• 제목/요약/키워드: Simulation Education

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시뮬레이션 교육이 응급구조과 학생의 기본소생술 수행능력에 미치는 영향 (The Effect of Simulation-based Training on the Competence of Basic Life Support of the students Emergency Medical Technology)

  • 고종현
    • 한국응급구조학회지
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    • 제11권3호
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    • pp.31-45
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    • 2007
  • Purpose : The simulation-based training in this research consists of theory and practice. Before the training, target students took a test on the competence of basic life support. Based on the result, they were separated as the subject group and comparison group. The simulation-based training was offered to the subject group and the traditional training was given to the comparison group. As soon as the training was completed, a follow-up study was conducted. Methods : This research aimed to figure out the effect of the simulation-based training on the competence of basic life support of the students Emergency Medical Technology. To this end, the nonequivalent pretest-posttest-quasi-experimental design using a comparison group was conducted. Results : The first hypothesis was that 'The group who took the simulation-based training would show higher points in the knowledge of basic life support than the group who took the traditional training.' Among those who took prior theory education, the subject group showed $69.38{\pm}20.43$ points while the comparison group showed $76.25{\pm}21.33$ points(t = -0.658, p = 0.531). Among those who took prior theory education and training, the subject group showed $82.86{\pm}10.86$ points while the comparison group showed $79.33{\pm}15.45$ points(t = 0.705, p = 0.487). Since there were no significant statistical differences between the two groups, the first hypothesis didn't hold. It showed few differences between the two training methods. The second hypothesis was that 'The group who took the simulation-based training would show higher points in the basic life support skills than the group who took the traditional training.' Among those who took prior theory education, the subject group showed $65.75{\pm}7.66$ points while the comparison group showed $46.88{\pm}13.48$ points(t = -3.442, p = 0.004). Among those who took prior theory education and training, the subject group showed $79.50{\pm}11.40$ points while the comparison group showed $62.13{\pm}11.44$ points(t = 4.091, p = 0.000). Since there were significant statistical differences between the two groups, the second hypothesis held. It showed substantial differences between the two training methods. Conclusion : The group who took the simulation-based training showed more positive effects on the competence of basic life support than those who took the traditional training. Therefore, it is confirmed that the simulation-based training is a useful method to improve clinical work performance of the students Emergency Medical Technology.

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신규간호사의 임상실무 적응을 위한 가상현실 시뮬레이션 교육 요구도 조사: 혼합연구 적용 (The educational needs of virtual reality simulation training for novice nurses' adaptation to clinical practice: A mixed methods study)

  • 이미경;엄정희;김진영
    • 한국간호교육학회지
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    • 제29권4호
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    • pp.339-351
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    • 2023
  • Purpose: The purpose of this study is to identify the educational needs of virtual reality simulations that can be applied to novice nurses during the waiting period before starting work in a hospital. Methods: A convergent mixed methods was used. The survey data were collected from 230 novice nurses, and a focus group interview was conducted with 6 new nurses. The data were collected from November 2022 to January 2023. Descriptive statistics, a frequency analysis, independent t-test, and an Importance-Performance Analysis were performed using SPSS 24.0. Results: Appropriate topics for virtual reality simulation education were indicated to be medications and intravenous injections, which are high priority topics in quantitative and qualitative research. The novice nurses wanted group activity training three to four times a week for two weeks before beginning work in a hospital. They also wanted an immersive virtual reality system based on a real hospital environment. Conclusion: Based on the above results, this study provides basic data for the development of a virtual reality simulation education that can improve the adaptation of novice nurses to clinical practice. A strategy was suggested to utilize the waiting time before beginning work in a hospital as educational time.

시뮬레이션 교육이 간호대학생의 교육실재감, 시스템사고능력 및 문제해결 적극성에 미치는 효과 (The Effects of Simulation-based Education on Nursing Students' Presence in Education, Systems Thinking and Proactivity in Problem Solving)

  • 조옥희;황경혜
    • 가정∙방문간호학회지
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    • 제23권2호
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    • pp.147-154
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    • 2016
  • Purpose: This study aimed to develop and apply simulation-based education, and to verify the effects of this type of education on nursing students' presence in education, systems thinking, and proactivity in problem solving. Method: Subjects were 69 senior college students recruited through convenient sampling. This study used a one-group pre-posttest quasi-experimental design. A structured survey was administered a week before and after provision of the simulation-based education once a week for 4 weeks. Data were analyzed using descriptive statistics and t-tests. Results: Teaching presence increased after the educational intervention; instructional design and organization, and aspect of direct facilitation subscales improved. Learning presence increased after the educational intervention; although cognitive presence did not change, emotional presence increased. With regard to emotional presence, perception and expression of one's emotional status increased, although emotional management did not change. Moreover, systems thinking increased. Among the subscales, team learning showed an increase after the educational intervention. However, there was no significant difference in proactivity in problem solving, although it showed an increase after the educational intervention. Conclusion: Based on the aforementioned study results, there is need to establish educational environments for qualitative teaching and learning presence, and devise strategies to increase learning effects with various teaching methods and type of content.

몬테카를로 시뮬레이션을 활용한 SW융합교육 프로그램 개발: 멘델의 유전 원리를 중심으로 (Development of SW-STEAM Education Program Using Monte Carlo Simulation: Focusing on Mendelian Inheritance)

  • 김봉철;유혜진;오승탁;남궁동국;김종훈
    • 정보교육학회논문지
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    • 제26권2호
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    • pp.97-104
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    • 2022
  • 디지털 대전환 시대를 본격적으로 맞이하게 되면서 SW, AI, 빅데이터 등을 바탕으로 한 융합적인 사고력의 중요성이 높아져 가고 있다. 이러한 사회적 요구에 발맞추어 본 연구에서는 생명과학 분야의 멘델의 유전 원리를 몬테카를로 시뮬레이션 기법을 활용한 5차시 분량의 SW융합교육 프로그램을 개발하였다. 스크래치를 활용한 몬테카를로 시뮬레이션 기법으로 멘델의 유전 원리를 프로그래밍하여 구현해 봄으로써 융합적인 사고력 뿐만 아니라 관련 지식을 심화적으로 이해할 수 있도록 프로그램을 구성하였다. 개발한 교육 프로그램의 타당성을 검증 받기 위해 관련 영역의 전문가 11인을 대상으로 타당도 검정을 의뢰하였으며, Lawshe가 제시한 CVR 기준값인 0.59를 충족하여 타당성을 검증받았다.

On the Data Features for Neighbor Path Selection in Computer Network with Regional Failure

  • Yong-Jin Lee
    • International journal of advanced smart convergence
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    • 제12권3호
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    • pp.13-18
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    • 2023
  • This paper aims to investigate data features for neighbor path selection (NPS) in computer network with regional failures. It is necessary to find an available alternate communication path in advance when regional failures due to earthquakes or forest fires occur simultaneously. We describe previous general heuristics and simulation heuristic to solve the NPS problem in the regional fault network. The data features of general heuristics using proximity and sharing factor and the data features of simulation heuristic using machine learning are explained through examples. Simulation heuristic may be better than general heuristics in terms of communication success. However, additional data features are necessary in order to apply the simulation heuristic to the real environment. We propose novel data features for NPS in computer network with regional failures and Keras modeling for computing the communication success probability of candidate neighbor path.

시뮬레이션 기반 한국형 전문소생술 교육이 간호대학생의 한국형 전문소생술에 대한 지식과 자기효능감에 미치는 효과 (The effect of Simulation based KALS(Korean Advanced Life Support)education program on the knowledge and self-efficacy about KALS among nursing students)

  • 장경민;황혜민
    • 한국산학기술학회논문지
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    • 제21권1호
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    • pp.121-128
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    • 2020
  • 본 연구는 간호학과 4학년 학생을 대상으로 시뮬레이션에 기반한 한국형 전문소생술 교육을 실시하고 교육 후 한국형 전문소생술에 대한 지식, 자기효능감에 대한 효과를 확인하며 3개월 후 재측정을 통해 교육 효과의 지속성을 확인하고자 시도되었다. 연구 대상은 경기도에 소재한 일개 간호학과 4학년 41명이었다. 한국형 전문소생술 교육은 2018년 1월에 진행되었으며 자료수집을 위한 설문조사는 교육 한달 전, 교육 직후 시행되었으며 교육의 지속성을 확인하기 위해 3개월 후에 재시행하였다. 연구결과 시뮬레이션 기반 한국형 전문소생술에 대한 간호학생의 지식은 교육 전 8.56점, 교육 직후 16.34점으로 유의미하게 상승하였으며(p<.001), 3개월 후 13.36점으로 교육 직후에 비해 유의미하게 감소하였다(p<.001). 시뮬레이션 기반 한국형 전문소생술에 대한 간호학생의 자기효능감은 교육 전 2.37점, 교육 직후 4.07점으로 유의미하게 상승하였으며(p<.001), 3개월 후 3.40점으로 교육 직후에 비해 유의미하게 감소하였다(p<.001). 본 연구 결과를 통해 시뮬레이션 기반 한국형 전문소생술 교육이 간호학생의 지식과 자기효능감을 높일 수 있는 적절한 교수법이지만 교육 후 상승한 지식과 자기효능감을 유지하기 위해서는 교육 3개월 이후 재교육 방안이 모색되어야 한다는 것을 확인할 수 있다.

문제중심학습 연계 시뮬레이션 기반 교육이 간호대학생의 학습동기, 학습전략 및 학업성취도에 미치는 효과 (The Effect of Education based on Simulation with Problem-based Learning on Nursing Students' Learning Motivation, Learning Strategy, and Academic Achievement)

  • 조옥희;황경혜
    • 한국콘텐츠학회논문지
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    • 제16권7호
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    • pp.640-650
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    • 2016
  • 본 연구는 문제중심학습 연계 시뮬레이션 기반 교육을 개발하고 적용하여 간호학생의 학습동기, 학습전략과 학업성취도에 미치는 효과를 검증하고자 시도하였다. 연구대상자는 간호학과 4학년 학생 69명으로 2015년 9월부터 10월까지 문제중심학습 연계 시뮬레이션 기반 교육을 개발, 적용하고 학습동기, 학습전략, 학업성취도를 설문조사하였다. 연구결과, 문제중심학습 연계 시뮬레이션 기반 교육 후 통제 동기(외재 동기)는 감소하고, 자율성 동기(확인된 동기, 내재 동기)는 증가하였으며, 자원관리전략 활용 정도가 향상되었다. 학업성취도(학업성과, 교육만족도) 모두 확인된 동기와 학습전략(인지전략, 메타인지전략, 자원관리전략)과 정상관관계가 있었다. 결론적으로 문제중심학습 연계 시뮬레이션 기반 교육은 간호대학생의 자율성 동기를 증진하고 자원관리전략의 활용 정도를 향상시키는데 효과적인 교육전략으로 볼 수 있다. 문제중심학습 연계 시뮬레이션 기반 교육을 다양한 간호 상황에서 적용하여 학습 관련 변인에 영향을 미치는 요인과 매개변수를 파악하는 연구가 필요하다.

간호대학생의 학습몰입, 학습자신감, 의사소통능력과 임상수행능력에 대한 플립러닝 기반 시뮬레이션 교육 효과에 대한 연구 (Study on the Effects of Flip Learning-based Simulation Education on the Learning Flow, Learning Confidence, Communication Skills, and Clinical Competence of Nursing Students)

  • 심정신
    • 한국엔터테인먼트산업학회논문지
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    • 제13권8호
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    • pp.541-549
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    • 2019
  • 본 연구의 목적은 플립러닝 기반 시뮬레이션 실습 교육이 간호대학생의 학습몰입, 학습자신감, 의사소통능력과 임상수행능력에 미치는 효과를 파악하고자 시도되었다. 본 연구는 단일군 사전-사후 실험연구이다. 자료수집은 4학년 간호대학생 65명이었다. 플립러닝 기반 시뮬레이션 실습교육은 2019년 3월 5일부터 4월 17일까지였다. 자료 분석은 SPSS WIN 21.0 프로그램을 이용하여 분석하였다. 연구결과는 다음과 같다. 플립러닝 기반 시뮬레이션 실습교육 후 학습몰입(t=-7.548, p<.001), 학습자신감(t=-9.163, p<.001), 의사소통능력(t=-6.506, p<.001)과 임상수행능력(t=-6.733, p<.001)은 유의하게 증가하였다. 플립러닝 기반 시뮬레이션 실습 후 임상수행능력과 학습몰입(r=.627, p<.001), 학습자신감(r=.513, p<.001) 의사소통 능력(r=.328, p<.008)은 양의 상관관계가 있는 것으로 나타났다. 학습몰입과 습자신감(r=.528, p<.001), 의사소통능력과 학습몰입(r= 332, p<.007)도 양이 상관관계가 보였다. 따라서 간호대학생을 위한 플립러닝 기반 시뮬레이션 실습교육은 효과적인 간호교육 방법이다.

급성 심장질환자 간호에 대한 웹기반 시뮬레이션과 고충실도 시뮬레이션 교육 효과 (Effects of Web-based Simulation and High-fidelity Simulation of Acute Heart Disease Patient Care)

  • 주민선;황윤영
    • 한국간호교육학회지
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    • 제23권1호
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    • pp.95-107
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    • 2017
  • Purpose: The aim of this study was to assess the efficacy of web-based simulation and high-fidelity simulation on acute heart disease patient care. Methods: The project used a comparative study design with two simulation-based training modalities. A total of 144 nursing students participated in this study: 76 students in a web-based simulation, and 68 students in a high-fidelity simulation. Participants rated their self-efficacy, problem-solving ability, interest in learning, level of stress, satisfaction with the simulation experience, and level of difficulty of the simulation. Results: The scores for self-efficacy, problem-solving ability, and interest in learning including interest in clinical training in the high-fidelity simulation group was higher than in the web-based simulation group. However, there were no significant differences in interest in learning, including interest in nursing knowledge, and in lab training, level of stress, satisfaction with the simulation experience, and level of difficulty of the simulation. Conclusion: A high-fidelity simulation of acute heart disease patient care might be beneficial to developing many more abilities for nursing students than would a web-based simulation. Also, since the web-based simulation improved interest in nursing knowledge, it could be a viable alternative to high-fidelity simulation. Further study is needed to verify the effects of varied levels of simulation-based care with more rigorous outcomes.

가치통합 의사결정모델을 이용한 간호학생 대상 웹기반 환자권리교육 시뮬레이션 프로그램 개발 및 평가 (Development and Evaluation of a Web-based Simulation Program on Patient Rights Education using Integrated Decision Making Model for Nurse Students)

  • 김기경
    • 간호행정학회지
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    • 제20권2호
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    • pp.227-236
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    • 2014
  • Purpose: This study was designed to develop and evaluate the a web-based simulation program on patient rights education using integrated decision making model into values clarification for nurse students. Methods: The program was designed based on the Aless & Trollip model and Ford, Trygstad-Durland & Nelms's decision model. Focus groups interviews, surveys on learning needs for patient rights, and specialist interviews were used to develop for simulation scenarios and decision making modules. The simulation program was evaluated between May, 2011 and April, 2012 by 30 student nurses using an application of the web-based program evaluation tools by Chung. Results: Simulation content was composed of two scenarios on patient rights: the rights of patients with HIV and the rights of psychiatric patients. It was composed of two decision making modules which were established for value clarifications, behavioral objective formations, problems identifications, option generations, alternatives analysis, and decision evaluations. The simulation program was composed of screens for teacher and learner. The program was positively evaluated with a mean score of $3.14{\pm}0.33$. Conclusion: These study results make an important contribution to the application of educational simulation programs for nurse students' behavior and their decision making ability in protecting the patient rights.