• 제목/요약/키워드: Shape Grammar

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형상문법(Shape Grammar)을 활용한 패션디자인 연구 (A Study on Fashion Design Using Shape Grammar)

  • 고수경;최철용
    • 한국의상디자인학회지
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    • 제25권4호
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    • pp.123-132
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    • 2023
  • The term 'module' is an architectural term. It refers to the components or systems that make up a finished product. As industries develop, modules have become one of the methods that can create diverse and creative designs. Traditional modular fashion design mainly focused on structural methods, such as the combination, assembly, overlap, and arrangement of modules, as well as the tessellation of geometric shapes. However, in this paper, significance lies in exploring the application of shape grammar, a design method in architecture, to fashion design. It aims to search for ways to express three-dimensional designs, derive designs that can be worn and produced, and propose fashion design by applying the rules of shape grammar to the design process. Through this analysis, the paper aims to examine the methods and characteristics of shape grammar. The research method of this paper is as follows. First, by utilizing optimized programs for implementing the modules of shape grammar, it was possible to propose a method for producing modules of shape grammar and suggest module designs. Additionally, effective methods of representation using the Clo 3D program were explored in the design development process. Second, by applying shape grammar to the fashion design process, five-dimensional modular fashion designs were proposed, including a bolero, dress 1, dress 2, setup, and coat. The proposed modular fashion design using shape grammar in this paper provides a rational design process that differentiates itself from traditional modular fashion design. By formalizing the shapes between modules and creating rules, it overcomes the limitations of design that rely on the designer's intuition or sensibility and enables the development of more diverse modular fashion designs. This application of shape grammar in fashion design can provide an important direction in exploring a sustainable fashion industry.

중형 세단의 차체 비례를 통한 자동차 조형문법의 개념고찰 (An Observation on the Concept of Shape Grammar through the Body Proportion of the Mid-size Sedans)

  • 구상
    • 디자인학연구
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    • 제18권2호
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    • pp.283-292
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    • 2005
  • 최근 자동차 메이커간의 인수 합병 등으로 차량 제조기술의 평준화와 전반적인 차량성능의 향상으로 자동차 시장은 소비의 성숙단계에 접어들고 있다. 그와 아울러 차량의 신규구매 수요는 감소하고 대체수요 중심으로 변화되는 경향을 보이고 있다. 이에 따라 하드웨어(hardware)를 중심으로 하는 기술적 특성보다는 소프트웨어(software)적인 성격을 가진 디자인의 비중이 상대적으로 높아지는 것이 최근의 자동차 개발과 소비의 특징이라고 할 수 있다. 이와 같은 특성으로 인해 디자인에서 높은 창의성과 완성도를 확보하기 위한 방안으로 거시적(巨視的) 안목에서 조형작업과 그에 따른 감성의 구현과 관련된 조형문법(shape grammar)의 개념이 요구되고 있다. 본 연구에서는 승용차의 스타일에서 형태에 의한 기호(記號 sign)와 그것의 인식(認識, perception)과정에 매개하는 특성인자(特性因子)로써 차체 각 부분의 비례를 고찰하고, 그것을 거시적 이미지의 조형문법개념 형성의 수단으로의 활용 가능성을 살펴보았다.

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자원절약을 위한 가변형 평면계획을 위한 설계원리 (Design Principles for Flexible House Plan corresponding to Resource Saving)

  • 이현수
    • 한국주거학회논문집
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    • 제7권1호
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    • pp.117-126
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    • 1996
  • The purpose of this paper is to develop formal design principles towards flexible house plan. A flexible house plan accomodates spatial requirements corresponding to change of life style and provides a way of saving architectural materials. Design properties as a basis for manipulation of room includes adjacency, orientation and geometrical information which are suited well to flexible design. This paper has developed a formal grammar of shape which can be utilized to transform house plan. Flexible design presented here is based on the idea of various operations of the shape grammar. The shape grammar, as a set of rules, specifies manipulations of shapes for reorganization of spatial relationships of rooms in a house plan. It lists exemplary rules in control knowledge which guides design processes for modifying a plan. An example taken from house plan design is used to ilustrate important aspects of the flexible design which fundamentally provides the basis for architectural material saving.

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도형문법 기반의 생성디자인 활용에 관한 연구 (A Study on Using Generative Design based on Shape Grammars)

  • 김언용;전한종
    • 한국CDE학회논문집
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    • 제15권6호
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    • pp.440-448
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    • 2010
  • At the early design stage, a designer would develop a design through reviewing various alternatives. However, the limitation of human information handling capacity restricts what makes various alternatives. A way to overcome the limitation is to create the alternatives with computer power and the generative design concept with computer has been used. For the generative design, even if a great deal of methodologies has been presented, the core of methodologies would be the process of shapes which examine interrelationship among shapes and how shape can be changed with the interrelationship. The interrelationship can be represented as rules. To represent the rule, the shape grammar is suggested by Stiny in 1972 with the article of "Shape Grammars and the Generative Specification of Painting and Sculpture". The aim of this paper is to present a way of using generative design based on shape grammar for generating alternatives in 3D manner.

형태변형 원리를 적용한 현대 패션디자인의 조형적 특징 및 의미 연구 (A Study of the Formative Characteristics and Meanings in Fashion Design Applying The Principles of Shape-Transformation)

  • 권기영
    • 대한가정학회지
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    • 제44권12호
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    • pp.167-178
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    • 2006
  • The purpose of this study is to analyze the transformed fashion design based on the principles of visual design. Wucius Wong classified the kinds of transformation techniques as internal variation, external variation, extension, superimposition, transfiguration, dislocation, and distortion, which create and modify the shape. And the kinds of shape grammar for transformation are rule deletion, rule addition, and rule transformation, which are applied to interpretate for the change of wearing, the specialization & development of clothes, and the avant-garde styles in subculture groups. The formative meanings of the transformed fashion design are multi-transformation with complexity, formal beauty pretending confusion, and the basis for new trend.

절차적 모델링을 활용한 지구단위계획 시뮬레이션 개발 (Developing the District Unit Plan Simulation using Procedural Modeling)

  • 전진환;김충호
    • 한국산학기술학회논문지
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    • 제22권3호
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    • pp.546-559
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    • 2021
  • 본 연구는 2차원 도면 표기의 본질적 한계가 지적되는 지구단위계획의 수립지침 중에서 '건폐율·용적률·높이 등 건축물의 규모'에 대해 절차적 모델링을 활용하여 3차원 지구단위계획의 시뮬레이션을 개발하였다. 이를 위한 개발의 도구로 에스리(Esri)사의 시티엔진(CityEngine 2020.0), 아크GIS 프로(ArcGIS Pro 2.6.2), 웹 씬(Web Scene)을 활용하였으며, 연구대상지로 최근 5년간 필지의 약 25%가 개발된 송파구 이면부 상업지역을 선정하였다. 본격적인 시뮬레이션 개발을 위해, 파라미터를 선정한 이후 자료(Data)-정보(Information)-지식(Knowledge)의 3단계 과정에 따라 개발을 진행하였다. 본 연구는 시뮬레이션 개발 과정에서 다음의 단계별 결과물을 생성하였다. 우선 자료(Data) 단계에서 공공 및 민간 데이터 공유 플랫폼을 활용하여 2·3차원 자료를 획득하여 구축하였다. 다음 정보(Information) 단계에서 구축한 자료를 형상문법에 따라 다양한 절차적 모델들을 생성하였으며, 이후 애플리케이션을 활용해 레이어를 통합하였다. 마지막 지식(Knowledge) 단계에서 통합된 레이어를 활용하여 3차원 공간분석 및 스토리텔링 컨텐츠를 생산하였다. 결과적으로 본 연구는 다음의 세 가지 단계별 시사점을 제시한다. 첫째, 개발에 필요한 자료 정확도의 향상 및 공유 플랫폼 개선 등 절차적 모델 개발을 위한 환경 개선의 필요하다. 둘째, 지구단위계획 수립지침은 공간적 특성을 제도적으로 규정한 지침이기 때문에 형상문법 스크립트로 개발되기 용이하다. 셋째, 절차적 모델링은 지구단위계획 작성 과정에서 심의, 자문, 주민 의견 수렴 등 의사소통 및 정보전달의 대안적 도구로 활용 기대효과가 크다.

PICTURE PROCESSING ON ISOMETRIC FUZZY REGULAR ARRAY LANGUAGES

  • A. JOHN KASPAR;D.K. SHEENA CHIRISTY;D.G. THOMAS
    • Journal of applied mathematics & informatics
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    • 제42권3호
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    • pp.483-497
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    • 2024
  • Isometric array grammar is one of the simplest model to generate picture languages, since both sides of its production rule have the same shape. In this paper, we have introduced isometric fuzzy regular array grammars to generate isometric fuzzy regular array languages and discussed its closure properties. Also, the relation between isometric fuzzy regular array grammar and boustrophedon fuzzy finite automata has been discussed. Moreover, we study the relation between two dimensional fuzzy regular grammars with returning fuzzy finite automata and boustrophedon fuzzy finite automata. Further, the hierarchy results of these three classes of languages have been discussed.

Study on Qiang embroidery patterns creative design based on Shape Grammars

  • Ruiyu Li;Xiajie Zhao
    • International Journal of Advanced Culture Technology
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    • 제12권1호
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    • pp.51-59
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    • 2024
  • Qiang ethnic group is one of the fifty-six ethnic minorities in China, and Qiang embroidery, as an important achievement of Qiang's intangible cultural heritage, is the precipitation and testimony of the history and culture of the Qiang ethnic group. However, with the development of the times, traditional and ancient Qiang embroidery is facing a dilemma due to the problem of a single form of communication. Therefore, it is necessary to add new communication media for Qiang embroidery to help it spread and develop better. In this paper, we extract the core representative patterns of Qiang embroidery, use the "shape grammars" as the rules of morphological changes, and generate new decorative pattern patterns with the characteristics of Qiang embroidery by adding, deleting, mirroring, rotating, and other relevant rules of changes, and combine the new patterns with the rules of formal beauty to combine the layout, which is then applied in the design of different cultural creations and products. The new patterns are combined with the rules of formal beauty and applied in the design of different cultural and creative products. To provide a quantitative method for the digital protection of Qiang embroidery in the new era of Chinese traditional art, and also provide new ideas for the industrialization application.

국어학 연구의 성격과 태도에 대한 반성 (Reflections on the Study of national Language in Korea)

  • 임용기
    • 인문언어
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    • 제5권
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    • pp.55-74
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    • 2003
  • The issues concerning the nature of the attitude toward the study of national language may vary from country to country, depending on the national or racial characteristics. The problem domains and the methodologies dealing with them may vary accordingly. Ever since the Korean language was equipped with a writing system in the year of 1443 through King Sejong's long-cherished desire, investigations have been constantly made into the real nature of the language itself in pursuit of a better method for representing the spoken language in written form. This is how the study of the Korean language began to take shape. Among such investigations are Hunmin-jeong-eum(the Korean script: 1446) compiled by Jiphyon-jon, the royal office of schloarly researches, Doongguk-jeonghun-yokhun (the orthodox script of Korean: 1448), Hongmu-jeonghun-yeokhun(interlinear gloss for the Chinese script of the Ming Dynasty: 1455), An Orthodox Approach to Written Korean (1909) by the institute of the National Script, Re Standardized Spelling System (1933) by Chosun Language Society, An Authorized Dictionary of Standard Korean (1936), How to Write Borrowed Words(1940), and A Grand dictionary of Korea (1947-57). Chu Shi-Gyung's Phonetics of the Korean Script(1908), Korean Grammar(1910), and Sound Patterns of Korean(1914) were all written in this vein; so was Choi Hyun-Bae's Uri-mal-bon (the rudiments of Korean Grammar: 1929/1937). All these achievements in the study of the Korean language are the end-products of the constant endeavor to solve the issues related to the spoken and written farms of the Korean language. And this is how the uniqueness and autonomy of the language study in korea have been established. It should be borne in mind, however, that, in seeking solutions to the problems inherent in the Korean linguistic studies of foreign countries. On the contrary, they have been very active in accommodating such results. While they have set up their problem domains on the basis of the korean language, they been progressively open-minded in looking for the solutions to the problems at hand.

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유추적 연합과 형태요소 재구성에 의한 창의적 아이디어 발상법 (Creative idea generation methods by analogical association and shape elements reconstruction)

  • 홍정표;최은희
    • 감성과학
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    • 제10권3호
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    • pp.443-450
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    • 2007
  • 디자인은 창의성을 발휘해야만 하는 영역이다. 그래서 디자이너들은 끊임없이 새로운 것을 만들기 위해 노력한다. 그런 측면에서 디자인 작업의 핵심은 새롭고 창의적 것을 만들어내는 것이며, 디자인 작업 과정에서 최종 디자인 결과물에 이르기 위한 '창의적 아이디어 발상'은 디자이너가 갖추어야 할 중요한 능력 중 하나이다. 본 연구에서는 창의적인 아이디어 발상으로서 서로 다른 두 가지 실험적 방법을 제시하고자 한다. 그 중 하나는 기존에 광범위하게 사용되는 연상프로세스의 중요한 형태인 '유추적 연합'방법이며, 또 다른 하나는 형태문법과 유사하게 작동되는 '형태요소들의 재구성'방법이다. 따라서 본 연구에서는 디자이너의 창의적인 형태발상을 높일 수 있는 방법을 찾기 위하여 지면(紙面) 기반의 디자인 방법과 컴퓨터 기반의 디자인 방법을 실증적으로 제시하였으며, 두 방법 모두 아이디어 발상 측면에서 볼 때 기존의 또는 전혀 새로운 여러 요소들이 유기적으로 연합되거나 조합된다는 점에서 공통점을 찾을 수 있다.

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