• Title/Summary/Keyword: SingleSearch

Search Result 689, Processing Time 0.02 seconds

Double-Excitation Type Single Sheet Tester for the Measurement of the Magnetic Characteristics of the Electrical Steel Sheets (전기강판의 자기특성 측정을 위한 2방향 여자 형 Single Sheet tester 개발)

  • Kim, Hong Jung;Koh, Chang Seop;Hong, Sun-Ki;Shin, Pan Seok
    • The Transactions of the Korean Institute of Electrical Engineers B
    • /
    • v.54 no.10
    • /
    • pp.461-469
    • /
    • 2005
  • In this paper, a double-excitation type single sheet tester is developed to measure the magnetic characteristics of the electrical steel sheets. The developed system has the uniform magnetic field area of 20$\times$20mm$^{2}$, and can be applied to the measurement of the magnetic characteristics of the Non-oriented and Grain oriented electrical steel sheets. In the developed system, the magnetic flux density and magnetic field intensity are measured by using B-coil and H-coil, respectively. The B-coil has 1 turn search coil for each direction, and H-coil has 640 and 640 turns for rolling direction and transverse direction on the Im thickness Glass-Epoxy basement, respectively. Through experiments, it Is shown that the system can measure the magnetic characteristics up to 1.87 of magnetic flux density in the rolling direction in case of the Grain oriented electrical steel sheet. The measured results are compared with those measured in Okayama university, .Japan.

An Empirical Study on Influencing Factors of Switching Intention from Online Shopping to Webrooming (온라인 쇼핑에서 웹루밍으로의 쇼핑전환 의도에 영향을 미치는 요인에 대한 연구)

  • Choi, Hyun-Seung;Yang, Sung-Byung
    • Journal of Intelligence and Information Systems
    • /
    • v.22 no.1
    • /
    • pp.19-41
    • /
    • 2016
  • Recently, the proliferation of mobile devices such as smartphones and tablet personal computers and the development of information communication technologies (ICT) have led to a big trend of a shift from single-channel shopping to multi-channel shopping. With the emergence of a "smart" group of consumers who want to shop in more reasonable and convenient ways, the boundaries apparently dividing online and offline shopping have collapsed and blurred more than ever before. Thus, there is now fierce competition between online and offline channels. Ever since the emergence of online shopping, a major type of multi-channel shopping has been "showrooming," where consumers visit offline stores to examine products before buying them online. However, because of the growing use of smart devices and the counterattack of offline retailers represented by omni-channel marketing strategies, one of the latest huge trends of shopping is "webrooming," where consumers visit online stores to examine products before buying them offline. This has become a threat to online retailers. In this situation, although it is very important to examine the influencing factors for switching from online shopping to webrooming, most prior studies have mainly focused on a single- or multi-channel shopping pattern. Therefore, this study thoroughly investigated the influencing factors on customers switching from online shopping to webrooming in terms of both the "search" and "purchase" processes through the application of a push-pull-mooring (PPM) framework. In order to test the research model, 280 individual samples were gathered from undergraduate and graduate students who had actual experience with webrooming. The results of the structural equation model (SEM) test revealed that the "pull" effect is strongest on the webrooming intention rather than the "push" or "mooring" effects. This proves a significant relationship between "attractiveness of webrooming" and "webrooming intention." In addition, the results showed that both the "perceived risk of online search" and "perceived risk of online purchase" significantly affect "distrust of online shopping." Similarly, both "perceived benefit of multi-channel search" and "perceived benefit of offline purchase" were found to have significant effects on "attractiveness of webrooming" were also found. Furthermore, the results indicated that "online purchase habit" is the only influencing factor that leads to "online shopping lock-in." The theoretical implications of the study are as follows. First, by examining the multi-channel shopping phenomenon from the perspective of "shopping switching" from online shopping to webrooming, this study complements the limits of the "channel switching" perspective, represented by multi-channel freeriding studies that merely focused on customers' channel switching behaviors from one to another. While extant studies with a channel switching perspective have focused on only one type of multi-channel shopping, where consumers just move from one particular channel to different channels, a study with a shopping switching perspective has the advantage of comprehensively investigating how consumers choose and navigate among diverse types of single- or multi-channel shopping alternatives. In this study, only limited shopping switching behavior from online shopping to webrooming was examined; however, the results should explain various phenomena in a more comprehensive manner from the perspective of shopping switching. Second, this study extends the scope of application of the push-pull-mooring framework, which is quite commonly used in marketing research to explain consumers' product switching behaviors. Through the application of this framework, it is hoped that more diverse shopping switching behaviors can be examined in future research. This study can serve a stepping stone for future studies. One of the most important practical implications of the study is that it may help single- and multi-channel retailers develop more specific customer strategies by revealing the influencing factors of webrooming intention from online shopping. For example, online single-channel retailers can ease the distrust of online shopping to prevent consumers from churning by reducing the perceived risk in terms of online search and purchase. On the other hand, offline retailers can develop specific strategies to increase the attractiveness of webrooming by letting customers perceive the benefits of multi-channel search or offline purchase. Although this study focused only on customers switching from online shopping to webrooming, the results can be expanded to various types of shopping switching behaviors embedded in single- and multi-channel shopping environments, such as showrooming and mobile shopping.

Qu-Ji-Du-Huang-Wan for Essential Hypertension : Systemic Review and Meta-analysis (본태성 고혈압에 대한 기국지황환(杞菊地黄丸)의 효과에 관한 체계적 고찰 및 메타 분석)

  • Han, In Sik;Shin, Ji Hye;Cho, Yoon Young;Park, Hae Mo;Yang, Chang Sop;Jeong, Min Jeong;Jang, Insoo;Sun, Seung Ho
    • Journal of Physiology & Pathology in Korean Medicine
    • /
    • v.31 no.2
    • /
    • pp.118-125
    • /
    • 2017
  • The purpose of this study is to investigate the blood pressure reducing effect of Qi-Ju-Di-Huang-Wan (QJDHW) in adults with essential hypertension by using methods of systemic review and meta-analysis. Major search engines, such as PubMed, EMBASE, Cochrane library, Web of Science, CNKI, CiNii, J-STAGE, KISS, NDSL, RISS, OASIS, DBpia and so on, were used. The search period we used is from the start date of the search engine to October 30, 2016 and no language limits were placed. Randomized controlled trials using QJDHW in adults with essential hypertension were searched and extracted by two independent researchers. Meta-analysis was performed on outcome variables of the total effective rate (TER), systolic blood pressure (SBP) and diastolic blood pressure (DBP). Risk of bias (RoB) of Cochrane was used to assess methodological quality. Thirteen studies were finally selected. We observed that the combined treatment of QJDHW and antihypertensive drug had 3.6 times the odds ratio of TER for blood pressure lowering than a single use of an antihypertensive drug. Additionally, mean differences of SBP and DBP were -8.88 mmHg (95% Confidential Interval (CI) -12.77 mmHg, -5.00 mmHg, P<0.00001), -7.09 mmHg (95% CI -9.93, -4.25, P <0.00001), respectively. Single use of QJDHW did not reduce blood pressure more than an antihypertensive drug. All items of RoB were unclear and the methodological quality was low. Our analysis suggests that the combination of QJDHW and antihypertensive drugs may be more effective in reducing blood pressure than a single antihypertensive drug. But due to low methodological quality, careful interpretation will be needed and systematic long-term clinical trials will be required.

An Examination of an Efficient UI of Smartphone Home Screen Structure (스마트폰의 홈 화면구조에 따른 효율적 UI 방안 모색)

  • Choi, Jinhae
    • Journal of the Ergonomics Society of Korea
    • /
    • v.36 no.5
    • /
    • pp.437-446
    • /
    • 2017
  • Objective: This study aims to draw an efficient UI design by comparing the usability of App drawer and single-layered home screens, which are smartphone home screens. Background: Because smartphone home screen is frequently used including the installation, deletion, and editing of APPs, it should be designed with easily controllable information structure. There is a need to seek a user-friendly UI by comparing the usability of App drawer and single-layered home screens, of which methods to search Apps are different. There is also a need to examine an efficient UI and the factors to improve from the user perspective. Method: This study targeted 30 Android OS and iOS users to evaluate the App drawer and single-layered home screens, of which UI structures are different. Each participant was instructed to carry out an App searching task and App deleting task, and the execution time and the number of errors were measured. After the tasks were completed, they evaluated satisfaction through a questionnaire survey. Results: In the App searching task with low task level, there was no difference in execution level between the App drawer and single-layered home screens. However, the single-layered home screen showed higher efficiency and accuracy in the App deleting task with high task level. As for the group difference according to use experience, there was no difference in satisfaction among Android OS users, but iOS user satisfaction with single-layered home screen with which they were familiar was higher. Conclusion: As for home screen usability, the single-layered home screen UI structure can be advantageous, as task level is higher. Repulsion was higher, when users, who had used easier UI, used complex UI in comparison with user satisfaction, when users familiar with complex UI used easier UI. A UI indicating the current status with clear label marking through a task flow chart-based analysis, and a UI in which a user can immediately recognize by exposing hidden functions to the first depth were revealed as things to improve. Application: The results of this study are expected to be used as reference data in designing smartphone home screens. Especially, when iOS users use Android OS, the results are presumed to contribute to the reduction of predicted barriers.

4-way Search Window for Improving The Memory Bandwidth of High-performance 2D PE Architecture in H.264 Motion Estimation (H.264 움직임추정에서 고속 2D PE 아키텍처의 메모리대역폭 개선을 위한 4-방향 검색윈도우)

  • Ko, Byung-Soo;Kong, Jin-Hyeung
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.46 no.6
    • /
    • pp.6-15
    • /
    • 2009
  • In this paper, a new 4-way search window is designed for the high-performance 2D PE architecture in H.264 Motion Estimation(ME) to improve the memory bandwidth. While existing 2D PE architectures reuse the overlapped data of adjacent search windows scanned in 1 or 3-way, the new window utilizes the overlapped data of adjacent search windows as well as adjacent multiple scanning (window) paths to enhance the reusage of retrieved search window data. In order to scan adjacent windows and multiple paths instead of single raster and zigzag scanning of adjacent windows, bidirectional row and column window scanning results in the 4-way(up. down, left, right) search window. The proposed 4-way search window could improve the reuse of overlapped window data to reduce the redundancy access factor by 3.1, though the 1/3-way search window redundantly requires $7.7{\sim}11$ times of data retrieval. Thus, the new 4-way search window scheme enhances the memory bandwidth by $70{\sim}58%$ compared with 1/3-way search window. The 2D PE architecture in H.264 ME for 4-way search window consists of $16{\times}16$ pe array. computing the absolute difference between current and reference frames, and $5{\times}16$ reusage array, storing the overlapped data of adjacent search windows and multiple scanning paths. The reference data could be loaded upward and downward into the new 2D PE depending on scanning direction, and the reusage array is combined with the pe array rotating left as well as right to utilize the overlapped data of adjacent multiple scan paths. In experiments, the new implementation of 4-way search window on Magnachip 0.18um could deal with the HD($1280{\times}720$) video of 1 reference frame, $48{\times}48$ search area and $16{\times}16$ macroblock by 30fps at 149.25MHz.

A New Pipelined Binary Search Architecture for IP Address Lookup (IP 어드레스 검색을 위한 새로운 pipelined binary 검색 구조)

  • Lim Hye-Sook;Lee Bo-Mi;Jung Yeo-Jin
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.29 no.1B
    • /
    • pp.18-28
    • /
    • 2004
  • Efficient hardware implementation of address lookup is one of the most important design issues of internet routers. Address lookup significantly impacts router performance since routers need to process tens-to-hundred millions of packets per second in real time. In this paper, we propose a practical IP address lookup structure based on the binary tree of prefixes of different lengths. The proposed structure produces multiple balanced trees, and hence it solve the issues due to the unbalanced binary prefix tree of the existing scheme. The proposed structure is implemented using pipelined binary search combined with a small size TCAM. Performance evaluation results show that the proposed architecture requires a 2000-entry TCAM and total 245 kbyte SRAMs to store about 30,000 prefix samples from MAE-WEST router, and an address lookup is achieved by a single memory access. The proposed scheme scales very well with both of large databases and longer addresses as in IPv6.

Optimal Design of Water Supply System using Multi-objective Harmony Search Algorithm (Multi-objective Harmony Search 알고리즘을 이용한 상수도 관망 다목적 최적설계)

  • Choi, Young-Hwan;Lee, Ho-Min;Yoo, Do-Guen;Kim, Joong-Hoon
    • Journal of Korean Society of Water and Wastewater
    • /
    • v.29 no.3
    • /
    • pp.293-303
    • /
    • 2015
  • Optimal design of the water supply pipe network aims to minimize construction cost while satisfying the required hydraulic constraints such as the minimum and maximum pressures, and velocity. Since considering one single design factor (i.e., cost) is very vulnerable for including future conditions and cannot satisfy operator's needs, various design factors should be considered. Hence, this study presents three kinds of design factors (i.e., minimizing construction cost, maximizing reliability, and surplus head) to perform multi-objective optimization design. Harmony Search (HS) Algorithm is used as an optimization technique. As well-known benchmark networks, Hanoi network and Gyeonggi-do P city real world network are used to verify the applicability of the proposed model. In addition, the proposed multi-objective model is also applied to a real water distribution networks and the optimization results were statistically analyzed. The results of the optimal design for the benchmark and real networks indicated much better performance compared to those of existing designs and the other approach (i.e., Genetic Algorithm) in terms of cost and reliability, cost, and surplus head. As a result, this study is expected to contribute for the efficient design of water distribution networks.

Hybrid Techniques for Standard Cell Placement (표준 셀 배치를 위한 하이브리드 기법)

  • 허성우;오은경
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.30 no.10
    • /
    • pp.595-602
    • /
    • 2003
  • This Paper presents an efficient hybrid techniques for a standard cell placement. The prototype tool adopts a middle-down methodology in which an n${\times}$m grid is imposed over the layout area and cells are assigned to bins forming a global placement. The optimization technique applied in this phase is based on the Relaxation-Based Local Search (RBLS) framework [12]in which a combinatorial search mechanism is driven by an analytical engine. This enables a more global view of the problem and results in complex modifications of the placement in a single search“move.”Details of this approach including a novel placement legalization procedure are presented. When a global placement converges, a detailed placement is formed and further optimized by the optimal interleaving technique[13]. Experimental results on MCNC benchmarking circuits are presented and compared with the Feng Shui's results in[14]. Solution Qualifies are almost the same as the Feng Shui's results.

GreedyUCB1 based Monte-Carlo Tree Search for General Video Game Playing Artificial Intelligence (일반 비디오 게임 플레이 인공지능을 위한 GreedyUCB1기반 몬테카를로 트리 탐색)

  • Park, Hyunsoo;Kim, HyunTae;Kim, KyungJoong
    • KIISE Transactions on Computing Practices
    • /
    • v.21 no.8
    • /
    • pp.572-577
    • /
    • 2015
  • Generally, the existing Artificial Intelligence (AI) systems were designed for specific purposes and their capabilities handle only specific problems. Alternatively, Artificial General Intelligence can solve new problems as well as those that are already known. Recently, General Video Game Playing the game AI version of General Artificial Intelligence, has garnered a large amount of interest among Game Artificial Intelligence communities. Although video games are the sole concern, the design of a single AI that is capable of playing various video games is not an easy process. In this paper, we propose a GreedyUCB1 algorithm and rollout method that were formulated using the knowledge from a game analysis for the Monte-Carlo Tree Search game AI. An AI that used our method was ranked fourth at the GVG-AI (General Video Game-Artificial Intelligence) competition of the IEEE international conference of CIG (Computational Intelligence in Games) 2014.

Design and Implementation of HoleInOne Metasearch System (HoleInOne 메타검색 시스템의 설계 및 구현)

  • 김현주;배종민
    • Journal of Korea Multimedia Society
    • /
    • v.6 no.2
    • /
    • pp.360-373
    • /
    • 2003
  • The Meta Search system proposed in this paper is operated based on relevance distribution Infer mation(RDI). It first evaluates the sources applicable to the search, and then selects the most appropriate source. According to the evaluation of the sources, it discreetly collects the documents from the concerned sources and classifies them into a useful order based on the RDI, which is an evaluation score of the sources. The documents are classified into order and presented to the user as a single search result. For this Purpose, this study presents evaluation factor models to present the RDI between the query, and source, and proposes a method for drawing out the RDI based on the evaluation factors. The system for selecting the most appropriate sources according to the query has been developed based on an algorithm that selects the best source. Finally, after searching the documents suitable for query from extracted sources, we present a Meta Search system, HoleInOne, that ranks and merges them.

  • PDF