• Title/Summary/Keyword: Simulation Experience

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Clinical Practice Experience including Web-based Simulation Practice of Nursing Students during the COVID-19 Pandemic (코로나19 팬데믹 시기에 간호대학생의 웹 기반 시뮬레이션 실습을 포함한 임상 실습 경험)

  • Kim, Kyung Sook;Park, Ji Min
    • Journal of Convergence for Information Technology
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    • v.12 no.2
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    • pp.81-93
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    • 2022
  • The purpose of this study is to understand the meaning of clinical practice experience, including web-based simulation practice, in the context of the corona pandemic era. As for the research method, data were collected through a focus group interview on the experience of web-based simulation practice and subsequent clinical practice and analyzed by content analysis method. The contents of the two interview groups were analyzed, and the results were divided into 2 components, 7 topic groups, and 18 topics. The first component, the clinical practice, was divided into four topic groups: 'The anxious start of practice in a pandemic situation', 'Direct experience through various cases', 'Training opportunities to prepare as a future nurse', and 'The burden of performance and limited experience'. The second component, the web-based simulation practice, was divided into three topic groups: 'Unfinished nursing practice', 'Indirect experience of clinical nursing in virtual space', and 'Requirement of an integrated practice model'. Clinical practice is a very important part of the nursing education curriculum. However, the nursing that students can perform in the field is very limited. Therefore, to supplement the shortcomings of observation-oriented clinical practice and to increase the quality of practical education, it is necessary to consider a hybrid education model including web-based simulation practice.

Nursing Students' Experiences on Pediatric Nursing Simulation Practice (간호대학생의 아동간호시뮬레이션 실습경험)

  • Shin, Hyun-Sook;Shim, Ka-Ka
    • Journal of East-West Nursing Research
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    • v.16 no.2
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    • pp.147-155
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    • 2010
  • Purpose: The purpose of this study is to identify the simulation experiences of nursing baccalaureate students in their pediatric rotation. Methods: Fifty-three students responded to open-ended questions after three sessions of pediatric simulation experiences. The practice reflection notes of the students were also analyzed to identify educational outcomes coming from nursing simulation experiences. Results: The open-ended questions and practice reflection notes showed that simulated pediatric practice provided a virtual experience within safe environment. It also increased learning motivation, clinical decision making, and overall self-confidence of the nursing students. Conclusion: The findings of this study suggest that simulation can enhance the quality of nursing education through positive clinical experiences.

Nursing Students' Experiences with simulation of Pneumonia and Pleural Effusion (간호대학생의 폐렴 및 흉막삼출액 시뮬레이션 실습 경험)

  • Eunyoung Lee;Kiryeon Kim;Hyejung Kim
    • Journal of Korean Clinical Health Science
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    • v.12 no.1
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    • pp.1678-1688
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    • 2024
  • Purpose: This study was conducted to explore the experiences of nursing students who participated in the pneumonia and pleural effusion using web-based virtual reality and high-fidelity simulation. Methods: This study is qualitative study using inductive content analysis. We developed simulation scenario regarding pneumonia and pleural effusion. Eleven nursing students who participated in simulation were interviewed between June 20 to August 25, 2022. The interviews were transcribed and analyzed according to the inductive content analysis. Results: The results were analyzed into three key categories: 'pre-learning and psychological burden before simulation','increased learning satisfaction','improved clinical performance'. Conclusions: Participants was able to integrate their previous experience, including clinical practice experiences, web-based virtual simulation, into high-fidelity simulation and effectively enhanced their learning experience. Therefore, when providing various types of simulation simultaneously, it is necessary to take into account the prior students' experiences and to organize simulation education by considering the characteristics of simulation.

Web-based 3D Virtual Experience using Unity and Leap Motion (Unity와 Leap Motion을 이용한 웹 기반 3D 가상품평)

  • Jung, Ho-Kyun;Park, Hyungjun
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.2
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    • pp.159-169
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    • 2016
  • In order to realize the virtual prototyping (VP) of digital products, it is important to provide the people involved in product development with the appropriate visualization and interaction of the products, and the vivid simulation of user interface (UI) behaviors in an interactive 3D virtual environment. In this paper, we propose an approach to web-based 3D virtual experience using Unity and Leap Motion. We adopt Unity as an implementation platform which easily and rapidly implements the visualization of the products and the design and simulation of their UI behaviors, and allows remote users to get an easy access to the virtual environment. Additionally, we combine Leap Motion with Unity to embody natural and immersive interaction using the user's hand gesture. Based on the proposed approach, we have developed a testbed system for web-based 3D virtual experience and applied it for the design evaluation of various digital products. Button selection test was done to investigate the quality of the interaction using Leap Motion, and a preliminary user study was also performed to show the usefulness of the proposed approach.

Behavior Tree-based Scenario Development Technology to Induce Various Experiences of VR content

  • Seo, Jinseok;Yang, Ungyeon
    • Journal of Multimedia Information System
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    • v.7 no.4
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    • pp.263-268
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    • 2020
  • This paper introduces an event modeling and simulation system using behavior trees. The system aims to overcome the limitations of existing fixed, simple scenario-based training content, and to extend the behavior of objects to enable various experience deployments. To achieve this goal, we made specific tasks of behavior trees can change according to users' reaction and developed an adaptive simulation module that can analyze and execute behavior trees that changes at runtime. In order to validate our approach, we applied the adaptive behavior tree simulation to the scenarios in our virtual reality simulation-based fire training system we have been developing and demonstrated the implementation results.

Implementation and evaluation of gerontological nursing education program: consist of knowledge about nursing care for elderly and elderly simulation experience (노인간호 교육과 노인유사체험으로 구성된 노인간호 교육프로그램의 적용 및 평가)

  • Oh, Hyun-Soo;Jeong, Hye-Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.4
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    • pp.1654-1664
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    • 2012
  • This study was conducted to test whether the education program consisted with knowledge about professional care for elderly and content of elderly simulation experience to improve empathy had positive effects on attitude and intention to practicing nursing care toward elderly. According to the study results, It was appeared that the experimental group provided both knowledge and elderly simulation experience showed more positive attitude toward elderly(t=2.56, p=.026) and intention to practicing nursing care for elderly(t=6.73, p=.003), compared with the group provided knowledge only. However, after experiencing elderly simulation program, the attitude toward elderly(t=1.22, p=.170) and intention to practice nursing care for elderly(t=-0.08, p=.470) in experimental group improved very little or so, whereas the attitude toward elderly(t=-2.33, p=.012) and intention to practice nursing care for elderly(t=-1.08, p=.150) in comparison group became even worse.

Effects of Character Identification on User Experience and Perceived Risk in Smoking Simulation Game (흡연 시뮬레이션 게임에서 사용자와 동일한 캐릭터의 사용이 실재감, 몰입, 위험인식에 미치는 효과)

  • Kim, Si-Sung;Lee, Jong-Wouk;Noh, Ghee-Young
    • Journal of Korea Game Society
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    • v.15 no.3
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    • pp.41-50
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    • 2015
  • This study attempted to identify differences in user experience such as spatial presence, social presence, flow, empathy, anxiety, and perceived risk between simulating characters of animation and of actual userimage. The playtesting method was conducted on 60 male smokers using 'Smoking Sims', a simulation game produced by The Center for Health Communication Studies. The results found that the simulation of actual image character is higher in the level of perceived risks for smoking, spatial presence, social presence, flow, and empathy than the simulation of animation character. The study shows that identification with a game character affects user experience and enhances the effectiveness of perceived risks as well. It emphasizes the importance of game design to implement identification in serious game like a smoking cessation simulation.

Implementation Effects of Emergency Trauma Patient Simulation (응급외상 환자 시뮬레이션 적용 효과)

  • Baek, Mi-Lye
    • The Korean Journal of Emergency Medical Services
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    • v.15 no.2
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    • pp.43-54
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    • 2011
  • Purpose: The purpose of this study was to explore EMT-paramedic students' experience of simulation education and analyze the confidence before and after education, learning attitude and course evaluation. Method: Research survey was conducted on 38 EMT-paramedic students during November, 2011 and EMT-paramedic students' experience of simulation education was analyzed after applying head, spinal, and chest injury scenario. The confidence before and after education, learning attitude and course evaluation in gender were analyzed by Mann-Whitny U test and the difference of confidence before and after education was analyzed by Wilcoxon signed rank test and learning attitude & course evaluation were analyzed by evaluating frequency, percentage, mean, standard deviation by using SPSS WIN 17.0 program. Results: 1. Students experienced various advantages such as increasing interest and self-reflection on learning, critical thinking ability, and EMT-paramedic-role experience and recognition of importance of teamwork. Students also pointed out disadvantages such as gap between real situation and simulation, limit of time and equipments, and burden of demonstration. 2. The confidence between before and after education, learning attitude and course evaluation in gender were not significant different statistically. 3. Confidence mean score elevated from 5.53(before education) to 5.87(after education), but the difference in their confidence did not show significant difference statistically. 4. Total mean score in learning attitude after simulation education was 3.70 out of 5.00, which is considerably very high. 5. Total mean score in course evaluation was 3.89 with score of 3.83 in evaluation in learning environment and 3.99 in evaluation of debriefing. Conclusion: The finding of this study demonstrate that the simulation education can provide a safe and repetitive practice environment, improve problem-solving ability and critical thinking, and increase the confidence in prehospital emergency care; therefore, simulation may be the new effective EMT-paramedic education strategy.

Relationship Between Nursing Students Simulation Practice Education, Clinical Practice Satisfaction, Problem-solving Ability and Clinical Performance Ability (간호대학생의 시뮬레이션 실습교육 경험, 임상실습만족도, 문제해결능력 및 임상수행능력과의 관계)

  • Yang Hyunmi
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.219-226
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    • 2024
  • The purpose of this study is to determine the between nursing students simulation pratice education experience, clinical practice satisfaction, problem-solving ability, and clinical performance ability. The research design was a descriptive correlational study, and the participants were third-year nursing students. A total of 197 people were involved, including 95 students from a university with simulation training in the curriculum and 102 students from a university without simulation training in the curriculum. It was composed. Frequency analysis, descriptive statistics, independent t-test, and pearson correlation were used to analyze the collected data. As a result of the study, nursing students who had experience in simulation practice education showed significant differences in clinical practice satisfaction and clinical performance ability during clinical practice. However, there was no significant difference in problem-solving ability. In addition, it was confirmed that there was a correlation between simulation training experience, clinical practice satisfaction, and clinical performance ability. Based on the results of this study, it will be possible to develop and utilize simulation education programs in various situations to increase the effectiveness of clinical practice for nursing students.

Effects of Web-based Simulation and High-fidelity Simulation of Acute Heart Disease Patient Care (급성 심장질환자 간호에 대한 웹기반 시뮬레이션과 고충실도 시뮬레이션 교육 효과)

  • Chu, Min Sun;Hwang, Yoon Young
    • The Journal of Korean Academic Society of Nursing Education
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    • v.23 no.1
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    • pp.95-107
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    • 2017
  • Purpose: The aim of this study was to assess the efficacy of web-based simulation and high-fidelity simulation on acute heart disease patient care. Methods: The project used a comparative study design with two simulation-based training modalities. A total of 144 nursing students participated in this study: 76 students in a web-based simulation, and 68 students in a high-fidelity simulation. Participants rated their self-efficacy, problem-solving ability, interest in learning, level of stress, satisfaction with the simulation experience, and level of difficulty of the simulation. Results: The scores for self-efficacy, problem-solving ability, and interest in learning including interest in clinical training in the high-fidelity simulation group was higher than in the web-based simulation group. However, there were no significant differences in interest in learning, including interest in nursing knowledge, and in lab training, level of stress, satisfaction with the simulation experience, and level of difficulty of the simulation. Conclusion: A high-fidelity simulation of acute heart disease patient care might be beneficial to developing many more abilities for nursing students than would a web-based simulation. Also, since the web-based simulation improved interest in nursing knowledge, it could be a viable alternative to high-fidelity simulation. Further study is needed to verify the effects of varied levels of simulation-based care with more rigorous outcomes.