• 제목/요약/키워드: Service using Smart Device

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Design and Development of a Monitoring System based on Smart Device for Service Robot Applications

  • Lee, Jun;Seo, Yong-Ho
    • International Journal of Internet, Broadcasting and Communication
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    • 제10권3호
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    • pp.35-41
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    • 2018
  • Smart device has become an affordable main computing resource for robotic ap-plications in accordance with a fast growth of mobile internet environment. Since the computing power of smart device has been increased, smart device based ro-bot system attempts to replace traditional robot applications with laptop-based system. Methodologies for acquisition of remote sensory information and control of various types of robots using smart device have been proposed recently. In this paper, we propose a robot control system using a monitoring program and a communication protocol. The proposed system is a combination of an educa-tional programming oriented robot named EPOR-S. as small service robot plat-form and a smart device. Through a simulation study using image processing, the feasibility of combination of the proposed robot monitoring program and control system was verified.

스마트 기기를 이용한 무선호출용 DID구현에 대한 연구 (A Study on DID Implementation for Wireless Calling System using Smart-device)

  • 조영석
    • 디지털산업정보학회논문지
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    • 제11권1호
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    • pp.19-25
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    • 2015
  • In this time, as an industrial society developed to a welfare society, more and more people want their quality of lives upgraded and specially customized service by mass production/mass consumption. And it leads to an increase of requiring service. There're active developments and studies on various IT equipment as the requirement made IT devices used in service. In this paper, we try to design and realize radio paging DID by using smart device to be used as a receiver of a radio pager which is broadly used at face to face service. Firstly, we used MCU to design and implement Wireless Calling Gateway which change radio calling signal of ISM band to smart device. A receiver of wireless caller used original receiver module. Also it used bluetooth module to communicate with smart device. It was possible to have satisfactory communication since radio paging signal converter and smart device were linked in 3M. Secondly, to indicate various paging information delivered from a radio pager, we realized DID application program by using Smart PAD. As a result, we could indicate various information compared to an original receiver which only could indicate letters or numeric data. Secondly, we implemented the DID app for wireless calls that can display a variety of information sent from a wireless pager. Was implemented using the Smart Pad. As a result, it is shown that can display a variety of information than the existing receiver.

새로운 ICT 기반 서비스에 대한 연구 : N-디바이스 스마트교육 서비스를 중심으로 (A Study on the novel ICT baced Services : Focused on N-Device Smart Education Services)

  • 강상욱;박승범
    • 한국IT서비스학회지
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    • 제11권3호
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    • pp.161-175
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    • 2012
  • A novel concept of ICT based service, which is called N-device service, is proposed and implemented in the form of N-device smart education services. The N-device services are different from the existing N-screen services in terms of the number of devices a user is using for a specific service at the same time. A N-device service consists of several smart devices which are different in size, software and hardware platform, mobility, manufacturer and the like by fully utilizing the characteristic of each device. The major and unique features of N-device services are analyzed and depicted in a strict way. Those are shared role for each device, service by configurable device, one sensor multiple use, real-time data sharing, role shifting and new market creation. It is turned out that the N-device service is more human centric compared with existing ICT based services and can give richer digital experience to users because non-existent services become possible with the new concept. However, there exist several barriers to be implemented and commercialized in the real world. Those include high development cost and time, small market and different application platforms of devices. These barriers can be overcome by technical advances and cooperation between relevant parties. The smart education is very prominent area, in which the novel concept can be applied with high priority because Korean government announced its plan to boost up new educational services with big budget and these are acceptable by enthusiastic Korean parents and students. That's why the N-device service is implemented in the education area, which is called as "livessam(live teacher)," with four smart devices, IPTV, tablet PC, PC and smart phone. By providing both detailed service scenario and techniques, we shows that the novel education service is technically feasible and acceptable by teachers and students.

An advertisement method using inaudible sound of speaker

  • Chung, Myoungbeom
    • 한국컴퓨터정보학회논문지
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    • 제20권8호
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    • pp.7-13
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    • 2015
  • Recently, there are serviced user customized advertisement of various type using smart device. Representative services are advertisement service using light of smart TV screen or audible sound of smart TV to transmit advertisement information. However, those services have to do a specific action of smart device user for advertisement information or need audible audio information of TV contents. To overcome those weakness, therefore, we propose an advertisement method using inaudible sound of speaker based on smart device. This method supports the transfer of advertising content to the smart device user with no additional action or TV audio signal required to access that content. The proposed method used two high frequencies among 18kHz ~ 22kHz of audible frequency range which smart TV can send out. And it generates those frequencies synthesized with audio of TV contents as trigger signal which can send advertisements to smart device. Next, smart device analysis the trigger signal and request advertisement contents related to the signal to server. After then, smart device can show the downloaded contents to user. Because the proposed method uses the high frequencies of sound signals via the inner speaker of the smart device, its main advantage is that it does not affect the audio signal of TV content. To evaluate the efficacy of the proposed method, we developed an application to implement it and subsequently carried out an advertisement transmission experiment. The success rate of the transmission experiment was approximately 97%. Based on this result, we believe the proposed method will be a useful technique in introducing a customized user advertising service.

Smart Tourism Information System and IoT Data Collection Devices for Location-based Tourism and Tourist Safety Services

  • Ko, Tae-Seung;Kim, Byeong-Joo;Jwa, Jeong-Woo
    • International Journal of Advanced Culture Technology
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    • 제10권1호
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    • pp.310-316
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    • 2022
  • The smart tourism service provides services such as travel planning and tour guides to tourists using key technologies of the 4th industrial revolution, such as the Internet of Things, communication infrastructure, big data, artificial intelligence, AR/VR, and drones. We are developing smart tourism services such as recommended travel products, my travel itinerary, tourism information, and chatbots for tourists through the smart tourism app. In this paper, we develop a smart tourism service system that provides real-time location-based tourism information and weather information to tourists. The smart tourism service system consists of a smart tourism app, a smart tourism information system, and an IoT data collection device. The smart tourism information system receives weather information from the IoT data collection device installed in the tourist destination. The location-based smart tourism service is provided as a smart tourism app in the smart tourism information system according to the Beacon's UUID in the IoT data collection device. The smart tourism information system stores the Beacon's UUIDs received from tourists and provides a safe hiking service for tourists.

IoT 서비스 지능화를 위한 디바이스 오브젝트화 및 오케스트레이션 메커니즘 (Device Objectification and Orchestration Mechanism for IoT Intelligent Service)

  • 김영준;전용근;정일영
    • 한국통신학회논문지
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    • 제38C권1호
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    • pp.19-32
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    • 2013
  • 본 논문은 IoT 서비스 지능화 환경에서 디바이스 웹 서비스로 제공할 수 있도록 물리적인 디바이스를 오브젝트화 하고, 오브젝트화 된 디바이스들을 사용자가 이용할 수 있는 웹 서비스 형태로 제공할 수 있는 스마트 게이트웨이 구조와 기능을 제안한다. 또한 서비스 오버레이 네트워크의 개념을 이용하여 다양한 디바이스 웹 서비스들을 오케스트레이션 하여 사용자에게 제공할 수 있는 메커니즘을 제안한다. 그리고 스마트 게이트웨이와 웹 서비스 플랫폼 사이의 디바이스 웹 서비스 및 서비스 오케스트레이션을 위한 인터페이스를 정의한다. 본 논문을 통해서 오브젝트화된 디바이스는 서비스 오버레이 네트워크를 이용하여 웹 서비스 오브젝트와 다른 디바이스의 콘텍스트 등과 결합하여 IoT 환경에서 지능적이고 능동적인 서비스를 제공할 수 있다.

스마트 디바이스를 이용한 인터렉티브 공간의 맞춤형 콘텐츠 프로세스 제안 (A tailor-made process proposal for Interactive space using smart device)

  • 원종욱;오문석
    • 디지털산업정보학회논문지
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    • 제9권4호
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    • pp.155-165
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    • 2013
  • For the service and creation of new space, the next generation smart device for interactive space using tailor-made contents process serve as an opportunity for the growth of new special display due to the integration of the latest digital technology. The application of next generation technology is in the field that most people expect. So, this thesis serving as the beginning, it is hoped that the smart mirror and wall industry in Korea will play a practical and academic momentum. An interactive environment which is the smart device can be realized when space displays based on smart device built on the experience of the user can provide various tailor-made processes such as academics, performances, meetings, virtual experience, exhibits and promotion, and through this a strategic direction was suggested for the development of each field.

IoT Delegate: Smart Home Framework for Heterogeneous IoT Service Collaboration

  • Kum, Seung Woo;Kang, Mingoo;Park, Jong-Il
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권8호
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    • pp.3958-3971
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    • 2016
  • With Internet of Things (IoT) technology, home environment becomes smarter than ever. Not only smart devices such as smart phone or smart TV, but also various IoT devices including sensor, smart thermostat, and smart scale has now become very common on the market. These devices have connectivity to the Internet, so that user can read data from the device or control the device using Internet technology. However, due to diversity of smart home requirements, device collaboration in smart home remains a challenging task still. Usually smart home is built with various technologies to fulfill its own purpose, and these purposes cover very wide area from controlling low-power sensor devices to controlling high-performance devices like smart TV and smart phone. This variety of smart home requirements makes smart home very complicated due to mixed network architecture, protocol and technology. In this paper, a framework to enable managing and collaborating heterogeneous IoT devices in smart home environment is proposed. Several programming models are defined in the proposed framework to make application development for heterogeneous devices more intuitive. The proposed framework has been implemented as a web service, and a case study with real-world smart home IoT devices is presented.

소셜 실감 게임을 위한 이기종 스마트 플랫폼 브릿지 기술 (A Bridge Technique of Heterogeneous Smart Platform supporting Social Immersive Game)

  • 장승은;탕지아메이;김상욱
    • 한국멀티미디어학회논문지
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    • 제17권8호
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    • pp.1033-1040
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    • 2014
  • Recently, the concept of mobile content service has changed from providing unilaterally contents for single-device to providing same contents for multi-device. This service should be able to provide diverse contents for multi-devices without platform and specification of multi-device. In this study, we propose a bridge technique of heterogeneous smart platform supporting social immersive game. It is possible to access social immersive game by using a multi-platform bridge. To achieve this, we explain techniques of device connection and data transmission between heterogeneous devices using server-client structure and UPnP. It provides an immersive game environment for multi-user, which is able to play in a public place using big screen.

복수의 이용자를 지원하는 스마트 안심귀가 서비스의 구현 (Implementation of Smart Safe Return Service Supporting Multiple Users)

  • 이건배
    • 전기전자학회논문지
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    • 제19권4호
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    • pp.472-478
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    • 2015
  • 스마트 안심귀가 서비스는 이용하기를 원하는 사용자는 GPS 위치 정보를 제공하는 스마트 기기를 이용하여 이 서비스를 요청한다. 스마트 안심귀가 시스템은 이용자의 위치 정보를 수신한 후, 이용자의 위치 정보를 이용하여 근처의 CCTV 카메라들을 선택하고, 그 이용자를 자동으로 추적하며 촬영하기 위하여 선택된 CCTV 카메라들을 제어한다. 이 서비스는 늦은 밤 귀가하는 경로에 우범지역이 있을 때 유용하게 이용될 수 있다. 기존의 시스템은 다수의 사용자에게 동시에 안심귀가 서비스를 제공할 수 없는 단점을 가지고 있었다. 본 논문에서는 다수의 사용자에게 서비스를 동시에 제공할 수 있는 스마트 안심귀가 시스템을 제안한다.