• Title/Summary/Keyword: Sexual Objectification

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The Relationship between Narcissism and Sexual Aggression: A Path Model (자기애와 성폭력의 관계: 경로모형 검증)

  • Gop Je Park ;Sung moon Lim
    • Korean Journal of Culture and Social Issue
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    • v.19 no.1
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    • pp.45-68
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    • 2013
  • In this study, We examined the dual path model in which entitlement rage and sexual dominance on the one of two pathway, sexual permissiveness and sexual objectification on another pathway mediated the relation between narcissism and sexual aggression. In addition, it was investigated whether alcohol use and rape myths acceptance have moderating effects in the pathways from sexual dominance and sexual objectification to sexual aggression on our path model. Data from 368 male college students in four university in Chungcheong province were analyzed using structural equation modeling. Results in structural equation modeling exhibited that narcissism affected sexual aggression through mediating effects of entitlement rage and sexual dominance, and through mediating effects of sexual permissiveness and sexual objectification. Furthermore, alcohol use and rape myths acceptance only moderated the relation between sexual dominance and sexual aggression on our model. We discussed the meaning of results and the implications for further study.

A Study on the Effect of Sexual Objectification of Female Character in Game on Sexual Perception and Attitudes of Male Users (게임 속 여성 캐릭터의 성적 대상화가 남성 사용자들의 성적 인식과 태도에 미치는 영향에 관한 연구)

  • Jang, Han-Byul;Kim, Min-Young;Kim, Eu-Gene;Lee, Yeon-Jeong;Lee, Jong-Won
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.91-94
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    • 2018
  • 국내 게임 시장이 활성화되면서 매년 다양한 종류의 수많은 게임이 출시되고 있다. 이에 일부 게임들은 게임을 홍보하는 전략으로 매력적인 캐릭터들을 내세우기도 하고, 지나치게 성적인 측면을 강조한 게임 캐릭터들을 홍보에 사용하는 빈도 수도 증가하였다. 특히 여성 캐릭터의 경우 여자 어린이를 모델로 한 캐릭터를 성적으로 소비하는 등 현재 여러 논란이 끊이지 않고 일어나고 있다. 본 논문에서는 이러한 여성 캐릭터의 소비가 실제 남성 유저들의 성적 인식과 태도에 영향을 미칠 수 있다고 가장하고 조사를 통해 이를 확인해보고자 한다.

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Problematic Representations of Children and Teens in TV Commercials and Alternative Thinking (TV 광고의 어린이·청소년 재현 문제와 대안적 사유)

  • Han, Hee-Jeong
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.2
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    • pp.59-81
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    • 2021
  • This study examines representations of children and youths in TV commercials both quantitatively (May 2019-April 2020) and qualitatively (thirteen relevant cases). The study's case analyses explore the representation of the 'sexual objectification' of girls, the 'sexual spectacle' of female adolescents, representations that reinforce stereotypes of femininity/masculinity, and the objectification of girls to elicit sympathy for the purposes of raising donations. This study reveals that TV commercials and existing advertisements adhere to representations of established gender roles. This dichotomous representation of gender is problematic since it functions as the starting point of various sexual crimes and gender inequality. For example, most of the victims of the sexual exploitation incident called 'Room Number, N', which shocked Korean society, were female adolescents. These adolescents were seen as men's sexual objects because of this kind of dichotomous thinking. TV commercials are part of the binary representation of deep-rooted stereotypes regarding femininity and masculinity. This study problematizes this representation in order to surpass its limitations. Moreover, an alternative mode of thinking is suggested through the theory of Deleuze and Guattari.

School Uniform Advertising, Sexuality, and Cross-Cultural Implication (교복 광고, 섹슈얼리티와 문화간 함의)

  • An, KyoungHee;Baek, Seon-Gi
    • The Journal of the Korea Contents Association
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    • v.17 no.3
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    • pp.609-623
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    • 2017
  • This study intends to find the meaning of signs' configuration in Korean and British school uniform advertisements, to investigate through reproduction of such signs what influences on students' identity issues are, and to discover the cultural significance of the both nations by analysing sexuality discourses around these ads. The authors apply semiotic analysis methods such as two-stage meaning structure and critical discourse analysis. The research subjects are School uniform advertisements of both in South Korea and in the UK. Through this study, women objectification, the power imbalances between men and women, and child erotica were revealed, and also the uniforms of the meaning and value turned out to be distorted. In addition, on the basis of critical discourse analysis, two nations' school uniform ads, which heavily focused on sexual objectification and commercialism, transformed aspects of unusual esthetic value, reminded of Lolita fantasy, implied wrong justification of deviant sexual orientation, and, caused Korean and British students the confusion of sexual identity and values.

Sexism in Moetic Game Azur Lane - Female Character Exposure and Nationality Stereotype in Character's Attire (모에화 게임 벽람항로에 나타난 섹시즘 - 여성 캐릭터 노출도 및 의상에 나타난 국가별 고정관념)

  • Song, Doo Heon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.232-235
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    • 2019
  • In recent years, Japanese style Chinese Moe-tic Ship personification games have enjoyed success in Korean game market - starting from 'Girl's Frontier' in 2017 to recent 'Azur Lane' in 2018. Their 'all female' characters have overly sexual appearance thus young male adults/adolescents are main consumers of the genre. In this paper, we investigate all 300+ character skins of the game 'Azur Lane' on how much their character illustrates have sexual exposure of the female body for the sexism and how their standard attire have different patterns with respect to the affiliated nationalities. We report that the sexual exposure is highly related to the payable skins including swim suits and there exists some sexual stereotype in characters' attire. Japanese and Chinese characters emphasize their traditional Chipao and Kimono. Japanese also wore school uniforms. German characters wore uniforms the most and many British characters wore maiden uniform. Although this game is classified as adult game, its overly sexualized female characters are harmful for young adults to cause sexual objectification of females.

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Study on Flow and Symbolism of Elvis Aaron Presley Fashion

  • Yum, Hae-Jung;Kim, Eun-Jun;Kim, Ji-Sun;Kim, Cho-Long
    • International Journal of Costume and Fashion
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    • v.10 no.1
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    • pp.67-79
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    • 2010
  • Cultural sensation by appearance of Elvis Aaron Presley is thought to have been greatly influenced by spread of popular culture beginning to form with the development of mess media in USA that was changed rapidly after the war, changing aspect of popular music in U.S.A through the media development and teenager culture of USA that has rapidly emerged. Elvis intended to change into 'music to be seen' deviating from 'music to be simply listened to' with expressing the conversion of sexual consciousness, defiance to older generation and a sense of value on wealth, and the like, and also suggested a new culture and style to the young people at that time. Flow of Elvis's fashion may be categorized into the classifications such as the fashion in the period. First, Formative period(before 1954) distinguished by pimp look and sideburns with tough image and wild clothes. Second, Establishment period(1954-57) may be categorized into the hot rockabilly style which showed a glittering fashion by brilliant and colorful costumes, the cool rockabilly style which changed him to a fashionable star of modem image(1958-60). Third, re-heyday(after 1968) where a brilliant and bold decoration was displayed. In Elvis fashion, the masculine sensualism, defiance to main value and expression of luxury and consuming culture, etc. are included as a unique aesthetic consciousness. 'Expression of masculine sensualism' represented the sensualism through sexual objectification of men's body by men's sexual ostentation which was prohibited. 'Defiance to main value' means that attempts of non-mainstream image for social class are expressed with an exercise of power by young people through the public. Although the Elvis look has fanned an anti-culture, it was expressed and accepted as having a normally capitalistic appearance. In addition, it being thought of as the standard, symbolizing a success and a wealth through the presentation of image which accepted this material benefit, we may classify this into 'expression of luxury and consuming culture'.

Aesthetic Images in Men s Bodies and Fashion(I) - Focused on Eroticism in Men s Fashion- (남성의 몸과 패션에 표현된 미적 이미지(I) -남성 패션에 표현된 에로티시즘을 중심으로-)

  • 이민선;김민자
    • Journal of the Korean Society of Costume
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    • v.51 no.1
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    • pp.163-174
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    • 2001
  • The purpose of this study is to review the features of eroticism expressed in men's fashion, to explain psychological and social contexts which engender eroticism and to analyze in what way eroticism is portrayed in men s fashion in this context. Eroticism as the metonymy of forbidden sexual desire, has been embodied mostly in visual forms such as picture and photo. From a psychoanalytic view, the context in which eroticism is formed can be explained by primary narcissism and fetishism. Primary narcissism is the feeling of satisfaction with the self in which the subject who is admiring and the object of admiration are one and the same. Accordingly, in order to give rise to eroticism, both subject and object have to exist. Fetishism, the metonymy of castrated penis, is also one of the factors to produce eroticism. Metaphorically seen as a woman who has a penis, a man who dresses in the same manner as a woman dresses can be a source of eroticism to gays. From a sociological view, the context in which eroticism is fostered depends on the dynamic relations among social powers. In these relations, who is a subject or who is an object has been continuously changing. In the Post-modern culture appearing in the late 20th century, power begins to take various forms, and gays and women who had never been subjects begin to make man an object of eroticism. The other point is that social morality, ignoring desire itself, objectifies sexual desire and seeks to remove It by exchanging it for objectified symbols. The design elements provoking eroticism in men s fashion are exposure and decoration. In particular, models in exposure and decorative fashion have been objectified through the methods of fragmentation rather than showing the whole figure or removing a person s individuality or will,.

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Empirical Study on Female Characters in Team based Battle Games Preferred by Female Gamers (팀 기반 전투형 게임에서 여성 게이머가 선호하는 여성 캐릭터에 대한 실증적 조사 연구)

  • Song, Doo Heon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.3
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    • pp.403-411
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    • 2021
  • While there is no apparent gender difference on the number of game players and playing time in market survey especially if the age group is under 30, there still exists a strong gender stereotype on female characters with sexual objectification especially in team based battle games. Furthermore, there seldom exists any research on female gamers in this genre. In this paper, we investigate the preference of female characters and reasons of their choice among female gamers with Overwatch and Cypers which are recognized as having enough female players. In Overwatch with 231 responses, subjects prefer 'girl-crush' characters such as non-sexual Ana who age is in 60s. However, in Cypers that does not have female warrior character, subjects' preference is more affected by appearance but those characters with less functional ability are not frequently used in playing. Such practical avatar choice is often discovered among male players thus there is no gender difference in this case.

Ideal Image and Fashion of Korean Women in the 1970s (1970년대 한국의 이상적 여성상과 패션)

  • Lee, Hana;Lee, Yhe-Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.39 no.5
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    • pp.641-655
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    • 2015
  • This study examined the ideal image and fashion of Korean women in the 1970s from a socio-cultural context. This study used information on the 1970s politics, economy, and culture provided by "Chosun Ilbo" and "Yosungjungang" as well as their presentation of the ideal image and fashion for Korean women in the 1970s. The ideal image and fashion of women were considered from the viewpoint of Hamilton's Meta-theory. The ideal image of women in the 1970s is divided into two aspects. The image from the traditional Confucian perspective was prevalent and restricted the lives of women to housekeeping chores. On the contrary, women have increasingly participated in society vis-$\grave{a}$-vis education and employment opportunities to present a progressive image of women. These aspects coexisted during the turmoil of social change. Progressive women had money to buy clothes because they were economically independent. These women embraced styles that included mini, midi, maxi, and bell-bottom pants. Further, pants were developed into different styles such as pant suits. T-shirts and blue jeans as casual wear were very popular among the youth. At the end of the 1970s, the tailored look and the big look (which copied men's clothing) were in fashion. Masculine styles such as wide shoulders with pads and neckties strengthened gender equality. Other fashions were dominated by feminine styles described as beautiful, sweet, and elegant that reflected Korean society's tendency to regard women as sex objects. Clothing that exposed the body highlights this sexual objectification aspect. Women wore miniskirts, hot pants, and bikinis because they wanted to enhance their sex appeal, propagating the view of women as sex objects. In conclusion, all aspects of society and culture were closely interrelated with a fashion style that reflected the values of those aspects.

Analysis of Expressions on Nietzsche's Nihilism in Fashion Collection & Arts (패션 컬렉션과 예술에 나타난 허무주의 표현 분석)

  • Lee, Hyewon;Kim, Minja
    • Journal of the Korean Society of Costume
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    • v.65 no.4
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    • pp.76-90
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    • 2015
  • Based on a concept of Nietzschean nihilism, this study aimed at interpreting the nihilism in arts and its expressions, also analyzing the modern fashion collection from the same angle. The research was centered on arts after 1980, when post-modern formal destruction expanded in earnest and on the fashion collection after the 20th century, easily accessible to data. Particularly, it set 1994 nihilism collection by Alexander McQueen, a representative nihilist fashion designer as a starting point. Nietzsche mentioned that true arts may be achieved when Apollonian characteristics including a bodily sensory system and an idealization process and Dionysian characteristics including every human feeling are integrated. Besides, he emphasized the importance of an artist being represented as an image of ${\ddot{U}}bermensch$. The ${\ddot{U}}bermensch$ image, reflected in arts and artistic nihilism, represents themes of violence/death, realistic/unrealistic expressions, human body/inhuman aversion materials and the transmutation of a form. Fashion collection expressions, owing to the special characteristic of the show form unlike other arts, were segmented as a realistic ${\ddot{U}}bermensch$ image using a model in a theme, expression, material and form. The theme of violence/death was divided into the death of human and a society. Human life/death was expressed as destruction of human weakness and self-identity, sexual objectification and violence, and social death as destruction and conflict of a class, nation, culture and nature. As for the expression, it was divided into the realistic expression of the primitive/natural and directing of an unrealistic atmosphere using a show.