• Title/Summary/Keyword: Smart Mobile Devices

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Study on Heart Rate Variability and PSD Analysis of PPG Data for Emotion Recognition (감정 인식을 위한 PPG 데이터의 심박변이도 및 PSD 분석)

  • Choi, Jin-young;Kim, Hyung-shin
    • Journal of Digital Contents Society
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    • v.19 no.1
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    • pp.103-112
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    • 2018
  • In this paper, we propose a method of recognizing emotions using PPG sensor which measures blood flow according to emotion. From the existing PPG signal, we use a method of determining positive emotions and negative emotions in the frequency domain through PSD (Power Spectrum Density). Based on James R. Russell's two-dimensional prototype model, we classify emotions as joy, sadness, irritability, and calmness and examine their association with the magnitude of energy in the frequency domain. It is significant that this study used the same PPG sensor used in wearable devices to measure the top four kinds of emotions in the frequency domain through image experiments. Through the questionnaire, the accuracy, the immersion level according to the individual, the emotional change, and the biofeedback for the image were collected. The proposed method is expected to be various development such as commercial application service using PPG and mobile application prediction service by merging with context information of existing smart phone.

Sales Prediction of Electronic Appliances using a Convergence Model based on Artificial Neural Network and Genetic Algorithm (인공신경망과 유전자 알고리즘 기반의 융합모델을 이용한 가전제품의 판매예측)

  • Seo, Kwang-Kyu
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.177-182
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    • 2015
  • The brand and product awareness of Korean electronics companies in the North American market has grown significantly and North American consumers has been recognized as an innovative technology products good performance of Korean electronics appliances. The consumer need of energy saving has led to a rise in market share because Korean electronics appliances have the excellence in energy saving aspects. The expansion of smartphones and mobile devices and the development of smart grid technology can affect electronics market. Domestic companies are continuously develop new product to provide consumers convenient with a variety of additional features combined consumer products. This study proposes a convergence model for sales prediction of electronic appliances using sales data of A company from the North American market. We develop the convergence model for sales prediction based on based on artificial neural network and genetic algorithm. In addition, we validate the superiority of the proposed convergence model by comparing the prediction performance of traditional prediction models.

A Voltage Binning Technique Considering LVCC Margin Characteristics of Different Process Corners to Improve Power Consumption (공정 코너별 LVCC 마진 특성을 이용한 전력 소모 개선 Voltage Binning 기법)

  • Lee, Won Jun;Han, Tae Hee
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.7
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    • pp.122-129
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    • 2014
  • Due to remarkable market growth of smart devices, higher performance and more functionalities are required for a core system-on-chip (SoC), and thus the power demand is rapidly increasing. However, aggressive shrink of CMOS transistor have brought severe process variations thereby adversely affected the performance and power consumption under strict power constraint. Voltage binning (VB) scheme is one of the effective post silicon tuning techniques, which can reduce parametric yield loss due to process variations by adjusting supply voltage. In this paper, an optimal supply voltage tuning based voltage binning technique is proposed to reduce average power without an additional yield loss. Considering the different LVCC margins of process corners along with speed and leakage characteristics, the proposed method can optimize the deviation of voltage margin and thus save power consumption. When applying on a 30nm mobile SoC product, the experimental results showed that the proposed technique reduced average power consumption up to 6.8% compared to traditional voltage binning under the same conditions.

Performance Analysis of Policy-based QoS Algorithm in the IMS (IMS에서 정책기반 QoS 알고리즘의 성능 분석)

  • Han, Seok-Jun;Shon, Hyung-Doh;Kang, Seung-Chan
    • Journal of IKEEE
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    • v.19 no.2
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    • pp.133-141
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    • 2015
  • The IMS is an architectural control framework for delivering IP multimedia services such as voice, video, audio and data, the IMS supports not only the mobile communication system but also the existing wired and wireless network based on IP. The network that is integrated by the IMS needs policy-based network management protocol for managing the limited network resources to provide efficient multimedia service. The IMS use additional device called PDF for efficient resource management, but the PDF only uses diameter which is one of the network management protocol such as SNMP and COPS. Many devices use various protocol to manage the limited network resources. There is an algorithm using a variety of protocols such as Diameter, COPS and SNMP to handle the resources management efficiently. We also analyze the performance using the proposed algorithm in the implemented IMS environment.

Touch-based Gaming System using Augmented Reality Technology (증강현실 기술을 이용한 터치기반 게임 시스템)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.69-76
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    • 2014
  • In this study, by using the control technique of the user using augmented reality technology, to provide a game system touch-based. The augmented reality technology, can be advantageously used vehicle is easily recognized as a technique for synthesizing (images, video, text) object of the virtual image of the real world. Augmented reality technology has been studied to make the application in various fields. Studies of natural marker-based marker and base are underway, but there is no sense of incongruity in reality research natural marker-based and has been studied much. By using the augmented reality technology natural marker-based In this paper, we implemented a game system. The system also has the advantage that can be absorbed in the game by using the techniques of the interaction through a user's touch. Touch interface-based, are available as well as user environments, even in mobile devices such as smart-phone and touch pad.

Scheduling Management Agent using Bayesian Network based on Location Awareness (베이지안 네트워크를 이용한 위치인식 기반 일정관리 에이전트)

  • Yeon, Sun-Jung;Hwang, Hye-Jeong;Lee, Sang-Yong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.6
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    • pp.712-717
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    • 2011
  • Recently, diverse schedule management agents are being researched for the efficient schedule management of smart devices users, but they remain at a confirmatory level. In order to efficiently manage user's schedules, execution of planned schedules should be monitored to help users properly execute their schedules, or feedback must be given so that when setting up new schedules, users can plan their schedule according to their schedule establishment patterns. This research proposes a schedule management agent that infers the user's behaviors by using acquired user context, and provides schedule related feedback depending on the user's behavior patterns, when users are executing their schedules or planning new schedules. For this, collected user context information is preprocessed and user's behavior is inferred by Bayesian network. Also, in order to provide feedbacks necessary for confirming the user's schedule execution and new schedule establishment, a context tree pattern matching method for the user's schedule, location and time contexts was applied, then verified with 6 weeks of user simulation in a mobile environment.

A Study on the Near Field IoT Medical Receipt System Based on Uncontact (언택트 기반의 근거리 무선 IoT 의료접수 시스템에 관한 연구)

  • Baek, Yu-Jin;Lee, Hyo-Seung;Oh, Jae-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.4
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    • pp.785-790
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    • 2020
  • In addition to the Fourth Industrial Revolution, interest and research on medical information are actively being conducted. As the technologies using short-range low-power wireless communication are applied in connection with mobile devices, the utilization of them in medical institutions is gradually increasing, and the demand of customers who want to receive high-quality services using IT technology is increasing in the medical environment according to the development and change of technology. In addition, modern people who are familiar with smart equipment and consider the value of time is important do not waste their time through rapid service. In addition, as the recent epidemics including Coronavirus Disease 2019 (COVID-19) have become popular, interest in untapped (non-face-to-face) has increased, and social distance is needed as a preliminary measure against infectious diseases. For this reason, this study studied the untapped-based medical reception system to provide quick service to patients using short-range low-power wireless communication and to provide safer and more comfortable environment for medical staff and visitors.

An Efficient Neighbor Discovery Method for Cooperative Video Surveillance Services in Internet of Vehicles (차량 인터넷에서 협업 비디오 감시 서비스를 위한 효율적인 이웃 발견 방법)

  • Park, Taekeun;Lee, Suk-Kyoon
    • Journal of Information Technology Services
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    • v.15 no.4
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    • pp.97-109
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    • 2016
  • The rapid deployment of millions of mobile sensors and smart devices has resulted in high demand for opportunistic encounter-based networking. For the cooperative video surveillance of dashboard cameras in nearby vehicles, a fast and energy-efficient asynchronous neighbor discovery protocol is indispensable because a dashboard camera is an energy-hungry device after the vehicle's engine has turned off. In the existing asynchronous neighbor discovery protocols, all nodes always try to discover all neighbors. However, a dashboard camera needs to discover nearby dashboard cameras when an event is detected. In this paper, we propose a fast and energy-efficient asynchronous neighbor discovery protocol, which enables nodes : 1) to have different roles in neighbor discovery, 2) to discover neighbors within a search range, and 3) to report promptly the exact discovery result. The proposed protocol has two modes: periodic wake-up mode and active discovery mode. A node begins with the periodic wake-up mode to be discovered by other nodes, switches to the active discovery mode on receiving a neighbor discovery request, and returns to the periodic wake-up mode when the active discovery mode finishes. In the periodic wake-up mode, a node wakes up at multiples of number ${\alpha}$, where ${\alpha}$ is determined by the node's remaining battery power. In the active discovery mode, a node wakes up for consecutive ${\gamma}$ slots. Then, the node operating in the active discovery mode can discover all neighbors waking up at multiples of ${\beta}$ for ${\beta}{\leq}{\gamma}$ within ${\gamma}$ time slots. Since the proposed protocol assigns one half of the duty cycle to each mode, it consumes equal to or less energy than the existing protocols. A performance comparison shows that the proposed protocol outperforms the existing protocols in terms of discovery latency and energy consumption, where the frequency of neighbor discovery requests by car accidents is not constantly high.

Group Synchronization Method Using Adaptive Synchronization Delay Time for Media Streaming (미디어 스트리밍을 위한 적응적 동기 지연시간을 이용한 그룹 동기화 기법)

  • Kwon, Dongwoo;Ok, Kisu;Kim, Hyeonwoo;Ju, Hongtaek
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.3
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    • pp.506-515
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    • 2015
  • In this paper, we propose a group playback synchronization method using adaptive synchronization delay time by the bit rate of media to synchronize a play position of streaming media between mobile smart devices. This method consists of streaming server-side and client-side synchronization algorithms based on synchronization delay time which includes connection time, control packet transmission time, streaming data buffering time, and synchronization processing time. We implement the Android media player application with synchronization support using the proposed algorithms and present the result of performance evaluation.

An Establishment of Super Wi-Fi Environment in Ships Based on UHF System of TMS

  • Kim, Jungwoo;Son, Jooyoung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.5
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    • pp.2103-2123
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    • 2018
  • Ships built today are larger in scale and feature more complex structures. The ever-evolving systems used on board a ship require vast amounts of data processing. In the future, with the advent of smart ships, unmanned ships and other next-generation ships, the volumes of data to be processed will continue to increase. Yet, to date, ship data has been processed using wired networks. Placed at fixed locations, the nodes on wired networks often fail to process data from mobile devices. Despite many attempts made to use Wi-Fi on ships just as on land to create wireless networks, Wi-Fi has hardly been available due to the complex metal structures of ships. Therefore, Wi-Fi on ships has been patchy as the ship-wide total Wi-Fi coverage has not properly implemented. A new ship-wide wireless network environment is part of the technology conducive to the shipbuilding industry. The wireless network environment should not only serve the purpose of communication but also be able to manage and control multiple features in real-time: fault diagnostics, tracking, accident prevention and safety management. To better understand the characteristics of wireless frequencies for ships, this paper tests the widely used TETRA, UHF and Wi-Fi and sheds light on the features, advantages and disadvantages of each technology in ship settings. The proposed deployment of a Super Wi-Fi network leveraging the legacy UHF system of TMS generates a ship-wide wireless network environment. The experimental findings corroborate the feasibility of the proposed ship-wide Super Wi-Fi network environment.