• 제목/요약/키워드: Simulation Object

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Real-Time Communication using TMO(Time-Triggered and Message-Triggered Object) in Distributed Computing Systems

  • Kim, Gwang-Jun;Kim, Chun-Suk;Kim, Yong-Gin;Yoon, Chan-Ho;Kim, Moon-Hwan
    • Journal of information and communication convergence engineering
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    • 제1권1호
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    • pp.12-22
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    • 2003
  • Real-time(RT) object-oriented(OO) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO (Time-triggered Message-triggered Object) structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time triggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established OO programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems

지형형상화를 위한 객체 클래스 설계 및 구현 (Design and Implementation of Object Classes for Terrain Simulation)

  • 노용덕
    • 한국시뮬레이션학회논문지
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    • 제6권1호
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    • pp.61-69
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    • 1997
  • In 3D computer graphics, fractal techniques have been applied to terrain models. Even though fractal models are convenient way to get the data of terrain models, it is not easy to gain the final results by manipulating the data of terrain model. However, by using the object oriented programming techniques, we could reduce the effort of programming job to find the final result. In this paper, a set of classes made by object oriented programming technique is presented. To show the results, the data of a terrain model were made by a fractal technique, namely, the midpoint displacement methods with square lattices of points.

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객체지향 철도 모델에 의한 다중 열차운행 시뮬레이션 (An Object-Oriented Railway Model for Multi-Train Operation Simulation)

  • 최규형
    • 한국자동차공학회논문집
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    • 제11권5호
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    • pp.193-200
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    • 2003
  • A computer simulation program to evaluate the performance of railway systems and train operation plans and the effects of new technologies is provided. The program has the functions of tracing the movements of trains on railway network following the indication of railway signalling system and obeying all kinds of operation rules. An object-oriented technique is applied to model railway system effectively, and it is expected that the program code can be reused easily for other railway simulation programs. Dedicated graphic user interface displaying the simulation outputs by animation during simulation process makes the program convenient to use. Simulation results on the train operations on Kyung-bu line show the proposed program is promising.

MODSIM II 환경에서 객체지향 시물레이션개발 방법인 SMG 방법의 적용성에 관한 연구 - 전차 교전 시뮬레이션 소프트웨어 프로토타입 개발 예를 중심으로 - (Applicability of SMG method for the development of object-orient simulation with MODSIM II)

  • 최상영
    • 한국국방경영분석학회지
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    • 제23권1호
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    • pp.47-62
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    • 1997
  • This paper is aimed to investigate the applicability of SMG method to the development of an object-oriented simulation software in the MODSIM II environment. SMG method is an object-oriented simulation software development method proposed by System Modeling Group(SMG), National Defense University of Korea. Through this study, we concluded that SMG method can be a powerful method for the development of object-oriented simulation software in the MODSIM II environment. However, SMG method lacks in depicting some of messages in the MODSIM II, for example, ASK method, TELL method, WAITFOR method, interrupt. In the future, SMG method is expected to extend for incorporating those things presumably by referring to Professor Baileys pictures, OOSPICs.

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Design of Conventional and Tandem AGV Systems in Object-Oriented Simulation Modeling Environment

  • Kim, Kyung-Sup;King, Russell-E.
    • 산업공학
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    • 제8권2호
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    • pp.135-150
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    • 1995
  • An object-oriented simulation modeling environment, AgvTalk, is presented to provide flexible modeling capabilities for simulation of many alternative AGV systems. The hierarchical features and modularity of AgvTalk create possibilities for the extension and reuse of simulation object components. Also, detailed behavior of each object in the AGV system can be modeled easily and exactly in AgvTalk because there are no limiting modeling constructs. The modeling capabilities of AgvTalk is demonstrated by designing and simulating a conceptually different configuration of AGV systems, known as, the tandem configuration. Between the tandem and conventional AGV systems, the characteristics and design methodology in AgvTalk are described. Also, simulations between two systems are compared with AgvTalk in the job shop environment.

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Simulator for Port Container Terminal Using An Object-Oriented Approach

  • Choi, Yong-Seok;Ha, Tae-Young
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2004년도 Asia Navigation Conference
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    • pp.77-86
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    • 2004
  • Since world container throughput continues to grow, the main issues facing decision-makers at port container terminals are how to expand the existing container terminals and construct new container terminals. Simulations can be used in the decision making process tools due to its ease and ability to reflect the real world system. The object-oriented approach provides for both reusability and modularity that best fits these requirements. In this paper, the object-oriented approach to modeling and simulating general container terminals is presented. Simulation tools based on Visual C++ provide a user-friendly input and output environment through the use of an object class-library. This paper also presents the case study of a simulation of a real container terminal in Pusan, Korea.

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컨테이너터미널용 객체지향 시뮬레이터 (An Object-Oriented Simulator for Port Container Terminal)

  • 최용석
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2003년도 추계학술대회 및 정기총회
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    • pp.19-25
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    • 2003
  • Since container throughput is continually increasing, the main issues facing decision-makers at port container terminals are how to expand the existing container terminals and construct new container terminals. Simulations that support user needs require modeling tools that are both easy to use and sufficiently to reflect real world system. The object-oriented approach provides for both reusability and modularity that best fits these requirements. This paper present the design procedure a simulator for port container terminal that was based on the object-oriented approach. The simulator in order to model and simulate the TC-based container terminals is developed.

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지식기반 객체지향 군수시뮬레이션 모델에 관한 연구 - 초기군수지원성 분석모델을 중심으로 - (Knowledge Based and Object-Oriented Simulation Model for Logistics Analysis)

  • 마호명;최상영
    • 한국국방경영분석학회지
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    • 제22권1호
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    • pp.67-80
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    • 1996
  • Artificial Intelligence(AI) techniques and Object-Oriented(OO) techniques contribute to the simulation modeling of the complex systems. AI techniques are suitable to model human reasoning in the simulation. While OO techniques have advantages of re-usability, maintainability and extendability of the software. Thus, in this paper, we design a knowledge-based object-oriented simulation model, particularly for the logistics analysis of military armor vehicles. The simulation model consists of three modules i.e., scenario, simulation mechanism, and inference engine. The model is designed within the OO paradigm and implemented by using the C++ language. An example case of using the model for the logistic analysis is included.

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Moving Object Management System for Battlefield Simulation

  • Ahn, Yoon-Ae
    • Journal of the Korean Data and Information Science Society
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    • 제15권3호
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    • pp.663-675
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    • 2004
  • A battlefield simulation is the evaluation and analysis of the battlefield area, based on the data for terrain, climate, unit's maneuver and tactics basically required in battlefield simulation. Because it is difficult for the military authorities to collect all of the information perfectly for the reason of communication technology, jamming, and tactics, the military authorities need the future moving status for the target units by using acquired moving information. Therefore, we propose a moving object management system that concurrently provides domain reasoning function for the battlefield simulation. In order to implement the proposed system, we show the data modeling of the moving object for the battlefield simulation, and propose an inference engine using domain rule base and spatiotemporal operation. Also, we analyze the query response rate by inference function to verify domain reasoning of the implemented system.

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Deadline Handling in Real-Time Distributed Object Oriented Programming of TMO

  • Kim, Hee-Chul;Na, Sang-Dong
    • 한국정보통신학회논문지
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    • 제6권6호
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    • pp.863-872
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    • 2002
  • Real-time(RT) object-oriented(00) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO(Time-triggered Message-triggered Object) structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time triggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established 00 programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems.