• 제목/요약/키워드: Social Design Process

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정보이론을 적용한 건축공간구성의 체계화에 관한 기초연구 (A Study on Systemization of Spatial Organization with Information Theory in Architecture)

  • 이기승
    • 한국실내디자인학회논문집
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    • 제12호
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    • pp.109-117
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    • 1997
  • The purpose of this study is about theoretical approach to scrutinize contents of spatial information and its communi-cating mechanism for revealing the interrelationship of architectural spaces and design factors in design process. It can be resulted that in architectural problem solving for adequate systemization of architectural spaces in specific conditions, intercommunication between social, psychologi-cal, perceptional aspects is important not so much as creati-ve design.

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리질리언스 개념을 통해서 본 설계 전략과 과정 (Design Strategies and Processes through the Concept of Resilience)

  • 최혜영;서영애
    • 한국조경학회지
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    • 제46권5호
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    • pp.44-58
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    • 2018
  • 도시는 기후 문제로 인한 자연 재해뿐 아니라, 사회나 경제적으로 새로운 변화에 직면하고 있다. 기존의 단순한 재건 방식으로는 도시나 지역의 총체적인 문제를 해결하기 어렵다. 이러한 변화에 대응하기 위한 새로운 접근 방법으로 회복탄력성을 의미하는 리질리언스 개념이 대두되고 있다. 최근 실행 중인 주요 도시 프로젝트의 주제도 리질리언스다. 리질리언스 개념의 설계는 일시적인 유행이라기보다 도시 공간의 다양한 변화에 대응할 수 있는 새로운 설계 전략이라고 볼 수 있다. 본 연구의 목적은 리질리언스 개념을 통해 사례를 분석하여 리질리언스 설계 방법을 탐색하는 것이다. 리질리언스 설계에는 어떤 전략이 필요한지, 기존 설계와는 다른 과정적 특성은 무엇인지를 도출하고자 한다. 연구 사례로는 2013년 '리빌드 바이 디자인' 공모와 2017년 '리질리언트 바이 디자인' 공모를 다룬다. 연구는 문헌 연구와 설계안 분석으로 이루어지며, 설계안 분석은 리질리언스 이론을 적용한 내용적 분석과 설계프로세스의 특성으로 구분하여 진행한다. 이론과 기존 연구를 통해 분석의 틀을 도출하여 설계안을 분석하고, 일반적인 설계 프로세스에 대응하여 리질리언스 설계의 과정적 특성을 분석한다. 도시 리질리언스의 이론을 토대로 분석의 주요 범주를 Urban Infrastructure, Social Dynamics, Economic Dynamics, Health & Wellbeing, Governance Networks, Planning & Institutions로 구분하였다. 각 팀별로 리질리언스 개념의 어떤 측면을 중점적으로 다루었는지, 그에 따른 설계 전략은 무엇인지를 고찰했다. 6개 항목의 대부분을 설계 전략과 연결시킨 것으로 분석되었으며, 내용적인 측면에서 주민 및 이해관계자와 함께 연구하고 설계하는 거버넌스의 역할을 중요하게 다루고 있다는 점을 확인했다. 설계 과정적 특성으로는 사업 이전 단계에서 전 과정을 계획한 점, 기후 변화 외에도 예상 가능한 사회 경제적 위험 요소를 분석한 점, 경관 중심의 통합적 설계를 지향한 점, 구체적인 운영 및 예산 계획으로 지속가능한 실행 전략을 수립한 점으로 요약할 수 있다. 본 연구는 기존에 다양하게 논의되고 있는 리질리언스 개념을 설계 전략으로 연결하고자 한 점, 리질리언스 설계과정의 특성을 도출하여 실천적인 방법론에 대한 가능성을 타진했다는 점에서 의의를 가진다. 재해지역 외에도 여러 유형의 도시 공간에 리질리언스 개념을 적용한 설계 전략 연구를 향후 과제로 남긴다.

Convergence Learning Program based on Childhood's Sociopsychological Development and Design Thinking

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • 제8권2호
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    • pp.176-183
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    • 2020
  • This study inquired about the convergence learning program for childhood based on Erikson's play theory and design education for children's behavior development. I analyzed the convergence learning programs of Summer Camps in the Pacific Science Center, Galileo Learning. The contents of the programs show the most used imaginary and symbolic contents that represent the real-world problems which are related design thinking process. The curriculums and structure of the programs are based on the design thinking method and K-12 theory. The visual thinking method and the applications are used for expressing their creativity and approaching the technical skills easily. The play concept theory is an affirmative way to strengthen the children's psychological and social development. Therefore, the convergence learning program should integrate the design thinking process and apply the play concept theory for supporting and developing the children's behavior.

A Study of Research Publication Ethics for Social Science Researcher

  • Eungoo KANG;Hee-Joong HWANG
    • 연구윤리
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    • 제4권2호
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    • pp.19-25
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    • 2023
  • Purpose: This research article aim is to critically examine the ethical principles that govern research publication in social sciences and to identify and analyze the everyday ethical challenges social science researchers face during the publication process. Also, the research explores the factors contributing to ethical violations in social science research publication. Research design, data, and methodology: The present research has conducted comprehensive literature analysis and the authors of this research has figured out total 24 significant prior studies in the current literature dataset for the literature review and finding section. The procedure of data obtaining included the elimination process to screen dissertation papers, conference papers, and internet sources. Results: Previous The sociologies, given their emphasis on the human way of behaving and interactions, demand heightened ethical considerations due to the potential impact of research findings on individuals and society. Therefore, understanding and upholding ethical standards are essential for researchers at all career stages. Conclusions: In order to retain the integrity, legitimacy, and societal influence of research findings, ethical issues are crucial and the necessity for flexible and comprehensive ethical frameworks is highlighted by the rapid evolution of research methodology, digital platforms, and interdisciplinary collaborations, adding new dimensions of ethical complexity.

치매환자복을 위한 직물 디자인 개발 및 제작 -사회적 보호를 위한 심볼 활용을 중심으로- (A Textile Surface Design for Dementia Patient Hospital Clothing Applying Social Care Symbol)

  • 박혜원;배현숙;류은정;권재철
    • 한국의류학회지
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    • 제31권7호
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    • pp.1097-1106
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    • 2007
  • The purpose of this study is for development textile design and making fabric actually for dementia patients hospital clothing using symbol which has social care meaning. For achievement the aim, process and research methods were as follows. First the symbol design was developed. Second the symbol was applied as textile design for dementia patients hospital clothing. Symbol design was under processed with a letter 'Alzheimer' and meanings as like 'love', 'happiness' 'care' 'hope' and 12 design samples were developed by CAD and photoshop. Total 15 evaluation members chose 2 design samples. The 2 design sample were practically arrangement 7 textile design pattern with ground different colors. And finally 3 design pattern and 3 colorway were selected and add white ground. Totally 7 textile design was printed on 100% cotton, 20 yarn count, 1/2 twill. Therefore this new textile design for dementia patient's hospital clothing can be used in medical clinically and the symbol can be use for daily care item for the patients more comfort and high quality in their lives in hospital.

Effects of self-disclosure in conversational agents - Comparison of task- and social-oriented dialogues -

  • Lee, Kahyun;Choi, Kee-eun;Choi, Junho
    • 디자인융복합연구
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    • 제18권3호
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    • pp.71-87
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    • 2019
  • Previous research has shown that the use of self-disclosure, the process of revealing personal thoughts and feelings, in conversational agents (CAs) increases overall user evaluations. However, research exploring the effects of self-disclosure in different situations or dialogue types is limited. This study investigated the effects of self-disclosure and dialogue type (task- vs. social-oriented) on trust, usefulness, and usage intention. Results showed significant interaction effects between self-disclosure and dialogue type. For CAs that did not use self-disclosure, trust, usefulness, and usage intention were higher in task-oriented dialogues. In contrast, CAs that did use self-disclosure had higher trust, usefulness, and usage intention in social-oriented dialogues. These results suggest that researchers and designers should consider the specific dialogue types and corresponding user goals when adding human qualities, such as self-disclosure, to CAs.

뉴미디어에 의한 공간디자인의 특성 연구 - 하이데거의 존재론적 관점을 중심으로 - (Study on the Characteristics of Spatial Design by Means of New Media - In View of Ontological Analysis of Heidegger -)

  • 이미경
    • 한국실내디자인학회논문집
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    • 제26권2호
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    • pp.13-21
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    • 2017
  • The revolution of new media has overthrown the existing social structure and brought about the changes in the concepts of the space and subject. These changes are identical to the existential issue of the space and subject and to fundamental issue of spatial design. This study will interpret the new media in view of ontology and analyze the characteristics by applying it to spatial design. In this study, the characteristics of new media of ontological viewpoint were divided into six categories containing the process space, the space of exterior meaning, the space of the affairs, interactive subject, playful subject and extension of sense, which were the basis for this analysis. The results showed that the expression characteristics of spatial concept of ontology and subject concepts revealed in the areas of architectural surface, the space of art and installation, and architectural design process.

공공 홀의 설계 프로세스 향상을 위한 시스템 엔지니어링 적용 (Application of Systems Engineering for Improving the Design Process of Public Halls)

  • 요시하라사키;토우마테츠야
    • 시스템엔지니어링학술지
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    • 제11권2호
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    • pp.115-124
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    • 2015
  • The major challenge of designing public halls or performing arts centers in Japan is meeting the expectations of the regional community; greater stakeholder involvement is required in order to solve this problem. The purpose of this paper is to examine whether stakeholders can become more involved in public hall design by using systems engineering (SE), which has never before been applied when designing public halls. As such, this study redesigned an actual public hall (Iwaki Alios) using an SE approach. The results revealed that applying SE was effective in the creation of a public hall concept.

The Effect of Real-Time Individual Process Performance Feedback on Computer-based Group Idea Generation

  • Jung, J.H.
    • 한국정보시스템학회지:정보시스템연구
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    • 제23권2호
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    • pp.91-107
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    • 2014
  • In computer-mediated idea generation where contributions can be anonymous, the ability to accurately monitor performances is limited, inducing social loafing. Prior research has suggested that social loafing is likely an important factor in reducing task performance. Researchers have theorized that loafing could be minimized if clear performance feedback is provided. Our prior study evidences a substantial performance gain by the provision of real time performance information about who is contributing and who is not. However, our prior study incorporated the quantity feedback only to create a larger pool of ideas based on the long-standing assumption (i.e., quantity breeds quality), not considering the quality feedback. As a result, taking advantage of anonymity in the form of pseudonymity, individuals in almost all groups exhibited a tendency of self-presentation by capitalizing on ideas of which quality was low and even frivolous (i.e., junk comments) toward the later stages of the session. Thus, we have learned that the quantity performance feedback alone does not have enough restrictiveness to consistently control the performance behavior throughout the session. Since a process chart allows participants to monitor process variation by comparing new performance data to past performance data, we incorporated real-time visual process performance feedback to reveal performance histories by connecting the sequence of idea quality scores in a time-series format. Using this environment, a laboratory experiment was conducted with five-member groups that examined the influence of both identifiability (i.e., anonymity versus pseudonymity) and process performance feedback (i.e., yes or no) in a $2{\times}2$ factorial design. The result showed that groups in the process performance feedback treatment outperformed groups in the no feedback treatment. Additionally, process performance feedback and identifiability interacted such that groups in the process performance feedback/pseudonymity treatment had the highest performance. The implications of these findings for future research, as well as the implications for the design of group idea generation procedures are discussed.

1980년대 이후 최근까지 주거문화에 관한 연구 경향 분석 - 선행연구의 주제어를 중심으로 - (Analysis of Trends in Housing Culture Until the Recent Year Since 1980s - Focused on the keywords of previous researches -)

  • 김영주;이수민;김은빈;박수연
    • 한국실내디자인학회논문집
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    • 제22권4호
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    • pp.104-112
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    • 2013
  • Housing culture can be defined as a subculture that characterizes a society, a region, and a time period. Therefore, identifying the housing needs of people is an effective way of understanding the housing culture. The purpose of this study was to identify the research trend of housing culture since 1980s until the recent year based on the keywords of previous literature. Seventy-one research articles were analyzed using content analysis as a research method and analysis framework which was composed of 4 aspects - physical, social, psychological, and living/welfare - was drawn for further analysis. As a main result, housing needs in social and living/welfare aspect were increasing as time passes. In general, researches related to physical aspect showed the highest ratio among 4 aspects. Specifically, research interests in community and social relationship among neighbors, natural environment, and housing welfare has remarkably increased since 2000s. The findings of this study showed that the housing culture is the comprehensive result or the process reflecting the needs and context in political, social, and economical background of those days.