• Title/Summary/Keyword: Service Interoperability

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Mobile Web Service Performance Enhancement by Simplifying Architecture (모바일 웹서비스 성능 향상 처리기 설계)

  • Oh, Soo-Lyul;Ryu, Gab-Sang;Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.15 no.2
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    • pp.287-294
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    • 2011
  • In this paper, we suggest performance enhanced Mobile Web service architecture. Mobile Web Services are new technology that integrates different applications to provide interoperability. SOAP is a lightweight message exchanging protocol and is a principal factor that decides the Web Services performance. When a mobile Web Service is implemented with the Java technology, it should be implemented with both a SOAP message processor like AXIS, and Java Servlet container (e.g. Tomcat). This typical implementation is not efficient because it requires an additional communication port and process. In this paper, we suggest a new method that replaces this typical approach to enhance Web Service performance.

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A design of MASBM (Multi-Agent Service Bundle Manager) architecture for Smart Space Middleware (Smart Space Middleware를 위한 MASBM (Multi-Agent Service Bundle Manager) 구조 설계)

  • Son, Min-Woo;Shim, Ghi-Taek;Lee, Ju-Yeon;Shin, Dong-Il;Shin, Dong-Kyoo
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.625-627
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    • 2005
  • 사용자가 시간과 장소에 구애 받지 않고 컴퓨터를 자연스럽고 효율성 있게 사용할 수 있는 환경을 의미하는 유비쿼터스 컴퓨팅은 네트워크와 센서(Sensor), smart devices, 무선 통신과 smart middleware(UPnP(Universal Plug and Play), Jini, HAVi(Home Audio Video Interoperability) IEEE 1394, PLC (Power Line Communication) 등) 등을 기반으로 Smart Space를 만들 수 있다. 그러나 여러 종류의 가전제품들이 늘어나고 수많은 사용자들의 요구를 충족시키기엔 smart middleware의 단일 제어로는 처리가 불가능하여 본 논문에서는 이기종간의 미들웨어간의 상호작용을 위해 개발된 OSGi(Open Service Gateway Initiative) Spec. 3에서 제공하는 서비스 플랫폼(Service Platform)을 기반으로 사용자/디바이스 관리 및 분산 시스템 등의 취약점들을 보완하여 Smart Space상에서 효율적인 서비스 번들을 관리하기 위해 MASBM(Multi-Agent Service Bundle Manager)을 제안하였다.

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Metadata Broadcasting for Personalized Service: A Practical Solution

  • Kang, Kyeong-Ok;Kim, Jae-Gon;Lee, Hee-Kyung;Chang, Hyun-Sung;Yang, Seung-Jun;Kim, Young-Tae;Lee, Han-Kyu;Kim, Jin-Woong
    • ETRI Journal
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    • v.26 no.5
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    • pp.452-466
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    • 2004
  • As the number of broadcasting channels and programs increases rapidly, the importance of personalized service has been emphasized. In this paper, we propose a practical framework of metadata broadcasting to provide personalized service according to user preferences and various terminal/network conditions. First, we present an overall system architecture of a metadata broadcasting system and then propose several core technologies (particularly in the parts of metadata authoring, metadata encoding, and metadata-based personalized content consumption). For interoperability, the proposed solution is designed to be compliant with the relevant standards of the TV-Anytime Forum, MPEG-7 Systems, and MPEG-2 Systems. Considering a home network environment, we also propose a metadata-based content adaptation scheme. Each component technology has been implemented individually, integrated into an end-to-end prototype broadcasting system, and successfully tested with a set of personalized service scenarios that are also developed in this study.

Recent Trends in Standards Related to the Internet of Things and Machine-to-Machine Communications

  • Husain, Syed;Prasad, Athul;Kunz, Andreas;Papageorgiou, Apostolos;Song, JaeSeung
    • Journal of information and communication convergence engineering
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    • v.12 no.4
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    • pp.228-236
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    • 2014
  • One of major purposes of these standard technologies is to ensure interoperability between entities from different vendors and enable interworking between various technologies. As interoperability and interworking are essential for machine-to-machine communications (M2M) and Internet of Things (IoT) for them to achieve their ultimate goal, i.e., things to be connected each other, multiple standards organizations are now working on development M2M/IoT related specifications. This paper reviews the current activities of some of the most relevant standardization bodies in the area of M2M and IoT: third-generation partnership project (3GPP) core and radio network aspects, broadband forum, and oneM2M. The major features and issues being focused upon in these standards bodies are summarized. Finally, some key common trends among the different bodies are identified: a common service layer platform, new technologies mitigating an explosive growth of network traffic, and considerations and efforts related to the development of device management technologies.

DEVELOPMENT OF DATA INTEGRATION AND INFORMATION FUSION INFRASTRUCTURE FOR EARTH OBSERVATION

  • Takagi Mikio;Kltsuregawa Masaru;Shibasaki Ryousuke;Ninomiya Seishi;Koike Toshio
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.22-25
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    • 2005
  • The 10 Year Implementation Plan for a Global Earth Observation System of Systems (GEOSS), which was endorsed at the Third Earth Observation Summit in Brussels in February, 2005, emphasizes the importance of data management facilities for diverse and large-volume Earth Observation data from inhomogeneous information sources. A three year research plan for addressing this key target of GEOSS has just approved as the first step by the Japanese government. The goals of this research are, (1) to develop a data management core system consisting of data integration and information fusion functions and interoperability and information service functions; (2) to establish data and information flows between data providers and users; (3) to promote application studies of data integration and information fusion, especially in the fields of weather forecasting, flood forecasting, agricultural management, and climate variability and changes. The research group involves leading scientists on information science and technology, who have been developing giant data archive servers, storage area networks, metadata models, ontology for the earth observations. They are closely cooperating with scientists on earth sciences, water resources management, and agriculture, and establishing an effective collaborative research framework.

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Designing a Meatadata Registry Using SemanticWeb Technology (시맨틱웹 기반 메타데이터 레지스트리 설계에 관한 연구)

  • Oh, Sam-Gyun
    • Journal of Korean Library and Information Science Society
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    • v.36 no.3
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    • pp.109-136
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    • 2005
  • This paper describes the major components of ISO/IEC 11179 metadata registry (MDR) standard designed to promote data interoperability between systems, explains and discusses semantic web technology and Web ontology languages initiated by W3C that can be employed to further enhance data interoperability, and finally proposes a framework for a new RDF/OWL-based MDR to convert from the current human-readable MDR to machine-readable MDR. If the new MDR is successful, we might be able to offer a better customized information service to users. The future research will be concerned with evaluating objectively the effectiveness of machine-readable MDR in meeting the needs of real users.

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A study on linkage of database and information search service based on WIPI (WIPI 기반 데이터베이스 연동 및 정보 제공 서비스에 관한 연구)

  • 임창묵;정성훈;임재홍
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2004.04a
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    • pp.379-383
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    • 2004
  • Mobile Internet has different platform cause interrupt activation of mobile internet because contents providers have each different development environment. To use of WIPI(Wireless Internet Platform for Interoperability) developer by KWISF(Korea Wireless Internet Standard Forum) founded to solve this problem guarantee independence of hardware and interpretation of mobile application. In this paper, we research method to activate WIPI which is standard platform to develop applications easily and efficiently in mobile environment and we implement WIPI application to show the excellent of WIPI in mobile development environment.

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A study on the Development of System for the Mobile Game based on WIPI (WIPI 기반 모바일게임 시스템개발에 관한 연구)

  • Song Eun-Jee
    • Journal of Digital Contents Society
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    • v.6 no.4
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    • pp.261-266
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    • 2005
  • As the wireless internet applications are spreading more fast and the mobile devices are being used increasingly, it has recently been activated to develop a variety of contents for mobile service. Mobile services can be enjoyable whenever and wherever on would like to. They became so universal that they might reach all the area where the wire has never approached before. This study is to suggest a mobile game system based on the technology called WIPI(Wireless Internet Platform for Interoperability), which can be easily available to anyone who would like to enjoy it. Game contents to use WIPI can allow the mobile carriers to provide users to download the common mobile application throughout the wireless web by sharing the internet platform. This can eventually lead to the generalization of transforming west game contents into WIPI-based. Therefore, the market of WIPI-based game contents will be expected to grow at high speed and its significance deserves to be considered for commercialization.

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A Study of M2M Platform Technologies based on REST (REST 기반 M2M 플랫폼 기술 연구)

  • Lee, Chang-Yeol
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.9
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    • pp.4153-4159
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    • 2011
  • M2M can provide the bi-directional services between applications and objects which have the attached telecommunication module. It consists of the objects, platform, and (web based) applications. M2M can realize In-Transit Visibility and Asset Visibility combined with GIS. Although many applications of M2M, such as metering, monitoring, controlling, tracking et al., are being serviced, the interoperability among the M2Ms is not considered. In this paper, we described the interoperability. Specially, ROA, which is the state of art technology in mash-up, more than SOA, and URN, which is based on Open API in RESTful service, more than URL are studied. As the message protocol between platform and applications, MPM was defined.

Data Share System using Zing Application in the Cloud Environment (Cloud 환경에서 Zing을 활용한 데이터 공유 시스템)

  • Moon, Seok-Jae;Hwang, Chi-Gon;Yoon, Chang-Pyo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.227-229
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    • 2014
  • Recent share large amounts of data in a mobile network environment for the efficient service environment by using Cloud services are being made information sharing. At that time, the data communication transmission technology is a wide area, narrow-area communication, proximity communication with a second type, and the second near field communication in the mobile NFC capable mobile devices mainly used in In this paper, an extension of local area network technology, Zing NFC technology using techniques to share large amounts of data efficiently, a system is proposed. Cloud proposed system is the proximity of sharing information between terminals which may occur when the problem was solved interoperability.

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