• Title/Summary/Keyword: Social Interaction

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Representation of Social Contexts for Service Interaction in Product-Service Systems. (제품-서비스 통합시스템에서의 서비스 상호작용의 사회적 상황 표현기법)

  • Kim, Yong Se;Kumiko, Suzuki;Jeong, Heji
    • Korea Science and Art Forum
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    • v.19
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    • pp.169-179
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    • 2015
  • A Product-Service Systems (PSS) is composed of service and product element to provide values for relevant stakeholders. A typical service interaction involves providers and receivers, and respective values are provided in a social interaction. In cases, more than one providers are interacting with a receiver. In others, service interaction is happening in a public manner where social issues amang peer receivers are important. When service channel is supported by physical touchpoints, receivers would interact with products, which may interact with providers. Thus, in PSS, a various kinds of interactions occur in diverse social contexts. A simple representation method for social contexts is introduced where service providers, receivers and products are represented as nodes and interaction between them are represented as directed edges. Social context of several PSS examples are described with this. In booth designing and operating PSS, social context representations could be used in analyzing and comparing key aspects of social interaction types to retrieve similar cases to exploit related interaction design strategies and operation know-hows.

Analysis of Peer Interaction by Social Competence Groups Working on Cooperative Art Activities (조형활동을 통한 협동학습에서 사회적 능력별 집단구성에 따른 또래 상호작용 분석)

  • Seo, Young Sun;Ohm, Jung Ae
    • Korean Journal of Child Studies
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    • v.27 no.3
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    • pp.207-223
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    • 2006
  • Classroom teachers measured children's social competence(SC). Thirty-two children were observed while they participated in cooperative art activities in homogeneous(high SC with high SC, or low SC with low SC) and heterogeneous(mixed SC) groups. Results showed that positive peer interaction was the most frequent type of interaction. Children with lower levels of social competence worked alone rather than in peer interaction. Children with higher levels of social competence showed more positive peer interaction. 'Imitating', a sub-item of dependent peer interaction, was most frequent in children with lower levels of social competence. Higher SC children maintained high SC regardless of grouping, but lower SC children showed significant differences in peer interaction between homogeneous and heterogeneous groups.

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The impact of social interaction anxiety on endemic blue among university students who experienced the COVID-19 pandemic: The mediating effect of social phobia (코로나19 팬데믹을 경험한 대학생의 사회적 상호작용 불안이 엔데믹 블루에 미치는 영향: 사회공포증의 매개효과)

  • Kim, Ahrin;Jeon, Hae Ok;Chae, Myung-Ock
    • The Journal of Korean Academic Society of Nursing Education
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    • v.30 no.3
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    • pp.212-221
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    • 2024
  • Purpose: This study aimed to identify the mediating effect of social phobia between social interaction anxiety and endemic blue among university students who experienced the coronavirus disease 2019 (COVID-19) pandemic. Methods: This study employed a descriptive correlational design. The participants were 196 university students from 10 universities located in four major regions across the Republic of Korea. Data were collected from July 12 to 31, 2022, through an online self-reported questionnaire and were then analyzed using an independent t-test, one-way ANOVA with Scheffé test, Pearson's correlation coefficient, and multiple regression. The mediating effect was analyzed using PROCESS macro model 4 with a bootstrapping method using IBM SPSS 27.0. Results: There were significant positive correlations among social interaction anxiety, social phobia, and endemic blue. Social interaction anxiety had significant effects on social phobia (β=0.77, p<.001) and social interaction anxiety (β=0.33, p<.001) and social phobia had a significant effect on endemic blue (β=0.29, p=.001). Concerning the influence of social interaction anxiety on endemic blue, a significant indirect mediating effect of social phobia was confirmed, and the size of the indirect effect was 0.14 (0.04~0.24). Conclusion: In order to manage the social and psychological health of university students who experienced the COVID-19 pandemic period, it is necessary to develop strategies to overcome endemic blue that reduce social interaction anxiety and take into account the mediating effect of social phobia.

The Influence of Internet Use on Interpersonal Interaction among Chinese Urban Residents: The Mediating Effect of Social Identification

  • Chen, Hong;Qin, Jing;Li, Jing;Zheng, Guangjia
    • Asian Journal for Public Opinion Research
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    • v.3 no.2
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    • pp.84-105
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    • 2016
  • The instability of social norms on the Internet causes the diversity of social identification. Meanwhile, the anonymity of online social identity and the chaos of the role-playing among the interacting participants cause an ambiguity of identity recognition, which intensifies anxiety about interpersonal interaction. Methods that promote face-to-face interpersonal interaction through the reconstruction of the identification to the social system and intergroup trust is worth further research. Based on a telephone survey of urban residents in thirty-six cities in China (N=1080), the study focuses on the influence of Internet use on interpersonal interaction of urban residents and the mediation effect of social identification. The results show that Internet use has a negative effect on the interpersonal interactions of urban residents, and social identification plays a mediating effect between Internet use and interpersonal interaction. Implications of the results are discussed.

The Mediating Effect of Teacher Ego-resilience in the Relationship Between Colleague Teachers' Social Support and Teacher-child Interaction (동료 교사의 사회적 지지와 교사-유아 상호작용 관계에서 교사 자아탄력성의 매개효과)

  • Moon, Myunghwa;Kim, Namhee
    • Korean Journal of Childcare and Education
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    • v.16 no.6
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    • pp.185-202
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    • 2020
  • Objective: The purpose of this study is to analyze the mediating effect of teacher's ego resilience in the relationship between the social support of colleague teachers and teacher-child interaction. Methods: A survey was conducted on 181 teachers working at early childhood education institutions located in Gyeonggi and Chungbuk regions. The structural equation model was verified with the Mplus 6.0 program. Results: First, the social support of colleague teachers directly affects teacher's ego-resilience and teacher-child interaction, and teachers ego-resilience has a significant effect on teacher-child interaction. Second, the teachers ego-resilience was found to be partially mediated in the relationship between the social support of fellow teachers and teacher-child interaction. With bootstrapping, the mediating effect of teachers ego-resilience was found to be statistically significant between the social support of colleague teachers and teacher-child interaction. Conclusion/Implications: Social support of fellow teachers plays an important role in the positive expression of teacher-child interaction, and the quality of relationships with children can be further enhanced by promoting teachers ego-resilience that mediates the two variables.

A Study on Social Interaction Factors Influencing on Excessive Online Game Usage (온라인 게임 과몰입에 영향을 주는 사회적 상호작용 요인에 관한 연구)

  • Kim, Yong-Young;Kim, Mi-Hye
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.387-398
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    • 2016
  • The market size of online games has been rapidly growing as well as the behaviors of online gaming users have been changed. Online games are different from the traditional video games, because they permit players to interact each other during playing games. Today online gaming is a part of everyday life and social interaction has an impact on online gaming behaviors. Social interaction does not only have a positive impact on online game behaviors, but it also has a negative impact on them such as excessive online game usage. Previous research has a limitation to consider social interaction as a comprehensive concept. In order to fill the gap, we explore the factors of social interaction influencing on excessive online game usage. After reviewing previous literature, this study chooses three factors of social interaction such as escaping loneliness, expanding online social bridging capital, and reinforcing offline social bonding capital. The findings show that all of three factors of social interaction positively affect the excessive online game usage.

Young Children's Social Interaction and Task Performance in Dyadic Collaboration (대쌍협력 상황에서 나타난 유아의 사회적 상호작용과 과제수행력)

  • Suh, Mee Ock
    • Korean Journal of Child Studies
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    • v.24 no.3
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    • pp.15-26
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    • 2003
  • This research investigated young children's social interaction and task performance in dyadic collaboration. The independent variables were gender and social skill level(high/low groups). Twenty-four pairs each 4-year-old boys and 4-year-old girls(total 96 subjects) worked at a block reconstruction. Two researchers judged degree of dyadic collaboration. Data were processed by 2 way ANOVA and Pearson's product correlation. While no main effect for gender was found, the effect for social skill level(high/low groups)was significant for social interaction. There was positive correlation between social interaction and task performance.

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Children's Understanding of Social Interaction (아동의 사회적 상호작용에 대한 이해)

  • Kim, Sin Ok;Rhee, Unhai
    • Korean Journal of Child Studies
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    • v.19 no.2
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    • pp.133-146
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    • 1998
  • This study was designed to assess the developmental sequence of children's understanding of social interaction and to test the effects of support conditions and behavioral domains on the understanding of social interaction. The subjects were one hundred 4- to 8-year-old children. The method was a doll play situation, composed of three different support conditions. Scalogram analysis was used to test the developmental sequence, and ANOVA and paired t-test were used to test the significance of differences in stages. The results of this study evidenced a sequential pattern in the 4- to 8-year-old children's understanding of social interaction. There were also significant differences between stages in the understanding of social interaction according to support conditions and behavioral domains. Higher levels of support produced higher stages of understanding and the understanding of positive social interactions were higher than those of negative social interactions at ages 4 and 5.

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The Influence of Social Interaction on Decision Making : Evidence from Moneyauction and Popfunding in Korea (사회적 교감이 의사결정에 미치는 영향에 대한 연구 : 머니옥션과 팝펀딩의 사례를 중심으로)

  • Kim, Dongwoo;Kim, Hyunsik;Lee, Sungho;Park, Taejun;Lee, Inseong
    • Journal of Information Technology Services
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    • v.14 no.3
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    • pp.217-236
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    • 2015
  • How does social interaction among investors affect decision-making in the online social lending platform? And what is the reason? In this study, in order to obtain the answer, we carried out case study research of Moneyauction and Popfunding, which are domestic online social lending platforms. We conducted interviews with managements of both social lending platforms and investors and analyzed statistical data including investment records, social interaction history between investors and lenders from both platforms. In addition, researchers performed direct participation and observation through the platforms as real investment members. As a result, we revealed that social interaction among investors has a material impact on the investment decision-making. Also we found that investors build trust by socially interacting with each other and this trust building leads to the investment decision making. Our findings confirm that social lending investors's decision-making process comply with the social embeddedness theory and imply that loan applicants must do their best efforts to display sincerity and truthfulness through their posting.

Recognition of Emotion Interaction by Measuring Social Distance in Real Time (실시간 Social Distance 추적에 의한 감성 상호작용 인식 기술 개발)

  • Lee, Hyunwoo;Woo, Jincheol;Cho, Ayoung;Jo, Youngho;Whang, Mincheol
    • Science of Emotion and Sensibility
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    • v.20 no.3
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    • pp.89-96
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    • 2017
  • This study developed a method which recognizes emotional interactions from the social distance by a beacon wearable device. The recognized interaction was evaluated by comparing with the cardiovascular synchrony from photoplethysmogram (PPG). The interaction was recognized when social distance was maintained for a certain period of time. The cardiovascular synchrony was estimated by correlation anaysis between beat per minute (BPM) from PPG. The maintenance time was determined by Mann-Whitney U test between the cardiovascular synchrony of interaction and non-interaction groups. Fifteen groups (2 persons per a group) participated in the experiment and they were asked to wear the beacon and PPG wearable devices in daily life. Experimental results showed that the interaction groups had more higher cardiovascular synchrony than non-interaction groups and the significant interaction time was determined to be 11 seconds (p=.045). Consequently, the real-time measurement and evaluation of the social network in real space was expected to be improved.