• Title/Summary/Keyword: Social Interface

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The Architecture of Load Flow under Graphic Interface (그래픽 인터페이스를 통한 조류계산 설계)

  • Hwang In Jun;Kim Kun Joong;Kim Kyu Wang;Shin Man Cheol;O Sung Kun
    • Proceedings of the KIEE Conference
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    • summer
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    • pp.126-128
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    • 2004
  • In these days, our social infra which are computer and internet has been developed and our community has been digitalized with a large quantity information that can be sharable or productive. So we can say that older knowledge organization based on the man power is changing with automatical and intellectual aspect. Thus we have to apply this movement to get the high efficiency and the competitive power in the organization and to take the voluntaries attitude of operator with real time inputting or fast calculating speed. Beside most of developed countries are owned their power system analysis software. Like kind of this facts can affect for national reliance. So in this paper we propose that the suggestion for both field power system and IT how these can be cooperated. The note that this paper is came from the project which name is Graphics Power Flow analysis.

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A Study of an Education Network Simulation Game for Democratic Citizenship Education (민주 시민 교육을 위한 교육용 네트웍 시뮬레이션 게임에 관한 기초 연구)

  • Koo, Jung-Mo;Park, Jong-O;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.4 no.2
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    • pp.13-20
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    • 2001
  • To solve modern social problems, it is important that improve the democratic citizenship quality of people. This quality includes the rational and democratic problem-solving capacity, decision-making capacity, democratic skills and attitudes such as human dignity, dialogue, compromise. To use an educational network simulation game that has the merits of game, simulatio and network will help children to improve the democratic citizenship educaiton. This study explorers the structure, flow, system, database, interface and teaching-learning tool for this educational network simulation game.

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Technical Trend of the Lower Limb Exoskeleton System for the Performance Enhancement (인체 능력 향상을 위한 하지 외골격 시스템의 기술 동향)

  • Lee, Hee-Don;Han, Chang-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.3
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    • pp.364-371
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    • 2014
  • The purpose of this paper is to review recent developments in lower limb exoskeletons. The exoskeleton system is a human-robot cooperation system that enhances the performance of the wearer in various environments while the human operator is in charge of the position control, contextual perception, and motion signal generation through the robot's artificial intelligence. This system is in the form of a mechanical structure that is combined to the exterior of a human body to improve the muscular power of the wearer. This paper is followed by an overview of the development history of exoskeleton systems and their three main applications in military/industrial field, medical/rehabilitation field and social welfare field. Besides the key technologies in exoskeleton systems, the research is presented from several viewpoints of the exoskeleton mechanism, human-robot interface and human-robot cooperation control.

The Impacts of Nurses' Working Environment on Health Problems (간호사의 근로환경이 건강문제에 미치는 영향)

  • Jang, Hyunjoo;Choi, Eunsuk
    • Korean Journal of Occupational Health Nursing
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    • v.29 no.1
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    • pp.1-7
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    • 2020
  • Purpose: The purpose of this study is to investigate the effect of work environment on health problems of nurses. Methods: The subjects of the study were 395 nurses who were wage workers among KWCS (Korean Working Conditions Survey) respondents in 2014. The work environments were measured by the KWCS questionnaire. Results: 48.5% of the 395 nurses had health problems. The prevalence of musculoskeletal diseases (34.7%) was the highest among all health problems. The ergonomic work environment was significantly related to musculoskeletal disorders, headache and eye strain, and fatigue. In addition, the increase in work-individual interface area was significantly related to fatigue. Conclusion: The work environment of nurses affects health problems. It is therefore important to develop strategies that improve the health problems of nurses by reducing ergonomic and psycho-social risk factors.

A Study on Unmanned Post Office Service Model for the Disabled Person (무인우체국 장애인 서비스 모델 수립에 관한 연구)

  • Choi, Jiyoung;Lee, Jeong-hun;Kim, Jaechul
    • Korean Management Science Review
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    • v.34 no.2
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    • pp.1-14
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    • 2017
  • Recently, despite the presence of a large number of people with disabilities, facilities and services for the disabled are insufficient in comparison with the advanced countries. Especially, unmanned facilities and devices are not available for disabled people without help. As interest in disabled people increased, the convenient facilities for the disabled person should be legally installed in the public places. Moreover, social consensus formation and technical approaches are being actively pursued. In this paper, we propose a five-step scenario to use an unmanned post office. Based on the proposed scenario, we present the method to improve the accessibility of the user interface of the unmanned facilities. And we present a plan for establishing the short- and medium-term service models. This plan is expected to be highly practicable because it reflects the current situations of Korea Post and analysis result of the domestic and oversea cases.

Sketch- Based Interface for visualizing Travel Paths in accordance with Map Level. (Sketch기법을 이용한 Map Level에 따른 여행경로 시각화 방법)

  • Choi, Jun-Tak;Choy, Yoon-Chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06b
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    • pp.265-270
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    • 2010
  • 소셜 미디어(Social Media)란 사람들이 의견, 생각, 경험, 관점 등을 서로 공유하기 위해 사용하는 온라인 툴과 플랫폼을 뜻한다. 여행에서 가장 중요한 정보는 위치와 경로 정보이다. 하지만 우리가 다른 사람들의 여행정보를 검색하여 보면 위치와 경로 정보를 보여주는 방법으로는 지도를 캡처하여 그 위에 직접 경로를 그린 뒤 그림파일로 저장하여 올려서 사진처럼 보여주는 경우가 대부분이며 지도를 제공하는 여행 블로그 사이트에서는 출발 정보와 목적지 정보를 입력하면 지도 위에 목적지와 그 사이를 선으로 연결하여 같이 보여주는 정도의 서비스를 제공한다. 또한 지도 위의 정보와 실질적인 여행 정보, 즉 사진이나 여행자의 메모나 생각 같은 글이 연결되어 보여주지 못한다. 이에 본 연구에서는 사용자가 자신의 여행기를 정리하고 표현하는데 있어서 지도 위에서 자유롭게 사용자의 의도대로 표현할 수 있는 인터페이스를 생성하는 것을 목표로 한다.

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A Study On Ubiquitous Sensor Network Technologies (유비쿼터스 센서 네트워크 기술에 관한 연구)

  • Lee, Hyeon-Jae;Lee, Houn-Taek;Shin, Hyun-Sik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.4 no.1
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    • pp.70-77
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    • 2009
  • In this paper, we study the development trend of Ubiquitous Sensor Network Technologies which represent social, environmental and technical development at 21century. To understand and forecast various Ubiquitous Sensor Network Technologies, we introduce element technic; hardware platforms, sensor operating system sensor interface and sensor middleware.

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Current Technologies and Prospects of Electromagnetic Wave Absorbers

  • Kim, Dong Il;Kim, Soo Jeong;Kwak, Hyun Soo;Joo, Yang Ick
    • Journal of information and communication convergence engineering
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    • v.13 no.1
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    • pp.36-41
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    • 2015
  • With the rapidly increasing and widespread use of electronic and controlling equipment, the control of the electromagnetic (EM) wave environment becomes an important social issue. To solve the electromagnetic compatibility (EMC, both electromagnetic interface and electromagnetic susceptibility) problems, in this paper, we introduce the countermeasure techniques focused on EM wave absorbers for EMC problems in our laboratory at the Korea Maritime and Ocean University. The current technologies related to EM wave absorbers to solve EMC problems will first be described. The prospects of and a design for EM wave absorbers including a smart absorber with a heat radiating function will then be suggested.

Efficient customer management system design using the Beacon (Beacon을 이용한 효율적인 고객관리 시스템 설계)

  • Kim, Dong-Hyeon;Yoon, Seon-Jeong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.07a
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    • pp.29-30
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    • 2015
  • 본 논문에서는 블루투스 4.0(BLE) 기반의 비콘을 이용하여, 공항에서 물건을 찾을 때, 물건(가방)에 비콘을 장착하고 비콘의 신호를 받아 알림(Notification)을 주는 System으로써, 사용자의 편리성을 위하여 안드로이드 4.3이상 버전의 스마트 폰 Application으로 개발하였다. 스마트 폰과 비콘 사이에는 블루투스를 기술을 이용하여 통신하며, 비콘은 신호를 송신, 스마트 폰에서는 수신한다. 이러한 기능으로 Estimote사의 공개된 Software Development Kit(이하 SDK)를 바탕으로 개발을 진행하였다. SDK의 대표적인 기능으로 비콘의 정보와 연결 상태를 관리하는 객체, 그리고 Listener를 통해 범위 내 비콘을 탐색하는 기능을 정의할 수 있다. 또한 User Interface를 고려하여 사용자의 편이성과 접근성에 중점을 두어, 화면 구성에 많은 노력을 기울였다. 따라서 사용자의 배경지식, 연령대를 고려하더라도 쉽게 이용이 가능하도록 개발하였다.

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A Method to Resolve the Cold Start Problem and Mesa Effect Using Humanoid Robots in E-Learning (휴머노이드 로봇을 활용한 이러닝 시스템에서 Mesa Effect와 Cold Start Problem 해소 방안)

  • Kim, Eunji;Park, Philip;Kwon, Ohbyung
    • The Journal of Korea Robotics Society
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    • v.10 no.2
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    • pp.90-95
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    • 2015
  • The main goal of e-learning systems is just-in-time knowledge acquisition. Rule-based e-learning systems, however, suffer from the mesa effect and the cold start problem, which both result in low user acceptance. E-learning systems suffer a further drawback in rendering the implementation of a natural interface in humanoids difficult. To address these concerns, even exceptional questions of the learner must be answerable. This paper aims to propose a method that can understand the learner's verbal cues and then intelligently explore additional domains of knowledge based on crowd data sources such as Wikipedia and social media, ultimately allowing for better answers in real-time. A prototype system was implemented using the NAO platform.