• 제목/요약/키워드: Service design platform

검색결과 686건 처리시간 0.023초

3D CAD 데이터 기반의 제조기업 지원서비스를 위한 소프트웨어 플랫폼 설계 (Design of a Software Platform to Support Manufacturing Enterprises Using 3D CAD Data)

  • 권혁진;윤주성;오요셉;이주연;김보현
    • 한국CDE학회논문집
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    • 제19권4호
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    • pp.434-442
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    • 2014
  • Most manufacturing enterprises create CAD data as a result of the product/part design process; however, the CAD data is being utilized only for production activities. Besides the processes directly related to manufacturing such as design and production, the CAD data is an important resource that can be used in variety of services (e.g., catalog production and production manuals) for manufacturing enterprises. This study proposes a software platform that can support a wide range of services for manufacturing companies in an efficient and productive way. The software platform was designed based on the functions identified by requirement analysis. The platform consists of four layers: data model layer to manage relevant data; library layer and common function layer to configure services; and application layer to install and run the software. Finally, this study evaluates the validity of the proposed platform architecture by applying it to the digital catalog system.

사용자 위치 인식 기반 맞춤형 N-Screen Service 시스템 설계 및 구현 (Design and Implementation of User Location-based N-Screen Service System)

  • 김정재;류민우;차시호;조국현
    • 디지털산업정보학회논문지
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    • 제10권1호
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    • pp.139-146
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    • 2014
  • Through numerous mobile device technology advances, various multimedia contents is moving towards mobile devices from existing personal computer (PC). These paradigm has emerged taking into account these idea, the so-called N-Screen, N-Screen is user-centric service to provide running and sharing on everywhere via advanced smart system in C-P-N-T (Content, Platform, Network, Terminal). Therefore we must provide securing of various contents, openended platform, and user-centric service for efficient N-Screen service. For These characteristic of N-Screen, this paper propose design and implementation of user location-based N-Screen service system. The proposed system realize user location through user's smart phone and offer automatic streaming service to user. And also, we provide web service-based extended N-Screen service. Thus, user can access various device, such as laptop, tablet, and mobile device.

차량용 앱 및 앱 마켓 유형에 대한 잠재고객의 사용의도 분석 연구: 스마트폰과의 상호 운용성의 중요성 (AStudy of Potential CustomerUsage Intentfor in-Vehicle Apps and App Markettype)

  • 홍주혜;이창훈;박규홍
    • 한국정보시스템학회지:정보시스템연구
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    • 제32권3호
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    • pp.225-251
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    • 2023
  • Purpose The purpose of this study is to examine the future direction of in-vehicle app development and service, the relationship between potential customers' intention to use and the factors that affect it was explored. It was also checked whether the two types of app development platform and the experience of the existing smartphone app platform had a moderating effect on these relationships. Design/methodology/approach Data was gathered through surveys, collecting responses from 904 potential consumers of vehicle app services in Korea. Structural equation modeling was utilized to analyze the data. Findings According to the empirical analysis result, it was found that potential customers considered enjoyment as the most important benefit factor in in-vehicle app service, and the most important external factor affecting enjoyment was functional compatibility with smartphone. The type of vehicle app development platform did not have a meaningful moderating effect on the factor relationship, whereas the smartphone app platform experience showed a meaningful moderating effect on the relationship between factors. It was analyzed that the risk of app performance, personal information privacy, and driving safety data did not have a negative effect on the intention to use the vehicle app service.

UPnP와 GIS 기반 텔레매틱스 POI 서비스 플랫폼의 설계 (Design of Telematics POI Service Platform based on UPnP and GIS)

  • 전병찬;변환식;이상정
    • 한국인터넷방송통신학회논문지
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    • 제8권5호
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    • pp.149-157
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    • 2008
  • 본 논문에서는 특정 관심지점(POI, Point-of-Interest)의 상세 서비스들을 자동 발견하고, 이를 관리 제어할 수 있는 텔레매틱스 POI 서비스 플랫폼을 제안하고 개발한다. 개발 제안되는 서비스 플랫폼은 UPnP 미들웨어를 사용하여 텔레매틱스 POI 상세 서비스를 자동 발견하고, GIS 정보를 이용한 위치 기반 서비스를 제공할 수 있도록 설계한다. 서비스 플랫폼은 텔레매틱스 서버 및 단말과 서비스 게이트웨이로 구성하여 구현하고 테스트 시나리오를 적용하여 제안된 POI 서비스 플랫폼의 타당성을 검증한다. 또한 제안된 서비스 환경 하에서 전송되는 UPnP 메시지의 응답 속도 및 메시지 처리량을 측정 분석하여 서비스 메시지가 네트워크 혼잡도에 미치는 영향이 적음을 확인한다.

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무선인식 기술기반 멀티미디어 서비스 플렛폼 설계에 관한 연구 (A Study on the Design of multimedia Service Platform on Wireless Intelligent technology)

  • 강명구
    • 한국전자통신학회논문지
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    • 제4권1호
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    • pp.25-32
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    • 2009
  • 방송&통신 융합과 무선 인지기술 발전으로 차세대 이동통신 서비스 기술이 다양한 분야에서 중요한 기술로 인정받고 있으며, 이를 이용한 실용 서비스 시스템 구축이 요구되고 있다. 본 논문은 무선인식 기술을 이용 차세대 이동통신의 주요 기술인 제약된 주파수 자원의 활용 효율을 증대시키고, 기존의 주파수 사용자에게 간섭 신호를 발생시키지 않고 비어 있는 주파수를 검색하고, 서비스 간 융 복합 형태의 발전을 고려한 멀티미디어 플랫폼을 설계 한다. 이를 실현하기 위해 서비스 시스템의 성능을 극대화 시킬 수 있고 신뢰도를 향상시키기 위해 연구 모델로 STI를 적용하고 플랫폼 구성 시 요구되는 정보의 지능화 판정 알고리즘(IDMA)을 새롭게 제안함으로 서비스 시스템의 성능을 극대화 시킬 수 있는 방안을 제시한다.

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사물인터넷 환경에서 핀테크 이용자의 서비스, 플랫폼, 네트워크, 디바이스, 프라이버시 우려의 영향 (Impact of Concerns on Service, Platform, Network, Device, and Privacy in the Use of Fintech in the Internet of Things Environment)

  • 임세헌
    • 아태비즈니스연구
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    • 제15권2호
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    • pp.107-123
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    • 2024
  • Purpose - This study aims to analyze the relationship between perceived risk, privacy concerns, continual intention to use of Fintech services. Design/methodology/approach - This research developed a conceptual framework using attitude theory and analyzed the relationship between risk perception to Fintech services, Fintech concerns(service concern, platform concern, network concern, device concern, and privacy concern), and continual use in the context of Fintech services. In this study, Data analyzed using the PLS(partial least squares) structural equation model approach. Findings - As a result of empirical analysis, Fintech risk perception affected service concern, platform concern, network concern, device concern, and privacy concern. In addition, it was found that privacy risk did not affect continual use of Fintech services. In addition, among Fintech service concerns, platform concern, network concern, and privacy concern did not affect continual use of Fintech services. However, only device concern affected the intention to continual use of Fintech services. Research implications or Originality - The results will help to understand the psychology of Fintech service users and develop more stable Fintech services continual use strategies.

J2ME를 이용한 멀티 플랫폼 유.무선 메시징 시스템 설계 및 구현 (Design and Implementation of Multi Platform Wire.Wireless Messaging System Using J2ME)

  • 김응곤;문유미;최완규;이성주
    • 한국지능시스템학회논문지
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    • 제11권6호
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    • pp.543-548
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    • 2001
  • WAP을 이용하는 무선인터넷 서비스의 경우, WAP Gateway를 통하여 http 프로토콜과 연동하여 통신한다. 따라서 사용자들은 무선 인터넷 서비스 비용 증가와 함께 WAP Gateway에서 사용자의 정보를 감시할수 있기 때문에 내적 보안의 취약성이 대두되었다. 이러한 문제점들을 해결하기 위하여 플랫폼독립적이고, 비용감소, 좀더 강화된 보안성과 다운로드가능한 어플리케이션을 위하여 자바언어을 사용하여소켓통신을 이용하여 유.무선 메시징 시스템(WWMS)은 PC 클라이언트와 Moblie 클라이언트, Mobile 클라이언트와 Mobile 클라이언트, 각각에서 실시간으로 통신할 수있다. 본 논문에서는 J2ME를 이용한 멀티 플랫폼 유.무선 메시징 시스템을 설계하고 구현함으로써, 향후 다양한 Mobile 응용프로그램들을 개발하는데 기초가 될것이다.

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서비스 오케스트레이션 기반 사용자 맞춤형 IoT 서비스의 설계 및 구현 (Design and Implementation of Personalized IoT Service base on Service Orchestration)

  • 차시호;류민우
    • 디지털산업정보학회논문지
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    • 제11권3호
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    • pp.21-29
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    • 2015
  • The Internet of Things (IoT) is an Infrastructure which allows to connect with each device in physical world through the Internet. Thus IoT enables to provide meahup services or intelligent services to human user using collected data from those devices. Due to these advantages, IoT is used in divers service domains such as traffic, distribution, healthcare, and smart city. However, current IoT provides restricted services because it only supports monitor and control devices according to collected data from the devices. To resolve this problem, we propose a design and implementation of personalized IoT service base on service orchestration. The proposed service allows to discover specific services and then to combine the services according to a user location. To this end, we develop a service ontology to interpret user information according to meanings and smartphone web app to use the IoT service by human user. We also develop a service platform to work with external IoT platform. Finally, to show feasibility, we evaluate the proposed system via study.

모바일 인스턴트 메신저 및 플랫폼 신뢰도가 모바일 콘텐츠 구매의도에 미치는 영향: 카카오플랫폼과 카카오톡 이모티콘을 중심으로 (The Impact of Trust in Mobile Instant Messenger and Platform on Mobile Contents Purchase Intention: Focusing on Kakao Platform and KakaoTalk Emoticon)

  • 정보희;김한구
    • 한국정보시스템학회지:정보시스템연구
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    • 제25권2호
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    • pp.131-152
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    • 2016
  • Purpose Mobile phones increase the frequency and speed of communication. The most popular mobile application in Korea is KakaoTalk, one of the mobile instant messenger(MIM) services. Although studying mobile services such as SMS, SNS and SNG suggests drawing upon theories in marketing, consumer behavior, psychology to investigate their personal use, research on MIM is scarce. We designed this paper to fill this gap. More specifically, this study is focused on the relationships among consumers psychological variables related to purchase intention to emoticons in context of MIM. Design/methodology/approach Data was obtained from 310 KakaoTalk users in Korea via questionnaire. The data was analyzed by structural equation modeling in order to verify the relationship between variables in the model. Specifically, this study is designed to examine the structural relationships among perceived benefits, perceived risks, trust in messenger service, system quality, trust in platform, and emoticons purchase intention. Findings The findings of this study are as follow. First, perceived benefits and perceived risks had a significant impact on trust in MIM service(e.g. KakaoTalk). Specifically, while perceived benefits had a positive effect on trust in MIM service, perceived risks had a negative effect on trust in MIM service. Second, trust in messenger service also had a positive impact on system quality. Third, trust in messenger service and system quality had a positive effect on trust in platform(e.g. Kakao platform) directly. Lastly, trust in platform had a positive influence on emoticons purchase intention in KakaoTalk messenger.

수재해 정보관리 및 서비스를 위한 공간, 비공간 정보 자료 개념 설계 (A Conceptual Design of Spatial and Non-spatial Information for Water Hazard Information Management and Service)

  • 이정주;김동영;정영훈;황의호;채효석
    • 한국농공학회논문집
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    • 제58권2호
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    • pp.21-29
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    • 2016
  • This study conducted a basic design of system and interface which provide both of spatial and non-spatial data for water hazard information management. This helps to decide directions of the future integrated water hazard information platform and possible technical examinations of the web-based system for the realization of the prototype. For user friendly system, this study did a survey to investigate the data format, service environment, image processing level and visualization type that users prefer. Also, authorization range was set up by type of the user group. In the water hazard information platform, the data and analysis algorithm were classified by the fields. Furthermore, the platform was consisted with six block systems according to the function and the interface and designed to flexibly mount or modify the additional functions. For a basic design of the data exchange method and protocols, a prototype was constructed by using the spatial information web service technology. The portal service system to visualize and provide spatial data was designed by the WMS/WFS type of OGC standard interface and the FTP/HTTP interface type through open source GIS software for server environment.