• 제목/요약/키워드: Soccer Robot

검색결과 92건 처리시간 0.033초

비젼기반 축구로봇시스템을 위한 복합제어구조에서 행위계층설계 및 시험적 평가 (Design and Experimental Evaluation of Action Level in a Hybrid Control Structure for Vision Based Soccer Robot)

  • 심현식;성윤경;김종환
    • 제어로봇시스템학회논문지
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    • 제6권2호
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    • pp.197-206
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    • 2000
  • A hybrid control structure for vision-based soccer robot system is considered. The structure is om-posed of four levels such as the role action behavior and execution levels. The control structure which is a combination of hierarchical and behavioral structures can efficiently meet the behavior and design specifications of a soccer robot system Among the four levels only the design of the action level is proposed in the paper and is experimentally evaluated. Design hypothesis and evaluation method are presented to improve the reliability and accomplishment of the robot system. Due to the essential element of soccer robot system design a systematic design procedure of the action level is proposed With the proposed structure and algorithm of the action level the excellent result was shown at the MiroSot'98 held in France.

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원격조종 다개체 로봇의 협동제어 (Cooperative Control of the Multi-Agent System for Teleoperation)

  • 황정훈;권동수
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.154-154
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    • 2000
  • The cooperative strategy for the teleoperated multi-agent system is presented. And this scheme has been applied to the teleoperated robot soccer system that is newly proposed. For the teleoperated robot soccer system, we made mapping functions to control a 2-wheeled mobile robot using a 2 DoF stickcontroller. The simulation with a real stickcontroller has been evaluated the performance of the proposed mapping function. Then, the basic cooperation strategy has been tested between teleoperated robot and autonomous robot It is shown that the multi-agent system for teleoperation can have a good performance for a job Like a scoring a goal

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Multi-agent System based on Blackboard System for Soccer Robot Implementation

  • Sanornoi, Nitiwat;Phurahong, Boonchana;Sooraksa, Pitikhate
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.2023-2028
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    • 2004
  • This paper reveals the utilization of the multi-gent system that based on the Blackboard system basis as the controller of Soccer Robot. This system is a portion of developing the Soccer Robot team for Robocup 2004 Competition. In this development, the intelligent control system was initiated by the combination of parallel and distributed blackboard structures with the principle design that generated from human body structures, which consists of the combination of two main systems, the organs system and the brain system. The system is designed using the control system theory based on Blackboard basis. Modification of the initial structures to corroborate the Soccer Robot and the structure's constituents are clarified accordingly. To demonstrate the idea, ITE-old team is given as a case study.

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중앙집중 제어에 근거한 마이크로 축구경기 로봇 (Micro soccer-playing robot based on the centralized approach)

  • 홍선기;엄태덕;김민성
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.621-624
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    • 1997
  • This paper presents the design procedure for soccer-playing rovots based on the centralized approach. Using a fast vision system, we obtain the configuration of each robot and then the host computer computes the desired motion and commands each robot directly via RF communication. The robot soccer game has a lot of problems such as obstacle avoidance, coordination between robots, dribbling the ball, and so on. To implement such motions, we think that the centralized approach seems to be more powerful than the distributed approach. We describe the technical tips for developing the robots in detail here and explain our strategy for getting the scores.

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네트워크기반 로봇 축구 시스템 (Network Based Robot Soccer System)

  • 조동권;정상봉;성영휘
    • 대한임베디드공학회논문지
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    • 제4권1호
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    • pp.9-15
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    • 2009
  • In this paper, a network based robot soccer system is proposed. The system consists of robots, an image processing sub-system, a game server, and client systems. Embedded technique is applied to the hardware and software for controlling the robots and image processing. In this robot soccer system, a gamer can see and control robots in a remote site through Internet. During the game, the game server gives geometrical information on robots such as positions and orientations. We demonstrated the game in public and obtained optimistic results even though some technical problemssuch as communication delay and precise control for the robots should be improved.

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Co-Operative Strategy for an Interactive Robot Soccer System by Reinforcement Learning Method

  • Kim, Hyoung-Rock;Hwang, Jung-Hoon;Kwon, Dong-Soo
    • International Journal of Control, Automation, and Systems
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    • 제1권2호
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    • pp.236-242
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    • 2003
  • This paper presents a cooperation strategy between a human operator and autonomous robots for an interactive robot soccer game, The interactive robot soccer game has been developed to allow humans to join into the game dynamically and reinforce entertainment characteristics. In order to make these games more interesting, a cooperation strategy between humans and autonomous robots on a team is very important. Strategies can be pre-programmed or learned by robots themselves with learning or evolving algorithms. Since the robot soccer system is hard to model and its environment changes dynamically, it is very difficult to pre-program cooperation strategies between robot agents. Q-learning - one of the most representative reinforcement learning methods - is shown to be effective for solving problems dynamically without explicit knowledge of the system. Therefore, in our research, a Q-learning based learning method has been utilized. Prior to utilizing Q-teaming, state variables describing the game situation and actions' sets of robots have been defined. After the learning process, the human operator could play the game more easily. To evaluate the usefulness of the proposed strategy, some simulations and games have been carried out.

다개체 협력 시스템을 위한 비젼 기반 축구 로봇 시스템의 개발 (Development of vision-based soccer robots for multi-agent cooperative systems)

  • 심현식;정명진;최인환;김종환
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.608-611
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    • 1997
  • The soccer robot system consists of multi agents, with highly coordinated operation and movements so as to fulfill specific objectives, even under adverse situation. The coordination of the multi-agents is associated with a lot of supplementary work in advance. The associated issues are the position correction, prevention of communication congestion, local information sensing in addition to the need for imitating the human-like decision making. A control structure for soccer robot is designed and several behaviors and actions for a soccer robot are proposed. Variable zone defense as a basic strategy and several special strategies for fouls are applied to SOTY2 team.

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실시간 환경에서의 영상조정 및 패치 변경에 의한 축구로봇의 성능개선 (Performance Improvement of Soccer Robot by Vision Calibration and Patch Change in Real Time Environment)

  • 최정원;김덕현
    • 조명전기설비학회논문지
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    • 제23권1호
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    • pp.156-161
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    • 2009
  • 본 논문에서는 카메라 렌즈에서 흔히 발생할 수 있는 렌즈의 왜곡에 의한 화상을 보정하고, 로봇 좌표를 인식하기 위해 사용하는 패치의 변경에 의한 로봇의 위치 및 각도오차를 줄여 축구로봇 시스템의 성능 개선에 대한 새로운 방법을 제시한다. 그리고 렌즈의 왜곡 중 기하학적인 왜곡을 보정하여 로봇의 위치오차를 줄여 실시간 환경인 축구로봇 시스템에 적용한다. 로봇의 인식과 로봇의 좌표 및 방향을 판별하기 위하여 사용하는 패치는 그 모양에 따라 로봇이 가지게 되는 위치오차와 각도오차가 발생하게 된다. 본 논문에서는 개선한 로봇패치에 따른 로봇의 위치 및 각도 오차를 줄이는 방법을 제안하고 실험을 통하여 이를 검증하였다.

본능ㆍ직관ㆍ이성 알고리즘을 이용한 축구로봇의 제어특성

  • 이대훈;최환도;하성윤;김중완
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2003년도 춘계학술대회 논문집
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    • pp.975-978
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    • 2003
  • This paper presents an artificial intelligent model for a soccer robot. We classified soccer robot as artificial intelligent model into three elemental groups as instinct, intuition, reason. Instinct is responsible for keeping the ball, driving or rushing toward the ball. This is very simple fundamental action without regard to associates and enemies. Intuition contributes to the fast/slow moving and simple basic turing to get near to the ball and to make a goal noticing associates and enemies. Reason is the most intelligent part. The law of reason is not simple relatively with instinct and intuition. We also compared nerve system and muscles of human being model with controller and motor of physical soccer robot model individually. We had designed several algorithms and made programs th investigate effects and control soccer robot.

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