• Title/Summary/Keyword: Shopping Cart

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An Evaluation of Usability and Interface Design of Internet Shopping Mall (인터넷 쇼핑몰의 사용성 평가 및 인터페이스 설계)

  • 곽효연;신현숙
    • Journal of the Korea Society of Computer and Information
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    • v.6 no.2
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    • pp.157-162
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    • 2001
  • Internet shopping mall is done commercial trade in particular web sites, and zoomed with an important means of trade for the next generation. When users visit shopping mall, the best objective is determined to users by of offering satisfaction and pleasant experience. Therefore. this paper was selected a menu list as an evaluation factor to emphasize a usage convenience of internet shopping mall, and executed a performance and a subjective satisfaction evaluations on a screen design and a structure design. The results of all the performance and the subjective evaluations for the screen design were shown the shortest search times on left type of the main-menu and vertical type of the medium-menu. In the structure design, it was shown that users were the highest satisfaction in type that search product and shopping cart procedure were firstly processed, and the procedure of a shopping membership and paying a bill were secondly processed at the same screen with regard to a comprehensibility and convenience of purchase procedure. It was shown that the user prefered the shopping mall web site to analogy with the real purchase procedure

Mobile-IoT System for Payment Efficiency and Convenience of Offline Shopping (오프라인 쇼핑의 결제효율과 편의성 제공을 위한 모바일-IoT 시스템)

  • Lee, Jeong-Hoon;Jeong, Seung-Hun;Kim, Young-Gon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.1
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    • pp.289-294
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    • 2019
  • It easily collects information on purchased goods using IoT(Internet of Things). The collected data is updated directly to the smartphone for verification. The payment information is generated by QR-Code. As a way to implement a system, System was configured with two assumptions: IoT technology using Raspberry-Pi and mobile QR technology. First, RFID tags are attached to the goods instead of barcodes. Second, it has an IoT computer(Raspberry-Pi) built into its shopping cart. This system keeps traditional shopping method of face-to-face payment, but replace time-consuming tarditional barcode tagging method to QR-tagging system for time-efficiency. By debeloping the system of this paper, we maintain pleasures in offline store shopping and it provide convenience due to reduced waiting time for customers and providing prior information about the products.

A study on improving the usability of AR Shopping in the Mobile Duty-free App: Focusing on the Lotte Duty-free App (모바일 면세점 앱에서 AR 쇼핑 사용성 향상에 관한 연구: 롯데 면세점 앱을 중심으로)

  • Liu Chunli;Nam Inyong;Ding Meijun;Wang Xiuhong;Xue Yuanyuan
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.143-152
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    • 2024
  • Due to COVID-19, domestic Duty-free shops have been severely impacted, and with the expansion of the untact market, the proportion of mobile shopping has increased. So far, mobile duty-free shop AR shopping is not active, and related research is scarce. Therefore, we aims to enhance Duty-free Shopping APPs with AR technology by researching the needs of foreign users. First, in the mobile duty-free shop app, the AR shopping interface must be in a prominent position to be open and easy to use. Second, there should be an explanation or help for location and function so that all users can easily recognize the AR shopping interface. Third, when wearing duty-free items in the AR shopping interface or adding them to the storage and shopping cart of interest, the interface must be simple and flexible, making it convenient to use and operate. Fourth, technical improvements must be made to prevent errors. We expect that the research will help develop AR shopping technology and domestic duty-free shop AR shopping technology and revitalize online and offline duty-free shops.

A Direction-Decision RFID System with a Authentication (인증 기능을 갖는 방향 결정 자율이동 RFID 시스템)

  • Park, Chul-Min;Jo, Heung-Kuk;Lee, Hoon-Jae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.6
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    • pp.1032-1038
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    • 2008
  • RFID is applied in various industry area. The purpose of RFID system is authentication of objects. After Tag's certification, RFID system start to process to be wanted. A RFID electric motor recognizes Tag's action and tails. The application of this system is very wide. For example, a cart in shopping Mall follows customer with a proper Tag. Customer may be very convenient if the cart follows customer autonomously as recognizing the direction of Tag. In this parer, we studied about RFID system that follow objects with a Tag. Finally, we experimented and analysed the proposed system, with Tag, Reader, host computer and electric motion motors.

The Improvement of Evacuation Performance for Discount-Store in Underground (할인점 지하매장의 피난성능 개선에 관한 연구)

  • 김영일;윤명오;김종훈;김운형
    • Fire Science and Engineering
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    • v.15 no.1
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    • pp.93-99
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    • 2001
  • This study aims to improve the Evacuation Performance o( the I)inc()unto-store in underground that is rapidly new shopping store in Korea. In this paper, The architectural properties of the floor plan and section was reviewed with egress focus, occupant load density of the Discount-store was surveyed and the procedure and method of performance based egress design for this occupancy was analysed with SIMULEX model and calculation method. As a result of modeling, more longer available safe egress time (ASET) is expected than required safe egress time (RSET)in underground discount-store. In order to improve the Evacuation Performance for this type occupancy, egress capacity including escape stair, aisle width, escape door is calculated with based on occupant load density and review of shopping cart's structure and size and maximum escape capacity of the cash counter.

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Examining the Functions of Attributes of Mobile Applications to Build Brand Community

  • Yi, Kyonghwa;Ruddock, Mullykar;Kim, HJ Maria
    • Journal of Fashion Business
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    • v.19 no.6
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    • pp.82-100
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    • 2015
  • Mobile fashion apps present much opportunity for marketers to engage consumers, however not all apps provide enough functions for their targeted audience. This study aims to determine how mobile fashion apps can be used to build brand community with consumer engagement. Qualitative data on fashion mobile apps were collected from the Apple app store and Android market during the spring and summer of 2015. A total of 110 fashion mobile apps were collected;, 50 apps were identified as apparel brands that either manufacture or sell apparel to consumers, which we categorized as "brand" fashion apps, and the remaining 60 were categorized as "non-brand" fashion apps. The result of the study can be summarized as below. The 60 non-brand fashion apps were grouped into 5 app types: shopping, searching, sharing, organizational, and informational. The main functions are for informational use and shopping needs, since at least half (31 apps) are used for either retrieving information or for shopping. However, in contrast, social networking and location were infrequent and not commonly utilized by these apps. The most common type of non-brand fashion apps available were shopping apps;, many shopping apps enable users to shop from several different websites and save their items into one universal shopping cart so that they only check out once. Most of these apps are informational and help consumers make more informed decisions on purchases;, in addition many offer location services to help consumers find these items in store. While these apps perform several functions, they do not link to social media. The 50 brand apps were grouped into 5 brand types: athletic, casual, fast fashion, luxury, and retailer. These apps were also checked for attributes to determine their functionality. The result shows that the main functions of brand fashion apps are for information (82% of the 50 apps) as well as location searching (72% of 50 apps). Conversely, these apps do not offer any photo sharing, and very few have organizational or community functions. Fashion mobile apps and m-marketing elements: To build brand community, mobile apps can be designed to motivate consumer's engagement with brands. The motivations of fashion mobile apps are useful in developing fashion mobile apps. Entertainment motives can be fulfilled with multimedia attributes, functionality motives are satisfied with organizational and location-based features, information motives with informational service, socialization with community and social network, learning and intellectual stimulation from informational attributes, and trend following through photo sharing. The 8 key attributes of mobile apps can correspond to the 4 m-marketing elements (i.e., Informative content, multimedia, interactions, and product promotions) that are further intertwined with m-branding elements. App Attributes and M-Marketing aim to Build Brand Community;, the eight key attributes can impact on 4 m-branding elements, which further contribute to building brand community by affecting consumers' perceptions of brands preference and advocacy, and their likelihood to be loyal.

The Architecture of a RFID-based Virtual Shopping Cart System (RFID기반의 가상 쇼핑카트 시스템 설계)

  • Ha Jiyoun;Kim Dongkyu;Choi Jaehyun;Chong Kiwon
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.367-369
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    • 2005
  • RFID 가상 쇼핑카트는 기존의 쇼핑카트를 RFID 리더기가 탑재된 핸드폰 흑은 PDA등의 개인 단말기로 대체하여 고객 편의를 제공하는 서비스이다. 기존의 쇼핑카트를 직접 끌고 다니는 방식 대신 단말기로 원하는 제품의 RFID 태그를 읽음으로써, 제품 정보 확인, 구매, 그리고 결제까지의 모든 쇼핑과정을 편리하게 처리할 수 있다. 이러한 과정에서 수집된 데이터베이스는 고객의 소비 패턴, 매장 내 행동 패턴, 재고사항 등의 분석을 통해 1:1 맞춤 마케팅 등 다양한 서비스로 제공될 수 있다.

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Utilizing the Effect of Market Basket Size for Improving the Practicality of Association Rule Measures (연관규칙 흥미성 척도의 실용성 향상을 위한 장바구니 크기 효과 반영 방안)

  • Kim, Won-Seo;Jeong, Seung-Ryul;Kim, Nam-Gyu
    • The KIPS Transactions:PartD
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    • v.17D no.1
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    • pp.1-8
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    • 2010
  • Association rule mining techniques enable us to acquire knowledge concerning sales patterns among individual items from voluminous transactional data. Certainly, one of the major purposes of association rule mining is utilizing the acquired knowledge to provide marketing strategies such as catalogue design, cross-selling and shop allocation. However, this requires too much time and high cost to only extract the actionable and profitable knowledge from tremendous numbers of discovered patterns. In currently available literature, a number of interest measures have been devised to accelerate and systematize the process of pattern evaluation. Unfortunately, most of such measures, including support and confidence, are prone to yielding impractical results because they are calculated only from the sales frequencies of items. For instance, traditional measures cannot differentiate between the purchases in a small basket and those in a large shopping cart. Therefore, some adjustment should be made to the size of market baskets because there is a strong possibility that mutually irrelevant items could appear together in a large shopping cart. Contrary to the previous approaches, we attempted to consider market basket's size in calculating interest measures. Because the devised measure assigns different weights to individual purchases according to their basket sizes, we expect that the measure can minimize distortion of results caused by accidental patterns. Additionally, we performed intensive computer simulations under various environments, and we performed real case analyses to analyze the correctness and consistency of the devised measure.

Research on Usability of Mobile Food Delivery Application: Focusing on Korean Application and Chinese Application (모바일 배달 애플리케이션 사용성 평가 연구: 한국(배달의민족)과 중국(어러머)을 중심으로)

  • Yang Tian;Eunkyung Kweon;Sangmi Chai
    • Information Systems Review
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    • v.20 no.1
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    • pp.1-16
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    • 2018
  • The development and generalization of the Internet increased the popularity of food delivery service applications in Korea. The food delivery market based on online-to-offline service is growing rapidly. This study compares the usability of Korean food delivery service application between that of Chinese food delivery service application. This study suggests improvement points for Korean food delivery service applications. To conduct this study, we explore the status of various food delivery service applications and conduct interviews and surveys based on the honeycomb model developed by Peter Morville. This study obtained the following results. First, all restaurants participating in the Korean food delivery service must be able to accept order through the application. Second, the shopping cart function must be able to accept order of all restaurants simultaneously. Third, when users look for menu recommendation, their purchase history and shopping cart functions should appear at the first page of the website. Users should be able to perceive the improved usability of the website using those functions. Fourth, when the search window is fixed on the top of each page, users should be able to find the information they need. Fifth, the application must allow users to find the exact location of the delivery person and the estimated delivery time. Finally, the restaurants'address should be disclosed and fast delivery time should be confirmed to enhance users'trust on the application. This study contributes to academia and industry by suggesting useful insight into food delivery service applications and improving the point of food delivery service application in Korea.

Effects of Product Recommendations on Customer Behavior in e-Commerce : An Empirical Analysis of Online Bookstore Clickstream Data (클릭스트림 데이터를 활용한 전자상거래에서 상품추천이 고객 행동에 미치는 영향 분석)

  • Lee, Hong-Joo
    • Journal of the Korean Operations Research and Management Science Society
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    • v.33 no.3
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    • pp.59-76
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    • 2008
  • Studies of recommender systems have focused on improving their performance in terms of error rates between the actual and predicted preference values. Also, many studies have been conducted to investigate the relationships between customer information processing and the characteristics of recommender systems via surveys and web-based experiments. However, the actual impact of recommendation on product pages for customer browsing behavior and decision-making in the commercial environment has not, to the best of our knowledge, been investigated with actual clickstream data. The principal objective of this research is to assess the effects of product recommendation on customer behavior in e-Commerce, using actual clickstream data. For this purpose, we utilized an online bookstore's clickstream data prior to and after the web site renovation of the store. We compared the recommendation effects on customer behavior with the data. From these comparisons, we determined that the relevant recommendations in product pages have positive relationships with the acquisition of customer attention and elaboration. Additionally, the placing of recommended items in shopping cart is positively related to suggesting the relevant recommendations. However, the frequencies at which the recommended items were purchased did not differ prior to and after the renovation of the site.