• Title/Summary/Keyword: Smartphone problem experience

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Relationship between the Practice of Physical Activity Guideline for Adolescents and Smartphone Problem Experience (청소년 신체활동지침 실천과 스마트폰으로 인한 문제경험과의 관계)

  • Kim, Jae-Yong;Sung, Dong-Gue
    • Journal of the Korea Convergence Society
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    • v.11 no.6
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    • pp.215-225
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    • 2020
  • This study aims to understand the relationship between the practice of physical activity guideline for adolescents presented by government agencies and smartphone problem experience. To that end, the association between the practice of physical activity guideline and smartphone variables was analyzed by utilizing 62,225 data from "2017 Youth Health Behavior Survey" and multiple regression analysis was conducted using the SPSS 23.0 program. The analysis showed that all physical activity variables, except for "physical activity for more than 60 minutes," have negative effects on the smartphone problem experience. In addition, students who practice physical activity guideline presented by government agencies, such as aerobic exercise, muscular exercise, participation in sports clubs, and sedentary behavior, experienced less smartphone problem compared to those who did not practice, which showed significant differences in gender. According to the results of this study, it is thought that academic in-depth research using this guideline and differentiated physical activity promotion programs by gender will be possible in order to prevent smartphone addiction.

Correlation between stress and smartphone addiction in healthcare related university students (보건계열 대학생의 스트레스와 스마트폰 중독 관련성 분석)

  • Kim, Seol-Hee;Choi, Ye-Na
    • Journal of Korean society of Dental Hygiene
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    • v.17 no.1
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    • pp.27-37
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    • 2017
  • Objectives: The purpose of the study is to investigate the correlation between stress and smartphone addiction in some university students. Methods: The subjects were 220 health major students in D area. The study was conducted for 2 weeks, in June, 2016. The questionnaire consisted of general characteristics of the subjects, awareness toward stress, stress-coping pattern, and smartphone addiction. Data was analyzed through SPSS 18.0 program. Results: In the analysis of stress levels according to general characteristics, female group showed higher experience compared to male group (high group 46.10, subgroup 44.38) (p<0.05). Male group and higher stress group showed higher experience in problem solving, social support, and emotional stress coping (p>0.05). Stress and stress coping (r=0.322), stress and smartphone addiction (r=0.299) showed positive correlation. The significant factors of smartphone addiction were average daily using time (${\beta}=0.477$, p<0.001), study stress (${\beta}=0.177$, p<0.05), social stress (${\beta}=0.323$, p<0.01), problem solving (${\beta}=-0.320$, p<0.001), social support (${\beta}=0.064$, p<0.05), and emotional stress coping (${\beta}=0.264$, p<0.001). These factors explained 30.8% of the variance in smartphone addiction. Conclusions: The results from this study indicated that stress had a negative impact on smartphone addictions in subjects. It is necessary to provide smartphone addiction management for stress management.

Factors related to problematic experiences of smartphone use among adolescents according to gender (성별에 따른 청소년의 스마트폰 사용의 문제적 경험 관련 요인)

  • Kim, Ki-Bong;Moon, Weon-Hee;Kwon, Myoung-Jin
    • Journal of Convergence for Information Technology
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    • v.11 no.10
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    • pp.84-92
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    • 2021
  • This study was conducted to identify factors related to the problematic experiences of smartphone use among adolescents according to gender. The subjects of this study were 54,603 male and female adolescents. This study data was analyzed using SPSS 25.0 program. As a result of this study, the relevant factors for the problematic experiences of smartphone use among male students were academic performance, economic level, counselors, fast food consumption frequency, depression, suicidal ideation, suicide plan, happiness, subjective body image, stress, and smartphone usage time. Drinking and smoking were found to be significant related factors only for female students. Therefore, in order to reduce the problematic experience of smartphone use, an intervention considering the influence factors according to gender is required.

A Study on the Effects of Literacy Therapy Program for the Prevention of Adolescents' Smartphone Addiction (청소년의 스마트폰 중독 예방을 위한 문학치료 프로그램 효과에 관한 연구)

  • Baek, Hyeon-Gi;Ha, Tai-Hyun
    • Journal of Digital Contents Society
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    • v.19 no.2
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    • pp.269-276
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    • 2018
  • The purpose of the study is to verify whether literature therapy program for prevention of smartphone addiction is effective for adolescents. The subjects of this study were 150 students of J City, K middle school. After completing the program, they were conducted post-test for both the experimental and control groups. The study found that the program was effective in mitigating smartphone addiction but not in reducing the directed life problem. It was also found to be effective in reducing tolerance and loss of control and problems of withdrawal and emotional experience. The study suggests that institutional arrangements are needed for linking with related organizations in the region because it is difficult to effectively prevent the increasing problem of smartphone addiction unless an adolescents program for youth is linked to the school. Therefore, it is necessary to conduct parent education for prevention of smartphone addiction in computer curriculum of school subjects.

Factors Affecting the Psychology of Pediatric Patients (소아치과 내원 환아의 심리에 영향을 미치는 요소)

  • Yoo, Seunghoon
    • Journal of the korean academy of Pediatric Dentistry
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    • v.44 no.3
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    • pp.384-389
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    • 2017
  • The resistance to dentistry is as old as the history of dentistry. Historically, dental treatment techniques have continued to evolve to minimize pain with effective treatment, but the negative perception of dentistry has not been reduced as much as the development of technology. Particularly, children have a lack of resistance to external stimuli, mental development and patience, and the degree of cooperation with dental care is reduced due to changes in parenting methods including parental influence, so can experience DFA(dental fear and anxiety) and DBMP(dental behavior management problem). Among the various stimuli experienced by the child in the dentist, psychological factors affecting the dentist, dental clinic, and social factors affect the formation of the relationship with the dentist. Especially in recent years, the addiction related to smartphone is emerging as a social problem, and the effects of smartphone addiction on the oral cavity and the effects on dental behavior are examined.

A User Experience Study for Active Senior based on Interface Assessment (Interface Assessment를 통한 액티브 시니어의 사용자 경험 분석)

  • Huang, Yi Fan;Kim, Hyung Woo
    • Smart Media Journal
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    • v.6 no.4
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    • pp.79-87
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    • 2017
  • Differ from elder generation, active senior possesses the active characteristics of young people. In this research, the active senior users' UX problem was analyzed by Sundar's 'Interface Assessment'. According to Interface Assessment, the user's subjective user experience in GUI interactive can be divided into five elements, which are 'Visible', 'Desired Outcome', 'Immediate Feedback', 'Intuitiveness', 'Perceived Ease of Use'. Based on these five elements, user's behavior and perception experience during interface using were analyzed to classify UX problems. Next, Correlation Analysis was conducted to find out the relationship between the elements of Interface Assessment and user's subjective experience using PSSUQ as comparing data, and SPSS 22 version as statistic software. The result of this research was presented below: First, active senior user's biggest UX problem can be classified with 'Desired Outcome' in App using. Second, the correlation between the two elements, 'Desired Outcome', 'Perceived Ease of Use', and the PSSUQ result was statistically significant, but the correlation between the other three elements, 'Visible', 'Immediate Feedback', 'Intuitiveness', and the PSSUQ result were not statistically significant. According to the result, active senior users do have different characteristics compared with elder generation. The UX problems classified with 'Desired Outcome' and 'Perceived ease of use' apparently affect user's subjective experience, while the problems classified with 'Visible', 'Immediate feedback', 'Intuitiveness' show no evidence in affecting user's subjective experience. This phenomenon could be explained by the cumulative effects of PC or smartphone use. Through the analysis of multiple UX elements in this paper, better App interface could be developed according to active senior's needs.

Analysis of Differences in Satisfaction with College Life of Freshmen According to on Smartphone Overdependence (스마트폰 과의존에 따른 신입생의 대학생활 만족도 차이 분석)

  • Park, Hye-Young;Lee, KyungHee
    • Journal of Convergence for Information Technology
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    • v.11 no.2
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    • pp.130-137
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    • 2021
  • The purpose of this study is to explore methods to prevent and improve the problem of overdependence on smartphones by analyzing the differences in satisfaction with college life satisfaction of freshmen. For this, data on freshmen of KCYPS were extracted and used. The data were analyzed using non-hierarchical cluster(K-means) analysis, T-test, one-way ANOVA, and Scheffé tests. The results of this study are as follows. First, it has been shown that freshmen who are overdependent on smartphones experience inconvenience in their daily life, withdrawal and anxiety, and resistance. Second, there is no significant difference in the level of satisfaction with college life according to gender(t=-.015, p<.05). Third, it is shown that the level of satisfaction with college life of overdependent freshmen on smartphone is significantly lower compared to that of average and moderate dependent freshmen. Based on the results, it was suggested that university-level efforts such as emotional support and learning strategy support are needed for freshmen who are overdependent on smartphones.

An Adaptive matrix-based Secure Keypad designed for Rollable and Bendable Display Environments (롤러블 및 벤더블 디스플레이 환경에 적합한 가변행렬 기반 보안 키패드)

  • Dong-Min Choi
    • Journal of Industrial Convergence
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    • v.22 no.2
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    • pp.63-71
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    • 2024
  • Conventional methods like PIN used in conventional smartphone form factor have not considered the variation in display structure or screen size. As a result, when applied to recent variable display-based smartphones, the secret information input unit may get reduced or enlarged, leading to vulnerabilities for social engineering attacks due to deformation of the display area. This study proposes a secure keypad that responds to changes in display size in rollable and bendable smart phones. Firstly, the security problems that may arise when applying classical authentication methods to new form factors were analyzed, and corresponding security requirements were derived. The proposed security keypad addresses the key input error problem that can occur when the screen size is small. The arrangement and size of keys can be deformed with the spacing suitable for input depending on the display size of rollable and bendable smartphones. The study also considered the problem of leaking input information for social engineering attacks by irregularly distributing key input coordinates. The proposed method provides better user experience and security than existing methods and can be used in smartphones of various sizes and shapes.

How to Sustain Smart Connected Hospital Services: An Experience from a Pilot Project on IoT-Based Healthcare Services

  • Park, Arum;Chang, Hyejung;Lee, Kyoung Jun
    • Healthcare Informatics Research
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    • v.24 no.4
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    • pp.387-393
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    • 2018
  • Objectives: This paper describes an experience of implementing seamless service trials online and offline by adopting Internet of Things (IoT) technology based on near-field communication (NFC) tags and Bluetooth low-energy (BLE) beacons. The services were provided for both patients and health professionals. Methods: The pilot services were implemented to enhance healthcare service quality, improve patient safety, and provide an effective business process to health professionals in a tertiary hospital in Seoul, Korea. The services to enhance healthcare service quality include healing tours, cancer information/education, psychological assessments, indoor navigation, and exercise volume checking. The services to improve patient safety are monitoring of high-risk inpatients and delivery of real-time health information in emergency situations. In addition, the services to provide an effective business process to health professionals include surveys and web services for patient management. Results: Considering the sustainability of the pilot services, we decided to pause navigation and patient monitoring services until the interference problem could be completely resolved because beacon signal interference significantly influences the quality of services. On the other hand, we had to continue to provide new wearable beacons to high-risk patients because of hygiene issues, so the cost increased over time and was much higher than expected. Conclusions: To make the smart connected hospital services sustainable, technical feasibility (e.g., beacon signal interference), economic feasibility (e.g., continuous provision of new necklace beacons), and organizational commitment and support (e.g., renewal of new alternative medical devices and infrastructure) are required.

Potentials and Challenges of the Usability of Art Museum Mobile Applications (미술관 모바일 애플리케이션의 사용성에 대한 잠재력과 문제점)

  • Rhee, Boa
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.4
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    • pp.103-110
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    • 2015
  • The biggest challenge of managing mobile interpretative device is that visitors do not have the mobile experience. Thus, in the research of the mobile application of the Leeum (Samsung Museum of Art), a short orientation session as a treatment was provided to survey participants to make them use of a mobile experience. The orientation solved the problem of hesitancy of using smartphone in other researches, it was simultaneously the uniqueness of the methodology. Based on the research data, their satisfaction with visiting experience and with using the application appeared to be relatively high. A half of participants used the application for 10 minutes which is accounted for 20-30% of the total viewing time. Participants (80.3%) engaged in each exhibit with the application in less than 30 sec.-1 minute. Comparing with the average time of engagement (10-30 sec.) for each exhibit without using mobile applications, it is possible to conclude that the mobile application notably contributed to make participants engage with exhibits longer.