• 제목/요약/키워드: Simulation Experiments

검색결과 3,656건 처리시간 0.033초

오염물질 이동 추적을 위한 SF6 추적자 실험 분석과 모사 연구 (Analysis and Simulation of SF6 Tracer Experiments for Tracking the Pollutant Transport)

  • 김영성;조성호
    • 한국대기환경학회지
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    • 제14권5호
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    • pp.397-410
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    • 1998
  • Tracer experiments were performed 4 times in December 1992 on the relatively flat terrain and nearby building area adjacent to the Taedok Science Town in Korea. Each experiment was continued for relatively short period of 1 or 2 hours with intermittent release of SF6 up to 2.07g/s at 10m height. Movement of tracer plume was tracked by a continuous tracer analyzer installed on an air monitoring van. Simulation with INPUFF was carried out to analyze and predict experiments. Measured profiles of tracer plume were narrow and sharp while predicted profiles by INPUFF were broad and slowly varied. Tracer plumes were detected at a short distance of 0.5 to 2.2 km mainly due to intermittent release and high value of lower detectable limit. Various experimental conditions were tested by INPUFF simulation in order to find desirable conditions. Higher wind speed and less variable wind direction could yield longer distance of plume tracking only when the lower detectable limit was sufficiently low. Distance of plume tracking was long and did not much depend on the lower detectable limit in stable atmospheric conditions.

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지구표면 온도의 변화에 대한 아열대 고기압의 반응 (The Response of the Subtropical High to the Variation of the Earth Surface Temperature)

  • 이재규
    • 한국환경과학회지
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    • 제7권5호
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    • pp.725-733
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    • 1998
  • Three numerical experiments are done using IAP(Institute of Atmospheric Physics) global spectral model(T42L9) to investigate the influence of the surface temperatures on the 7-day simulation. Particularly, the response of the subtropical High in summer to the variation of soil temperature and sea surface temperature(SST) was emphasized through a series of experiments. Experiment 1 uses the June climate data as the earth surface conditions. Experiment 2 is similar to Experiment 1 except for the soil surface temperature. Experiment 3 is the same as Experiment 1 except for the modified SST, which is much warmer than the June climate SST on the sea around the Korean peninsula. The main finding in 7-day simulation is that the response of the subtropical high in summer to the variation of the sell surface temperature was much more than that to the variation of the SST. It is implied that the proper treatment of sell surface temperature is more important than that of the SST for the better 7-day simulation of the subtropical high in summer.

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ESTIMATION OF PEDESTRIAN FLOW SPEED IN SURVEILLANCE VIDEOS

  • Lee, Gwang-Gook;Ka, Kee-Hwan;Kim, Whoi-Yul
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.330-333
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    • 2009
  • This paper proposes a method to estimate the flow speed of pedestrians in surveillance videos. In the proposed method, the average moving speed of pedestrians is measured by estimating the size of real-world motion from the observed motion vectors. For this purpose, pixel-to-meter conversion factors are calculated from camera geometry. Also, the height information, which is missing because of camera projection, is predicted statistically from simulation experiments. Compared to the previous works for flow speed estimation, our method can be applied to various camera views because it separates scene parameters explicitly. Experiments are performed on both simulation image sequences and real video. In the experiments on simulation videos, the proposed method estimated the flow speed with average error of about 0.1m/s. The proposed method also showed a promising result for the real video.

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Filtered-x LMS 알고리즘을 응용한 덕트내 평면파 소음의 능동제어 (Active Noise Control of the Plane Wave Travelling in a Duct Using Filtered-x LMS Algorithm)

  • 우재학;김인수;이정권;김광준
    • 소음진동
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    • 제2권2호
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    • pp.107-116
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    • 1992
  • An adaptive signal processing technique is implemented for the active noise cancellation of the plane acoustic wave propagating in a duct. To avoid the instability caused by the acoustic feedback from the control speaker to the detect microphone, an off-line modeling of the acoustic feedback plant is done using the FIR filter. Auxiliary path required for the filtered-x LMS algorithm is modeled as well. Before going into the experiments, a simulation is carried out under the same conditions with experiments. The simulation shows that the longer the length of the adaptive filter is, the better the results are achieved. Experiments have been carried out at lower audio frequency range (50 - 400Hz), and the results are in good agreements with those of simulation study. As a results of this adaptive noise control, around 50dB is reduced for a pure tone noise, and for a bandlimited noise with the bandwidth of 316Hz, a maximum of 30dB noise reduction is attained.

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Simulation of Deformable Objects using GLSL 4.3

  • Sung, Nak-Jun;Hong, Min;Lee, Seung-Hyun;Choi, Yoo-Joo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권8호
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    • pp.4120-4132
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    • 2017
  • In this research, we implement a deformable object simulation system using OpenGL's shader language, GLSL4.3. Deformable object simulation is implemented by using volumetric mass-spring system suitable for real-time simulation among the methods of deformable object simulation. The compute shader in GLSL 4.3 which helps to access the GPU resources, is used to parallelize the operations of existing deformable object simulation systems. The proposed system is implemented using a compute shader for parallel processing and it includes a bounding box-based collision detection solution. In general, the collision detection is one of severe computing bottlenecks in simulation of multiple deformable objects. In order to validate an efficiency of the system, we performed the experiments using the 3D volumetric objects. We compared the performance of multiple deformable object simulations between CPU and GPU to analyze the effectiveness of parallel processing using GLSL. Moreover, we measured the computation time of bounding box-based collision detection to show that collision detection can be processed in real-time. The experiments using 3D volumetric models with 10K faces showed the GPU-based parallel simulation improves performance by 98% over the CPU-based simulation, and the overall steps including collision detection and rendering could be processed in real-time frame rate of 218.11 FPS.

Prediction of Formic Acid Chromatogram in Gradient Elution Chromatography

  • Won, Hye-Jin;Kim, In-Ho
    • Biotechnology and Bioprocess Engineering:BBE
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    • 제6권1호
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    • pp.31-36
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    • 2001
  • Optimal operation in chromatography is needed to save operation time and the solvent used in multiple chromatographic runs. To this end, many simulation studies of chromatography process have been performed. The relationship between the distribution coefficient and the ionic strength is important in gradient elution ion chromatography. Experimental runs and computer simulations were carried out under linear gradient elution condition in order to compare the experiments and the simulation. Experiments were performed with formic acid under isocratic conditions to determine the simulation equation parameters. Computer simulation was based on three equations which related distribution with ionic strength as follows; K=${\alpha}$I(sup)-${\beta}$, K=A+BI+Cl$^2$and K=y(sub)0+A$_1$$.$e(sup)(-I/m$_1$). The effects of gradient slope on the chromatograms are discussed, and good agreement between the experimental and the simulated results is shown.

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CTBA Tubular Beam의 열간 성형해석 및 실험 (Hot Stamping Simulations and Experiments for CTBA Tubular Beams)

  • 서창희;김우성;성지현;박종규;김용식;김영석
    • 소성∙가공
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    • 제24권1호
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    • pp.13-19
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    • 2015
  • For an accurate analysis of hot stamping, a coupled simulation with different aspects of the process(i.e. mechanical, thermal, and phase transformation) is needed. However, coupled simulations are time consuming and costly. Therefore, the current study proposes a simplified method focused on the forming for the hot stamping simulation of a coupled torsion beam axle (CTBA) tubular beam. In this simplified method, non-isothermal conditions were assumed and only conduction was considered, since it represents the majority of the heat transfer during hot stamping. In addition, temperature and strain rate effects were also included. Moreover, an isothermal simulation was conducted and compared with a non-isothermal simulation. Finally, the simulations were verified by experiments. In conclusion, the proposed method is shown to be effective for the development of tube-type parts, and it effectively predicts the deformation of the tubular beam during hot stamping.

몬데카를로 소프트 헨드오프 모델링 (Monte Carlo Soft Handoff Modeling)

  • 추현승;정민영;홍인기
    • 한국시뮬레이션학회논문지
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    • 제13권1호
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    • pp.1-9
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    • 2004
  • In this paper some models for obtaining the distribution of a sojourn time in CDMA cellular systems are proposed. Knowledge on this is essential for reliable modeling of the soft handoff and for solving other related problems in the analysis of cellular system. The proposed model is based on random walk and can be adopted to different conditions. Analytical results can be obtained that lead to a quite complicated numerical scheme so simulation models are used for Monte Carlo experiments. Main assumptions include different kinds of mobile carriers (pedestrians and transport passengers) and round shape of a cell. The scheme for simulation experiments is presented along with the discussion of simulation results.

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Numerical and experimental study of cone-headed projectile entering water vertically based on MMALE method

  • Cao, Miaomiao;Shao, Zhiyu;Wu, Siyu;Dong, Chaochao;Yang, Xiaotian
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제13권1호
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    • pp.877-888
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    • 2021
  • The water entry behaviors of projectiles with different cone-headed angles were studied numerically, experimentally and theoretically, mainly focusing on the hydrodynamic impact in the initial stage. Based on MMALE algorithm, it was proposed a formula of impact deceleration, which relied on the initial entry velocity and cone-headed angle. Meanwhile, in order to verify the validity of the simulation model, experiments using accelerometer and high-speed camera were carried out, and their results were in a good agreement with simulation results. Also, theoretical calculation results of cavity diameter were compared with experiments and simulation results. It was observed that the simulation method had a good reliability, which would make forecast on impact deceleration in an engineering project.

자유수면 근처에서의 보오텍스 방출 현상에 관한 고찰 (Study on the Vortex Shedding Phenomena Near Free Surface)

  • 홍석원;이판묵
    • 대한조선학회논문집
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    • 제28권2호
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    • pp.118-131
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    • 1991
  • 자유수면 근처에서의 박리유동 현상을 수치 시뮬레이션 방법과 유선 가시화 시험 방법으로 연구하였다. 수치 시뮬레이션은 물체표면에서 유기되고 확산(diffusion) 및 대류(convection)에 의해 유동중으로 박리되어 방출되는 보오티시티(vorticity)를 다수의 보오텍스로 치환하여 유동의 변화와 유체력을 구하는 보오텍스블럽 법을 사용하여 수행하였다. 이 방법으로 대규모의 와류의 생성 및 변화를 추정할 수 있으며 또한 자유수면과 와류유동의 상호간섭현상 그리고 동 유체력 등을 추정할 수 있었다. 유선 가시화 시험은 해사기술연구소의 공동수조에서 수행하였으며, 직류 전원에 의해 얻어진 수소기포를 가시화 입자로 이용하였다. 조명장치는 할로겐 램프를 이용하였고, 연속사진을 가시화의 결과로 사용하였다. 또한 자유수면의 시간적 공간적 변화를 파고계를 이용하여 계측하고 이로부터 와류유동의 변화 주기를 추정하였다.

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