• Title/Summary/Keyword: Smooth path

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A study on the path planner for a mobile robot in partially known environment (부분적으로 알려진 환경에 대한 이동 로봇의 경로 생성 계획기에 관한 연구)

  • Seo, Young-Sup;Park, Chun-Ug;Kim, Jin-Geol
    • Proceedings of the KIEE Conference
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    • 1998.07g
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    • pp.2342-2344
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    • 1998
  • In this paper, the path planner is presented for a robot to achieve an efficient path forward the given goal position in two dimensional environment which is involved with partially unknown obstacles. The path planner consists of three major components: off-line path planning, on-line path planning, and modification of planned path. Off-line path planning is based on known environment and creates the shortest path. On-line path planning is for finding unknown obstacles. The modification can be accomplished, by genetic algorithm, to be smooth path for preventing slippage and excessive centrifugal force.

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A Study on Welding Path Finding For The Large Structure Using Kalman Filter (칼만필터를 이용한 초대형 용접구조물의 용접선 추적에 관한 연구)

  • 주해호;이화조;김석환
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.1
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    • pp.45-51
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    • 2000
  • In this Paper a basic technique of gantry robot control system has been developed to weld the curved part of a large structure. A welding robot is designed to rotate torch and make the torch angle normal to the welding surface. The Kalman filter is applied to obtain the smooth welding path signal from the noised Sensing data. A welding path finding algorithm has been developed in Turbo-C language.

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Joint Space Trajectory Planning on RTOS (실시간 운영체제에서 관절 공간 궤적 생성)

  • Yang, Gil-Jin;Choi, Byoung-Wook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.1
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    • pp.52-57
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    • 2014
  • This paper presents an implementation of a smooth path planning method considering physical limits on a real time operating system for a two-wheel mobile robot. A Bezier curve is utilized to make a smooth path considering a robot's position and direction angle through the defined path. A convolution operator is used to generate the center velocity trajectory to travel the distance of the planned path while satisfying the physical limits. The joint space velocity is computed to drive the two-wheel mobile robot from the center velocity. Trajectory planning, velocity command according to the planned trajectory, and monitoring of encoder data are implemented with a multi-tasking system. And the synchronization of tasks is performed with a real-time mechanism of Event Flag. A real time system with multi-tasks is implemented and the result is compared with a non-real-time system in terms of path tracking to the designed path. The result shows the usefulness of a real-time multi-tasking system to the control system which requires real-time features.

Analysis for the Concept of Smooth Curve by Velocity (속도의 관점에서 매끄러운 곡선의 의미 분석)

  • Choi, Myeong-Suk;Jeong, Da-Rae;Kim, Jun-Seok
    • Journal of Educational Research in Mathematics
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    • v.22 no.1
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    • pp.23-38
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    • 2012
  • The purpose of this paper is to describe the true meaning of smooth curve and to let people understand the smooth curve by way of velocity. It is true that it is not easy for us to perceive smooth curve because when there are no cups in the curve and the shape of the curve looks smooth, we often perceive it is smooth curve. However, even when the shape of curve looks smooth, it happens that it is not smooth curve. When the particle moves on the curve, depending on the velocity, it can be smooth curve or not. That is, even though the shape looks smooth, when the velocity is discontinuous or it is 0, it is not smooth curve. Therefore, this paper shows that it is important to understand and to teach smooth curve by way of velocity. In other words, when parameter of path for the smooth curve is taught in the calculus of high school, it needs to be understood by way of velocity. Finally, this paper tries to suggest that we need to shift our paradigm in teaching of smooth curve from fixed curve to dynamic curve.

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Optimal Path Planning for Mobile Robots based on Genetic Algorithms and Visibility Graph (유전 알고리즘과 가시도 그래프를 이용한 이동로봇의 최적경로 계획)

  • Jung, Youn-Boo;Lee, Min-Jung;Jun, Hyang-Sig;Choi, Young-Kiu
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.2732-2734
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    • 2000
  • This paper proposes a path planning algorithm for mobile robots. To generate a minimum-distance path for mobile robots, we use the Genetic Algorithm(GA) and Visibility Graph. After finding a minimum-distance path between a start and a goal point, the path is revised to find the smooth subminimum-distance path by a path-smoothing algorithm. Simulation results show that the proposed algorithms are effective.

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A Nonlinear Controller of a Two-Wheeled Welding Mobile Robot Track ing Smooth-Curved Welding Path Using Sliding Mode Control

  • Chung, Tan Lam;Bui, Trong Hieu;Suh, Jin-Ho;Kim, Sang-Bong
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1418-1423
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    • 2003
  • In this paper, a nonlinear controller based on sliding mode control is applied to a two -wheeled Welding Mobile Robot (WMR) to track a smooth-curved welding path at a constant velocity of the welding point. T he mobile robot is considered in terms of dynamics model in Cartesian coordinates and its parameters are exactly known . To obtain the controller, the tracking errors are defined, and the two sliding surfaces are chosen to guarantee that the errors converge to zero asymptotically. Two cases are to be considered: fixed torch and controllable torch. In addition, a simple way of measuring the errors is introduced using two potentiometers. The simulation results are included to illustrate the performance of the control law.

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Control of Two-Wheeled Welding Mobile Robot For Tracking a Smooth Curved Welding Path (완만한 곡선경로 추적용 이륜 용접이동로봇의 제어)

  • Ngo Manh Dung;Phuong Nguyen Thanh;Kim Hak-Kyeong;Kim Sang-Bong
    • Proceedings of the Korean Society of Marine Engineers Conference
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    • 2006.06a
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    • pp.85-86
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    • 2006
  • In this paper, a nonlinear controller based on adaptive sliding-mode method which has a sliding surface vector including new boundary function is proposed and applied to a two-wheeled voiding mobile robot (WMR). This controller makes the welding point of WMR achieve tracking a reference point which is moving on a smooth curved welding path with a desired constant velocity. The mobile robot is considered in view of a kinematic model and a dynamic model in Cartesian coordinates. The proposed controller can overcome uncertainties and external disturbances by adaptive sliding-mode technique. To design the controller, the tracking error vector is defined, and then the new sliding is proposed to guarantee that the error vector converges to zero asymptotically. The stability of the dynamic system will be shown through the Lyapunov method. The simulations is shown to prove the effectiveness of the proposed controller.

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FLIGHT TRAJECTORY CONTOLLER FOR NONLINEAR MANEUVER(GENERATION OF A DESIRED TRAJECTORY BY SPLINE THEORY)

  • Baba, Yoriaki;Takano, Hiroyuki;Sano, Masaki
    • 제어로봇시스템학회:학술대회논문집
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    • 1995.10a
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    • pp.376-379
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    • 1995
  • To force an aircraft to track the specified path, the generation of the smooth desired trajectory is essential. In this paper, the cubic spline function is used to generate the trajectory which passes through the specified intercept points. The simulation results show that the desired trajectory generated by the spline interpolation is very smooth and the aircraft tracks it with small position errors.

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A Dynamic Path-Finding Method Avoiding Moving Obstacles in 3D Game Environment (3D게임에서 이동 장애물을 고려한 동적 경로 탐색 기법)

  • Kwon, Oh-Ik;WhangBo, Teag-Keun
    • Journal of Korea Game Society
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    • v.6 no.3
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    • pp.3-12
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    • 2006
  • Path-finding, one of the traditional Game A.I. problems, becomes an important issue to make games more realistic. Due to the limited resources in the computer system, path-finding systems sometimes produce a simplified and unrealistic path. The most relent researches have been focused on the path-finding avoiding only static obstacles. Various moving obstacles are however deployed in real games, a method avoiding those obstacles and producing a smooth path is necessary. In this paper, navigation mesh is used to represent 3D space and its topological characteristics are used for path-finding. Intellectual repulser and attractor are also used to avoid moving obstacles and to find an optimal path. We have evaluated the path produced by the method proposed in this paper and verified its usability in real game.

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Kinematic model, path planning and tracking algorithms of 4-wheeled mobile robot 2-degree of freedom using gaussian function (4-구륜 2-자유도 이동 로보트의 기구학 모델과 가우스함수를 이용한 경로설계 및 추적 알고리즘)

  • 김기열;정용국;박종국
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.34S no.12
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    • pp.19-29
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    • 1997
  • This paper presents stable kinematic modeling and path planning and path tracking algorithms for the poisition control of 4-wheeled 2-d.o.f(degree of freedom) mobile robot. We drived the actuated inverse and sensed forward solution for the calculation of actuator velocity and robot velocities. the deal-reckoning algorithm is introduced to calculate the position of WMR in real time. The gaussian functions are applied to control and to design the smooth orientation angle of WMR and the path planning algorithm for obstacle avoidance is prosed. We composed feedback control system to compensate for error because of uncertainty kinematic modeling and measurement noise. The simulation resutls show that the proposed kinematkc modeling and path planning and feedback control algorithms are useful.

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