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http://dx.doi.org/10.6109/jkiice.2021.25.3.403

Empirical Study on Female Characters in Team based Battle Games Preferred by Female Gamers  

Song, Doo Heon (Department of Computer Games, Yongin SongDam College)
Abstract
While there is no apparent gender difference on the number of game players and playing time in market survey especially if the age group is under 30, there still exists a strong gender stereotype on female characters with sexual objectification especially in team based battle games. Furthermore, there seldom exists any research on female gamers in this genre. In this paper, we investigate the preference of female characters and reasons of their choice among female gamers with Overwatch and Cypers which are recognized as having enough female players. In Overwatch with 231 responses, subjects prefer 'girl-crush' characters such as non-sexual Ana who age is in 60s. However, in Cypers that does not have female warrior character, subjects' preference is more affected by appearance but those characters with less functional ability are not frequently used in playing. Such practical avatar choice is often discovered among male players thus there is no gender difference in this case.
Keywords
Character preference; Gender differenca; Battle game; Girl crush; Appearance;
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