• Title/Summary/Keyword: Smart Platform

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A Study on the Phased Development Plan of Distribution Platform Based on 3D Printing Market Maturity in Domestic Architecture (국내 건축분야 3D 프린팅 시장 성숙도 기반 단계별 유통플랫폼 구축방안에 관한 연구)

  • Zheng, Xiu-Mei;Won, Ji-Sun;Shin, Jae-Young;Ju, Ki-Beom
    • Journal of the Korean Society of Industry Convergence
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    • v.24 no.6_2
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    • pp.849-860
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    • 2021
  • Recently, it is easy to find cases of 3D printing product, equipment, and materials in the architecture field. However, there is a lack of distribution environment where 3D printing products can be traded on an online platform or to access on-demand services in the architecture field. Therefore, in this study, a distribution platform development plan was proposed in consideration of the maturity level of the 3D printing distribution market in the domestic architecture field. For this purpose, the research was carried out as follows. First, by analyzing the case of the 3D printing distribution platform, the development stage of the distribution platform was set as three stages from the perspective of market maturity, platform development level, and sales/purchase experience level of suppliers and consumers. Second, the market maturity of the current domestic architecture field was evaluated as the first stage, and a distribution platform that could be implemented in the first stage was presented as a pilot. Third, we presented the first stage pilot, collected practical opinions on future construction plans through in-depth interviews, and presented detailed implementation plans for each stage necessary to achieve the second and third stage market maturity goals. Based on the roadmap derived from this study, it is expected that the domestic distribution platform market will grow step by step in the future and be utilized for business model development.

Development and Validation of Simulation Model for Traction Power and Driving Torque Prediction of Upland Multipurpose Platform (밭농업용 다목적 플랫폼의 견인동력 및 구동토크 예측을 위한 시뮬레이션 모델 개발 및 검증)

  • Hyeon Ho Jeon;Seung Min Baek;Seung Yun Baek;Yi Su Hong;Taek Jin Kim;Yong Choi;Young Keun Kim;Sang Hee Lee;Yong Joo Kim
    • Journal of Drive and Control
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    • v.20 no.1
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    • pp.16-26
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    • 2023
  • Although the upland field area of Korea is high as 44.8%, the platform optimized for the upland field is insufficient. It is necessary to develop an optimized platform for the upland field because the upland field environment is an irregular environment with many slopes. In addition, due to the characteristic of agricultural operations, the traction power and torque of the platform have to be sufficient. Therefore, in this study, a simulation model that can predict the traction power and driving torque of a crawler-type platform for the upland field was developed and validated using the specifications of the crawler platform. The simulation model was developed using Amesim (19.1, Siemens, Germany). The development of the model was conducted using the specifications of the platform. A measurement system was developed to validate the simulation model. The traction power data of the simulation model was validated with the traction force and vehicle speed. The driving torque data of the simulation model was validated with the torque of the sprocket on the crawler system. As a result of the analysis, the error between measurement and simulation results occurred within 10%, and it was determined that the traction power and driving torque prediction of the crawler platform using this model was possible.

Development of Smart Fingerprint Recognition System with Android Platform (안드로이드 플랫폼을 탑재한 스마트 지문인식장치 개발)

  • Lee, Kap Rai
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.11
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    • pp.1018-1026
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    • 2012
  • This paper presents a developing method of smart fingerprint recognition system. First, we design a hardware configuration circuit using a 32bit Risc CPU, a fingerprint sensor, a LCD, and a WiFi communication chip to realize the smart fingerprint recognition systems. It is necessary to develop a JNI (Java Native Interface) library and a device drive program of fingerprint sense to develop application program of fingerprint recognition system with Android platform. Thus second, we develop a device drive and a JNI program. And we also develop an application program of fingerprint recognition systems using developed JNI library. Finally test results are presented to illustrate the performance of the developed smart fingerprint recognition system.

An Empirical Research on the IoT Basis Gas AMI Platform and Smart Metering Services (IoT 기반 가스 원격검침(AMI) 플랫폼과 서비스의 실증 연구)

  • Lee, Seungwoo;Lee, Sangshin;Song, Min-hwan;Kwon, Youngmin
    • Journal of the Korean Institute of Gas
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    • v.24 no.3
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    • pp.1-10
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    • 2020
  • This paper describes the development of a smart advanced metering infrastructure(AMI) architecture and services for using smart metering in gas industry. A general gas AMI system is composed of a smart gas meter, IoT network, the AMI platform, and an operation management system with security functions. The proposed gas AMI platform supports two-way communication between smart metering devices and AMI services and is applied by oneM2M standard to support interoperability between various types of metering devices and heterogeneous IoT networks. To demonstrating AMI system with the proposed platform, we installed about 2,900 smart gas meters in real environments and operated AMI systems for one year. We verified that about 94% of gas meters are normally worked and AMI services are stably operated without error or malfunction.

A Study on Smart Fitness Models for Active Senior (액티브시니어를 위한 스마트 피트니스 모델에 관한 연구)

  • Seungae Kang
    • Convergence Security Journal
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    • v.22 no.1
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    • pp.135-140
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    • 2022
  • This study aims to analyze exercise cases and issues using smart devices and technologies, and to present the development direction of a smart exercise environment suitable for the wellness life of active seniors with high activity and economic power unlike the existing silver generation. In the fitness industry, the subscription economy that regularly receives or uses necessary exercise tools, services, and digital content is expanding, and business models based on hardware sales and content subscription continue to emerge. In order to have value competitiveness as a platform that provides active seniors with integrated exercise services for health care, not only fitness centers, but also home training exercise equipment, fitness-related applications, and smart wearable device markets should be organically connected to form an expanded total platform. In order to have value competitiveness as a platform that provides active seniors with integrated exercise services for health care, not only fitness centers, but also home training exercise equipment, fitness-related applications, and smart wearable device markets should be organically connected to form an expanded total platform. The linkage of the digital healthcare function, which provides real-time changes to exercise programs based on continuous monitoring and feed back through wearable devices before, after, and during exercise by receiving and selecting exercise programs suitable for individual health status, is the differentiating factor in the smart fitness model.

Smart Space based on Platform using Big Data for Efficient Decision-making (효율적 의사결정을 위한 빅데이터 활용 스마트 스페이스 플랫폼 연구)

  • Lee, Jin-Kyung
    • Informatization Policy
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    • v.25 no.4
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    • pp.108-120
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    • 2018
  • With the rise of the Fourth Industrial Revolution and I-Korea 4.0, both of which pursue strategies for industrial innovation and for the solution to social problems, the real estate industry needs to change in order to make effective use of available space in smart environments. The implementation of smart spaces is a promising solution for this. The smart space is defined as a good use of space, whether it be a home, office, or retail store, within a smart environment. To enhance the use of smart spaces, efficient decision-making and well-timed and accurate interaction are required. This paper proposes a smart space based on platform which takes advantage of emerging technologies for the efficient storage, processing, analysis, and utilization of big data. The platform is composed of six layers - collection, transfer, storage, service, application, and management - and offers three service frameworks: activity-based, market-based, and policy-based. Based on these smart space services, decision-makers, consumers, clients, and social network participants can make better decisions, respond more quickly, exhibit greater innovation, and develop stronger competitive advantages.

Development of an integrated platform for flood analysis in the smart city (스마트시티 홍수분석 연계플랫폼 개발)

  • Koo, Bonhyun;Oh, Seunguk;Koo, Jaseob;Shim, Kyucheoul
    • Journal of Korea Water Resources Association
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    • v.54 no.1
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    • pp.61-69
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    • 2021
  • In this study, in order to efficiently perform smart city river management, we developed an integrated platform that connects flood analysis models on the web and provides information by converting input and output data into a database. In the integrated platform, a watershed analysis model, a river flow analysis model and an urban runoff analysis model were applied to perform flood analysis in smart city. This platform is able to obtain more reliable results by step-by-step approach to urban runoff that may occur in smart city through the applied model. In addition, since all analysis processes such as data collection, input data generation and result storage are performed on the web, anyone in an environment that can access the web without special equipment or tools can perform analysis and view results. Through this, it is expected that smart city managers can efficiently manage urban runoff and nearby rivers, and can also be used as educational materials for urban outflows.

A study on the Development of a Smart city Export HUB Platform based on Korea-ASEAN Public-Private Network (한-아세안 민관 네트워크기반의 스마트시티 수출을 위한 거점 HUB 플랫폼 개발에 관한 연구)

  • Kim, Dae Ill;Kim, Jeong Hyeon;Yeom, Chun Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.12
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    • pp.1908-1918
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    • 2022
  • Recently, ASEAN is not only a new production base but also a consumer market for Korea, and interest in the utilization of production networks in each region is increasing. In particular, urbanization in ASEAN countries is progressing at a relatively fast pace. Each country is promoting smart city projects combined with ICT to improve outdated basic infrastructure facilities such as housing, transportation, logistics, crime prevention, and disaster prevention. The purpose of this study is to develop a web-based smart city export HUB platform so that companies with excellent domestic smart city solutions can participate in smart city construction through networks with ASEAN countries. These platforms can secure the demand for smart city construction in ASEAN countries, and through the establishment of the Korea-ASEAN public-private network, smart cities planned in ASEAN countries can be promoted more innovative. In addition, it is expected to be positioned as a Global smart city platform model by applying to real cities through collaboration with excellent domestic companies.

Comparative Analysis of ViSCa Platform-based Mobile Payment Service with other Cases (스마트카드 가상화(ViSCa) 플랫폼 기반 모바일 결제 서비스 제안 및 타 사례와의 비교분석)

  • Lee, June-Yeop;Lee, Kyoung-Jun
    • Journal of Intelligence and Information Systems
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    • v.20 no.2
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    • pp.163-178
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    • 2014
  • Following research proposes "Virtualization of Smart Cards (ViSCa)" which is a security system that aims to provide a multi-device platform for the deployment of services that require a strong security protocol, both for the access & authentication and execution of its applications and focuses on analyzing Virtualization of Smart Cards (ViSCa) platform-based mobile payment service by comparing with other similar cases. At the present day, the appearance of new ICT, the diffusion of new user devices (such as smartphones, tablet PC, and so on) and the growth of internet penetration rate are creating many world-shaking services yet in the most of these applications' private information has to be shared, which means that security breaches and illegal access to that information are real threats that have to be solved. Also mobile payment service is, one of the innovative services, has same issues which are real threats for users because mobile payment service sometimes requires user identification, an authentication procedure and confidential data sharing. Thus, an extra layer of security is needed in their communication and execution protocols. The Virtualization of Smart Cards (ViSCa), concept is a holistic approach and centralized management for a security system that pursues to provide a ubiquitous multi-device platform for the arrangement of mobile payment services that demand a powerful security protocol, both for the access & authentication and execution of its applications. In this sense, Virtualization of Smart Cards (ViSCa) offers full interoperability and full access from any user device without any loss of security. The concept prevents possible attacks by third parties, guaranteeing the confidentiality of personal data, bank accounts or private financial information. The Virtualization of Smart Cards (ViSCa) concept is split in two different phases: the execution of the user authentication protocol on the user device and the cloud architecture that executes the secure application. Thus, the secure service access is guaranteed at anytime, anywhere and through any device supporting previously required security mechanisms. The security level is improved by using virtualization technology in the cloud. This virtualization technology is used terminal virtualization to virtualize smart card hardware and thrive to manage virtualized smart cards as a whole, through mobile cloud technology in Virtualization of Smart Cards (ViSCa) platform-based mobile payment service. This entire process is referred to as Smart Card as a Service (SCaaS). Virtualization of Smart Cards (ViSCa) platform-based mobile payment service virtualizes smart card, which is used as payment mean, and loads it in to the mobile cloud. Authentication takes place through application and helps log on to mobile cloud and chooses one of virtualized smart card as a payment method. To decide the scope of the research, which is comparing Virtualization of Smart Cards (ViSCa) platform-based mobile payment service with other similar cases, we categorized the prior researches' mobile payment service groups into distinct feature and service type. Both groups store credit card's data in the mobile device and settle the payment process at the offline market. By the location where the electronic financial transaction information (data) is stored, the groups can be categorized into two main service types. First is "App Method" which loads the data in the server connected to the application. Second "Mobile Card Method" stores its data in the Integrated Circuit (IC) chip, which holds financial transaction data, which is inbuilt in the mobile device secure element (SE). Through prior researches on accept factors of mobile payment service and its market environment, we came up with six key factors of comparative analysis which are economic, generality, security, convenience(ease of use), applicability and efficiency. Within the chosen group, we compared and analyzed the selected cases and Virtualization of Smart Cards (ViSCa) platform-based mobile payment service.

A Study on trend Analysis and Future Prospects of Cloud Game Industry - Focus on Device, Platform, Contents - (클라우드 게임산업 동향분석 및 전망에 관한 연구 - 디바이스, 플랫폼, 콘텐츠를 중심으로 -)

  • Doo, Ill Chul;Baek, Jae Yong;Shin, Hyun Wook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.4
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    • pp.181-195
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    • 2014
  • The game Industry has been a major leader in business world with its size and volume in terms of profit and culture contents, and ever increasing at the moment. Cloud Game has appeared as a new, combined game format, playable on smart TV and smart phone with its upgraded storage size and fast spreading N-screen. This research studies the present reality of the cloud industry by focusing on three categories which are device type, Platform, and game contents consequently in order to determine the future prospect of cloud games. First, the cloud game business will thrive as devices such as smart TV and smart phone are used widely. Second, the cloud game industry will have a new era when OS systems of Platform are united effectively. Third, the previous platform holders will have to face new challenges brought up by cloud games' service providers. Forth, the gamer, developer, and service provider need each other in order to widen the spectrum of business in cloud game industry.