• 제목/요약/키워드: Simulation Education

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LNG선 하역작업 교육 시스템 개발에 관한 연구 (A Study On Development of Cargo Working Education System for LNG Carrier)

  • 엄필용;김대희;송재욱;예병덕
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2005년도 추계학술대회 논문집
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    • pp.89-92
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    • 2005
  • 특수선은 일반화물과 달리 적$\cdot$양하를 위한 준비가 순차적으로 이루어져야 하며 LNG 및 LPG 운반선은 화물이 극저온 혹은 고압이라는 특성 때문에 고도의 안전성이 요구된다. 또한 인명 안전 및 해상환경 보호를 위해 액화물 취급의 중요성을 인식하면서도 과학적인 장비를 이용한 교육 ·훈련의 관심 부족 및 제도적 지원책이 미비하여 현재까지 해양교육기관에 설치된 장비는 거의 없는 상태이며 그나마 보유하고 있는 장비도 노후되어 원활한 교육$\cdot$훈련이 어려운 실정이다. 따라서, 본 논문에서는 본 연구는 특수선 특히 LNG선박의 적양하 작업을 시뮬레이션 할 수 있는 교육시스템을 개발하는 것이다.

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초등 5~6학년군 과학 교과서에 제시된 탐구 활동 유형 분석 (An Analysis of the Inquiry Activity Types Presented in the 5th & 6th Grade Elementary Science Textbooks)

  • 송신철;심규철
    • 한국초등과학교육학회지:초등과학교육
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    • 제38권4호
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    • pp.453-464
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    • 2019
  • In this study, the types of inquiry activities in the $5^{th}$ & $6^{th}$ grade science textbooks according to the 2015 revised science national curriculum were analyzed and compared according to grade level and science area. Science textbooks for elementary school $5^{th}$ & $6^{th}$ graders contain quite diverse types of inquiry activities, which are student-centered inquiry activities. There were comparatively higher proportions of inquiry types such as experiment & observation and simulation, but relatively lower of inquiry types of investigation-discourse & presentation, discussion, expression. Elementary science textbooks are expected to cultivate science key competencies for elementary school students. Considering the science area, the motion & energy, substances, earth & space, and integration areas had the most experiment & observation among activity types, while the life area had the most simulation activities. Even in some area of the 6th grade science textbook, there was little or no data interpretation, discussion, and simulation activities. In order to achieve the goal of elementary science education, science textbooks should be developed considering the revision of future elementary science curriculum.

Numerical study of ITZ contribution on diffusion of chloride and induced rebar corrosion: A discussion of three-dimensional multiscale approach

  • Tu, Xi;Pang, Cunjun;Zhou, Xuhong;Chen, Airong
    • Computers and Concrete
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    • 제23권1호
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    • pp.69-80
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    • 2019
  • Modeling approach for mesoscopic model of concrete depicting mass transportation and physicochemical reaction is important since there is growing demand for accuracy and computational efficiency of numerical simulation. Mesoscopic numerical simulation considering binder, aggregate and Interfacial Transition Zone (ITZ) generally produces huge number of DOFs, which is inapplicable for full structure. In this paper, a three-dimensional multiscale approach describing three-phase structure of concrete was discussed numerically. An effective approach generating random aggregate in polygon based on checking centroid distance was introduced. Moreover, ITZ elements were built by parallel expanding the surface of aggregates on inner side. By combining mesoscopic model including full-graded aggregate and macroscopic model, cases related to diffusivity and thickness of ITZ, volume fraction and grade of aggregate were studied regarding the consideration of multiscale compensation. Results clearly showed that larger analysis model in multiscale model expanded the diffusion space of chloride ion and decreased chloride content in front of rebar. Finally, this paper addressed some worth-noting conclusions about the chloride distribution and rebar corrosion regarding the configuration of, rebar diameter, concrete cover and exposure period.

Job Training and Safety Education for Modular Construction using Virtual Reality

  • Choi, Hyeongho;Chae, Jeonghyeun;Kang, Youngcheol
    • 한국건설관리학회논문집
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    • 제24권5호
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    • pp.63-72
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    • 2023
  • This study investigates the virtual reality (VR) simulation to train construction workers for modular construction. Recently, the construction industry has been experiencing a growing demand for modular construction due to a shortage of labors and an increasing social need for safety. While the demand for modular construction has been increasing, construction labors suffer a basic knowledge regarding modular construction. The users of the simulation, developed by Unity program and Oculus Quest 2, experience the removal of hazardous elements at the location whether the modular unit suspended by a crane is lowered, the lowering and assembly of units through crane operation, and the fall from the roof which is the most frequent accidents in modular construction. The simulation was tested by 15 subjects. The effectiveness of the education was measured through a survey on self-efficacy, perceived usefulness, usability, and presence. It was found that the VR training is suitable for educating on the modular construction activities and safety issues related to them. This study also found that perceived usefulness is the factor that has the greatest impact on self-efficacy. This study can contribute to resolving the labor education issues for the deployment of modular construction.

Wireless Channel Management Scheme for ASMD Groups in Wireless N-screen Services

  • Hur, Kyeong
    • 한국멀티미디어학회논문지
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    • 제19권11호
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    • pp.1871-1877
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    • 2016
  • In this paper, a Wireless USB (WUSB) protocol is adopted for development of ASMD (Adaptive Source Multi Device) N-screen wireless services. WUSB is the USB technology merged with WiMedia PHY and Distributed-MAC (D-MAC). However, the current WUSB protocol can't provide seamless N-screen streaming services to moving WUSB devices in home network environment. Therefore, to provide the ASMD N-screen services through WUSB based on D-MAC protocol, a channel management scheme is proposed to support seamless mobility between adjacent ASMD groups for wireless IPTV N-screen services. In simulation results, proposed ASMD channel management (ACM) scheme is compared with conventional WUSB channel management scheme in view points of throughput, average path interference and energy consumption according to various numbers of nodes and elapsed simulation times. Through simulation results, it is explained that proposed ASMD channel management (ACM) scheme should be adopted in the WUSB protocol to realize ASMD N-screen wireless services.

컴퓨터 시뮬레이션 활용 수업이 학습자의 문제 해결력과 동기에 미치는 영향 (The Effects of Simulation Delivery Instruction on Students' Problem Solving Performance and Motivation)

  • 이영민
    • 컴퓨터교육학회논문지
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    • 제8권5호
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    • pp.43-50
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    • 2005
  • 본 연구에서는 두 가지 수업 방식 (강의 중심 수업과 컴퓨터 시뮬레이션을 활용한 수업)이 학습자의 구조화된 문제 해결력과 비구조화된 문제 해결력 및 동기 수준에 미치는 영향을 탐색하였다. 29명의 공과대 학생이 연구에 참여하였고 반복 측정 설계법이 적용되었다. 연구 결과, 컴퓨터 시뮬레이션을 활용한 수업은 학습자의 비구조화된 문제 해결력에 유의미한 영향을 주는 것으로 나타났다. 그러나 동기 하위 수준중에는 관련성 요인에만 유의미한 영향을 주는 것으로 나타났다.

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문제중심학습 개념의 환자관리 Core Skill-TLP 교육교재 개발 및 적용 (An Examples Development and Implementation of Core Skill-TLP Package in Patient Management)

  • 이영아
    • 한국응급구조학회지
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    • 제14권2호
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    • pp.25-40
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    • 2010
  • Purpose : The purpose of this study was to develop and apply a Core Skill-TLP(Core Skill-Tutorial, Laboratory, Practicum) package in Patient Management and to effect of core skill-TLP education. Methods : This study was used to developed Patient Management' Core Skill-TLP package throughout 14 steps of Core Skill-TLP package development model. Then, Core Skill-TLP Learning methodology was implemented in first year student in the undergraduate emergency medical technology, and survey was done. Results : 1. Core Skill-TLP package model was presented based on conceptual model of PBL(S-PBL). 2, The student in OSCE did significantly better in clinical patient management core skills performance. 3. As to the satisfaction of Core Skill-TLP package management, student, tutor and self-satisfaction score was 3.21, 3.42, 3.38 respectively. Conclusion : This study was suggested that Core Skill-TLP education would be necessary with well-structured package and achieved advantage of simulation and PBL.

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컴퓨터 네트워크 가상 실습을 위한 컴포넌트 기반의 시뮬레이터 설계 및 구현 (Design and Implementation of a Component-based Simulator for the Virtual Laboratory of Computer Networks)

  • 임명식;김기형
    • 한국시뮬레이션학회논문지
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    • 제12권1호
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    • pp.1-10
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    • 2003
  • Recently, various network protocols have been developed to keep step with the rapid growth of Internet users. For the education of students in the computer networks classes, there have been many attempts to allow students experiment routers setting, operations and management of networks by themselves, in addition to the classroom lectures based on textbooks. One of the attempts is to install expensive real router experiment sets in laboratories for students, and one another is using router and network simulators for virtual experiments. This paper presents the design and implementation of NetSim, a scalable, component-based simulator environment for the network experimentation. NetSim expands the existing component-based JavaSim simulation tool for the education purpose, and it allows the design and experiment of various networks and protocols. For the evaluation of NetSim, it is shown that the network design and RIP-based router setting process is possible in NetSim.

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FIXED POINT THEOREMS FOR THE MODIFIED SIMULATION FUNCTION AND APPLICATIONS TO FRACTIONAL ECONOMICS SYSTEMS

  • Nashine, Hemant Kumar;Ibrahim, Rabha W.;Cho, Yeol Je;Kim, Jong Kyu
    • Nonlinear Functional Analysis and Applications
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    • 제26권1호
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    • pp.137-155
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    • 2021
  • In this paper, first, we prove some common fixed point theorems for the generalized contraction condition under newly defined modified simulation function which generalize and include many results in the literature. Second, we give two numerical examples with graphical representations for verifying the proposed results. Third, we discuss and study a set of common fixed point theorems for two pairs (finite families) of self-mappings. Finally, we give some applications of our results in discrete and functional fractional economic systems.

4차 산업혁명 시대의 에듀테크 (Edutech in the Era of the 4th Industrial Revolution)

  • 박지수;길준민
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제9권11호
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    • pp.329-331
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    • 2020
  • 에듀테크는 교육(Education)과 기술(Technology)의 합성된 단어로서, 4차 산업혁명 시대의 교육 패러다임이다. 이는 4차 산업혁명의 빅데이터(Bigdata), 인공지능(AI), 로봇, 가상현실(Virtual reality; VR) 등 정보통신기술(ICT)을 활용한 차세대 교육을 의미한다. ICT에서의 교육은 온라인 강의로 이러닝(e-Learning)이 사용되고 있으나, 코로나-19로 인해 비대면 교육에 대한 수유가 급증함에 따라 이러닝과 함께 에듀테크가 주목받고 있다. 따라서 본 논문에서는 블록체인 기반의 배지서비스 플랫폼, 시뮬레이션 기반 협동형 이러닝 시스템, 동영상 영어사전, 그리고 블록체인 기반의 접근제어 감사시스템에 대한 심사 완료된 논문들을 분석한다.