• Title/Summary/Keyword: Side Platform

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Motion Analysis of A Wind-Wave Energy TLP Platform Considering Second-order Wave Forces

  • Hongbhin Kim;Eun-hong Min;Sanghwan Heo;WeonCheol Koo
    • Journal of Ocean Engineering and Technology
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    • v.36 no.6
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    • pp.390-402
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    • 2022
  • Offshore wind energy has become a major energy source, and various studies are underway to increase the economic feasibility of floating offshore wind turbines (FOWT). In this study, the characteristics of wave-induced motion of a combined wind-wave energy platform were analyzed to reduce the variability of energy extraction. A user subroutine was developed, and numerical analysis was performed in connection with the ANSYS-AQWA hydrodynamic program in the time domain. A platform combining the TLP-type FOWT and the Wavestar-type wave energy converter (WEC) was proposed. Each motion response of the platform on the second-order wave load, the effect of WEC attachment and Power take-off (PTO) force were analyzed. The mooring line tension according to the installation location was also analyzed. The vertical motion of a single FOWT was increased approximately three times due to the second-order sum-frequency wave load. The PTO force of the WEC played as a vertical motion damper for the combined platform. The tension of the mooring lines in front of the incident wave direction was dominantly affected by the pitch of the platform, and the mooring lines located at the side of the platform were mainly affected by the heave of the platform.

POS System Integrated with Cross-Platform for Supervision of Restaurant's

  • Alisha Farman;Hira Farman;Saad Ahmed;Anees Ahmed
    • International Journal of Computer Science & Network Security
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    • v.24 no.8
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    • pp.205-213
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    • 2024
  • As the Restaurant industry is growing rapidly. The demand for an effortless POS (Point Of Sale) system which can make management easy is increasing. So, the purpose of this study is to digitalise the growing industry of restaurants and its consumers by utilizing cross-platform development. Crossplatform development frameworks provide great opportunities to solve the issues of handling ubiquitous devices with minimum efforts to reduce the cost and increase the stability, accessibility of the end consumers. By availing those opportunities, an Integrated POS system with cross platform is proposed. This integrated cross-platform POS system is originally designed for a single restaurant managed by its own private cloud server. This research solves the 2 major problems. One of them is the accessibility of the system on modern devices without even writing platform-specific code with the help of cross-platform development. This included web, mobile, desktops & tablets at the same time with the same codebase. Second one is handling data consistency with ubiquitous devices with the help of cloud infrastructure to make data safe and consistent more than ever. In the Development of this system Dart will be used as the primary programming language for cross-platform development. On the Cloud server system apache will be used as the web server and PHP as server side language. System will be using MySQL as the database server.

Development of Standardized Software Platform for Telematics Terminal (텔레매틱스 단말 표준 소프트웨어 플랫폼 개발)

  • Choi, Jae-Hun;Kim, Kyong-Ho;Choi, Wan-Sik
    • The KIPS Transactions:PartA
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    • v.13A no.7 s.104
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    • pp.581-588
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    • 2006
  • It develops in the development efforts about the terminal software platform while the telematics service is activated. Domestically, a standard is developed around the Korea Telematics Standardization Forum. And it is taken in reviews for the WIPI which is supporting the telematics. Internationally, it develops standards for the vehicle based platform in the standardization organizations like OSGi and GST. Under this background, this paper tries to propose the terminal software platform standard in which the vehicle information based telematics service can be taken. For this, firstly domestic and international telematics standard conditions are looked into around the terminal software platform. The terminal software platform standard proposed in this paper is illustrated in the architecture, the required function and the interface side.

Mass customization model and design strategy for consumer electronic industry (가전사업을 위한 매스커스터마이제이션 모델과 디자인 전략)

  • 변재형
    • Archives of design research
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    • v.15 no.2
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    • pp.233-242
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    • 2002
  • Mass customization is a paradoxical word which has some difficulties in introducing to consumer electronic industry due to its mass production system for economy of scale. On the basis of literature review and case studies, this study suggests the mass customization model and design strategy suitable for consumer electronic industry in the aspect of product design. Mass customization models are divided into manufacturer side customization, deliverer side customization, and customer side customization. And the fast is considered as appropriative to consumer electronic industry. Collecting customer 's needs, modular product design, and adopting basic product platform for derivation by 3rd party manufacturer can be used as design strategy for this model. For realization of the mass customization, further research in the area of the participative design for collecting practical design needs of customer wh o are inexpert to product design is needed.

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A Longitudinal Study on the Supply & Demand-side Diversity of Digital Media : TV Channel & VOD Data of 2012-2017 (디지털미디어 콘텐츠 공급과 수요측면의 다양성 구현 종단 연구: 2012-2017년의 TV채널과 VOD 데이터를 중심으로)

  • Lee, Sang-Ho
    • Journal of the Korea Convergence Society
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    • v.10 no.8
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    • pp.137-144
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    • 2019
  • This paper deals with the longitudinal study on the supply & demand-side diversity of digital media service. The purpose of this study is to measure the diversity of contents supply and demand-side of digital media platform providers by longitudinal data and discuss the implication. In the approval and re-authorization of pay-TV broadcasters, there were attempts to measure diversity indicators as items to evaluate the publicness and public interest of broadcasting, but they are mainly limited to the method of measuring diversity in the short-term supply side. Thus researcher wants to confirm the evaluation of two aspects through this study. First, researcher proposes a demand-side measurement methodology that utilizes actual audience data from users, and second, a longitudinal evaluation methodology that evaluates long-term trends of diversity change. Researcher has secured the actual supply and demand data of the platform player and confirmed trends of longitudinal diversification indexing for 50 months from 2012 to 2017. Through this research, researcher expects that the supply and demand-side and the longitudinal diversity evaluation will be utilized in a balanced way of publicness and public interest evaluation of broadcasting.

A Numerical Study on the Smoke Control in Side-Platform Type Subway Station Fires (상대식 지하철 역사내 화재시 연기제어에 관한 수치해석적 연구)

  • Lee, Sung-Ryong;Ryou, Hong-Sun
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.20 no.2
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    • pp.81-86
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    • 2008
  • In this study, numerical simulations were carried out to analyze the effect of the smoke extraction system and fire shutters in subway station fires using FDS 4.0. Subway station used in the experiment was 205 m long. Simulation results are validated by comparing with experimental results. Simulation results showed good agreement with experimental results within $20\;^{\circ}C$. 20 MW polystyrene was used as a fuel in the numerical prediction. Numerical predictions were performed in the side-platform type subway station in case of a train fire. Temperature and CO concentration were lowered by the operation of smoke extraction system.

A Leading Study of Data Lake Platform based on Big Data to support Business Intelligence (Business Intelligence를 지원하기 위한 Big Data 기반 Data Lake 플랫폼의 선행 연구)

  • Lee, Sang-Beom
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.01a
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    • pp.31-34
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    • 2018
  • We live in the digital era, and the characteristics of our customers in the digital era are constantly changing. That's why understanding business requirements and converting them to technical requirements is essential, and you have to understand the data model behind the business layout. Moreover, BI(Business Intelligence) is at the crux of revolutionizing enterprise to minimize losses and maximize profits. In this paper, we have described a leading study about the situation of desk-top BI(software product & programming language) in aspect of front-end side and the Data Lake platform based on Big Data by data modeling in aspect of back-end side to support the business intelligence.

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Automated inventory and material science scoping calculations under fission and fusion conditions

  • Gilbert, Mark R.;Fleming, Michael;Sublet, Jean-Christophe
    • Nuclear Engineering and Technology
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    • v.49 no.6
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    • pp.1346-1353
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    • 2017
  • The FISPACT-II inventory simulation platform is a modern computational tool with advanced and unique capabilities. It is sufficiently flexible and efficient to make it an ideal basis around which to perform extensive simulation studies to scope a variety of responses of many materials (elements) to several different neutron irradiation scenarios. This paper briefly presents the typical outputs from these scoping studies, which have been used to compile a suite of nuclear physics materials handbooks, providing a useful and vital resource for material selection and design studies. Several different global responses are extracted from these reports, allowing for comparisons between materials and between different irradiation conditions. A new graphical output format has been developed for the FISPACT-II platform to display these "global summaries"; results for different elements are shown in a periodic table layout, allowing side-by-side comparisons. Several examples of such plots are presented and discussed.

The Benefits of Digital Platform on Complementors: A Systemic Review of the Literature (디지털 플랫폼과 보완자의 효익에 관한 연구 동향 분석)

  • Kim, Juhee;Kim, Dohyeon
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.16 no.3
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    • pp.159-175
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    • 2021
  • Business ecosystem is becoming more inclined towards platform ecosystem, which attracts multi-side participants based on digital technology. The burgeoning interest in digital ecosystem leads to the rapid rise of research. In this paper, we suggest a research agenda, focusing on the benefits of complementors in platform ecosystem. First, we outline the extant papers on benefits from platform to participants from economic perspective, strategic management perspective, technology management perspective, and economic sociological perspective to provide comprehensive understanding about platform ecosystem. Second, we suggest systemic framework to provide integrative insights on the the topic of benefit from platform to complementors- (1) open innovation view, (2) economic performance view, and (3) sociological view. Specifically, we focus on empirical studies that investigate the relationship between the benefits from platform and spillover effects on complementors based on various dataset. In addition, by reviewing the past empirical research, we suggest future research agenda and implications for policy in platform ecosystem.

The Design of 2D Side-Scrolling Casual Games in a Multi-platform Environment (멀티 플랫폼에서의 2D 횡스크롤 캐주얼 게임 융합 설계)

  • Yang, Dong-Hyuk;Kim, Soo-Kyun
    • Journal of the Korea Convergence Society
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    • v.6 no.4
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    • pp.147-152
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    • 2015
  • Casual games are easy in terms of control and mode, and thus everyone can enjoy them in their free time. Character games, in particular, feature a variety of cute and attractive characters. Such character games are now available for smartphones, which are used by a large number of users, as well as for PCs. This paper is aimed at demonstrating the design of 2D side-scrolling casual shooting games utilizing Unity 3D Engine, which can be manipulated on smartphones. Unity 3D engine was used because it supports multi-platform with low costs, and it makes it possibile for games to be operated on various platforms using a single program source code. This approach is unique because the design of the games uses cute characters, attractive concepts and easy control, targeting users in their 10s or 20s, unlike existing shooting games that are serious.