• Title/Summary/Keyword: Smart Museum

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Application Analysis of Artificial Intelligence Technology in Museum Concept Design

  • Chen Xi;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.321-327
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    • 2023
  • The current rapid development of artificial intelligence technology has involved all aspects of the production field. The development of various algorithms and programs has pushed artificial intelligence to a new peak. Due to its complexity and diversity in the field of architectural design, the positive impact of artificial intelligence technology on architectural design is discussed from the perspective of conceptual design. For museums, which are one of the increasingly popular public facilities, the introduction of artificial intelligence technology has provided certain help in assisting the conceptual design of the museum. This article analyzes the theoretical and practical support of artificial intelligence technology in improving conceptual design, analyzing the architectural appearance, structural layout, materials, etc., to increase the feasibility and practicality of assisting conceptual design. It has certain reference significance for building a modern, advanced, international and interactive modern museum.

Real-time Visitor's Behavior Analysis System via Ultra-Wide Band Radar (초광대역 레이더를 이용한 실시간 관람 행태 분석 시스템)

  • Lee, Joosoon;Seo, Hogeon;Lee, Kyoobin
    • Smart Media Journal
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    • v.8 no.4
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    • pp.85-90
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    • 2019
  • The Ultra-Wide Band sensor is widely used as a wireless indoor localization technology with frequency bands in the GHz range. Meanwhile, in museums, not only the real-time location of visitors but also information on visit route and duration time is required for patrons' behavior analysis. In this paper, the analysis system based Ultra-Wide Band radar for visitor's viewing behavior is introduced and experimented in the real environment. We built the system in National Museum of Korea, and its 22 Ultra-Wide Band radar sensors receive the real-time location of their visitors: this analyzes the visit route and visit time for patrons.

Korean Text to Gloss: Self-Supervised Learning approach

  • Thanh-Vu Dang;Gwang-hyun Yu;Ji-yong Kim;Young-hwan Park;Chil-woo Lee;Jin-Young Kim
    • Smart Media Journal
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    • v.12 no.1
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    • pp.32-46
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    • 2023
  • Natural Language Processing (NLP) has grown tremendously in recent years. Typically, bilingual, and multilingual translation models have been deployed widely in machine translation and gained vast attention from the research community. On the contrary, few studies have focused on translating between spoken and sign languages, especially non-English languages. Prior works on Sign Language Translation (SLT) have shown that a mid-level sign gloss representation enhances translation performance. Therefore, this study presents a new large-scale Korean sign language dataset, the Museum-Commentary Korean Sign Gloss (MCKSG) dataset, including 3828 pairs of Korean sentences and their corresponding sign glosses used in Museum-Commentary contexts. In addition, we propose a translation framework based on self-supervised learning, where the pretext task is a text-to-text from a Korean sentence to its back-translation versions, then the pre-trained network will be fine-tuned on the MCKSG dataset. Using self-supervised learning help to overcome the drawback of a shortage of sign language data. Through experimental results, our proposed model outperforms a baseline BERT model by 6.22%.

A comparative study on the usability evaluation of museum smart phone applications in pre-visit setting (박물관 스마트폰 애플리케이션에 대한 사용자 평가 비교 연구)

  • Rhee, Boa
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.3
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    • pp.69-77
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    • 2013
  • This research validates the correlation between usability and functional attributes whilst comparing the degree of satisfaction of information framework used in museum mobile apps via usability evaluation in pre-visit setting. In cases of Bilbao Guggenheim and American Natural History Museum apps, the degree of satisfaction measured for information service, functional attributes, motivation for actual museum visit and during-visit usability of the apps were all highly evaluated. Such evaluation data indicates the increased usability of apps when mobile applications take user-friendly design that intuitively reflect users' interests and needs. After thorough analysis of correlation between usability and fictional attributes, data pointed to more meaning relationships existed in non-intrusiveness and personalization than other functional attributes. In conclusion, we were able to acknowledge the usability of museum mobile apps depends upon the interaction between content and functional attributes rather than entertainment factor and technology.

A Study on the Characteristics of Methods for Experiencing Contents and Network Technologies in the Exhibition space applied with Location Based Service - Focus on T.um as the Public Exhibition Center for a Telecommunication Company - (위치기반서비스(LBS) 적용 전시관의 콘텐츠 체험방식과 기술특성에 관한 연구 - 이동통신 기업홍보관 티움(T.um)을 중심으로 -)

  • Yi, Joo-Hyoung
    • Korean Institute of Interior Design Journal
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    • v.19 no.5
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    • pp.173-181
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    • 2010
  • Opened on November 2008, as the public exhibition center of a telecommunication company, T.um is dedicated for delivering the future ubiquitous technologies and business vision of the company leading domestic mobile communication business to the global expected clients and business partners. Since the public opening, not only over 18,000 audiences in 112 nations have been visiting T.um, but also the public media have been releasing news regarding the ubiquitous museum constantly. By the reasons, T.um is regarded as a successful case for public exhibition centers. The most distinguished quality of the museum is established by the Location Based Service technology in the initial construction stage. A visitor in anyplace of T.um can be detected by digital devices equipped GPS systems. The LBS system in T.um allows visitors to get the information of relevant technologies as well as the process of how to operating each content at his own spots by smart phone of which wireless network systems make it possible. This study is focusing on analyzing and defining the T.um special qualities in terms of technologies to provide the basic data for following exhibition space projects based on LBS. The special method of experiencing contents can be designed by utilizing the network system applied to T.um in the planning stage.

Design and Prototype Implementation of Museum Asset Management System Using Mobile RFID Devices (모바일 RFID 장치를 이용한 박물관 관리 시스템 설계 및 구현)

  • Kim, Young-Il;Cheong, Tae-Su
    • Proceedings of the CALSEC Conference
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    • 2005.11a
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    • pp.78-84
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    • 2005
  • As the research activities related to 'Ubiquitous Computing' whose concept was introduced by Mark Weiser are growing, RFID(Radio Frequency Identification) technology has recently gained attention as a technology to advance the ubiquitous computing and a lot of related researches are also in progress. Research works done so far are mainly linked to the situation that the research outputs apply to meet the requirements for asset tracking and data sharing with partners over supply chain by using fixed RFID readers. However, it is essential that users have access to real-time information about the tagged objects and services whenever and wherever they want in the era of ubiquitous computing, so mobile devices-including PDA, smart phone, cellular phone, etc - which are equipped with an RFID reader can be regarded as an essential terminal for users living in ubiquitous computing environment. As far as the application with mobile devices are concerned, there are many considerations due to their limited capabilities of data processing, battery consumption and so on. In this paper, we review the generic RFID network model and introduce the revised RFID network model in consideration of incorporation with mobile devices equipped with an RFID reader. Also, we derive the requirements for software embedded within an RFID- enabled mobile terminal and then discuss essential components for implementation. Moreover, we develop the applications for asset management at museum by using mobile RFID network model.

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A Study on the Planning of Minhwa Museum Utilizing the Metaverse Platform : Focusing on Zepeto Case (메타버스 플랫폼을 활용한 민화 미술관 기획 연구 -제페토 사례를 중심으로-)

  • Choi, Eunjin;Lee, Young-suk
    • Journal of Korea Game Society
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    • v.21 no.6
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    • pp.63-74
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    • 2021
  • Metaverse fits well with the lifestyle of MZ generation who carries smart-phones at all times and value their identity. This study proposes a planning model that develops Minhwa, traditional Korean culture and arts, into art galleries on Zepeto, a metaverse platform. To this end, the characteristics of the metaverse platform, open world, sandbox, creator economy, and avatar, are analyzed and developed into a planning to open a Minhwa museum on Zepeto. While reinterpreting traditional Korean art in a modern way, it is worth researching as a metaverse planning and development model suitable for the new-tro sensibility of the MZ generation.

Implementation of Selective Mapping Billboard for Production of Image-based 3D Virtual Reality (실사기반의 3차원 가상현실 제작을 위한 선택적 맵핑 방식의 빌보드 구현)

  • Ahn, Eun-Young;Kim, Jae-Won
    • Journal of Korea Multimedia Society
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    • v.13 no.4
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    • pp.601-608
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    • 2010
  • This investigation proposes a new method to overcome disadvantages of panorama VR that is oriented toward spacial information and Object VR that is oriented toward object itself and consequently to make 3D virtual reality (VR) contents efficiently by using image based approach. 3D VR contents provide satisfactory qualities to users but 3D modeling is complex and elaborative and requires high cost. So, this paper aims at reducing tremendous efforts for making 3D VR by substituting 3D modeling with 'advanced Billboard'(we call it Smart Billboard). Smart Billboard has a mechanism for selecting an adequate mapping image that is observable at each user viewpoint and carry on texture mapping into the Billboard. And it is validated with the practical embodiments of a virtual museum in which the exhibitions are prepared by Smart Billboard.

A Museum Information Systems Utilizing Short-range Communication (NFC) (근거리통신(NFC)를 활용한 박물관 정보 서비스 시스템)

  • Lee, Gi-Yeol;Sin, Dong-Seok;Kim, Gwan-Hyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.513-514
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    • 2013
  • 최근 스마트 폰의 보급과 서비스 분야의 확대로 다양한 서비스와 모델들이 연구 개발되어 지고 있다. 그 중 RFID 종류 중 하나로, 13.56Mhz 주파수 대역에서 비 접촉식으로 근거리 통신 종류 하나인 NFC(Near Field Communication)는 기존 모바일 전자태그(RFID)를 확장시킨 응용개념으로 초단거리 무선통신 기술로 스마트폰 사용자에게 다양한 정보를 제공 한다. 본 논문에서는 NFC를 활용하여 박물관 시스템을 제안 하고자 하며, NFC 태그를 통하여 박물관 배주 전시 작품들에 대한 정보를 스마트폰으로 제공하며 작가의 관련 작품이나 기타 유용한 다른 작품에 대한 정보를 제공하는 서비스를 구현하여 NFC의 활용도를 제시하고자 한다.

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Damage identification of isolators in base-isolated torsionally coupled buildings

  • Wang, Jer-Fu;Huang, Ming-Chih;Lin, Chi-Chang;Lin, Tzu-Kang
    • Smart Structures and Systems
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    • v.11 no.4
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    • pp.387-410
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    • 2013
  • This paper deals with the damage assessment for isolators of base-isolated building systems considering the torsion-coupling (TC) effect by establishing damage indices. The damage indices can indicate the reduction in lateral stiffness of the isolator story as explicit formulas in terms of modal parameters. In addition, the damage location, expressed in terms of the estimated damage index and eccentricities before and after damage, is also presented. Numerical analysis shows that the proposed algorithms are applicable for general base-isolated multi-story TC buildings. A procedure from the analysis of seismic response to the implementation of damage indices is demonstrated by using a numerical case. A system identification technique is employed to extract modal parameters from seismic responses of a building. Results show that the proposed indices are capable of detecting the occurrence of damage and preliminarily estimating the location of damaged isolator.