• 제목/요약/키워드: Service scenarios

검색결과 529건 처리시간 0.025초

유비쿼터스 컴퓨팅 환경 하의 서비스 디자인을 위한 시나리오 개발 방법론에 관한 연구 미래 가정의 UC(Ubiquitous computing) 서비스 개발을 중심으로 (A study on the method of developing Scenario for Service Design in Ubiquitous computing environment -Focused on UC service development for Future home life)

  • 심민정;이은종;안재순;김창수;김성운
    • 디자인학연구
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    • 제17권3호
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    • pp.403-412
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    • 2004
  • 유비쿼터스 컴퓨팅이 가져올 변화는 종합적인 환경의 변화로서 이러한 변화는 사람들의 삶의 모습을 어떻게 바꿔 놓을 것이며 이때 사람들이 필요로 하는 것은 무엇인지를 이해하여 유비쿼터스 컴퓨팅 환경에 적절한 서비스를 개발하는 일이 이루어져야 한다. 유비쿼터스 컴퓨팅 환경에서의 디자인은 사람들의 생활(life)을 디자인하는 개념으로, 미래의 생활에 대한 예측을 효과적으로 할 수 있는 시나리오를 개발하는 것은, 디자인 컨셉(concept)을 효과적으로 개발할 수 있는 기반을 만드는 것이라 할 수 있다. 하지만 기술의 발전 경향과 그를 통해 미래를 예측하고 적절한 서비스 시나리오를 개발하는 과정 사이에는 명확한 방법론의 부족으로 간극이 존재한다. 대부분의 현재 개발된 시나리오들은 서비스가 제공될 환경의 복잡, 다차원적인 측면들을 정확하게 파악한 서비스를 제시하고 있지 못하다. 유비쿼터스 컴퓨팅 환경 하에서의 서비스는 사용자의 컨텍스트(context: 정황, 배경, 환경)를 파악하고 그에 맞춰 필요한 정보를 가장 적절한 방법으로 제공하는 형태여야 한다. 이를 위해서는 사용자가 언제, 어디서, 어떠한 형태의 서비스를 필요로 할 것인지 서비스 개발의 관점에서 사용자의 생활과 환경을 명확히 파악하는 일이 필요하다. 그리고 이를 바탕으로 미래의 UC(Ubiquitous Computing) 서비스를 제안할 수 있는 방법이 필요하다. 본 연구는 이를 위해 미래의 가정을 중심으로 서비스 개발의 관점에서 가정에서의 사용자 컨텍스트를 분석하고 이를 기반으로 서비스를 제안하기 위한 UC 서비스 시나리오를 개발하는 방법론에 대한 연구를 진행하였다. 본 연구를 통한 방법론의 적용으로 가정에서의 사용자 컨텍스트를 체계적으로 살피고 서비스 개발에 보다 효과적으로 활용될 수 있게 분석할 수 있었으며, 다양한 사용자 컨텍스트에 미래의 생활상을 충분히 반영한 UC서비스 시나리오의 개발이 원활히 진행될 수 있었다.

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가입자 정보보호를 위한 Virtual Home Environment 시나리오 보안 취약점 분석 (A Study of Virtual Home Environment Implementation Scenario for Subscriber Privacy)

  • 정종민;이구연;이용
    • 산업기술연구
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    • 제21권A호
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    • pp.117-122
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    • 2001
  • Currently, the VHE (suggested for global roaming user to provide personal service environment) implementation scenario is being proposed to realize 3G network requirements. However, developing VHE scenarios are focused on signal flow between node and network, and network and network. this case may result in weakness to protect subscriber's privacy in 3G network which commonly uses visited network. In this paper, we reanalyze a several VHE implementation scenarios for user profile protection, indicate a problem concerning user privacy, and finally, design a procedure to cope with vulnerability in VHE implementation scenario.

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외식업체 e-서비스회복에 대한 긍정성 지각이 고객행동에 미치는 영향에 관한 연구 (Effect of Justice Perception of Restaurant e-Service Recovery on Customer Behavioral Intentions)

  • 김태희;김이숙;장여진
    • 대한가정학회지
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    • 제43권3호
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    • pp.147-159
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    • 2005
  • The purpose of this study was to analyze the effect of justice (distributive, interactional, and procedural) perception of e-service recovery in restaurant businesses on e-service recovery satisfaction, negative word of mouth, trust, and commitment. We designed a quasi-experimental study using eight different scenarios of justice application. One of the eight scenarios was distributed to each respondent to read, and the respondent then answered regarding feelings and subsequent action. Data analysis was based on 232 usable responses. The results imply that interactional justice is more important than other forms of justices in e-service recovery of restaurant businesses, indicating that restaurants must approve the service failure, make an apology to the customer, and maintain a courteous attitude at all times. In addison, the restaurant has to consider an e-service recovery program as a long-term strategy because the effect of e-service recovery in restaurant businesses grows slowly and takes time-consuming effort.

사용자 중심의 시나리오에 기반한 개인화 서비스 합성 및 제공 시스템 (Personalized Service Composition and Provision System Based on User-centered Scenarios)

  • 정종윤;류기열;노병희
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제15권9호
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    • pp.649-660
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    • 2009
  • 유비쿼터스 환경에서 사용자의 상황에 부합하는 서비스를 제공하기 위해 기존의 서비스를 합성 하여 새로운 서비스를 제공하는 방안에 대한 연구가 점점 증가하고 있다. 그러나 다수의 사용자들이 존재하는 서비스 공간에서 사용자에게 개인화된 서비스를 제공하는 것은 매우 어려운 일이다. 본 논문은 사용자 중심의 서비스 시나리오에 기반한 서비스 합성 모델을 제안하고 사용자의 상황에 필요한 서비스를 동적으로 발견하고 결합하여 개인화된 서비스를 제공하는 시스템을 제안한다. 이 시스템은 유비쿼터스 공간에 존재하는 이질적이고 제한된 자원을 가지는 다양한 스마트 객체들로부터 필요한 서비스를 찾기 위한 서비스 발견 프로토콜을 지원한다. 또한 제안된 시스템은 사용자로부터 파생되는 다양한 서비스 시나리오와 정보의 저장소 및 사용자에게 필요한 서비스 실행기로서의 역할을 수행한다. 본 논문에서는 제안한 시스템을 검증하기 위하여 휴대용 단말기를 위한 프로토타입 시스템을 구현한다.

스마트 TV 생활 알리미 서비스 시스템 설계 (Design of a Smart TV Service System for Daily Life Notification)

  • 최종명;임도연;박경우;오수열
    • 디지털산업정보학회논문지
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    • 제8권3호
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    • pp.23-31
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    • 2012
  • With the advance of Smart TV technologies, TV watchers can enjoy the Internet and games while watching TV programs. Besides retrieving with some keywords in the Internet, people may want to access local information such as notifications from town, messages from children's schools, shopping information from local marts, and even reminder messages for visiting from hospitals while watching TV without using web-browser. In this paper, we introduce the daily life notification service scenarios and its functional and non-functional requirements. Furthermore, we also propose a system that provides the notification services, consists of smart TV apps and server systems. We also introduce the system architecture and the component design of the system. Our work will help smart TV service developers because this paper will give them some service scenarios, requirements, and system architecture and its component design.

유비쿼터스 공간의 효용성 검증을 위한 가상 스마트 테스트베드 시스템의 제안 (Suggesting a Virtual Smart Test-bed to Verify Effectiveness for Ubiquitous Space)

  • 한수연;최진원
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.741-746
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    • 2006
  • Future space is currently getting a great deal of attention to apply ubiquitous computing technology. At the same time, various ubiquitous technology-based products are being developed with service scenarios in the views of diverse user groups predicted. Since these service models and scenarios need to be tested to verify effectiveness, it requires researchers to predict spatial shapes and service scenarios for future domestic environment that fulfills diverse future spatial requirements including ecological and user-oriented spaces, extended amenity getting maximum benefits from technology, etc. To support these developments, the need to make a physical test-bed, a real building model, is essential. However building a physical test-bed generally is economically expensive and even if the test-bed could be settled, it must be carefully designed before it is built In this paper, we suggest a virtual smart test-bed, called "V-PlaceLab", using virtual reality techniques. This system allows not only to inspect a scenario with the aid of computer simulation on a virtual environment, but also to design a virtual test-bed mentioned above.

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설문자료를 이용한 국내 PCS 재판매 서비스 수요예측 (Forecasting Demand for the PCS Resale Service with Survey Data in Korea)

  • 전덕빈;박명환;안재현;김계홍;김선경;박대근;박윤서;차경천;이정진
    • 산업공학
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    • 제13권4호
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    • pp.619-626
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    • 2000
  • In this paper, we place the focus on suggesting a method of forecasting demand for PCS resale service with survey data in Korea. It is important for the service provider to forecast the diffusion process when designing marketing strategies and analyzing the costs and benefits. For the reason, we conduct a survey of three groups composed of non-subscribers, cellular subscribers, and PCS subscribers in order to forecast the demand according to several possible scenarios and business strategies. We consider the survey item that is measured by multiple point scales in response to a question if he would subscribe to the mobile telephone service in the future. We propose a method to forecast the size of market potential by classifying each individual into the two extreme groups, that is, yes or no. Then, by integrating survey data and historical data, we forecast the demand for PCS resale service that varies according to scenarios and strategies. From the results, we can find several implications for the provider of PCS resale service.

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Many-objective joint optimization for dependency-aware task offloading and service caching in mobile edge computing

  • Xiangyu Shi;Zhixia Zhang;Zhihua Cui;Xingjuan Cai
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제18권5호
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    • pp.1238-1259
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    • 2024
  • Previous studies on joint optimization of computation offloading and service caching policies in Mobile Edge Computing (MEC) have often neglected the impact of dependency-aware subtasks, edge server resource constraints, and multiple users on policy formulation. To remedy this deficiency, this paper proposes a many-objective joint optimization dependency-aware task offloading and service caching model (MaJDTOSC). MaJDTOSC considers the impact of dependencies between subtasks on the joint optimization problem of task offloading and service caching in multi-user, resource-constrained MEC scenarios, and takes the task completion time, energy consumption, subtask hit rate, load variability, and storage resource utilization as optimization objectives. Meanwhile, in order to better solve MaJDTOSC, a many-objective evolutionary algorithm TSMSNSGAIII based on a three-stage mating selection strategy is proposed. Simulation results show that TSMSNSGAIII exhibits an excellent and stable performance in solving MaJDTOSC with different number of users setting and can converge faster. Therefore, it is believed that TSMSNSGAIII can provide appropriate sub-task offloading and service caching strategies in multi-user and resource-constrained MEC scenarios, which can greatly improve the system offloading efficiency and enhance the user experience.

5G 네트워크의 XR 및 미디어 서비스 표준 기술 동향 (Extended Reality and Media Service Standardization Trends for 5G Mobile Networks)

  • 하정락;김창기
    • 전자통신동향분석
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    • 제38권2호
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    • pp.46-55
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    • 2023
  • Extended reality (XR) provides an immersive virtual experience by using various media. The XR virtual environment enables interactions between the real and virtual worlds in virtual, augmented, and mixed reality scenarios. XR is being used in various areas such as industry, medical care, road transportation, gaming, education, and culture. XR and multimedia enhancement are important business scenarios for fifth-generation (5G) mobile networks. As users' demand for emerging media services gradually increases, enhancements in networks should be implemented for delivering multimedia services such as XR. We describe related standardization trends and requirements of the XR service in 5G mobile networks. We also discuss technological enhancements for 5G mobile networks as specified by the 3GPP SA2 working group.

Rebar corrosion effects on structural behavior of buildings

  • Yuksel, Isa
    • Structural Engineering and Mechanics
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    • 제54권6호
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    • pp.1111-1133
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    • 2015
  • Rebar corrosion in concrete is one of the main causes of reduction of service life of reinforced concrete buildings. This paper presents the influence of rebar corrosion on the structural behavior of reinforced concrete (RC) buildings subjected to strong earthquake ground motion. Different levels of rebar corrosion scenarios were applied on a typical four story RC frame. The deteriorated conditions as a result of these scenarios include loss in cross-sectional area and loss of mechanical properties of the reinforcement bars, loss in bond strength, and loss in concrete strength and its modulus of elasticity. Dynamic analyses of the frame with different corrosion scenarios are performed with selected strong earthquake ground motion records. The influences of degradation in both concrete and reinforcement on structural behavior are investigated by comparing the various parameters of the frame under different corrosion scenarios with respect to each other. The results show that the progressive deterioration of the frame due to rebar corrosion causes serious structural behavior changes such as change in failure mode. The intensity, propagation time, and extensity of rebar corrosion have very important effects on the level of degradation of steel and concrete, as well as on the earthquake behavior of the structure.