• Title/Summary/Keyword: Side Platform

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A Study on the Architectural of Jae-sil in Jeonalbukdo (전라북도 재실 건축에 관한 연구)

  • Lee, Sang-Sun;Shin, Woong-Ju
    • Journal of the Korean Institute of Rural Architecture
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    • v.15 no.4
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    • pp.35-42
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    • 2013
  • The study aims to investigate general characteristics of Jae-sil from an architectural perspective by grasping location, deployment, structure, and plan composition based on existing inhabited conditions in Jeollabukdo. Results derived from the study are as follows. First, the location of Jae-sil is classified into mountainous and village types, and the two types showed a similar distribution. The village type showed the most distribution in the foot of a mountain in the rear of village, while the mountainous type is close to graveyard. The Jae-sil were mostly exposed to south, southeast, and southeast, which was not significantly different from residence. For deployment of the Jae-sil, a "二" shaped house, where main quarter and gated building are parallel located, can be common, indicating that additional attached building is less required. Second, for the platform out of structural components, coursed masonry was conducted by using natural rocks, and placed were a prop on the platform, first line on processed foot stone, and others on natural foot stone. For pillar, front line round columns, while others square columns. The binding type of the upper part of pillar is dominated by jangyeosujang and sorosujang. For wooden frame structure, 5ryangs were the most distributed, and out of these, 1goju 5ryang was the most generally used. For a roof part, it was composed with gambrel roof with single eave, and the roof was constructed by placing traditional Korean tile roof on the top. Third, for a size of Jae-sil out of plan composition, although the facade and the side of it were presented in a diverse manner, 4 facade rooms and 1.5 side rooms were the most frequently presented, and all Jae-sil were equipped with front ceremonial space. For spatial composition of Jae-sil, main floored hall is placed at the center, and each room is placed on the left and right side to secure space for ancestral rite for participants of it, and for a house with 5 rooms or more, it shows that main floored hall and rooms are weighted from side to side.

A Study on the Basic Requirements and Operation Plan of E-trade Platform (전자무역 플랫폼의 기본요건과 운영방안에 관한 연구)

  • Lee, Sang-Jin
    • International Commerce and Information Review
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    • v.6 no.2
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    • pp.107-127
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    • 2004
  • The rapid development of internet information technology has increased interest in e-Trade these days, but it is not activated greatly up to now. In order to promote e-Trade, it is essential to construct cooperative process such as connecting systems among trade related parties. Building e-Trade platform which is based on the infrastructure of the past trade automatic system is key point of promoting e-Trade. To do this, a study on the basic concept and specific components of e-Trade platform is needed absolutely. At this point of view, after this paper has examined domestic and foreign studies on the fundamental technologies about electronic commerce, it drew several key technologies that could be applied to e-Trade considering the current IT trend. Then it evaluates these technologies according to Technology Reference Model(TRM) of the National Computerization Agency. This will help us to show the operation strategy as well as the concept of future e-Trade platform and its composition. On the basis of the theoretical background, this paper classified NCA's technology model into 6 fields, which are application. data, platform, communication, security and management. Considering the key technologies, e-Trade platform has to be mutually connected and accept international standards such as XML. In the aspect of business side, trade relative agencies' business process as well as trading company's process has to be considered. Therefore, e-Trade platform can be classified into 3 parts which are service, infrastructure and connection. Infrastructure part is compared of circulating and managing system of electronic document, interface and service framework. Connecting service (application service) and additional service (application service) consist of service part. Connecting part is a linking mutual parts and can be divided into B2B service and B20 service. The organization operating this e-trade platform must have few responsibilities and requirements. It needs to positively accept existing infrastructure of trade automatic system and improving the system to complete e-trade platform. It also have to continuously develop new services and possess ability to operate the system for providing proper services to demanders. As a result, private sector that can play a role as TTP(Third Trust Party) is adequate for operating the system. In this case, revising law is necessary to support the responsibility and requirement of private sector.

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The Impact of New Media Properties to Self-Efficacy and Marketplatform Attractiveness (뉴미디어 환경 속성이 자기효능감 및 모바일 마켓플랫폼 매력도에 미치는 영향)

  • Lee, Jeong Hoon;Kim, Soo Kyung
    • Journal of Information Technology Applications and Management
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    • v.20 no.4
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    • pp.315-338
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    • 2013
  • As a result of New media that affects the marketing system, it is appeared a new marketing system called Market Platform in terms of market governance of trading. Market Platform is a new marketing system for ideal market system through the community structure from a hierarchy structure. It is determined that Market Platform as the role of adjustment of each side of market, buyer and seller, developed an existing marketing system. In this study, to target the Market Platform has recently emerged as the center of the market management in the new media environment. This study investigates what characteristics and impact of infrastructure of Market Platform will affect the cognitive impact on both buyers and sellers to clarify the impact on the self efficacy of the shopping process. Through this investigation, modeling for the impact that new media environment will attract Market Platform will be developed from the investigation of attractiveness of mobile market platform environment. Changes in the technical media environment gave the characteristics of the customer in the market platform, so consumers could involve not only consumed, but also manufactured. Thus, it is possible to increase the attractiveness if market must be able to not only for the convenience of shopping, but also make people to enjoy the experience of value co-creation. In other words, the new media, as a result of affecting the marketing system, mobile market platform is organized around the market of communication base. Network centrality, visible openness, ubiquitous multiplexity, 3 properties of new media increase the market self-efficacy of their customers. Therefore, the structure of market platform that enhance self-efficacy has higher attractiveness.

A transient CFD simulation of ventilation system operation for smoke control in a subway station equipped with a Platform Screen Door(PSD) when a train under fire is approaching the station (화재열차의 역사 접근 시 PSD가 설치된 역사 제연을 위한 환기장치 운전 비정상상태 해석)

  • Shin, Kyu-Ho;Hur, Nahm-Keon;Won, Chan-Shik
    • 유체기계공업학회:학술대회논문집
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    • 2006.08a
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    • pp.269-272
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    • 2006
  • The heat and smoke which generated by subway under fire is one of the most harmful factor in air tighten underground station. To prevent this, Trackway Exhaust System(TES) can be used. The heat released from the train running in the tunnel raises the temperature at the platform and the trackway, and thus proper ventilation system is required for comfortable underground environment. When the fire is occurred, TES is operated as smoke exhaust mode from normal ventilation mode. In the present study, the subway station which is one of the line number 9 in Seoul subway is modeled, and fired situation is simulated with several ventilation mode of ventilation system in trackway. For this simulation whole station is modeled. Non steady state 3D simulation which considered train under fire is entering to the station is performed. Temperature and smoke distribution in platform and trackway are compared. To represent heat by fire, heat flux was given to the fired carriage, also to describe smoke by fire, concentration of CO is represented. As the result of present study, temperature and smoke distribution is different as the method of ventilation in trackway and platform is changed. In over side of trackway, the fan must be operated as exhaust mode for efficient elimination of heat and smoke, and supply mode of fan operation in under side shows better distribution of heat and smoke. The ventilation system which is changed from ventilation mode to exhaust mode can be applied to control heat and smoke under fire.

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Reference Model for the Service of Smart City Platform through Case Study (사례 연구를 통한 스마트 시티 플랫폼의 서비스를 위한 참조 모델)

  • Kim, Young Soo;Mun, Hyung-Jin
    • Journal of Digital Convergence
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    • v.19 no.8
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    • pp.241-247
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    • 2021
  • As a way to solve the side effects of urban development, a smart city with information and communication technology converges in the city is being built. For this, a smart city platform should support the development and integration of smart city services. Therefore, the underlying technology and the functional and non-functional requirements that the smart platform must support were analyzed. As a result of this, we classified the Internet of Things, cloud computing, big data and cyber-physical systems into four categories as the underlying technologies supported by the smart city platform, and derived the functional and non-functional requirements that can be implemented and the reference model of the smart city platform. The reference model of the smart city platform is used for decision-making on investment in infrastructure technology and the development scope of services according to functional or non-functional requirements to solve specific city problems for city managers. It provides platform developers with guidelines to identify and determine the functional and non-functional requirements and implementation technologies of software platforms for building smart cities.

Study to Design of Side-scan Sonar for Unmanned Surface Vehicle (무인수상정 탑재 측면주사소나 설계를 위한 모델링 연구)

  • Bae, Ho Seuk;Kim, Woo-Shik;Kim, Jung Hoon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.21 no.1
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    • pp.40-46
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    • 2018
  • In order to successfully detect and identify underwater targets located on the seabed, unmanned surface vehicles (USVs) typically acquire acoustic signals with a side-scan sonar device and reconstruct information about the target from the processed images. As the quality of the side-scan sonar images acquired by USVs depends on the environment and operating parameters, using modeling and simulation techniques to design side-scan sonar devices can help optimize the reconstruction of the sonar images. In this work, we study a side-scan sonar design for use in USVs, that takes the movement of the platform into account. First, we constructed a simulated seabed environment with underwater targets, and specified the maneuvering conditions and sonar systems. We then generated the acoustic signals from the simulated environment using the sonar equation. Finally, we successfully imaged the simulated seabed environment using simple signal processing. Our results can be used to derive USV side-scan sonar design parameters, predict the resulting sonar images in various conditions, and as a basis for determining the optimal sonar parameters of the system.

A Study on Aerodynamic Loads of a Deploying Wing Launched from a Mobile Platform (이동식 플랫폼에서 발사되는 비행체의 날개 전개 공력 하중에 관한 연구)

  • Lee, Younghwan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.22 no.3
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    • pp.353-359
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    • 2019
  • In this study, a aerodynamic loads prediction to design a deploying device of folded fin was introduced. In general, resultant flow conditions around the fin are used to obtain deploying moments and required energy. However, when it comes to the air vehicles launched from a mobile platform, more specific flow conditions can be provided. With the conditions, the design criteria can be calculated more realistically. In this study, therefore, aerodynamic moments induced by aerodynamic loads and energy required in deployment were calculated using wind-over-deck(WOD) velocity, combination of a platform velocity and a wind velocity. For the calculation, wind tunnel test was conducted on various angle of attack, side slip angles, and folding angles. It was found that the aerodynamic moments and the energy required in deployment using the non-uniform flow due to the velocity components were less than those using the uniform flow without the components.

Artificial Intelligence and the Virtual Multi-Door ODR Platform for Small Value Cross-Border e-Commerce Disputes

  • Chung, Yongkyun
    • Journal of Arbitration Studies
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    • v.29 no.3
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    • pp.99-119
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    • 2019
  • In recent times, the volume of cross-border e-commerce has witnessed an upward trend and has been accompanied by increased disputes, with cross-border e-commerce being characterized mainly by low value and large volume issues. For this reason, Online Dispute Resolution (ODR) was formed to carry out dispute resolutions in cross-border e-commerce. A virtual multi-door ODR platform for small value, cross-border disputes in e-commerce is then proposed in this paper. For a couple of decades, researchers have tried to employ Artificial Intelligence (AI) to Law. However, it turns out that they were faced with a couple of obstacles to integrate AI to Law since it is highly difficult to program AI to process the common sense of a human being. For example, AI cannot assimilate the affective side of a human being, and it is problematic to integrate a human being's common sense into the AI system. Considering this situation, this study puts forward an ODR model for cross-border e-commerce in the evolutionary perspective.

Design of Metaverse for Two-Way Video Conferencing Platform Based on Virtual Reality

  • Yoon, Dongeon;Oh, Amsuk
    • Journal of information and communication convergence engineering
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    • v.20 no.3
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    • pp.189-194
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    • 2022
  • As non-face-to-face activities have become commonplace, online video conferencing platforms have become popular collaboration tools. However, existing video conferencing platforms have a structure in which one side unilaterally exchanges information, potentially increase the fatigue of meeting participants. In this study, we designed a video conferencing platform utilizing virtual reality (VR), a metaverse technology, to enable various interactions. A virtual conferencing space and realistic VR video conferencing content authoring tool support system were designed using Meta's Oculus Quest 2 hardware, the Unity engine, and 3D Max software. With the Photon software development kit, voice recognition was designed to perform automatic text translation with the Watson application programming interface, allowing the online video conferencing participants to communicate smoothly even if using different languages. It is expected that the proposed video conferencing platform will enable conference participants to interact and improve their work efficiency.

Indirect Network Effect and Spillover Effect in Food Delivery Platforms

  • GONG, LEE
    • KDI Journal of Economic Policy
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    • v.44 no.4
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    • pp.25-42
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    • 2022
  • I analyze how the food delivery market's indirect network effect and spillover effect influence the spread of food delivery platforms in different counties. This study finds that there is a positive local indirect network effect and a positive spillover effect in the adoption of the platform by examining the food delivery platform market in South Korea as of 2020. As food delivery platforms secure consumers who use them, more restaurants on the other side of a two-sided market adopt such platforms (indirect network effect). The spillover effect would allow other restaurants in a region to become more likely to adopt food delivery platforms if there are a greater number of restaurants in the region that use such platforms. This study contributes to the comprehension of technology diffusion and the marketing strategies of platform providers by providing empirical evidence of both effects.