• Title/Summary/Keyword: Soft Object

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Modeling of External Impulse via the Concept of an Effective Mass in Sawing Task

  • Lee, Jae-Hoon;Park, Byung-Joon;Yi, Byung-Ju;Suh, Il-Hong
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2713-2718
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    • 2003
  • Some of manufacturing tasks such as sawing task often requires continuous impulsive motion. In case of sawing task, such impulsive motions can be observed between the teeth of the saw and the object. The amount of the external impulse exerted on the object has been treated as an important control parameter. The purpose of this work is to introduce a new concept of an effective mass in sawing task and to suggest an external impulse model in sawing task. A normalized impulse ellipsoid reflecting the velocity direction is employed to visualize the impact geometry. Experiments are performed for soft and hard workpieces to justify the external impulse model in the sawing task. It is demonstrated through simulation and experiment that the proposed external impulse model is effective to characterize the impact property.

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Acceleration ellipsoid of two cooperating robots with the limits of joint torques (동역학이 고려된 두 대 로봇의 가속도 타원 해석)

  • 이지홍;이원희
    • Proceedings of the IEEK Conference
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    • 2003.07c
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    • pp.2717-2720
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    • 2003
  • A mathematical framework for deriving acceleration bounds from given joint torque limits of two cooperating robots are described in this paper. Especially when the torque limits are given in 2-norm, the resultant geometrical configuration is ellipsoid(the ellipsoid is often called manipulability ellipsoid in many works). At first, the mathematical derivation starts from the dynamics of both object and robots as well as the kinematics of the robots, and is finally arranged in a form of equation relating joint torques to object acceleration through a complete constraint contact(or “very-soft contact”). To show the usefulness of the proposed method, two examples are included, and especially the case where friction effects the ellipsoid shape is also considered In the example.

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Dynamic Manipulability for Cooperating Multiple Robot Systems (공동 작업하는 다중 로봇 시스템의 동적 조작도)

  • 심형원
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.10
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    • pp.930-939
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    • 2004
  • In this paper, both dynamic constraints and kinematic constraints are considered for the analysis of manipulability of robotic systems comprised of multiple cooperating arms. Given bounds on the torques of each Joint actuator for every robot, the purpose of this study is to drive the bounds of task-space acceleration of object carried by the system. Bounds on each joint torque, described as a polytope, is transformed to the task-space acceleration through matrices related with robot dynamics, robot kinematics, object dynamics, grasp conditions, and contact conditions. A series of mathematical manipulations including the procedure calculating minimum infinite-norm solution of linear equation is applied to get the reachable acceleration bounds from given actuator dynamic constrains. Several examples including two robot systems as well as three robot system are shown with the assumptions of complete-constraint contact model(or' very soft contact') and insufficient or proper degree of freedom robot.

Evaluation of Floor Impact Sound Performance according to the Reduction Methods (바닥충격음 저감방안에 따른 성능평가)

  • 김경우;최경석;최현중;양관섭
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2004.05a
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    • pp.131-136
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    • 2004
  • Impact sounds, such as those created by footsteps, the dropping of an object or the moving of furniture, can be a source of great annoyance in residential buildings. The character and level of impact noise generated depends on the object striking the floor, on the basic structure of the floor, and on the floor covering. This study base on the evaluate of isolation performance of impact sound according to the impact noise reduction methods. Reduction methods consist of four ways. First way is increase thickness of bare floor and other ways are using the soft coverings on the floor and ceiling assembles. Last way is make floating floor with shock absorbing materials.

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Evaluation of Floor Impact Sound Performance according to the Reduction Methods (바닥충격음 저감방안에 따른 성능평가)

  • Choi Gyoung-Seok;Choi Hyun-jung;Yang Kwan-Seop;Kim Kyoung-Woo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.14 no.9 s.90
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    • pp.811-818
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    • 2004
  • Impact sounds, such as those created by footsteps, the dropping of an object or the moving of furniture, can be a source of great annoyance in residential buildings. The character and level of impact noise generated depends on the object striking the floor, on the basic structure of the floor, and on the floor covering. This study base on the evaluate of isolation performance of impact sound according to the impact noise reduction methods. Reduction methods consist of four ways. First way is increase thickness of bare floor and other ways are using the soft coverings on the floor and ceiling assembles. Last way is make floating floor with shock absorbing materials.

Visual Object Manipulation Based on Exploration Guided by Demonstration (시연에 의해 유도된 탐험을 통한 시각 기반의 물체 조작)

  • Kim, Doo-Jun;Jo, HyunJun;Song, Jae-Bok
    • The Journal of Korea Robotics Society
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    • v.17 no.1
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    • pp.40-47
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    • 2022
  • A reward function suitable for a task is required to manipulate objects through reinforcement learning. However, it is difficult to design the reward function if the ample information of the objects cannot be obtained. In this study, a demonstration-based object manipulation algorithm called stochastic exploration guided by demonstration (SEGD) is proposed to solve the design problem of the reward function. SEGD is a reinforcement learning algorithm in which a sparse reward explorer (SRE) and an interpolated policy using demonstration (IPD) are added to soft actor-critic (SAC). SRE ensures the training of the critic of SAC by collecting prior data and IPD limits the exploration space by making SEGD's action similar to the expert's action. Through these two algorithms, the SEGD can learn only with the sparse reward of the task without designing the reward function. In order to verify the SEGD, experiments were conducted for three tasks. SEGD showed its effectiveness by showing success rates of more than 96.5% in these experiments.

Background Prior-based Salient Object Detection via Adaptive Figure-Ground Classification

  • Zhou, Jingbo;Zhai, Jiyou;Ren, Yongfeng;Lu, Ali
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.3
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    • pp.1264-1286
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    • 2018
  • In this paper, a novel background prior-based salient object detection framework is proposed to deal with images those are more complicated. We take the superpixels located in four borders into consideration and exploit a mechanism based on image boundary information to remove the foreground noises, which are used to form the background prior. Afterward, an initial foreground prior is obtained by selecting superpixels that are the most dissimilar to the background prior. To determine the regions of foreground and background based on the prior of them, a threshold is needed in this process. According to a fixed threshold, the remaining superpixels are iteratively assigned based on their proximity to the foreground or background prior. As the threshold changes, different foreground priors generate multiple different partitions that are assigned a likelihood of being foreground. Last, all segments are combined into a saliency map based on the idea of similarity voting. Experiments on five benchmark databases demonstrate the proposed method performs well when it compares with the state-of-the-art methods in terms of accuracy and robustness.

A Study on Evaluation Construct Model Extraction of Building Exterior Lighting applying Media Facade and Image Evaluation (미디어파사드를 적용한 건축외관조명의 평가구조 추출 및 이미지 평가에 관한 연구)

  • Kim, Seong Hui;Park, Ji-Yung;Lee, Jin-Sook
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.29 no.5
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    • pp.1-12
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    • 2015
  • In this study, we derive an evaluation structure and 18 Valuation vocabulary for the media facade lighting conditions. In addition, this study deduced the applicable elements that could be applied in time of building nightscape lighting design using media facade by conducting affective evaluation. The research results are as follows: It was found that the image axis of "Dynamic, Colorful" showed the lighting change speed was fast with diverse application of lighting color, and its evaluation object applied by general emphasis, vertical emphasis, partial emphasis lighting method was highly assessed. In addition, it was found that "Luxurious, Unusual" axis showed lighting change speed was slow with the application of lighting color in warm hue series, and its evaluation object applied by line lighting, dot lighting, general emphasis lighting methods was highly assessed. Lastly, it was found that "Soft, Secure" image axis showed the lighting change speed was slow with the application of pastel tone lighting color, and the evaluation object applied by general emphasis lighting method was highly assessed.

An Application of Active Vision Head Control Using Model-based Compensating Neural Networks Controller

  • Kim, Kyung-Hwan;Keigo, Watanabe
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.168.1-168
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    • 2001
  • This article describes a novel model-based compensating neural network (NN) model developed to be used in our active binocular head controller, which addresses both the kinematics and dynamics aspects in trying to precisely track a moving object of interest to keep it in view. The compensating NN model is constructed using two classes of self-tuning neural models: namely Neural Gas (NG) algorithm and SoftMax function networks. The resultant servo controller is shown to be able to handle the tracking problem with a minimum knowledge of the dynamic aspects of the system.

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A Study onImproving the Transferring Efficiency of Information in the Object-oriented Development Notation Methodologies Based on Cognitive Theory (인지이론에 기초한 객체지향 개발 표기법들의 정보전달 효율 제공 관한 연구)

  • Kim, Won-Yeong;Kim, Chi-Su
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.1
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    • pp.83-89
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    • 1999
  • For the object-oriented development methods authorized by OMG a number of official methodologies such as Booch, Coad/Yourdon methods are used in the development of the object-oriented soft ware and each methodology represents its process of analysis and design using different symbols. Between those notation methodologies there exist some differences as a matter of development, information for transfer, accordingly they act on the transfer of the information in the object-oriented development as obstacle and give rise to they natural outcome of error. The aim of this study is in the presentation of ideas that decrease the probability of errors by means of verify8ing the transferring ability of information which the existing diagrammatic notation methodologies have had on the basis of cognitive science, minimizing the cognitive load from the object-oriented development through enhancing symbols in each obstacles to transferring information and removing them.

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