• Title/Summary/Keyword: Soft Real-Time

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Real-Time Centralized Soft Motion Control System for High Speed and Precision Robot Control (고속 정밀 로봇 제어를 위한 실시간 중앙 집중식 소프트 모션 제어 시스템)

  • Jung, Il-Kyun;Kim, Jung-Hoon
    • IEMEK Journal of Embedded Systems and Applications
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    • v.8 no.6
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    • pp.295-301
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    • 2013
  • In this paper, we propose a real-time centralized soft motion control system for high speed and precision robot control. The system engages EtherCAT as high speed industrial motion network to enable force based motion control in real-time and is composed of software-based master controller with PC and slave interface modules. Hard real-time control capacity is essential for high speed and precision robot control. To implement soft based real time control, The soft based master controller is designed using a real time kernel (RTX) and EtherCAT network, and servo processes are located in the master controller for centralized motion control. In the proposed system, slave interface modules just collect and transfer all sensor information of robot to the master controller via the EtherCAT network. It is proven by experimental results that the proposed soft motion control system has real time controllability enough to apply for various robot control systems.

Design and Evaluation Method of Linux Based Soft Real-Time Kernel for Information Devices (정보기기들을 위한 리눅스 기반 연성 실시간 커널의 설계 및 평가 방법)

  • Jung, YungJoon;Lim, Donghyouk;Lim, Chaedeok;Choi, Hoon
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.6
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    • pp.393-400
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    • 2011
  • Recently, demands of information devices are increasing as we can find so many information devices around us such as smartphone, MID(Mobile Internet Device), Tablet. These characteristics of information devices services should support soft real-time based time guaranteed multimedia services and control internet appliances. In this situation, soft real-time supported system should be developed to consider as a total aspect of hardware, kernel, middleware, application. But this paper will describe soft real-time supporting and evaluation methods for information device as an aspect of only kernel.

A study on advanced network interrupt processing based on soft real-time (소프트 리얼타임 기반의 네트웍 인터럽트 처리에 관한 연구)

  • 김정섭;이대성;김기창
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10c
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    • pp.433-435
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    • 2002
  • 최근 real-time 시스템들이 많이 개발되어 상용화되고 있고, 여러 산업분야에 적용되고 있다. 한편 리눅스 운영체제의 사용이 증가하고 안정화됨에 따라, 이 시스템에 real-time 기능을 추가하기 위한 노력으로 여러 프로젝트가 진행 중에 있다. 이 가운데 시스템간에 네트웍 패킷을 송수신하고 이를 처리하는 과정에 대해 본 논문은 soft real-time을 적응하고자 한다. 기존 방식은 TOP HALF와 BOTTOM HALF로 인터럽트 처리과정을 나누어 BOTTOM HALF의 크기와 시스템 콜의 사용 빈도에 비례하여 종료시간을 예측할 수 없다. 이에 본 논문에서는 real-time 네트웍 패킷을 좀더 신속히 처리할 수 있도록 네트웍 인터럽트 처리 방안을 소개하고자 한다.

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A Real-time Soft Shadow Rendering Method under the Area Lights having an Arbitrary Shape (임의의 모양을 가지는 면광원 하의 실시간 부드러운 그림자 생성 방법)

  • Chun, Youngjae;Oh, Kyoungsu
    • Journal of Korea Game Society
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    • v.14 no.2
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    • pp.77-84
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    • 2014
  • Presence of soft shadow effects from an area light makes virtual scenes look more realistic. However, since computation of soft shadow effects takes a long time, acceleration methods are required to apply it to real-time 3D applications. Many researches assumed that area lights are white rectangles. We suggest a new method which renders soft shadows under the area light source having arbitrary shape and color. In order to approximate visibility test, we use a shadow mapping result near a pixel. Complexity of shadow near a pixel is used to determine degree of precision of our visibility estimation. Finally, our method can present more realistic soft shadows for the area light that have more general shape and color in real-time.

A study on the extended TCP/IP protocol for real-time communication (실시간 통신을 위한 확장된 TCP/IP 프로토콜 개발에 관한 연구)

  • Yoon, Young-Chan;Park, Jae-Hyun
    • Journal of IKEEE
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    • v.2 no.1 s.2
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    • pp.42-52
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    • 1998
  • This paper proposes an extended TCP/IP protocol, LAN/TCP, that can be used for the distributed soft real-time systems connected through the Ethernet-based local area network. Since LAN/TCP shows soft real-time performance with keeping compatibility and interoperability with the standard TCP/IP, the existing application software can be used without any modification. LAN/TCP also provides the periodic transmission mode(PTM) with which the periodical data collection and updating the control signals can be efficiently implemented with relatively small traffic overhead. This paper includes the computer simulation and experimental results of the proposed protocol.

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Soft Real-time Capabilities and Communication Performance Evaluation in Qplus for Multimedia Streaming Service (멀티미디어 스트리밍 서비스에 대한 QPLUS의 연성 실시간 및 통신 성능 평가)

  • Lee, GowangLo;Bae, ByeongMin;Lee, InHan;Kim, MinJung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.301-304
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    • 2013
  • In this paper, to improve the fast boot and soft real-time for the responsiveness in Qplus with relative evaluation rather than an absolute evaluation using validated to perform the services actually used. Qplus is included soft real-time, fast booting, and file system technology. There is a development board that mounted on an embedded Linux and Qplus. AV (Audio / Video) group communications is ported on the development board for soft real-time multimedia streaming services and to evaluate the performance of communication. We performed three major evaluation such as booting time measurement experiment, own performance measurement experiments for soft real-time measurement experiment, and performance measurement experiments for via the network communication performance evaluation. They are a practical Qplus performance evaluation and analysis.

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A Study on Probabilistic Response-time Analysis for Real-time Control Systems (실시간 제어시스템의 확률적 응답시간 해석에 관한 연구)

  • Han, Jae-Hyun;Shin, Min-Suk;Hwang, In-Yong;SunWoo, Myoung-Ho
    • Transactions of the Korean Society of Automotive Engineers
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    • v.14 no.3
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    • pp.186-195
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    • 2006
  • In real-time control systems, the traditional timing analysis based on worst-case response-time(WCRT) is too conservative for the firm and soft real-time control systems, which permit the maximum utilization factor greater than one. We suggested a probabilistic analysis method possible to apply the firm and soft real-time control systems under considering dependency relationship between tasks. The proposed technique determines the deadline miss probability(DMP) of each task from computing the average response-time distribution under a fixed-priority scheduling policy. The method improves the predictable ability forthe average performance and the temporal behavior of real-time control systems.

Iterative Learning Control of Trajectory Generation for the Soft Actuator (궤적 생성 반복 학습을 통한 소프트 액추에이터 제어 연구)

  • Song, Eunjeong;Koo, Jachoon
    • The Journal of Korea Robotics Society
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    • v.16 no.1
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    • pp.35-40
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    • 2021
  • As the robot industry develops, industrial automation uses industrial robots in many parts of the manufacturing industry. However, rigidity-based conventional robots have a disadvantage in that they are challenging to use in environments where they grab fragile objects or interact with people because of their high rigidity. Therefore, researches on soft robot have been actively conducted. The soft robot can hold or manipulate fragile objects by using its compliance and has high safety even in an atypical environment with human interaction. However, these advantages are difficult to use in dynamic situations and control by the material's nonlinear behavior. However, for the soft robot to be used in the industry, control is essential. Therefore, in this paper, real-time PD control is applied, and the behavior of the soft actuator is analyzed by providing various waveforms as inputs. Also, Iterative learning control (ILC) is applied to reduce errors and select an ILC type suitable for soft actuators.

Integrated Concurrency Control Protocol for Hard and Soft Real-Time Transactions (하드와 소프트 실시간 트랜잭션을 위한 통합된 동시성제어 기법)

  • Hong, Seok-Hee
    • The Journal of the Korea Contents Association
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    • v.8 no.2
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    • pp.57-66
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    • 2008
  • Most concurrency control protocols have been devised for resolving data conflicts among real-time transactions of a single type. Recent real-time database systems should support various types of real-time transactions due to needs of many different types of applications and steady improvement of hardware. In this paper, we propose integrated concurrency control protocol to resolve data conflicts among hard and soft real-time transactions. Our proposed protocol, based on PCP(Priority Ceiling Protocol) for a hard real-time transactions and MVPR(Multiversion with Precedence Relationship), guarantees that hard real-time transactions meet their deadline, and decreases the deadline miss ratio of soft real-time transactions. We also proved that the proposed protocol guarantees serializable schedules and no deadlocks. The performance of the proposed protocol has been compared with other real-time concurrency protocols.

Two-level Scheduling for Soft Real-Time Systems (소프트 실시간 시스템을 위한 두 단계 스케쥴링 알고리즘)

  • Kim, Jae-Hun
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.2
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    • pp.467-475
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    • 1999
  • This paper presents an algorithm for scheduling jobs in soft real-time systems. To simplify the scheduling for soft real-time systems, we introduce two-level deadline scheme. Each job in the system has two deadlines, which we call first-level and second-level deadlines, respectively. The first-level deadline is the same as the deadline in traditional real-time systems. The second-level deadline is later than the first-level deadline, and defines the latest point in time when the result is still acceptable. Partial-credit is given for jobs meeting the second-level deadline but missing the first-level deadline, whereas jobs meeting the latter are given full credit. We heuristically compute priorities of jobs in a dynamic way by combining the first-level adn second-level deadlines with the partial-credit. Simulation results indicate that our two-level scheduling algorithm is a viable approach for dealing with both soft real-time systems and temporary overloaded hard real-time systems.

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