• Title/Summary/Keyword: Server selection

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A Cache Management Technique for an Efficient Video Proxy Server (효율적인 비디오 프록시 서버를 위한 캐시 관리 방법)

  • Lee, Jun-Pyo;Park, Sung-Han
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.4
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    • pp.82-88
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    • 2009
  • Video proxy server which is located near clients can store the frequently requested video data in storage space in order to minimize initial latency and network traffic significantly. However, due to the limited storage space in video proxy server, an appropriate video selection method is needed to store the videos which are frequently requested by users. Thus, we present a virtual caching technique to efficiently store the video in video proxy server. For this purpose, we employ a virtual memory in video poky server. If the video is requested by user, it is loaded in virtual memory first and then, delivered to the user. A video which is loaded in virtual memory is deleted or moved into the storage space of video poxy sewer depending on the request condition. In addition, virtual memory is divided into each segment area in order to store the segments efficiently and to avoid the fragmentation. The simulation results show that the proposed method performs better than other methods in terms of the block hit rate and the number of block deletion.

Path selection algorithm for multi-path system based on deep Q learning (Deep Q 학습 기반의 다중경로 시스템 경로 선택 알고리즘)

  • Chung, Byung Chang;Park, Heasook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.1
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    • pp.50-55
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    • 2021
  • Multi-path system is a system in which utilizes various networks simultaneously. It is expected that multi-path system can enhance communication speed, reliability, security of network. In this paper, we focus on path selection in multi-path system. To select optimal path, we propose deep reinforcement learning algorithm which is rewarded by the round-trip-time (RTT) of each networks. Unlike multi-armed bandit model, deep Q learning is applied to consider rapidly changing situations. Due to the delay of RTT data, we also suggest compensation algorithm of the delayed reward. Moreover, we implement testbed learning server to evaluate the performance of proposed algorithm. The learning server contains distributed database and tensorflow module to efficiently operate deep learning algorithm. By means of simulation, we showed that the proposed algorithm has better performance than lowest RTT about 20%.

Integrating Multi-view Stereoscopic Transmission System into MPEG-21 DIA (Digital Item Adaptation)

  • Lee, Seung-Won;Kim, Man-Bae;Byun, Hye-Ran;Park, Il-Kwon
    • Journal of Broadcast Engineering
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    • v.12 no.4
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    • pp.342-349
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    • 2007
  • In general multi-view system, all the view sequences acquired at the server are transmitted to the client. However, this kind of system requires high processing power of the server as well as the client, thus it is posing a difficulty in practical applications. To overcome this problem, a relatively simple method is to transmit only two view-sequences requested by the client in order to deliver a stereoscopic video. In this system, effective communication between the server and the client is one of important aspects. Therefore, we propose an efficient multi-view system that transmits two view-sequences according to user's request. The view selection process is integrated into MPEG-21 DIA (Digital Item Adaptation) so that our system is compatible to MPEG-21 multimedia framework. Furthermore, multi-view descriptors related to multi-view camera and systems are newly introduced. The syntax of the descriptions and their elements is represented in XML (extensible Markup Language) schema. Intermediate view reconstruction (IVR) is used to reduce such discomfort with excessive disparity. Furthermore, IVR is useful for smooth transition between two stereoscopic view sequences. Finally, through the implementation of testbed, we can show the valuables and possibilities of our system.

Asynchronous Cache Consistency Technique (비동기적 캐쉬 일관성 유지 기법)

  • 이찬섭
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.2
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    • pp.33-40
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    • 2004
  • According as client/server is generalized by development of computer performance and information communication technology, Servers uses local cache for extensibility and early response time, and reduction of limited bandwidth. Consistency of cached data need between server and client this time and much technique are proposed according to this. This Paper improved update frequency cache consistency in old. Existent consistency techniques is disadvantage that response time is late because synchronous declaration or abort step increases because delaying write intention declaration. Techniques that is proposed in this paper did to perform referring update time about object that page request or when complete update operation happens to solve these problem. Therefore, have advantage that response is fast because could run write intention declaration or update by sel_mode electively asynchronously when update operation consists and abort step decreases and clearer selection.

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Feature Selection with PCA based on DNS Query for Malicious Domain Classification (비정상도메인 분류를 위한 DNS 쿼리 기반의 주성분 분석을 이용한 성분추출)

  • Lim, Sun-Hee;Cho, Jaeik;Kim, Jong-Hyun;Lee, Byung Gil
    • KIPS Transactions on Computer and Communication Systems
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    • v.1 no.1
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    • pp.55-60
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    • 2012
  • Recent botnets are widely using the DNS services at the connection of C&C server in order to evade botnet's detection. It is necessary to study on DNS analysis in order to counteract anomaly-based technique using the DNS. This paper studies collection of DNS traffic for experimental data and supervised learning for DNS traffic-based malicious domain classification such as query of domain name corresponding to C&C server from zombies. Especially, this paper would aim to determine significant features of DNS-based classification system for malicious domain extraction by the Principal Component Analysis(PCA).

An Expert System for Designs of Foundations by ActiveX in Internet (인터넷상에서의 ActiveX를 이용한 기초공법선정 전문가시스템 구현)

  • 김정호;이종석
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1999.10a
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    • pp.168-175
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    • 1999
  • The previous study was an expert system development that help engineers select proper foundation types and construction methods for structures under various subsoil condition. The system includes geographical and geological data in certain areas of Ulsan and a knowledge base for the selection of foundation types. However, the system, a kind of application program, has a weakness that it can be used only when it is installed at each user's own computer. Therefore, the purpose of the research is to more the system operated on Internet and spread over to more users. So, Server Installation, ActiveX, ADO(Active Data Objects) and ASP(Active Server Pages), which are the requirements to operate the system on Internet, are to be investigated through the research.

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Design and Implementation of Dynamic Peer Selection Scheme for Allocating Proxy-Server on Pure P2P Network Environments (순수 P2P 네트워크 환경에서 프락시-서버 할당을 위한 동적 피어 선정 기법 설계 및 구현)

  • Kim, Young-Jin;Kim, Moon-Jeong;Kim, Ung-Mo;Eom, Young-Ik
    • The KIPS Transactions:PartD
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    • v.10D no.1
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    • pp.153-160
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    • 2003
  • Recently, deployments of firewalls and NATs ire increasing to provide network security features or to solve the problem of public IP shortage. But, in these environments, peers in different firewall or NAT environments may get limited services because they cannot open direct communicate channels. This can be a significant problem in pure P2P environments where the peers should get or provide services by opening direct channels among themselves. In this paper, we propose a scheme for dynamically selecting a peer that fan be used as a proxy server. The proxy server supports the communication between the peers in different firewall or NAT environments. The proposed scheme is operating system independent and supports bidirectional communication among the peers in P2P environments. Additionally, the proposed scheme can distribute network traffic by dynamically allocating proxy servers to the peers that is not located in the firewall or NAT environments.

A DASH System Using the A3C-based Deep Reinforcement Learning (A3C 기반의 강화학습을 사용한 DASH 시스템)

  • Choi, Minje;Lim, Kyungshik
    • IEMEK Journal of Embedded Systems and Applications
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    • v.17 no.5
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    • pp.297-307
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    • 2022
  • The simple procedural segment selection algorithm commonly used in Dynamic Adaptive Streaming over HTTP (DASH) reveals severe weakness to provide high-quality streaming services in the integrated mobile networks of various wired and wireless links. A major issue could be how to properly cope with dynamically changing underlying network conditions. The key to meet it should be to make the segment selection algorithm much more adaptive to fluctuation of network traffics. This paper presents a system architecture that replaces the existing procedural segment selection algorithm with a deep reinforcement learning algorithm based on the Asynchronous Advantage Actor-Critic (A3C). The distributed A3C-based deep learning server is designed and implemented to allow multiple clients in different network conditions to stream videos simultaneously, collect learning data quickly, and learn asynchronously, resulting in greatly improved learning speed as the number of video clients increases. The performance analysis shows that the proposed algorithm outperforms both the conventional DASH algorithm and the Deep Q-Network algorithm in terms of the user's quality of experience and the speed of deep learning.

Design and Evaluation of a Dynamic Disk Striping and a Group-Alternation Round-Robin Data Placement Method for Video-on-Demand Serves (주무형 비디오 서버를 위한 동적 디스크 스트라이핑과 그룹교대 라운드로빈 데이터 배치 방법의 설계 및 평가)

  • 배인한;이재경
    • Journal of Korea Multimedia Society
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    • v.2 no.1
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    • pp.22-29
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    • 1999
  • In video-on-demand systems, movies are striped across the disks of the array in a video server to support multiple access. The blocks of the movies have to be placed carefully on the disks of the array in a video server in order to avoid load imbalance across these disks as well as to achieve maximum utilization of both space and bandwidth of these disks. This paper proposes a movie placement method called the GARR (group-alternation round-robin) that is based on the dynamic disk striping method considering the popularity of movie. The GARR uses group-alternation as movie selection policy and round-robin as data placement policy, where group-alternation allocates popular movie and unpopular movie groups to disks alternately. The performance of the GARR is evaluated by simulations.

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