• Title/Summary/Keyword: Ship-handling simulator

Search Result 91, Processing Time 0.02 seconds

Development of a 3D real-time visualization system for ship handling simulators using an open source 3D graphics engine (공개형 3D 그래픽 엔진을 활용한 선박 운항 시뮬레이터용 실시간 3D 가시화 시스템 개발)

  • Fang, Tae-Hyun;Oh, Jae-Yong;Hwang, Ho-Jin;Kim, Byung-Chul;Mun, Du-Hwan
    • Journal of Navigation and Port Research
    • /
    • v.35 no.3
    • /
    • pp.187-195
    • /
    • 2011
  • A ship handling simulator is popular means of preventing marine accidents caused by human error. It can also be used to train navigators. A real-time 3D visualization system, a component of a ship handling simulator, is an important component, as realistic and intuitive image generation play an essential role in improving the effects of education using ship handling simulators. This paper discusses the design of a new real-time 3D visualization system based on an open source 3D graphics engine as well as its implementation. The developed real-time 3D visualization system satisfies the operational requirements derived in terms of visualization functionalities, reuse of legacy graphic data, and interoperability with other systems constituting a ship handling simulator. This system has an architecture in which new functionalities are easily added.

Reduction of Simulation Number for Ship Handling Safety Assessment (선박운항 시뮬레이터 실험조건 축소화 연구)

  • Kwon, S.H.;Oh, H.S.
    • Journal of Korean Society of Industrial and Systems Engineering
    • /
    • v.35 no.1
    • /
    • pp.101-106
    • /
    • 2012
  • Ship handling simulator is a virtual ship navigating system with three dimensional screen system and simulation programs. FTS simulation can produce theoretically infinite experiment tests without time constraint, but which results in collecting determinstic observations. RTS simulation can collect statistical observations but has disadvantage of spending at least 30 minutes for a single experiment. The previous studies suggested that the number of experiment conditions to be tested could be reduced to obtain random data with RTS simulation by focusing on highly difficult experiment condition for ship handling. It has the limitation of not estimating the distribution of ship handling difficulty for the route. In this paper, similarity and clustering analysis are suggested for reduction methodology of experiment conditions. Similarity of experiment conditions are measured as follows: euclidean distance of ship handling difficulty index and correlation matrix of distance differences from the designed route. Clustering analysis and multi-dimensional scaling are applied to classify experiment conditions with measured similarity into reducing the number of RTS simulation conditions. An empirical result on Dangin harbor is shown and discussed.

A Study on Development of PC-based Ship Handling Simulator (PC를 이용한 선박 조종 시뮬레이터의 개발에 관한 연구)

  • 손경호;이성욱
    • Journal of the Korean Society of Marine Environment & Safety
    • /
    • v.4 no.2
    • /
    • pp.25-33
    • /
    • 1998
  • This paper deals with PC-based ship handling simulator, which is now widely utilized not only for total assessment of safety in harbour area but also for training purpose. The suitable mathematical model for low advance speed manoeuvre is treated with the effects of current, wind, wave, tug force and water depth. We adopt 3 dimensional graphic technique for perspective representation of relative ship motion. Some graphical panels on the screen are devised for data input/output or ship manoeuvring information. We show the real time simulation of berthing menoeuvre applied to Pusan harbour as an example.

  • PDF

PC Based Virtual Reality Ship Handling Simulator (PC 기반 가상현실 선박조종 시뮬레이터)

  • Lee Ku Dong;Yim Jeong Bin;Jung Jung Sik;Park Seong Hyeon;Kim Chang Kyeong;Sim Yeong Ho;Choi Ki Yeong
    • Proceedings of KOSOMES biannual meeting
    • /
    • 2003.11a
    • /
    • pp.53-57
    • /
    • 2003
  • The last goof if the study is to develop a law cost and a readily available Virtual Reality (VR) based Ship Handling Simulator using Personal Computer. This paper mainly describes procedures and methods to control the dynamic motions if the 3D ship object with maneuvering coefficients in a virtual navigation world The creation if virtual navigation world, the mathematical background q a ship control, and the construction of the system are also discussed.

  • PDF

Development of Ship-Handling Simulator Web Framework (선박운항 시뮬레이터용 웹 프레임워크 개발에 관한 연구)

  • Kim, Hye-Jin;Oh, Jaeyong;Park, Sekil
    • Journal of the Korean Society of Marine Environment & Safety
    • /
    • v.23 no.2
    • /
    • pp.146-152
    • /
    • 2017
  • This paper proposes the ship-handling simulator framework using web technology to solve the complexity and non-scalability problems of a common simulator system. We analyze the essential functions of the existing simulator system, and selects web technologies to replace them. Based on this framework, we implemented core technologies for server and client system, and integrated a prototype of a ship-handling simulator system that can be accessed from a web browser. The prototype has verified that the simulation service can be used by multiple users at the same time without being restricted by time and place through the evaluation test, and it is hoped that it can be applied to various simulation fields in the future.

Study on Simulator Sickness Measure on Scene Movement Based Ship Handing Simulator Using SSQ and COP (시각적 동요 기반 선박운항 시뮬레이터에서 SSQ와 COP를 이용한 시뮬레이터 멀미 계측에 관한 연구)

  • Fang, Tae-Hyun;Jang, Jun-Hyuk;Oh, Seung-Bin;Kim, Hong-Tae
    • Journal of Navigation and Port Research
    • /
    • v.38 no.5
    • /
    • pp.485-491
    • /
    • 2014
  • In this paper, it is proposed that the effects of simulator sickness due to scene movement in ship handling simulator can be measured by using center of pressure (COP) and a simulator sickness questionnaire (SSQ). For experiments of simulator sickness, twelve participants are exposed to scenes movement from ship handling simulator according to three steps of sea states. During experiments, COPs for subjects are measured by force plate. After exposure to scenes movement, subjects describe their sickness symptoms by answering the SSQ. Throughput analysing the results of scene movement, SSQ, and COP, the relation between the simulator sickness and COP is investigated. It is suggested that formulations for SSQ score and COP with respect to sea state are obtained by the curve fitting technique, and the longitudinal COP can be used for measuring the simulator sickness.

The System Design of Virtual Reality Ship Simulator (가상현실 선박 시뮬레이터의 시스템 설계)

  • 임정빈;김현종
    • Proceedings of KOSOMES biannual meeting
    • /
    • 1999.03a
    • /
    • pp.7-17
    • /
    • 1999
  • This paper describes design techniques on the ship simulator system adopting virtual reality technology. Ship handling, generally, is done by the multi workers such as Captain, Officer, Pilot and Quartermaster. With this special fact, we proposed multi client-server network and hardware architecture which fit to the Virtual Reality Ship Simulator.

  • PDF

A study on the development of a ship-handling simulation system based on actual maritime traffic conditions (실제 해상교통상황 기반 선박조종 시뮬레이션 시스템 개발에 관한 연구)

  • Eunkyu Lee;Jae-Seok Han;Kwang-Hyun Ko;Eunbi Park;Seong-Phil Ann
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
    • /
    • 2022.06a
    • /
    • pp.306-307
    • /
    • 2022
  • Recently, in the process of developing, verifying, and upgrading the e-Navigation service and autonomous navigation system, there is an increasing demand for inter-working with a ship-handling simulator that can simulate actual maritime traffic conditions. In this paper, to develop a ship-handling simulation system based on actual maritime traffic conditions, a simulation server was built, received information on the actual maritime traffic conditions from the e-Navigation linkage system, and changed to information for operating the ship-handling simulator. In order to provide simulation images to users, 3D shape modeling for trade ports, coastal ports in Korea and major type of ship were performed. The developed system will be used for the advancement of e-Navigation service, development and verification of autonomous navigation systems, by enabling simultaneous processing of more than 10,000 ships and allowing users to simulate actual maritime traffic conditions in the desired area.

  • PDF

Motion Effects of the Ship on Crew Performance

  • Kim, Hongtae;Ha, Wook Hyun;Jang, Jun-Hyuk;Fang, Tae Hyun;Oh, Seungbin
    • Journal of the Ergonomics Society of Korea
    • /
    • v.32 no.4
    • /
    • pp.333-340
    • /
    • 2013
  • Objective: The aim of this study is to provide a current knowledge of the multiple issues regarding motion effects on crew performance. Background: The motions of the ship may create motion sickness, nausea and vomit. Also, these motions also disturb the balance of crew members, increase the energy expenditure of crew for shipboard work, and result in increased levels of injury and fatigue. However, the motion effects of the ship on crew performance has not been thoroughly investigated. Method: Participants(N=10) were engaged in an experiment in 2 experimental environments(training ship and ship handling simulator) and 2 navigational conditions(day and night). The COP(Center of Pressure) data were recorded as an objective measure of postural balance control and the SSQ(Simulator Sickness Questionnaire) was used as a subjective measure of sickness. Results: The results showed that COP has a no significant difference based on experimental environments, but significant effect on SSQ. Conclusion: During the virtual simulator navigation, subjects showed significant SSQ level changes, which included decreased SSQ data. But, there is no significant difference of COP between training ship and ship handling simulator. Application: The results of this study could be applied to the next generation of ship design to decrease effect of motion at sea and to increase performance of ship crew.

Alcohol Drinking Status of Officers on a Ship and Drunk-navigation Experiments Using Ship Handling Simulator

  • Yang Chan-Su;Yang Young-Hoon;Kim Hong-Tae
    • Journal of the Korean Society of Marine Environment & Safety
    • /
    • v.12 no.1 s.24
    • /
    • pp.39-45
    • /
    • 2006
  • Based on the previous studies on alcohol effects on human behaviour and performance in transportation system such as air-plane and car driving, the alcohol exposure before and on watch of a ship has a great influence on subsequent behaviour. In this paper, to examine the drinking status of officers on board multiple choice questionnaires are circularized under instruction and surveyed for 118 officers. According to the results of the questionnaire survey on alcohol dependency (Alcoholism) that was invented by WHO, over 27 % of those surveyed represented alcohol abuse symptoms. In addition to that, the existing state and awareness for on-board-drinking was summarized to make a scenario of drink-operation with a ship handling simulator to investigate the effect of alcohol (0.08 g% blood alcohol concentrations) on ship operational performance. A main effect for alcohol was found indicating that ship operational performance was comparatively impaired by this alcohol relative to performance in the non-alcohol condition The results of this research can be applied to minimize marine accidents as basic data.

  • PDF