• Title/Summary/Keyword: Shooting Distance

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Investigation of IR Survivability of Unmanned Combat Aerial Vehicle against Surface-to-Air Missiles (무인전투기의 지대공 미사일에 대한 IR 생존성 분석)

  • Lee, Ji-Hyun;Lee, Hyun-Jin;Myong, Rho-Shin;Choi, Seong-Man;Kim, Won-Cheol
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.45 no.12
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    • pp.1084-1093
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    • 2017
  • As the survivability of an aircraft in the battlefield becomes a critical issue, there is a growing need to improve the survivability of the aircraft. In this study, the survivability of an UCAV associated with plume IR signature was investigated. In order to analyze the survivability of the aircraft, the lock-on range and the lethal envelope, defined as the IR detection distance of the aircraft and the range of shooting down by the missile, respectively, were first introduced. Further, a method to calculate the lethal envelope for the scenario of surface-to-air missiles including the vertical plane was developed. The study confirmed that the red zone of an UCAV shows a substantial difference in the zone size as well as the characteristics in the upward and downward directions.

Real-time Gaussian Hole-Filling Algorithm using Reverse-Depth Image (반전된 Depth 영상을 이용한 실시간 Gaussian Hole-Filling Algorithm)

  • Ahn, Yang-Keun;Hong, Ji-Man
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.7
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    • pp.53-65
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    • 2012
  • Existing method of creating Stereoscopy image, creates viewpoint image from the left and right by shooting one object with 2 lens in certain distance. However, in case of 3-D TV using Stereoscopy camera, the necessity to transmit 2 viewpoint images from the left and right simultaneously, increases the amount of bandwidth. Various and more effective alternatives are under discussion. Among the alternatives, DIBR(Depth Image Based Rendering) creates viewpoint images from the left and right using one image and its Depth information, thus decreasing the amount of transmitted bandwidth. For this reason, there have been various studies on Algorithm to create DIBR Image in existing Static Scene. In this paper, I would like to suggest Gaussian Hole-filling solution, which utilizes reverse-depth image to fill the hole naturally, while minimizing distortion of background. In addition, we have analyzed the effectiveness of each Algorithm by comparing and calculating its functions.

The Method for Estimating Stereoscopic Object Position with Horizontal-Moving Camera (수평이동방식 입체카메라의 입체영상의 결상 위치 추정 방법)

  • Lim, Young-Tae;Kim, Nam;Kwon, Ki-Chul
    • Korean Journal of Optics and Photonics
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    • v.17 no.6
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    • pp.532-536
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    • 2006
  • The position of stereoscopic objects is an important parameter to induce three-dimensional effects such as convergence control and image distortions. There are three kinds of stereoscopic cameras : Parallel, Toed-in, and Horizontal-Moving cameras. In this paper we proposed the method for estimating stereoscopic object position with a horizontal-moving camera. In the previous methods, viewing angle ratios are used to estimate the object positions. Our method based on the horizontal movements of the camera to estimate the positions. Using geometrical models of shooting and display we experimented with two methods. Results of experiments showed the distance of stereoscopic objects on virtual screen related to horizontal movement.

Contact Microscopy by Using Soft X-ray Radiation from Iodine Laser Produced Plasma (옥소레이저 플라즈마에서 발생된 연 X-선을 이용한 밀착현미경기술)

  • 최병일;김동환;공홍진;이상수
    • Korean Journal of Optics and Photonics
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    • v.1 no.1
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    • pp.46-51
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    • 1990
  • Laser plasma was generated by a 1GW iodine photodissociation laser ($\lambda$=1.315$\mu\textrm{m}$, E=12.7J) whose output beam was focused on a molybdenum target surface. The experiment was conducted in a vacuum chamber under 1D-sTorr and several tens of laser shooting were necessary for sufficient exposure for the PBS resist of 111m thickness. Aluminium was coated on the top of the resist by 0.1$\mu\textrm{m}$ thickness which acts as an X-ray filter to cut off the visible and the ultraviolet lights. A bio-specimen was put directly on the aluminium coated resist and located at a distance of 3 cm from the X-ray source. The replicas of a steel mesh, spider's web. and a red blood cell were obtained by this technique and were observed by Nomarski microscope and SEM. The limitation of its resolution is determined by the X-ray source size and Fresnel diffraction effect, and its theoretical prediction is well matched with the experimental results. In this experiment, a resolution better than 0.1$\mu\textrm{m}$ could be obtained. ained.

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In-camera VFX implementation study using short-throw projector (focused on low-cost solution)

  • Li, Penghui;Kim, Ki-Hong;Lee, David-Junesok
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.10-16
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    • 2022
  • As an important part of virtual production, In-camera VFX is the process of shooting actual objects and virtual three-dimensional backgrounds in real-time through computer graphics technology and display technology, and obtaining the final film. In the In-camera VFX process, there are currently only two types of medium used to undertake background imaging, LED wall and chroma key screen. Among them, the In-camera VFX based on LED wall realizes background imaging through LED display technology. Although the imaging quality is guaranteed, the high cost of LED wall increases the cost of virtual production. The In-camera VFX based on chroma key screen, the background imaging is realized by real-time keying technology. Although the price is low, due to the limitation of real-time keying technology and lighting conditions, the usability of the final picture is not high. The short-throw projection technology can compress the projection distance to within 1 meter and get a relatively large picture, which solves the problem of traditional projection technology that must leaving a certain space between screen and the projector, and its price is relatively cheap compared to the LED wall. Therefore, in the In-camera VFX process, short-throw projection technology can be tried to project backgrounds. This paper will analyze the principle of short-throw projection technology and the existing In-camera VFX solutions, and through the comparison experiments, propose a low-cost solution that uses short-throw projectors to project virtual backgrounds and realize the In-camera VFX process.

Ortho-image Generation using 3D Flight Route of Drone (드론의 3D 촬영 경로를 이용한 정사영상 제작)

  • Jonghyeon Yoon;Gihong Kim;Hyun Choi
    • Journal of the Korean Society of Industry Convergence
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    • v.26 no.5
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    • pp.775-784
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    • 2023
  • Drone images are being used more and more actively in the fields of surveying and spatial information, and are rapidly replacing existing aerial and satellite images. The technology of quickly acquiring real-time data at low cost and processing it is now being applied to actual industries beyond research. However, there are also problems encountered as this progresses. When high-resolution spatial information is acquired using a general 2D flight plan for a terrain with sever undulations, problems arise due to the difference in resolution of the data. In particular, when a low-altitude high-resolution image is taken using a drone in a mountainous or steep terrain, there may be a problem in image matching due to a resolution difference caused by terrain undulations. This problem occurs because a drone acquires data while flying on a 2D plane at a fixed altitude, just like conventional aerial photography. In order to acquire high-quality 3D data using a drone, the scale difference for the shooting distance should be considered. In addition, in order to obtain facade images of large structures, it is necessary to take images in 3D space. In this study, in order to improve the disadvantages of the 2D flight method, a 3D flight plan was established for the study area, and it was confirmed that high-quality 3D spatial information could be obtained in this way.

Psychological Changes and Visual Preferences of Floating Solar Photovoltanics - Focusing on EEG and SD Methods - (수상 태양광발전시설의 심리적 변화 및 시각적 선호도 - 뇌파(EEG) 및 SD법을 중심으로 -)

  • Zhang, YuJie;Jung, Teayeol;Seo, Seonghyeok
    • Journal of the Korean Institute of Landscape Architecture
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    • v.51 no.2
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    • pp.131-142
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    • 2023
  • Solar power facilities to reduce carbon emissions are continuously being installed in forests, farmland, city, and on water. However, research on visual preferences and the psychological impact on observers after installing solar power facilities is insufficient. Therefore, in this study, shooting was conducted according to the viewing distance of the near, middle, and distant views of Hapcheon Dam, Korea's largest floating photovoltaic power plant. The acquired images were edited using Photoshop to compare the presence or absence of floating photovoltaic power generation facilities. In addition, psychological changes and visual preferences were analyzed through an EEG test and questionnaire among 50 participants. The results are summarized, as follows. First, the installation of water photovoltaic power generation facilities has a passive impact on the subjects' psychological changes and visual preference. Second, the psychological changes due to the installation of water photovoltaic power generation facilities were judged to affect almost all research subjects, regardless of nationality, gender, or universisty major. Third, the visual preference for installing the water photovoltaic power generation facility is low, which can be interpreted as the water photovoltaic power generation facility negatively affecting the "friendliness" and "naturalness" of the landscape. In addition, this change in visual preference was found to differ depending on the gender and universiity major of the subjects. Fourth, the psychological change and visual preference of the floating photovoltaic power generation facility according to the viewing distance, found that the close range had a higher effect than the middle and distant ranges.

Effect of Supplemental Lighting of Sub-Compensation Intensities on Growth of Rosa hybrida L. 'Vital' (광보상점 이하의 보광이 절화장미 'Vital'의 생육에 미치는 영향)

  • Choi, Young-Hah;Kwon, Joon-Kook;Choi, Gyeong-Lee;Kang, Nam-Jun;Chun, Hee;Cho, Myeong-Whan;Seo, Tae-Cheol;Roh, Mi-Young;Lee, Seong-Chun;Lee, Jae-Han
    • Journal of Bio-Environment Control
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    • v.17 no.2
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    • pp.132-137
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    • 2008
  • This experiment was conducted to investigate the effect of supplemental lighting of low light intensities on growth and yield of rose 'Vital' in a forcing culture. Metal halide lamp (MH), High pressure sodium lamp (HSP), and MH+HSP were used as the light sources, and they were set up at a $310\;cm{\times}450\;cm$ interval and at 120cm above the culture beds. Light intensity at 1m point distance from supplemental lighting sources was $32{\sim}34\;{\mu}mol{\cdot}m^{-2}{\cdot}s^{-1}$. Days to the 1st and 2nd harvests decreased by $5{\sim}8$ and $3{\sim}5$days, respectively in supplemental lighting treatment as compared to the control. Days to harvesting was the shortest in MH+HPS treatment, followed by BPS and MH, although there was no significant difference between HPS and MH treatments. The growth was better and incidence of blind shooting decreased by $5{\sim}7%$ in supplemental lighting treatments than the control, increasing marketable cut flowers. The incidence of blind shoot was the lowest in MH+BPS treatment, and there were no significant difference between MH and BPS treatments. In conclusion, supplemental lighting of low light intensities was effective in reducing days to flowering and reduced occurrence of blind shoots.

Applying of SOM for Automatic Recognition of Tension and Relaxation (긴장과 이완상태의 자동인식을 위한 SOM의 적용)

  • Jeong, Chan-Soon;Ham, Jun-Seok;Ko, Il-Ju;Jang, Dae-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.2
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    • pp.65-74
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    • 2010
  • We propose a system that automatically recognizes the tense or relaxed condition of scrolling-shooting game subject that plays. Existing study compares the changed values of source of stimulation to the player by suggesting the source, and thus involves limitation in automatic classification. This study applies SOM of unsupervised learning for automatic classification and recognition of player's condition change. Application of SOM for automatic recognition of tense and relaxed condition is composed of two steps. First, ECG measurement and analysis, is to extract characteristic vector through HRV analysis by measuring ECG after having the player play the game. Secondly, SOM learning and recognition, is to classify and recognize the tense and relaxed conditions of player through SOM learning of the input vectors of heart beat signals that the characteristic extracted. Experiment results are divided into three groups. The first is HRV frequency change and the second the SOM learning results of heart beat signal. The third is the analysis of match rate to identify SOM learning performance. As a result of matching the LF/HF ratio of HRV frequency analysis to the distance of winner neuron of SOM based on 1.5, a match rate of 72% performance in average was shown.

Post-processing Method of Point Cloud Extracted Based on Image Matching for Unmanned Aerial Vehicle Image (무인항공기 영상을 위한 영상 매칭 기반 생성 포인트 클라우드의 후처리 방안 연구)

  • Rhee, Sooahm;Kim, Han-gyeol;Kim, Taejung
    • Korean Journal of Remote Sensing
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    • v.38 no.6_1
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    • pp.1025-1034
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    • 2022
  • In this paper, we propose a post-processing method through interpolation of hole regions that occur when extracting point clouds. When image matching is performed on stereo image data, holes occur due to occlusion and building façade area. This area may become an obstacle to the creation of additional products based on the point cloud in the future, so an effective processing technique is required. First, an initial point cloud is extracted based on the disparity map generated by applying stereo image matching. We transform the point cloud into a grid. Then a hole area is extracted due to occlusion and building façade area. By repeating the process of creating Triangulated Irregular Network (TIN) triangle in the hall area and processing the inner value of the triangle as the minimum height value of the area, it is possible to perform interpolation without awkwardness between the building and the ground surface around the building. A new point cloud is created by adding the location information corresponding to the interpolated area from the grid data as a point. To minimize the addition of unnecessary points during the interpolation process, the interpolated data to an area outside the initial point cloud area was not processed. The RGB brightness value applied to the interpolated point cloud was processed by setting the image with the closest pixel distance to the shooting center among the stereo images used for matching. It was confirmed that the shielded area generated after generating the point cloud of the target area was effectively processed through the proposed technique.