• 제목/요약/키워드: Smart Client

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Smart Glasses Technologies for Trustworthy, Augmented Reality, See-Through Eyes-Direct Communications as Substitute for Smart Phones (스마트폰 대체재로서의 신뢰증강보는통신용 스마트안경 기술)

  • Song, K.B.;Lee, J.K.;Kim, K.Y.;Kim, G.W.;Park, S.H.;Kim, T.Y.;Yoon, H.S.;Lee, J.H.;Kim, D.H.
    • Electronics and Telecommunications Trends
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    • v.34 no.5
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    • pp.58-70
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    • 2019
  • In this paper, we present the R&D status of ETRI's Trusted Reality (TR) project and its core technologies. ETRI's TR project focuses on the next-generation paradigm of smart phones, ETRI-TR Smart Glasses, which aims to provide the same features as those of smart phones without the involvement of any handheld device. Furthermore, they are characterized by additional features enabled by trustworthy VR/AR/MR/XR, such as privacy masking/unmasking, distributed structure of thin-client computing/networking among TR-Glasses, TR-LocalEdge, and TR-RemoteEdge, with novel see-through eyes-direct communication between IoT real/virtual objects and human eyes. Based on these core technologies of the ETRI's TR project, the human-held ETRI-TR Smart Glasses is expected to aid in the realization of XR vision with particularly more XR's safe_privacy on social life in the near future.

A Bridge Technique of Heterogeneous Smart Platform supporting Social Immersive Game (소셜 실감 게임을 위한 이기종 스마트 플랫폼 브릿지 기술)

  • Jang, S.E.;Tang, J.M.;Kim, Sangwook
    • Journal of Korea Multimedia Society
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    • v.17 no.8
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    • pp.1033-1040
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    • 2014
  • Recently, the concept of mobile content service has changed from providing unilaterally contents for single-device to providing same contents for multi-device. This service should be able to provide diverse contents for multi-devices without platform and specification of multi-device. In this study, we propose a bridge technique of heterogeneous smart platform supporting social immersive game. It is possible to access social immersive game by using a multi-platform bridge. To achieve this, we explain techniques of device connection and data transmission between heterogeneous devices using server-client structure and UPnP. It provides an immersive game environment for multi-user, which is able to play in a public place using big screen.

A Design of the Platform Technology for the Smart Shopping Mall Using NFC: A Software Engineering Approach

  • Je, Seung-Mo;Seo, Kyungryong
    • Journal of Multimedia Information System
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    • v.6 no.1
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    • pp.43-48
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    • 2019
  • An IoT-based server system for store management was developed in this study. Its client-server structure having a product categorization function allows the system to read the NFC tags attached to individual products and provides information about them to customers automatically. The system also provides an effective promotional effect as it not only offers necessary information about the items the customers are seeking but also displays the advertisements related to them. This server system was designed specifically designed for the use in a smart shopping Mall or a department store so that the store owners can manage their sales operation more effectively while their customers enjoy shopping more conveniently. It is expected that the technology used for this IoT-utilized server system can be one of the efficient and effective platform technologies in the current and future store management systems.

Development of Virtual Ambient Weather Measurement System for the Smart Greenhouse (스마트온실을 위한 가상 외부기상측정시스템 개발)

  • Han, Sae-Ron;Lee, Jae-Su;Hong, Young-Ki;Kim, Gook-Hwan;Kim, Sung-Ki;Kim, Sang-Cheol
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.5 no.5
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    • pp.471-479
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    • 2015
  • This study was conducted to make use of Korea Meteorological Administration(KMA)'s Automatic Weather Station(AWS) data to operate smart green greenhouse. A Web-based KMA AWS data receiving system using JAVA and APM_SETUP 8 on windows 7 platform was developed. The system was composed of server and client. The server program was developed by a Java application to receive weather data from the KMA every 30 minutes and to send the weather data to smart greenhouse. The client program was developed by a Java applets to receive the KMA AWS data from the server every 30 minutes through communicating with the server so that smart greenhouse could recognize the KMA AWS data as the ambient weather information. This system was evaluated by comparing with local weather data measured by Inc. Ezfarm. In case of ambient air temperature, it showed some difference between virtual data and measured data. But, the average absolute deviation of the difference has a little difference as less than 2.24℃. Therefore, the virtual weather data of the developed system was considered available as the ambient weather information of the smart greenhouse.

Client Collaboration for Power and Interference Reduction in Wireless Cellular Communication

  • Nam, Hyungju;Jung, Minchae;Hwang, Kyuho;Choi, Sooyong
    • IEIE Transactions on Smart Processing and Computing
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    • v.1 no.2
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    • pp.117-124
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    • 2012
  • A client collaboration (CC) system is proposed for a user relay system. The proposed scheme focuses on the management of transmit power and leakage interference. In the proposed CC system, edge users transmit signals to the masters considered as user relays. The masters relay the signals of the edge users to the base station using the resource blocks (RBs) that are assigned to the edge users. The leakage interference and power consumption were analyzed in the CC system. In addition, an optimal master location problem was formulated based on the signal-to-leakage-plus-noise ratio (SLNR). Because the optimal master location problem is quite complex, a sub-optimal master location problem was proposed and a closed-form sub-optimal master location was obtained. The edge users generate smaller leakage interference and power consumption in the proposed CC system compared to the system without the CC. The numerical results showed that the edge users generate smaller leakage interference and power consumption in the proposed CC system compared to the system without the CC, and the average throughput increases.

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Wireless links for global positioning system receivers

  • Casciati, Fabio;Wu, Lijun
    • Smart Structures and Systems
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    • v.10 no.1
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    • pp.1-14
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    • 2012
  • Given an object, its positioning in the space is a main concern in structural monitoring and a required feedback in structural health monitoring, structural control and robotics. In addition, to make the sensor unit wireless is a crucial issue for advanced applications. This paper deals with the exploitation of wireless transmission technology to long-term monitoring GPS (Global Positioning System) receivers - like the Leica GMX 902 and the Leica GRX 1200-pro. These GPS receivers consist of five parts: antenna, receiver, user client computer, interface and power supply. The antenna is mounted on the object to be monitored and is connected with the receiver by a coaxial-cable through which the radio frequency signals are transmitted. The receiver unit acquires, tracks and demodulates the satellite signals and provides, through an interface which in this paper is made wireless, the resulting GPS raw data to the user client computer for being further processed by a suitable positioning algorithm. The power supply reaches the computer by a wired link, while the other modules rely on batteries re-charged by power harvesting devices. Two wireless transmission systems, the 24XStream and the CC1110, are applied to replace the cable transmission between the receiver and the user client computer which up to now was the only market offer. To verify the performance and the reliability of this wireless transmission system, some experiments are conducted. The results show a successful cable replacement.

Smart Portable Navigation System Development and Implementation of 1:N Service for Visually impaired Persons (시각 장애인을 위한 Smart Portable Navigation System 개발과 1:N 서비스 구현)

  • Byun, Jae-Ryoung;Kim, Young-Kil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.191-193
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    • 2012
  • the existing developed route guidance services for the visually impaired aids for using RFID tags attached to the cane, the extent to which the cover blocks and RF communication was a simple walking guide service. It has a detection range of RFID readers in short, clear obstacles to location, size and shape can not be determined. And the risk of escape routes in case of questions or directions Measures are urgently needed. Today, due to the Smart Device Development convenience to users and offers many benefits. And the Android platform, Client and Server (PC) between the socket stream, using real-time video and voice information, location information by sending a dangerous situation for the visually impaired to take immediate action on the system and 1: N is to implement the service.

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Design and Implementation of a Blockchain System for Storing BIM Files in a Distributed Network Environment

  • Seo, Jungwon;Ko, Deokyoon;Park, Sooyong;Kim, Seong-jin;Kim, Bum-Soo;Kim, Do Young
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.12
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    • pp.159-168
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    • 2021
  • Building Information Modeling (BIM) data is a digitized construction design by worldwide construction design stands rules. Some research are being conducted to utilize blockchain for safe sharing and trade of BIM data, but there is no way to store BIM data directly in the blockchain due to the size of BIM data and technical limitation of the blockchain. In this paper, we propose a method of storing BIM data by combining a distributed file system and a blockchain. We propose two network overlays for storing BIM data, and we also propose generating the Level of Detail (LOD)-based merkle tree for efficient verification of BIM data. In addition, this paper proposes a system design for distributed storage of BIM data by using blockchain besu client and IPFS client. Our system design has a result that the processing speed stably increased despite the increase in data size.

Cloud-Based Gaming Service Platform Supporting Multiple Devices

  • Kim, Kyoung Ill;Bae, Su Young;Lee, Dong Chun;Cho, Chang Sik;Lee, Hun Joo;Lee, Kyu Chul
    • ETRI Journal
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    • v.35 no.6
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    • pp.960-968
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    • 2013
  • To implement a cloud game service platform supporting multiple users and devices based on real-time streaming, there are many technical needs, including game screen and sound capturing, audio/video encoding in real time created by a high-performance server-generated game screen, and real-time streaming to client devices, such as low-cost PCs, smart devices, and set-top boxes. We therefore present a game service platform for the running and management of the game screen, as well as running the sound on the server, in which the captured and encoded game screen and sound separately provide client devices through real-time streaming. The proposed platform offers Web-based services that allow game play on smaller end devices without requiring the games to be installed locally.

The Design of an Adaptive service that is adoptable in smart CEs embedded thin client module using hybrid home-cloud (경량 스마트 가전에 적용 가능한 하이브리드 홈 클라우드 기반 적응형 서비스 설계)

  • Jung, Jong-Jin;Lim, Tae-Beom;Lee, Suk-Pil
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.210-212
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    • 2012
  • 하이브리드 스마트 홈 클라우드 플랫폼/서비스 기술은 가정 내 외 클라우드와 연계하여 실시간으로 수정되는 다양한 콘텐츠, 응용 프로그램, 스마트 가전, 개인 생활 정보들을 융합 관리 함으로써 멀티미디어, 어플리케이션, 스마트 가전 등을 통하여 다양한 스마트 융복합 서비스를 제공해 줄 수 있는 기술이다. 이에 본 논문은 데이터의 프라이버시, 안정성, 보안성, 종속화등 Public Cloud에 대한 거부반응을 해소하기 위해 개인 또는 흠단위로 스마트 콘텐츠를 서로 공유할수 있는 댁내 Private 클라우드와 다양한 스마트 홈 서비스를 제공하는 사업자 및 소셜 그룹간의 공유가 가능한 댁 외 Public 클라우드와 연계하여, 실시간으로 수집되는 다양한 콘텐츠, 용용 프로그램, 스마트 가전, 개인 생활 정보들을 통합 관리하고, 서비스 가상화 기술을 이용하여 다양한 경량화 스마트 가전(Thin/Zero Client)에 동시 적용 가능한 "하이브리드 홈 클라우드 단말 서버 플랫폼 기술을 연구하였다.

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