• Title/Summary/Keyword: Software Architecture Design

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Software Architecture Restructuring for Reuse (재사용을 위한 소프트웨어 아키텍쳐 재구성)

  • 안치돈;왕창종
    • The KIPS Transactions:PartD
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    • v.8D no.1
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    • pp.54-61
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    • 2001
  • Software architectures can be restructured by modification and replacement during design processes, and appropriate software architectures for developments can be more than one. Therefore, developers are required to specify efficiently the modification elements of architectures, and manage different versions of an architecture designed for various aspects. In this paper, we propose a mechanism that can restructure legacy architecture and a new software architecture designed with reuse of it in integrated form, and define the specification elements and structure of the proposed architecture restructuring specification. It provides the method that can reference and reuse architectures designed with various aspects of developers in architecture design processes.

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A Study on Improvement of Low-power Memory Architecture in IoT/edge Computing (IoT/에지 컴퓨팅에서 저전력 메모리 아키텍처의 개선 연구)

  • Cho, Doosan
    • Journal of the Korean Society of Industry Convergence
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    • v.24 no.1
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    • pp.69-77
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    • 2021
  • The widely used low-cost design methodology for IoT devices is very popular. In such a networked device, memory is composed of flash memory, SRAM, DRAM, etc., and because it processes a large amount of data, memory design is an important factor for system performance. Therefore, each device selects optimized design factors such as function, performance and cost according to market demand. The design of a memory architecture available for low-cost IoT devices is very limited with the configuration of SRAM, flash memory, and DRAM. In order to process as much data as possible in the same space, an architecture that supports parallel processing units is usually provided. Such parallel architecture is a design method that provides high performance at low cost. However, it needs precise software techniques for instruction and data mapping on the parallel architecture. This paper proposes an instruction/data mapping method to support optimized parallel processing performance. The proposed method optimizes system performance by actively using hardware and software parallelism.

UML based Documentation for GLORY Software Architecture (UML을 응용한 GLORY 소프트웨어 아키텍처의 표현)

  • Kung, Sang-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.8
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    • pp.1970-1976
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    • 2009
  • It is more emphasized on the software architecture recently, as the scale of a software becomes huge and the need of the software management becomes more dynamic. Software architecture is a representation of structures of software framework just like the blueprint of building architecture. In order to describe software components and their relationships accurately and entirely, software architecture is documented in some different views, by using of modeling tools. UML(Unified Modeling Language) is a software modeling tool recently used for documentation of software and as well as software architecture. Nevertheless, what we have to agree with is that UML is not easy to use and its standard changed continuously. And also the documentation with UML is found some burden because of its difficulties in learning and using. This inconvenience enforces us to purchase and use commercial tool for UML. The study introduces the architecture views refined from 4+1 Views for architecture design and shows how to represent architecture views for software architecture. Especially, we simplifies UML diagrams for the purpose of focusing on architecture views and facile manipulation. At the end, we add the evaluation on the refined architecture views as well as refined UML diagram.

Introducing Software Defined Radio to 4GWireless: Necessity, Advantage, and Impediment

  • Zamat, Hassan;Nassar, Carl R.
    • Journal of Communications and Networks
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    • v.4 no.4
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    • pp.344-350
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    • 2002
  • This work summarizes the current state of the art in software radio for 4G systems. Specifically, this work demonstrates that classic radio structures, e.g., heterodyne reception, homodyne reception, and their improved implementations, are inadequate selections for multi-mode reception. This opens the door to software defined radio, a novel reception architecture which promises ease in multi-band, multi-protocol design. The work presents the many advantages of such an architecture, including flexibility, reduced cost via component reduction, and improved reliability via, e.g., the elimination of environmental instability. The work also explains the limitations that currently curtail the widespread use of SDR, including issues surrounding A/D converters, management of software and power, and clock generation. This provides direction for future research to enable the broad applicability of SDR in 4G cellular and beyond.

A Software Architecture Cost Estimation Method to Support Architecture Evaluation with Consideration of Cost (비용을 고려하고 아키텍처 평가를 지원하는 소프트웨어 아키텍처 비용 추정 기법)

  • Choue, Si-Ho;Lee, Jun-Ha;Park, Soo-Yong
    • Journal of KIISE:Software and Applications
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    • v.37 no.2
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    • pp.95-103
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    • 2010
  • Improving the competitiveness of software products in the market involves procuring the means to design software architecture that deliver qualities necessitated by stakeholder requirements within allocated budget, thereby improving the cost-effectiveness of the end product. Currently, software architecture evaluation methods are used to predict and review qualities inherent in software architecture designs and to choose a candidate architecture that delivers desired qualities. Existing software architecture evaluation methods, however, fail to address the cost considerations dependent on the architecture chosen for product implementation. In this paper we suggest a cost estimation method for software architecture which adapts the cost drivers in the software cost estimation model COCOMO II to support cost estimation during architecture evaluation. The suggested method can be performed in coordination with existing software architecture evaluation efforts and supplements existing architecture evaluation techniques with guidelines for identifying and evaluating cost drivers in candidate software architectures without incurring extra overhead. The accuracy of the cost estimation using the suggested method is verified through application of the method to the architecture candidates used in RPS (Robot Patrol System), a surveillance embedded system.

A Study on Efficient Application of Architectural Patterns by the Taxonomy of Software Requirements (소프트웨어 요구사항 분류체계를 이용한 효율적인 아키텍처 패턴 적용에 관한 연구)

  • Jong-Woo Choi;Sang Yoon Min
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.7
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    • pp.285-294
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    • 2023
  • As software grows continuously in scale and complexity, the role of software architecture has become increasingly important across various industries. Although software architects often rely on their experience and intuition when designing such architecture, there is a variety of methodologies being researched for architecture design. However, these methodologies do not address the specific effects of applying multiple architectural patterns to a system or the sequence in which they should be applied. In this study, we explain the variation in architectural design results depending on the order in which the same set of architectural patterns is applied to a single system. Based on this phenomenon, we identify requirements for applying architectural patterns and propose a method of classifying the patterns to be applied. We also propose a prioritization process for requirements to efficiently apply the classified patterns in a specific order. Finally, we show a case study that prioritizing requirements based on architectural pattern types is beneficial for efficient software architecture design in terms of quality attributes.

A Software Architecture Life Cycle Model Based on the Program Management Perspective : The Expanded Spiral Model (프로그램 관리 관점에 기반을 둔 소프트웨어 아키텍처 생애주기 모델 : 확장된 나선형 모델)

  • Koh, Seokha
    • Journal of Information Technology Applications and Management
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    • v.20 no.2
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    • pp.69-87
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    • 2013
  • The expanded spiral model in this paper consists of five processes of architecture design, architectural construction, architectural maintenance, operation, and architectural management. The former four processes are executed alternatively, while the latter architectural management process is executed continuously interacting with the other processes during the whole life cycle of the system. The expanded spiral model provides a conceptual framework to sort discussions of architectural degeneration into those of product-oriented processes and those of management processes, making it possible to incorporate the models and body of knowledge about project and program management especially those of Project Management Institute, into discussions of architectural degeneration. A good architecture decomposes the software-intensive system into components mutually interacting in a well-formed structure. The architecture design process and the architectural construction process together create the object system with well-designed architecture. The architectural maintenance process prevents the implemented architecture deviate from the designed architecture. The architectural management process monitors the changes of requirements including architecturally significant requirements, supports the other processes to be executed reflecting various perspectives of stake-holders, and creates and documents the reasons of architectural decisions, which is considered as a key element of the architecture.

Design of Product-Line Architecture based-on Common Architecture (공통 아키텍처 기반 제품계열 아키텍처 설계)

  • Oh, Young-Bae;Shin, Sung-Oog;Kim, Young-Gab;Baik, Doo-Kwon
    • Journal of Information Technology Services
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    • v.5 no.2
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    • pp.155-168
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    • 2006
  • Software product line is a software product or a set of software system, which has common functions. We can develop a specific software product, which satisfies requirements of a particular market segment and a mission in a specific domain by reusing the core asset such as the developed software architecture through the software product line. Software development methodology based on the software product line can develop a software more easily and fast by reusing the developed software core asset. Developed countries of software technology select software product line as a core field of software production technology, and support technology development. In case of USA, CMU/SEI(Carnegie Mellon University/Software Engineering Institute) developed product-line framework 4.0 together with the industry and the Department of Defense. Europe is supporting the development of product line technology through ITEA(IT for European Advancement) program. However, industries in our country understand the necessity of software production technology based on product line concept for the purpose of increasing productivity, it is not sufficient to invest for this technology development. In this paper, we aim to construct the common architecture of software product line for production of the software product line.

Designing an Autonomous and Interactive Agent Architecture (자율성 및 상호작용성을 위한 에이전트 아키텍처 설계)

  • 박원영;박수용
    • Journal of KIISE:Software and Applications
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    • v.30 no.10
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    • pp.955-972
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    • 2003
  • As the next significant software abstraction, software agents have generated lots of excitements in recent years because of its promise as a new paradigm for conceptualizing, designing, and implementing software systems. This promise is particularly attractive for creating software that operates in environments that are distributed, open, and complex, such as the Internet. The effort of developing agent systems have, however, suffered from lack of generalized agent architecture because of various properties of an agent and nonexistence of a standard agent architecture. An agent architecture is an important criterion in order to not only identify agents in their domain but also determine the software architecture of the system. The major contribution of the work described here is an object-oriented design of an agent architecture that addresses fundamental properties, which are autonomy and interaction. Object-oriented design method is used for identifying the internal modules of an agent architecture and organizing correlation between the modules are identified.

A Study on the Possibility of 2D Design Drawing Implementation by Revit Architecture (Revit Architecture를 이용한 2D 설계도면 구현 가능성에 관한 연구)

  • Cho, Yong-Sang;Lee, Heewon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.10
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    • pp.5243-5250
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    • 2013
  • BIM(Building Information Modeling) enables 3D model-base management for all information produced by construction project during its life cycle. Also as a national policy, BIM has been institutionalized as design criteria. But, on the matter of 2D drawing using BIM software (Revit Architecture), it has been recognized as difficult to realize the same quality drawing drawn by CAD. The purpose of this study is verifying the possibility of printable design drawing implemented by BIM software at the same quality of 2D shop drawing drawn by 2D CAD. Through the analysis of basic design elements of 3D BIM software and 2D CAD software, with the case of partial cross sectional drawing which is most faithful representation of the basic design elements, this study find out that the 3D BIM software can produce the same quality 2D printable drawing utilizing its implicit function.