• Title/Summary/Keyword: Smart Middleware

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An Efficient Hybrid Lighting Management System Implementation on Multi Protocol (다중 프로토콜 기반의 효율적인 하이브리드 조명관리 시스템 구현)

  • Hong, Sung-Il;Lin, Chi-Ho
    • Journal of IKEEE
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    • v.17 no.4
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    • pp.550-558
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    • 2013
  • In this paper, we propose an efficient hybrid lighting management system implementation on multiple protocol. The proposed hybrid lighting management system was implemented by configured as the data display part for management and control of lighting device and the data conversion-processing part the communication part of gateway. The data were designed the DB to enable to storage in real-time, and implemented able to manage by real time wireless remote control and schedule setting. The proposed an efficient hybrid lighting management system, it was possible the real-time monitoring and remote lighting control by peristalsis with smart devices and portable PC etc., and it could be obtained reduction effect of energy and electricity, communication cost.

The Hybrid Lighting Control System on Multiple Sensor (다중센서 기반의 하이브리드 조명제어 시스템)

  • Hong, Sung-Il;Lin, Chi-Ho
    • Journal of IKEEE
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    • v.17 no.3
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    • pp.301-308
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    • 2013
  • In this paper, we propose the hybrid lighting control system on multiple sensor. The proposed hybrid lighting control system was designed for management and control of street lightings by configured as the data display part of integration-interworking part, the data conversion-processing part of integrated management part, and the communication part of gateway system. The data are implemented to designing the DB to enable to storage in real-time by enable to monitoring by wireless remote control and schedule set. As a result of the efficiency verification of the proposed hybrid lighting control system, the hybrid lighting control system be to the real-time monitoring and remote lighting control was possible, because to peristalsis with smart devices and portable PC etc., and it could be obtained the effect of energy and electricity, communication cost reduction.

A Study on the Korean game industry trends and the direction of development (국내 게임 산업의 트랜드 및 발전 방향에 관한 연구)

  • Kim, Sang-Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.367-368
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    • 2012
  • 본 논문에서는 현재 급변하는 국내 게임 산업의 변화를 살펴보면 소수의 인원으로 짧은 시간에 개발이 가능하고 휴대가 간편하며 리스크가 적은 스마트폰 게임 시장의 확장이 두드러지고 있다. 반면에 온라인 게임시장은 무분별한 규제 및 메이져급 게임회사의 중, 소 게임 회사 인수합병으로 인해서 게임 업계는 위축되는 현상으로 가고 있다. 하드웨어, 소프트웨어 및 플랫폼 환경의 빠른 변화로 인해서 게임 개발에 또 다른 영향을 주고 있는데 클라우드 서비스로 인해서 이동형 게임을 더욱 가속화 시킬 수 있게 되었고, On-Live같은 미들웨어 기술의 성장 속도를 보면 고 하이 퀄리티 게임을 이제는 무선 인터넷망을 통해서 손쉽게 즐길 수 있는 방향으로 진화하고 있다고 본다. 이러한 변화에 발맞춰서 게임 개발 환경 및 구축 형태도 진화 시켜야 한다고 보는데 기술적으로는 클라우드 서비스와 미들웨어 쪽에 맞춰서 개발해야 하고, 역기능 부분의 개선책으로 순기능 부분의 기능성 게임은 앞으로 개발 가능성이 매우 높으며 그 중 실버세대와 교육용 게임 시장이 대세로 될 것이다. 즉 이러한 트렌드 분석을 통해서 국내 게임의 발전 방향에 대해서 단점을 극복하고 장점을 부각시켜야 한다.

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Development of Labor Management System Based on RFID Technology for Construction Field (RFID기술을 활용한 건설현장의 노무관리시스템 프로토타입구축)

  • Han, Jae-Goo;Kwon, Soon-Wook;Cho, Moon-Young
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2007.11a
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    • pp.853-858
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    • 2007
  • Construction industry is traditionally labor intensive. And construction site is also in densely populated environment. So accurate labor monitoring is one of important issues for site management. Labor cost shares large amount of part in total construction cost. Therefore, it is a major element in site management and control. In this article, we explained development of prototype system for labor monitoring based on RFID technology and results of field tests using the system. According to the results, the system is able to expected to improve effectiveness of Labor management in construction site

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Big IoT Healthcare Data Analytics Framework Based on Fog and Cloud Computing

  • Alshammari, Hamoud;El-Ghany, Sameh Abd;Shehab, Abdulaziz
    • Journal of Information Processing Systems
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    • v.16 no.6
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    • pp.1238-1249
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    • 2020
  • Throughout the world, aging populations and doctor shortages have helped drive the increasing demand for smart healthcare systems. Recently, these systems have benefited from the evolution of the Internet of Things (IoT), big data, and machine learning. However, these advances result in the generation of large amounts of data, making healthcare data analysis a major issue. These data have a number of complex properties such as high-dimensionality, irregularity, and sparsity, which makes efficient processing difficult to implement. These challenges are met by big data analytics. In this paper, we propose an innovative analytic framework for big healthcare data that are collected either from IoT wearable devices or from archived patient medical images. The proposed method would efficiently address the data heterogeneity problem using middleware between heterogeneous data sources and MapReduce Hadoop clusters. Furthermore, the proposed framework enables the use of both fog computing and cloud platforms to handle the problems faced through online and offline data processing, data storage, and data classification. Additionally, it guarantees robust and secure knowledge of patient medical data.

Mobile-based Educational PLC Environment Construction Model

  • Park, Seong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.1
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    • pp.61-67
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    • 2022
  • In this paper, we propose a model that can convert some of the simulation program resources to a mobile environment. Recently, smart factories that use PLCs as controllers in the manufacturing industry are rapidly becoming widespread. However, in the situation where it is difficult to operate due to the shortage of PLC operation personnel, the actual situation is that a platform for PLC operation education is necessary. Currently most PLC-related educational platforms are based on 2D, which makes accurate learning difficult and difficult. When a simulation program is applied to distance learning in a general PC environment, many elements are displayed on the monitor, which makes screen switching inconvenient. Experiments with the proposed model confirmed that there was no frame deterioration under general circumstances. The average response time by the request frame was 102 ms, and it was judged that the learner was not at the level of experiencing the system delay.

Development of Ubiquitous Sensor Network Intelligent Bridge System (유비쿼터스 센서 네트워크 기반 지능형 교량 시스템 개발)

  • Jo, Byung Wan;Park, Jung Hoon;Yoon, Kwang Won;Kim, Heoun
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.16 no.1
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    • pp.120-130
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    • 2012
  • As long span and complex bridges are constructed often recently, safety estimation became a big issue. Various types of measuring instruments are installed in case of long span bridge. New wireless technologies for long span bridges such as sending information through a gateway at the field or sending it through cables by signal processing the sensing data are applied these days. However, The case of occurred accidents related to bridge in the world have been reported that serious accidents occur due to lack of real-time proactive, intelligent action based on recognition accidents. To solve this problem in this study, the idea of "communication among things", which is the basic method of RFID/USN technology, is applied to the bridge monitoring system. A sensor node module for USN based intelligent bridge system in which sensor are utilized on the bridge and communicates interactively to prevent accidents when it captures the alert signals and urgent events, sends RF wireless signal to the nearest traffic signal to block the traffic and prevent massive accidents, is designed and tested by performing TinyOS based middleware design and sensor test free Space trans-receiving distance.

Design of Convergence Platform for companion animal Personalized Services (반려동물 개인화서비스를 위한 융합 플랫폼 설계)

  • Kim, Sam-Taek
    • Journal of the Korea Convergence Society
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    • v.7 no.6
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    • pp.29-34
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    • 2016
  • Nowadays, real-time devices that provide health care for a companion animal is being developed by IoT technology and its demand such as smart puppy tag is increasing. However, it is difficult for IoT devices of companion animals to process complex nature due to miniaturized hardware and constructive nature. There is a clear limit to custom advanced features like health care implementation. This paper designs an integrated platform with statistical analysis which makes it possible to customized services such as feed production, pharmaceutical production, and health care for each companion animal. Middleware that collects sensor information, customer's spending pattern and information from Social Network Service is also designed by making use of IoT devices which companion animals wear. Furthermore, the paper designed data analyzer which analyzes and refines data from collected information that can be applied to personalized services.

Active Rule System Based on User's Emotional Margin for Power Saving Control (절전제어를 위한 사용자 감성마진 적용 능동규칙시스템)

  • Lee, Yonsik;Jang, Minseok;Kang, Sunkyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.119-124
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    • 2014
  • In this paper, we propose the active rule system applying with emotional margin for power saving control. The proposed system in this paper is a part of the system which derives smart power saving by adjusting the illuminance using active rules within compromising the user's emotion. For this, we set the specific range of standard illuminance and the lower bound of user's emotional margin of illuminance based on measurements and analysis, and use these data in design of active rules. And then, we design and implement the active rule system using mobile agent. The mobile agent in the proposed system migrates to the destination sensor nodes, acquires and transmits sensor data according to the purpose and needs through the active rules, and directly executes the actions corresponding to the optional events(changed sensor data and/or time etc.). And then, we show the potential applicability of the proposed active rule system in various active sensor network applications through the interaction with the rule base and mobile sensor network middleware system.

A Load Distribution System on P2P Online Game Based on RS Reconfiguration by Interesting Regions (P2P 온라인 게임에서의 관심영역별 영역관리자 재구성 기반 부하분산 시스템)

  • Jung, Mi-Sook;Kim, Seong-Hoo;Park, Kyoo-Seok
    • Journal of Korea Multimedia Society
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    • v.12 no.3
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    • pp.345-353
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    • 2009
  • It is for sure that a stable game managing system is absolutely needed to accept simultaneous interfacing of many users for P2P on-line game system. The proposed P2P on-line game system in this paper is able to get smart and stable game managing taking care of extensive players through reorganizing numerous RS(Region Server) and mutual communications among RS's which can be avoid congestion on one region. Moreover, it is possible to synchronize for game nodes in time stamp utilizing Global Zone Buffer of Monitoring Server which leads to breakup loads. The system manages middleware layers in the so-called sub area, and it is able to execute no matter how big the game sizes are. That means, in some ways, we got everything we try to ensure such as the problems of high cost server and stabilization of message transmission. This paper welcomes to prove efficiency of the suggested system through the simulation.

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