• Title/Summary/Keyword: Smartphone Application

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Design and Implementation of a Smartphone Application for Loss Prevention with Precautionary Functions (예방 기능을 갖춘 스마트폰 분실방지 애플리케이션의 설계 및 구현)

  • Koh, Jeong Gook
    • Journal of Korea Multimedia Society
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    • v.17 no.9
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    • pp.1098-1103
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    • 2014
  • Smartphone is very much ingrained into our lives and it has propagated rapidly. With the growing expansion of smartphone, the number of lost smartphones has proliferated all the while. Unlike common personal belongings, smartphone is a high-priced goods and has personal information. In case it gets lost or stolen, it will cause monetary damage as well as secondary damage of personal information leaks. To lesson the damage, diverse applications that prevent the loss of a smartphone have been developed. But existing applications place emphasis on providing countermeasures that tracks the missing smartphones. Therefore, this paper describes the design and implementation of a smartphone application which provides precautionary functions to prevent the loss of a smartphone and countermeasures to track the missing smartphone. The implemented application prevents the loss of a smartphone using satefy zone and movement detection. In the event we lose a smartphone, it helps us recover a lost property using location tracking and remote control functions quickly and efficiently.

A Study on the Effects of Perceived Characteristics on Continuous Usage Intention in Smartphone Application (스마트폰 애플리케이션 사용자의 지각된 특성이 지속사용의도에 미치는 영향에 관한 연구)

  • Cho, Yoo-Jae;Choi, Jeong-Il
    • Journal of Information Technology Services
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    • v.10 no.2
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    • pp.41-60
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    • 2011
  • Due to the explosive growth of smartphone use, new type and format of business opportunity is being created. Despite the creation of added value using smartphone is very important, the past study on smart phone has been mainly focused on its functions and specifications. This study is intended to identify the factors that influence continuance usage intention of smartphone and to analyze the relationship between such factors and the expected confirmation. satisfaction, and usage intention. The result of this empirical study indicates that the perceived enjoyfulness and quality significantly affect users' expected confirmation and satisfaction, and social influence also affects users' continuance usage intention. Thus, it implies users place a high value on enjoyfulness and quality in using smartphone application and on social influence in choosing specific application. Finally this paper provides a detailed account of how customers accept smartphone application and their perceived characteristics affect the usage intention.

The Effects of Mobile Application Quality on Satisfaction and Intention to Pay Mobile Application (모바일 애플리케이션의 품질이 사용자 만족과 애플리케이션 지불의도에 미치는 영향)

  • Kim, Sang-Hyun;Park, Hyun-Sun
    • The Journal of Information Systems
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    • v.20 no.3
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    • pp.81-109
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    • 2011
  • The increase in the number of smartphone users has recently been steep, which started to offer companies and individuals more opportunities to enter into a new business field. Furthermore, the smartphone applications have become one of the hottest topics inside and outside the mobile industry. Still the market is in its infancy and intention to pay of charged application of most smartphone users is relatively low. However, rate of charged application in appstore is expected to be increase steadily for some years to come. In this perspective, it is important to consider the smartphone mobile application. Research on smartphone application is still in its early stage. Thus, the purpose of this study is to find what are the effective factors on user satisfaction and intention to pay of mobile application. Based on information system success model, we proposed system quality(stability, usability, security), information quality(timeliness, accuracy, enjoyment) and service quality(reactivity, reliability, empathy) as factors to effect on user satisfaction in mobile application. The results showed that stability, usability, timeliness, accuracy, enjoyment, reactivity and empathy affected significantly user satisfaction. The relationship among satisfaction and intention to pay of mobile application was significantly supported. The implications of the findings is that firms and individual developers of mobile application should focus on customer retention through enhancing satisfaction and quality.

The Effect of Pelvic Floor Muscle Exercise Using a Smartphone Application on Abdominal Muscle Thickness and Maximum Voluntary Ventilation (스마트폰 애플리케이션을 이용한 골반바닥근육 운동이 배 근육 두께와 최대 자발적 환기량에 미치는 영향)

  • Han-Kyu Park;Dong-Kyu Lee;Jae-Cheol Park
    • Journal of The Korean Society of Integrative Medicine
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    • v.11 no.3
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    • pp.1-10
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    • 2023
  • Purpose : This study was conducted to determine the effect of intervention using a smartphone application on abdominal muscle thickness and maximum voluntary ventilation when conducting pelvic floor muscle exercise (PFME). Methods : This study was performed on 14 subjects. They were divided into two groups; PFME using smartphone application (n=7), common PFME (n=7). Both of group executed the exercise 5 times a week for 1 weeks. Abdominal muscle thickness was measured using ultrasound. Maximum voluntary ventilation was measured using a spirometer. The smartphone application used the paid version of Kegel trainer. This material was analyzed by the paired t-test to compare differences on each group and the independent t-test to compare between the two groups. Results : The PFME group using the smartphone application showed a significant increase in the transverse abdominis and internal oblique muscles (p<.05). The common PFME group showed a significant increase in the internal oblique muscle (p<.05). There was no significant difference in variation of the muscle thickness between the two groups (p>.05). The PFME group using the smartphone application showed a significant increase in the maximal voluntary ventilation (p<.05). There was no significant difference in variation of the maximal voluntary ventilation between the two groups (p>.05). Conclusion : As a results of this study, PFME using a smartphone application seems to induce voluntary participation of subjects and maintain continuity against time constraints. As a result, it is thought that using a smartphone application when performing PFME is efficient and convenient in terms of research method. However, this study is difficult to generalize due to the small number of subjects and short intervention period. Therefore, additional research should be conducted by modifying and supplementing these limitations.

Analyzing Input Patterns of Smartphone Applications in Touch Interfaces

  • Bahn, Hyokyung;Kim, Jisun
    • International journal of advanced smart convergence
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    • v.10 no.4
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    • pp.30-37
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    • 2021
  • Touch sensor interface has become the most useful input device in a smartphone. Unlike keypad/keyboard interfaces used in electronic dictionaries and feature phones, smartphone's touch interfaces allow for the recognition of various gestures that represent distinct features of each application's input. In this paper, we analyze application-specific input patterns that appear in smartphone's touch interfaces. Specifically, we capture touch input patterns from various Android applications, and analyze them. Based on this analysis, we observe a certain unique characteristics of application's touch input patterns. This can be utilized in various useful areas like user authentications, prevention of executing application by illegal users, or digital forensic based on logged touch patterns.

The Research of Security Vulnerabilities of Smartphone (스마트폰 보안 취약 요소에 따른 분석 연구)

  • Choi, Hee Sik;Cho, Yang Hyun;Joo, Heon Sik
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.3
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    • pp.119-127
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    • 2013
  • The merits of Smartphone are portability, convenience and especially a lot of information can be stored in the device. Especially in Smartphone, users can install programs that cannot install to normal cell phone and users can use many different services through these Smartphone programs. Also Smartphone can connect to Internet through network, so it can access information anytime, anywhere easily. Security of personal information and variety of information which stored in Smartphone are in risk. In Chapter 2 of thesis, it will discuss the definition and features of the Smartphone and market trends. In Chapter 3 of thesis, it will discuss security vulnerabilities of Smartphone and it will analyze and research security vulnerabilities of Smartphone in Chapter 4. In conclusion, it will check users' identification twice in useful application especially application that relate to finance and mobile payment. By checking users' identification several times, it will help to defend from security threats. Users can use Smartphone safely and convenience by know how to prevent from mobile hacking for personal and private information. the quality of APIs matching by the clustering and hierarchical relationships mechanism.

A Group Social Diet Application Based on Motion Game (효과적인 다이어트를 위한 모션 게임 기반의 그룹 소셜 다이어트 앱의 개발)

  • Lee, JaeWon;Lee, MinSuk
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.4
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    • pp.181-186
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    • 2012
  • Obesity is one of the biggest problem in modern society. Smartphone could be a good tool to handle this problem. In this paper, we propose a new smartphone app to recommend diet, to offer a physical practice by motion games. Our Android smartphone application encourages friends to join group fitness programs. It interfaces with social network services and smart-TV.

Electric Vehicle Charging Control System using a Smartphone Application Based on WiFi Communication (WiFi 기반 스마트폰 어플리케이션을 이용한 전기자동차 충전제어시스템)

  • Ro, Sunny;Lee, Kyung-Jung;Ki, Young-Hun;Ahn, Hyun-Sik
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.62 no.8
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    • pp.1138-1143
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    • 2013
  • In this paper, we propose a smartphone application based on a wireless fidelity(WiFi) in order to control the charging of electric vehicle(EV) and monitor the charging status together with the vehicle history information. The driver obtains much information on vehicle status through a smartphone application which communicates with the electric vehicle supply equipment(EVSE) management server while the EV also communicates with the EVSE for the authentification through controller area network(CAN). We also implement the simulator for the EV charging control system to verify the functions of the proposed application where the simulator consists of an EV model, an EVSE, and a smartphone. It is shown by the simulator that the proposed smartphone application allows the driver to control and to monitor the charging process of an EV conveniently and, moreover, it can provide the driver with vehicle information stored in the EVSE management server.

Potential Use of a Smartphone to Evaluate Gait during Walking in Stroke Patients (스마트폰 어플리케이션을 이용한 뇌졸중 환자의 보행 평가 가능성)

  • An, Bo-Ra;Ki, Kyong-Il;Woo, Young-Keun
    • PNF and Movement
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    • v.16 no.1
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    • pp.67-73
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    • 2018
  • Purpose: Smartphones, which are widely used worldwide to detect acceleration and position, have been used in the area of rehabilitation medicine in recent clinical research studies and tests. The aim of the present study was to determine the feasibility of using a smartphone application based on center of movement (COM) displacement to measure gait parameters in stroke patients in the clinical field of rehabilitation medicine. Methods: The study consisted of 30 stroke patients. The COM was measured using a smartphone application, Gait Analysis Pro, during a 6-m walk. Each patient performed three 6-m walking trials, and the smartphone application measured gait duration, gait speed, step length, cadence, and vertical and lateral displacement of the COM. The Kolmogorov-Smirnov test was conducted to determine the normality in gait parameters, and a repeated one-way analysis of variance (ANOVA) was performed to determine the consistency among the three trials. A p value of 0.05 was considered statistically significant in all the tests. Results: In all the measured parameters, the smartphone application showed a normal distribution, as shown by the results of the Kolmogorov-Smirnov test. There were no significant differences among the three repetitive walking trials. Conclusion: These results suggest that the smartphone application can be used for evaluating gait in stroke patients, as well as in healthy adults. However, prior to using the smartphone application in the clinical field, further research involving three-dimensional gait analysis is needed to enhance the confidence level of the findings.

Effects of Mental Model and Intrinsic Motivation on Behavioral Intention of Smartphone Application Users

  • Jung, Wonjin;Yim, Hyung Rok
    • ETRI Journal
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    • v.38 no.3
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    • pp.589-598
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    • 2016
  • An application that has a simple user interface not only motivates a user to continue using the application, but also enables the user to develop their mental model for the application - the like of which is a product of their interaction with the application. In the information systems literature, little empirical research has been undertaken on the effects of the mental model and motivation on smartphone users' behavioral beliefs. Therefore, the aim of this study is to suggest a research model that can examine the following: 1) the effects that the mental model has not only on smartphone users' behavioral beliefs (that is, perceived usefulness and ease of use of an application) but also on their behavioral intention to use an application and 2) the effects that smartphone users' intrinsic motivation has on their behavioral beliefs through an expansion of the mental model. A survey is conducted, and structural equation modeling is then used to analyze the survey data. The results, through consideration of variables such as intrinsic motivation, perceived usefulness, perceived ease of use, and user satisfaction, indicate that the mental model has an indirect effect on a user's intention to use an application.