• 제목/요약/키워드: Smart place

검색결과 372건 처리시간 0.026초

IoT 기반의 스마트 마스크 설계 및 구현 (Design and Implementation of Smart Mask based on IoT)

  • 왕이;김현기
    • 한국멀티미디어학회논문지
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    • 제25권4호
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    • pp.610-619
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    • 2022
  • Recently, the market for masks has been growing due to air pollution, sun protection, pollen allergies and other reasons. In addition, the demand for masks has increased dramatically due to the new coronavirus from 2020, and masks are still one of the necessities of life. Although the reliance on masks is increasing, there are many inconveniences associated with wearing masks for long periods of time. At the same time, technology is developing rapidly, and the demand for smart wearable devices is increasing. Therefore, at the moment when the fourth industrial revolution is underway, combining people's common necessities with IoT technology to bring new convenient experiences to people is an important direction for future technology development and product development. In this study, smart masks were designed and implemented using IoT(Internet of Things) technology. The mask uses a microcomputer Adafruit circuit playground express, using the microcomputer's LED, optical sensors, can be in the dark place light, and through the temperature sensor real-time grasp of body temperature changes. If the body temperature rises above normal, the LED will turn "on" and activate the voice sensor to warn yourself and others around you.

소셜 실감 게임을 위한 이기종 스마트 플랫폼 브릿지 기술 (A Bridge Technique of Heterogeneous Smart Platform supporting Social Immersive Game)

  • 장승은;탕지아메이;김상욱
    • 한국멀티미디어학회논문지
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    • 제17권8호
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    • pp.1033-1040
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    • 2014
  • Recently, the concept of mobile content service has changed from providing unilaterally contents for single-device to providing same contents for multi-device. This service should be able to provide diverse contents for multi-devices without platform and specification of multi-device. In this study, we propose a bridge technique of heterogeneous smart platform supporting social immersive game. It is possible to access social immersive game by using a multi-platform bridge. To achieve this, we explain techniques of device connection and data transmission between heterogeneous devices using server-client structure and UPnP. It provides an immersive game environment for multi-user, which is able to play in a public place using big screen.

Innovation Resistance In a Smart Phone Environment : A Technology Acceptance Model Approach

  • Shin, Min-Soo;Yum, Ji-Hwan
    • Journal of Information Technology Applications and Management
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    • 제18권4호
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    • pp.169-181
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    • 2011
  • The study developed the ideas of innovation resistance attitude in view of innovation delay, rejection, and objection. Authors developed the idea of innovation resistance attitudes of customers in view of innovation diffusion process. The study categorized the idea of resistance such as delay, rejection, and objection. The study hired the structural equation modeling to evaluate the relationships among the consumers' subjective variables such as incongruence, uncertainty, perceived performance, peer usage, and tradition orientation those were factored out by the survey test. These measured variables were analyzed into the innovation resistance related latent variables. The study provides the basic treatment to introduce new technologies and products to the superficially resisting customers. Those resisting customers might be future late adopters. The research results provide the basic arguments for prerequisite treatment to introduce smart phone in the global market place.

디지털 펜을 활용한 스마트 교육 시스템 개발 (Development of Smart Education System using Digital Pen)

  • 조상규;조영임
    • 공학교육연구
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    • 제18권6호
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    • pp.52-56
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    • 2015
  • Usually, students write on a paper using writing materials and submit it to teachers when they do a homework or take an exam. However, there are temporal and spacial constraints because teachers and students should be in the same place at the time in this system. In addition, it is hard for teachers to maintain numerous papers from students. Applying a digital pen produced by Pen Generations Corporation to education system, we developed a smart education system transmitting image data from written papers using digital pen. As a result, teachers and students can use this system without any constraints. In addition, teachers are able to maintain their papers from students more effectively.

바이모달트램용 전용선로를 고려한 스마트 정거장의 구성 및 역할 (Configuration and Role for Smart Station Considering of the Special mad of Bimodal Tram)

  • 이강원;윤희택;목재균;김영민;김태원
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2009년도 춘계학술대회 논문집
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    • pp.260-269
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    • 2009
  • A station is the place for the passenger who load the baggage or for bus, taxi, train to stop regularly. For example, bus stop which is installed on many areas for bus as a public transportation provides some space to the passenger who waits for getting on the bus. The bus stop built up recently carries on many kinds of function to make the passenger convenient different from the conventional simple bus stop. Smart station for Bimodal Tram combined with ITS(Intelligent Transportation System) technology has the advantages of both new and conventional stations. This paper has investigated the function and role of newly developed smart station which is able to be adaptive to the rapid variation of road station.

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스마트폰을 이용한 응급환자 인식 및 구조요청 시스템설계 및 구현 (Design and Implementation of Identifying and Requesting Rescue System for Emergency Patient Using Smartphones)

  • 황용하;김진모;남궁우진;김용석
    • 산업기술연구
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    • 제32권A호
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    • pp.15-20
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    • 2012
  • For emergency patients as heart disease, fast treatment is very important. This paper describes a smart phone software to detect emergency circumstance and request rescue. Detection of emergency condition of heart disease patients is based on physical motion and biological heart signals as electrocardiogram. Most smart phones have three axis acceleration sensor. On emergency condition, patients remain stationary. Thus the software detect stationary condition by using acceleration sensor data. For more precise detection, it combines electrocardiogram of patients. To request rescue, it sends help messages to designated persons. In addition, it generates emergency sound to surrounding people and plays a video of emergency measure that any person on the place can help the patient temporarily.

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병원용 서비스 로봇 SmartHelper 개발에 관한 연구 (Study on Development of Hospital Service Robot SmartHelper)

  • 최경현;이석희;박태호
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2001년도 춘계학술대회논문집B
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    • pp.325-329
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    • 2001
  • This paper addresses a control architecture for the hospital service robot, SmartHelper. With a sensing-reasoning-acting paradigm, the deliberation takes place at planning layer while the reaction is dealt through the parallel execution of operations. Hence, the system presents both a hierarchical and an heterarchical decomposition, being able to show a predictable response while keeping rapid reactivity to the dynamic environment. The deliberative controller accomplishes four functions which are path generation, selection of navigation way, command and monitoring. The reactive controller uses fuzzy and potential field method for robot navigation. Through simulation under a virtual environment IGRIP, the effectiveness of the control architecture is verified.

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부하평준화 기능을 고려한 주택용 ESS의 적정 지원금 산정에 관한 연구 (A Study on the Decision of Appropriate Subsidy Levels for Energy Storage Systems Considering Load Leveling in Smart Place)

  • 김정훈;황성욱;이학주
    • 전기학회논문지
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    • 제63권2호
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    • pp.211-216
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    • 2014
  • Construction of power plants and T&D facilities is so difficult because of the civil complaints and the additional cost according to the concerning field conditions. Therefore, various researches and methods have been considered to get solutions in the demand side and energy storage systems have been in the spotlight because of the various functions such as peak shaving, load shifting, and power system stabilizing, and so on. Residential small size batteries are considered in this paper and the economic analysis is carried out to evaluate the reasonable subsidy levels for the deployment of energy storage systems. Various economic parties are considered to find reasonable subsidy level comparing each other, which parties consist of utilities, participants and non-participants in general. The evaluation is based on California Standard Practice Test and the results are able to be used as subsidy guidelines.

다속성 태도 모델과 협업적 필터링 기반 장소 추천 연구 (A Study on Recommendation Systems based on User multi-attribute attitude models and Collaborative filtering Algorithm)

  • 안병익;정구임;최혜림
    • 스마트미디어저널
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    • 제5권2호
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    • pp.84-89
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    • 2016
  • 스마트폰이나 태블릿 PC와 같이 GPS를 탑재한 모바일 기기 보급으로 위치 기반 정보는 모바일 생활의 필수 요소로 자리잡았다. 이제 사용자들은 더 나아가 개인별 성향에 따른 맞춤형 정보를 원하고 있다. 개인 맞춤형 추천을 위해서는 사용자의 행동을 이해하는 것이 필요한데 실생활에 많은 부분을 차지하고 있는 음식점 방문도 맞춤형 추천 서비스를 제공해 줄 수 있다. 본 논문에서는 음식점 방문에 대한 비슷한 태도를 보인 사용자를 추출한 후 방문했던 장소를 비교하여 추천하는 사용자 행동기반 다속성 태도 모델 기반의 장소 추천 모델을 연구한다. 다속성 태도점수를 산출하기 위해 피쉬바인(Fishbein) 방정식을 활용하고 피어슨 상관계수를 이용하여 사용자들이 방문했던 장소의 중 유사한 속성을 가진 장소를 추출했다. 그리고 그룹렌즈의 선호도 예측 알고리즘을 활용하여 추천 대상 장소를 선정하고 유클라디안 거리법으로 사용자에게 거리기반 장소를 추천하였다. 또한 실제 데이터를 이용한 실험을 통해 본 논문에서 제시한 시스템의 우수성도 입증하였다.

스마트관광도시의 목적지 개성, 자아일치성, 상품관여도 간 영향관계 (The Effects of Integrated Destination Personality, Self-congruity, Product Involvement in Smart Tourism City)

  • 양시진;이선영;구철모
    • 지식경영연구
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    • 제20권1호
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    • pp.101-132
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    • 2019
  • In order to enhance the competitiveness of tourism destinations, it is important to manage tourist products considering the characteristics of tourist destinations and the characteristics of tourists. In this study, we divided Seoul's tourism products into four parts (shopping, food, culture, and natural landscape) to explore if there are some direct connections between tourism product involvement, self-congruity, and functional congruity. The other research question is if the degree of tourism product involvement reaches a certain intensity, will the place attachment be generated and the destination satisfaction be fulfilled. The survey was the focus on the international visitors in smart city, Seoul by using the random sampling and convenience sampling and collected 250 data. Finally, we found that destination personality significantly affects both self-congruity and functional congruity. If self-congruity and functional congruity are formed, tourism product involvement will be stimulated which will finally satisfy tourists and arouse their place attachment. The implications of these findings contribute to destination marketers to develop more effective destination management.