• Title/Summary/Keyword: Smart Screen

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The Mouse & Keyboard Control Application based on Smart Phone (스마트 폰 기반의 마우스와 키보드 제어 어플리케이션)

  • Lim, Yang Mi
    • Journal of Korea Multimedia Society
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    • v.20 no.2
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    • pp.396-403
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    • 2017
  • In recent years, the use of touch screens has expanded, and devices such as remote controllers have been developed in various ways to control and access contents at long range. The wireless-based touch screen is used in classroom, seminar room, and remote video conversation in addition to the TV remote control. The purpose of the study is to design a smart phone-based intuitive interface that can perform the role of a wireless mouse and a wireless keyboard at range using Bluetooth and to develop an application that integrates functions of a mouse and a keyboard. Firstly, touch interaction model for controlling software such as PowerPoint by connecting to a general PC on a smart phone has been studied. The most simple touch operation interface is used to reproduce the function of existing devices and design more simply. The studies of the extension of interfaces with various functions are important, but development of optimized interfaces for users will become more important in the future. In this sense, this study is valuable.

Strategy for Developing Smart Learning System under Mobile Environment (모바일환경에서의 스마트러닝 시스템 개발 전략)

  • Min, Sung-Ki;Yang, Seung-Bin
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06d
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    • pp.16-19
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    • 2011
  • 최근에 Smart Phone 보급의 급격한 확산에 따라 2012년경에는 국내에서 약 2천만명 정도가 Smart Phone을 사용할 것이며 전 세계적으로도 약 3억5천만대 정도의 사용자가 Smart Phone을 사용할 것으로 예상되고 있다. 이러한 Smart Phone에서 시작된 u-Device 변혁은 Smart Phone, Tablet-PC, Smart TV, Desk Top Computer를 연계한 Seamless 학습 환경 및 최근의 N-Screen 환경의 구현을 가능하게 하고 있다.

The Method of MBS Data Transmission Synchronization Using Loss Preventive Device of Transmission Synchronization Information and Its Packet Data (전송 동기화 정보와 패킷 데이터 손실 방지 장치를 이용한 멀티캐스트/브로드캐스트 서비스 데이터 전송 동기화 방법)

  • Kim, Kwang-Yong;Kim, Young-Il;Cho, Cheol-Hoe;Ryu, Won
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.11a
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    • pp.251-254
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    • 2011
  • 와이브로(Wibro) 또는 WiFI 망에서 동일한 멀티캐스트 그룹에 속한 이동 단말기들은 동일한 MBS(멀티캐스트/브로드캐스트 방송 서비스) 콘텐츠를 수신한다. 동일한 MBS 존 내의 기지국(RAS: Radio Access Station) 들이 MBS 콘텐츠 소스로부터 수신된 MBS 콘텐츠에 대한 전송 시간을 동기화할 수 있도록 기지국들은 전송 동기화 정보와 신뢰성 있는 데이터 패킷 수신을 동기 시간을 결정하기 이전에 보장받을 수 있어야 한다. 만약에 동일한 MBS 존에 속하는 다수의 기지국 중에 전송 동기화 정보를 수신하지 못하거나 패킷 데이터 일부 또는 전부를 수신하지 못한다면, 동기 전송 시간을 결정하기 전에 이미 손실된 정보와 패킷 데이터를 이동 단말기로 전송하게 됨으로써 이동 단말기가 MBS 콘텐츠를 수신하면서 동일 MBS 존 내의 다른 기지국으로 핸드오버하게 되면 MBS 콘텐츠에 대한 끊김없는 수신을 보장할 수 없을 뿐만 아니라 매크로 다이버시티(macro diversity) 이득을 얻기 위한 동일한 MBS 존에서 이동 단말기들에게 전송되는 MBS 콘텐츠들의 동기를 보장 할 수 없다. 따라서, 본 논문에서는 동기 전송 시간을 결정하기 앞서서 다수의 RAS가 전송 동기화 정보와 신뢰성 있는 패킷 데이터 콘텐츠 수신을 보장받을 수 있는 장치를 보완한 멀티캐스트/브로드캐스트 서비스 데이터 전송 동기화 방법을 제안한다.

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Smart Health Screen (스마트 건강 스크린-과학적 건강관리)

  • Jung, Hee-Young;Choi, Sung-Hoon;Kim, Hee-Cheol;Kim, Dae-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.595-597
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    • 2017
  • Modern people are exposed to obesity problems with convenient lifestyle, over nutrition, and lack of exercise. The greater the desire for longevity, the greater the problem of obesity. People work out in neighborhood parks, walkways, and hiking trails to improve their obesity. The municipal government encourages its residents to provide various exercise information by setting up signs on the promenade or hiking trail. However, conventional exercise signs do not provide various athletic and health information because they are built-in fixed type. Therefore, this study suggests scientific exercise management through smart health screen in accordance with the healthcare IT age. The IT-based smart health screen provides real-time calorie consumption, step count, and heart rate. The systematic and scientific exercise management provided by the smart health screen helps the locals to control the amount of exercise and strength suitable for each individual. In addition, walking without special cost makes it possible to manage health and obesity. We hope that our research will be of little help in resolving obesity.

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Factors Affecting Attitude to Use Devices in Watching Video through Smart Devices (스마트기기를 통한 동영상 시청 환경에서 기기 이용 태도에 영향을 미치는 요인)

  • Song, Jaemin;Kim, Dongyeon
    • The Journal of the Korea Contents Association
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    • v.20 no.5
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    • pp.46-57
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    • 2020
  • The dissemination of smart devices has made a lot of changes in overall social activities. In particular, people use various types of smart devices in their spare time, such as watching video clips, but there is a lack of research on external factors influencing the attitude toward using such devices. Therefore, in this study, the effects of video viewing environmental factors (e.g. screen size and video length) and personal factors (e.g. gender and need for entertainment) on perceived ease of use, perceived usefulness, and attitude to use devices based on technology acceptance model. As a result of analyzing 660 users having different smart devices, the attitude to use smart devices is more positive as the screen size increases, but there is no difference according to gender. In addition, while the length of video clips does not affect the attitude to use, the need for entertainment positively affects the attitude to use. Based on the results of this study, we expect that it can be used for optimized customer marketing and management strategy that integrates product development and video content production in consideration of factors such as video viewing environmental factors and personal factors.

N-gram based Language Model for the QWERTY Keyboard Input Errors in a Touch Screen Environment (터치스크린 환경에서 쿼티 자판 오타 교정을 위한 n-gram 언어 모델)

  • Ong, Yoon Gee;Kang, Seung Shik
    • Smart Media Journal
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    • v.7 no.2
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    • pp.54-59
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    • 2018
  • With the increasing use of touch-enabled mobile devices such as smartphones and tablet PCs, the works are done on desktop computers and smartphones, and tablet PCs perform laptops. However, due to the nature of smart devices that require portability, QWERTY keyboard is densely arranged in a small screen. This is the cause of different typographical errors when using the mechanical QWERTY keyboard. Unlike the mechanical QWERTY keyboard, which has enough space for each button, QWERTY keyboard on the touch screen often has a small area assigned to each button, so that it is often the case that the surrounding buttons are input rather than the button the user intends to press. In this paper, we propose a method to automatically correct the input errors of the QWERTY keyboard in the touch screen environment by using the n-gram language model using the word unigram and the bigram probability.

Development of 3-Screen Video Service based on Imbedded Web Browser (임베디드 웹 브라우저 기반의 3-Screen 영상서비스 개발)

  • Song, Han-Chun;Park, Myeong-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.1
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    • pp.159-163
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    • 2011
  • 3-Screen service means that one video contents is operated on 3 different terminals(smart-phone, IP-TV, internet PC) with same service browser. In this paper, we developed 3-Screen video service system based on imbedded web browser. We evaluated and analysed of developed 3-Screen service system through Agribusiness video service offering test environment on the LG U+ network. As a result of tests, it showed that 3-Screen video service was well performed in each 3-Screen service terminals. The result of this paper will be utilized in various application developments for the 3-Screen video service in the future.

Development of a Virtual Pitching System in Screen Baseball Game

  • Min, Meekyung;Kim, Kapsu
    • International journal of advanced smart convergence
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    • v.7 no.3
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    • pp.66-72
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    • 2018
  • In recent years, indoor simulated sports have become widely used, and screen baseball system has emerged that can play baseball in indoor space. In this paper, we propose a virtual pitching system that can improve the realism of screen baseball game. This virtual pitching system is characterized in that it uses a transmissive screen in the form of a pitching machine without a pitching hole and installed on the back of the screen. Therefore, unlike existing systems where pitching holes are formed on the screen, it enhances the immersion feeling of displayed images. Also, in this pitching system, the synchronization algorithm between the pitching machine and the virtual pitcher is used to form a sense of unity between the virtual pitcher and the ball according to various types of virtual pitchers, thereby enhancing the reality of baseball games.

Non-glasses Stereoscopic 3D Floating Hologram System using Polarization Technique

  • Choi, Pyeongho;Choi, Yoonhee;Park, Misoo;Kwon, Soonchul;Lee, Seunghyun
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.18-23
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    • 2019
  • The image projected onto the screen of the floating hologram is no more than a two-dimensional image. Although it creates an illusion that an object appears to float in space as it moves around while showing its different parts. This paper has proposed a novel method of floating 3D hologram display to view stereoscopic three-dimensional images without putting on glasses. The system is comprised of a sharkstooth scrim screen, projector, polarizing filter for the projector, and a polarizing film to block the image projected from the sham screen. As part of the polarization characteristics, the background image and the front object have completely been separated from each other with the stereoscopic 3D effect successfully implemented by the binocular disparity caused by the distance between the two screens.