• 제목/요약/키워드: Smart Entry

검색결과 88건 처리시간 0.038초

한 손을 이용한 스마트폰 터치키 문자입력에서 선호손의 수행도 분석 (Performance Analysis of Text Entry with Preferred One Hand using Smart Phone Touch-keyboard)

  • 류태범
    • 대한인간공학회지
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    • 제30권1호
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    • pp.259-264
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    • 2011
  • Does preferred hand show better performance than non-preferred hand in smart phone text entry using one hand. Is the performance of subjects who use left-preferred hand in smart phone text entry worse than that of others who use right preferred hand among the right handed. This study tried to address these two questions. Thirty young male undergraduate students typed a text using a smart phone which has a touch-based QWERTY keyboard two times with both hands, right and left hand, respectively. The completion time, errors were measured in the text entry tasks. All of participants were right handed, but half of them preferred right hand if they have to use one hand in smart phone text entry and other half preferred left hand. The percentage that preferred hand has better performance than non-preferred hand in smart phone text entry using one hand is less than 90% for right-preferred hand and less than 70% for left-preferred hand. The performance of left hand preferred students is not worse than that of the right hand preferred in one hand text entry of smart phone.

기술준비도가 자동출입국 심사시스템 사용의도에 미치는 영향에 관한 연구 (The effect of technology readiness on the usage of Smart Entry Service)

  • 최진호;박진우
    • 한국항공운항학회지
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    • 제21권4호
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    • pp.71-76
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    • 2013
  • This paper seeks to investigate the effect of technology readiness on the usage of smart entry service. The questionnaires were distributed to passengers who were experience with smart entry service and structural equation modeling was utilized to analyze the data. The results revealed that optimism had a positive impact on perceived usefulness and insecurity had a negative effect on perceived enjoyment. Perceived ease of use had a positive impact on perceived enjoyment, perceived usefulness and intention to use. In addition, perceived usefulness had a positive impact on intention to use. The results from this paper can be used as basic knowledge for developing the smart entry service activation plan.

스마트콘텐츠 기업의 시장진입 전략에 관한 연구 (A Study on Market Penetration Strategy for Smart Contents Providers)

  • 이철선;김종호
    • 디지털산업정보학회논문지
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    • 제8권4호
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    • pp.263-272
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    • 2012
  • Lately, as domestic smart phone users exceeds 10 millions, Korea entered into real smart era in which smart contents market grows very quickly. One of feature for smart contents market is that there is few entry barrier for market penetration. So, it is essential for domestic digital contents providers to transform existing digital contents into smart contents to protect the entry of foreign firms into domestic market and to take advantage of opportunities to advance to foreign contents markets. The objective of this study is analyzing strategies of abroad companies which has penetrated into smart contents market successfully and classifying them systematically and the way to execute the proposed strategies. Future works of companies and governments to expand smart contents markets can be summarized as follows. First, they must prepare reliable data to elicitate proper market penetration strategies. Second, it is highly desirable to fuse contents industry and culture industry together. Third, it is urgent to formulate policies to promote SOHO contents companies.

Hangeul Keypad for Smart Phones Using Gesture

  • Lee, Jung-Hwa
    • Journal of information and communication convergence engineering
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    • 제9권6호
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    • pp.706-711
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    • 2011
  • In accordance with development of smart phone, the importance of keypad was increasing, because the smart phone provides a variety of feature like word processor, chatting program, messenger and etc. In this paper, we propose the new Hangeul keypad for smart phones using gestures. And, also we do experiment for performance evaluation of the proposed keypad in this paper. The experiment shows that the proposed keypad is more efficient than other keypads.

LF 안테나 구동기의 디지털 블록 설계 (Design of Digital Block for LF Antenna Driver)

  • 손승일
    • 한국정보통신학회논문지
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    • 제15권9호
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    • pp.1985-1992
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    • 2011
  • PE(Passive Entry)는 자동차 운전자가 스마트 키를 직접 사용하지 않고 차량의 문을 열거나 닫는 자동차 기술이다. PG(Passive Go)는 운전자가 스마트 키를 갖고 차량 내에 있을 때 시동을 걸거나 끄는 기술이다. 이러한 2가지 기능을 합쳐서 PEG라 부른다. PEG의 핵심 기술 중의 하나인 LF(Low Frequency) 안테나 구동기는 명령을 처리하는 디지털 블록과 sine 파를 발생시키는 아날로그 블록으로 구성되어 있다. LF 안테나 구동기의 디지털 블록은 MCU(혹은 ECU)로부터 명령을 받아서 요청된 명령을 수행하며, 내부의 FIFO 블록에 안테나 구동 관련 명령 및 데이터를 저장한다. FIFO에서 명령을 읽어내 이에 대응하는 조치를 취하며 변조된 LF 데이터를 아날로그 블록에 전달하면 아날로그 블록은 sine 파를 생성하여 안테나를 통해 외부로 전달한다. 설계된 LF 안테나 구동기용 디지털 블록은 기존의 제품과 비교하여 더 빠른 속도로 LF 데이터 전송을 수행할 수 있다. 이의 응용 분야는 자동차용 PEG 및 건물의 출입문 개폐에 활용이 가능하다.

글자 빈도수와 바이그램을 이용한 스마트폰 영어 글자판 설계 (Design of Smart phone English Keypad using Frequency Information of Characters and Bigram)

  • 이중화;박유현;김병기
    • 한국산업정보학회논문지
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    • 제17권5호
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    • pp.43-51
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    • 2012
  • 스마트 폰에서는 문서작성, 채팅, 웹 검색 등의 다양한 기능들이 제공되고 있으며, 이에 따라 스마트폰에서 글자를 입력하는데 사용하는 글자판의 중요성이 더욱 부각되고 있다. 그러나 기존의 스마트폰 영어 글자판에서는 글자들을 단순히 글자 순서대로 배치하고 있기 때문에 입력의 효율성이 매우 떨어진다. 따라서 본 논문에서는 영어 글자의 빈도수 정보와 바이그램을 사용하여 글자를 배치한 개선된 영어 글자판을 설계하였다. 또한 성능평가를 통해 제안하는 자판의 성능을 기존의 자판과 비교하여 제안하는 자판의 성능이 더 우수함을 보였다.

The study on Analysis of factors of restaurant start-ups using big data

  • JINHO LEE;Sung woo Park;Gi-Hwan Ryu
    • International journal of advanced smart convergence
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    • 제12권3호
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    • pp.163-167
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    • 2023
  • The restaurant industry is an industry with low entry barriers, and furthermore, it is an indispensable industry in life. However, for the restaurant industry, it is necessary to start a business considering many factors. In particular, the comparative group for each restaurant industry is different, and the commercial area analysis should be analyzed differently. Moreover, counseling for restaurant start-ups is still sticking to how to start a restaurant by meeting with each franchise supervisor or counselor. Therefore, a restaurant start-up chatbot is needed for prospective restaurant founders, and a food tech chatbot is needed to collect basic data. Therefore, in this study, factors for restaurant start-ups were divided into youth, preliminary start-ups, menus, taste, and food. In the case of restaurant start-ups with low entry barriers, it was confirmed as the most preferred start-up by young people. However, indiscriminate restaurant start-ups not only increase the closing rate but also have a significant impact on household debt, so accurate consulting should be used to lower the closing rate and increase the success rate. Furthermore, theories and measures for food technologies such as chatbots should be further developed to obtain accurate information on franchise start-ups.

SMART Highway 오르막차로 설치 필요성 및 기준 연구 (Necessity of Climbing Lane on SMART Highway and its Design Guidelines)

  • 김상구;김영춘;심대영;이용문;김종원;김흥래
    • 대한교통학회지
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    • 제32권5호
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    • pp.473-486
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    • 2014
  • 본 연구는 SMART Highway에서 종단선형에 따른 표준트럭의 교통영향을 분석하여 오르막차로 설치 필요성을 검토하고 오르막차로 필요 시 경사길이에 따른 속도변화 곡선을 구하여 제시하는 것을 목적으로 한다. SMART Highway는 미래 고속도로이므로 표준트럭의 실제 주행실험이 불가능하여 VISSIM 시뮬레이션 모형을 이용하여 오르막구간에서 표준트럭의 속도변화를 구하였다. 오르막차로의 표준트럭은 100kg/kW(170lb/hp)로 결정하고 진입속도는 장래 여건을 고려하여 90, 100, 110km/h로 설정하였다. 본 연구결과는 SMART Highway 환경하에서 종단선형 1, 2%에서 오르막차로는 필요하지 않고 3%의 오르막구간에서만 설치 필요성이 있음을 제시하였다. 3% 종단선형에서 오르막차로를 설치하기 위해 진입속도 90, 100, 110km/h에서 경사길이에 따른 트럭의 속도변화 곡선을 제시하였고 오르막차로 설치 위치도 제시하였다.

스마트폰에서의 텍스트 입력을 위한 커서 조작 방식 연구 (Investigating Cursor Control Types for Text Entry on Smartphones)

  • 안준영;김경도
    • 대한산업공학회지
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    • 제42권5호
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    • pp.352-359
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    • 2016
  • The soft keyboard with touch interaction is universally available on mobile phone, a variety of previous studies with respect to the soft keyboard on smart devices had been conducted. However, previous studies of cursor control for text entry on smart devices such as smartphone did not performed. In this study, we compared three types of cursor controls (Default, 3D touch, Slide) in smartphone using Fitts' law and C-D ratio. Then we performed a laboratory experiment with three cursor control types and evaluated using cursor movement time as a quantitative evaluation and 8 subjective metrics for usability as a qualitative evaluation. Then, we discussed what types of cursor control showed better performance and subjective satisfaction through their results. From these results, this study recommended the design guidelines for cursor control on smartphones and developed its study methods as our contributions.