• Title/Summary/Keyword: Service-Oriented Computing

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The Technology of Personal Cloud Computing and Market Research (퍼스널 클라우드 컴퓨팅의 기술과 시장 분석)

  • Shim, Hyun-Bo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.2
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    • pp.239-251
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    • 2014
  • The personal cloud is a service which approaches the personal contents scattering to all terminals and online space at the personal information-oriented age in which the person's digital device including the Smart-phone, MID, PC, IPTV and etc, increases and the personal online service including the blog, E-mail, UCC, social network service and ect, rapidly increasing for the cloud computing regardless of the terminal anywhere independently and can provide the high vale added personalization service through the analysis of the contents and processing. The future of the personal cloud market is prospected through the service and technology which enhances the understanding about the cloud computing, that is the next generation IT paradigm which the world IT companies pay attention to, and is provided and business strategy analysis of the security and normalizing and related companies.

Event based Rule Processing in Ubiquitous Web Services Environments (유비쿼터스 웹서비스 환경에서 이벤트 기반의 룰 처리 기법)

  • Lee Kang-Chan;Lee Won-Suk;Jeon Jong-Hong;Lee Seung-Yun;Park Jong-Hun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.6
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    • pp.1101-1105
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    • 2006
  • Ubiquitous computing network comprises a variety of distributed service devices. Today Web services technology enables the heterogeneous devices to provide their own services and interact with each other via well-defined Internet protocol. Nevertheless, service devices in ubiquitous environments require more event-driven, autonomous interaction beyond rather passive service-oriented architecture of the present time. This paper presents an ECA (Event-Condition-Action) rule description language in an attempt to support capability for autonomous interactions among service-oriented devices in ubiquitous computing network. Specifically, the proposed WS-ECA is an XML-based ECA rule description language for web service-enabled devices. The rules are embedded in distributed devices which invoke appropriate services in the network if the rules are triggered by some internal or external events. The presented ECA-based device coordination approach is expected to facilitate seamless inter-operation among the web service-enabled devices in the emerging ubiquitous computing environment.

Real-Time Communication using TMO(Time-Triggered and Message-Triggered Object) in Distributed Computing Systems

  • Kim, Gwang-Jun;Kim, Chun-Suk;Kim, Yong-Gin;Yoon, Chan-Ho;Kim, Moon-Hwan
    • Journal of information and communication convergence engineering
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    • v.1 no.1
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    • pp.12-22
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    • 2003
  • Real-time(RT) object-oriented(OO) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO (Time-triggered Message-triggered Object) structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time triggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established OO programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems

A Study on the Object Group Design and Implementation in Distributed Computing (분산 컴퓨팅 환경에서 객체 그룹 설계 및 구현에 관한 연구)

  • Song, Gi-Beom;Lee, Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.1
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    • pp.133-139
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    • 2002
  • For efficiently providing distributed services, distributed computing environments are specified the requirements of various services and distributed object platforms applied an object-oriented technology by TINA Consortium and OMG CORBA. Because applications are becoming large and distributing, their servicing and managing interfaces among objects are being complicated. In order to solve these defects, it is necessary to suggest a new object grouping model and specify object service/management requirements can be introduced under the object groups.

Ubiquitous Car Maintenance Services Using Augmented Reality and Context Awareness (증강현실을 활용한 상황인지기반의 편재형 자동차 정비 서비스)

  • Rhee, Gue-Won;Seo, Dong-Woo;Lee, Jae-Yeol
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.3
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    • pp.171-181
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    • 2007
  • Ubiquitous computing is a vision of our future computing lifestyle in which computer systems seamlessly integrate into our everyday lives, providing services and information in anywhere and anytime fashion. Augmented reality (AR) can naturally complement ubiquitous computing by providing an intuitive and collaborative visualization and simulation interface to a three-dimensional information space embedded within physical reality. This paper presents a service framework and its applications for providing context-aware u-car maintenance services using augmented reality, which can support a rich set of ubiquitous services and collaboration. It realizes bi-augmentation between physical and virtual spaces using augmented reality. It also offers a context processing module to acquire, interpret and disseminate context information. In particular, the context processing module considers user's preferences and security profile for providing private and customer-oriented services. The prototype system has been implemented to support 3D animation, TTS (Text-to-Speech), augmented manual, annotation, and pre- and post-augmentation services in ubiquitous car service environments.

A Method to Manage Faults in SOA using Autonomic Computing (자율 컴퓨팅을 적용한 SOA 서비스 결함 관리 기법)

  • Cheun, Du-Wan;Lee, Jae-Yoo;La, Hyun-Jung;Kim, Soo-Dong
    • Journal of KIISE:Software and Applications
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    • v.35 no.12
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    • pp.716-730
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    • 2008
  • In Service-Oriented Architecture (SOA), service providers develop and deploy reusable services on the repositories, and service consumers utilize blackbox form of services through their interfaces. Services are also highly evolvable and often heterogeneous. Due to these characteristics of the service, it is hard to manage the faults if faults occur on the services. Autonomic Computing (AC) is a way of designing systems which can manage themselves without direct human intervention. Applying the key disciplines of AC to service management is appealing since key technical issues for service management can be effectively resolved by AC. In this paper, we present a theoretical model, Symptom-Cause-Actuator (SCA), to enable autonomous service fault management in SOA. We derive SCA model from our rigorous observation on how physicians treat patients. In this paper, we first define a five-phase computing model and meta-model of SCA. And, we define a schema of SCA profile, which contains instances of symptoms, causes, actuators and their dependency values in a machine readable form. Then, we present detailed algorithms for the five phases that are used to manage faults the services. To show the applicability of our approach, we demonstrate the result of our case study for the domain of 'Flight Ticket Management Services'.

Service-Oriented Wireless Sensor Networks Ontology for Ubiquitous Services (유비쿼터스 서비스를 위한 서비스 지향 센서 네트워크 온톨로지)

  • Kim, Jeong-Hee;Kwon, Hoon;Kim, Do-Hyeun;Kwak, Ho-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.5
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    • pp.971-978
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    • 2008
  • This paper designs a service-oriented wireless sensor network ontology model which can be used as a knowledge base in future ubiquitous computing. In contrast to legacy approaches, this paper defines the new service classes (ServiceProperty, LocationProperty, and PhysicalProperty), as well as their properties and constraints that enable the service-oriented service based on service items. The service item merging between the proposed model and the legacy ontology was processed using the "equivalentClass" object property of OWL. The Protege 3.3.1 and RACER 1.9.0 inference tools were used for the validation and consistency check of the proposed ontology model, respectively, and the results of service query was applied to the newly defined property in SPARQL language without reference to the properties of legacy ontology.

A Study on the Demand for Ubiquitous Computing Services (유비쿼터스 서비스 수요에 관한 연구)

  • KIm, Ji-Soo;Kim, Jong-Myoung;Lee, Tae-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.4
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    • pp.103-110
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    • 2007
  • Ubiquitous computing is a vogue word, and its service is very popular in Korea. However, present ubiquitous service(u-Service) is thought to be more oriented to the provider's point of view, not the consumer's. To complement this problem, an online survey was performed for internet users, which consists of 24 single choice questions on six fields such as transportation, healthcare, environment/city-management, culture/education, administration, and industry. 2463 people joined the survey, who were grouped according to their age, resident region, level of education, and sex. Each group's demand for specific field of u-Service was examined. General level of demand was higher in case of the elderly and male than the younger and female for overall u-Service.

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A Relationship Management Service for Consistent References Between Domain Objects (도메인객체의 일관성 있는 참조를 위한 연관정보 관리 서비스)

  • Choi, Yun-Seok
    • Journal of Internet Computing and Services
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    • v.8 no.4
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    • pp.129-136
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    • 2007
  • The domain model pattern which belongs to enterprise architecture patterns has reusability, scalability and maintainability. To use the domain model pattern, mapping with persistency layer, transaction management and various services are needed. This paper proposes that relationship management service to solve a consistency error which arises in case of removing domain objects. The proposed relationship management service monitors methods of domain objects and intercepts the flow of control to solve the reference errors. This service is implemented by using AOP(Aspect-Oriented Programming), so it can provide the service without modifications of domain objects and other services.

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Development of an Integrated Design System Using Service-Oriented Architecture Concept (서비스 지향 구조 개념을 적용한 통합 설계 시스템 개발에 관한 연구)

  • Lee J.K.;Park S.W.;Bang J.S.;Lee H.M.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.10a
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    • pp.958-961
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    • 2005
  • This paper introduces the development of an integrated design system using Service-Oriented Architecture. The system is proposed and being developed based on several advanced technologies, such as multi-agents, Internet/web Service, workflow, database and is aiming to provide the successful fulfill our target of integrating personnel, design activities and engineering resources along a predefined engineering design project (workflow) during product development process. By using SOA concept, the system tries to separates the engineering process into the engineering knowledge and the usage of engineering tool. Consequently, the computing resources in organization can be fully utilized and thus the cost can be reduced. The system is being designed and developed on the base of JADE (Java Agent DEvelopment Framework).

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