• Title/Summary/Keyword: Server Client System

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A Study of Non-Disruptive Update Scheme for Online Game (온라인게임을 위한 무 정지 업데이트 기법의 연구)

  • Kang, Sang-Yong;Han, Jung-Hyun
    • Journal of Korea Multimedia Society
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    • v.17 no.11
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    • pp.1307-1312
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    • 2014
  • Online games are virtual space where it connects individual users through network connection to offer enjoyment of play games and game developer who service online games have to develop new contents and provide them to users to extend life of their service. Typically, in order to update new contents, all service companies have maintenance schedule to stop the game service for a while to update both server and client applications. Usually this process takes quite amount of time and users do not have any other choice but disconnected from server and wait until it is over. The purpose of this thesis is to describe the advantages of new design system which will allows users to continue to play the game even during the update. The main focus of this design is to make users feel more convenience in online gaming experience by move client from previous server to new server while users are still playing. If they can to connect current client with new server without any certificate validation process while users information from the client can automatically pass through to the new server, users may not need to experience maintenance for new contents update.

Implementation from Client/Server System to Web-based System through Intranet: A Case Study of H Coration (인트라넷을 통한 클라이언트-서버 시스템의 웹 기반 시스템으로의 구현: H사의 구축사례를 중심으로)

  • Chung, Soo-Young;Yoon, Seok-Min;Kim, Nak-Hyun
    • IE interfaces
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    • v.10 no.3
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    • pp.33-41
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    • 1997
  • With the enormous growth of the Internet, an increasing number of people in corporations use the Internet for communicating with the outside world, for gathering information, and for doing business. Internet technology may have its greatest impact not on general culture, but rather on corporations. It has already begun to revolutionize the way that companies operate and do business. When Internet technology is applied and used inside a corporation, and open only to its employees, it is referred to as an Intranet. The same technologies that underlie corporate Intranets form the basis of the larger Internet. The benefit of Intranet is 1) low construction cost 2) easy system management 3) friendly user interface 4) OS and H/W independent, etc. This paper provides the concept of Internet and Intranet, compares client/server and Intranet environment, and propose case study of implementation from client/server to Intranet environment.

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Implementation of Mobile Cliented-Server System for Real-Time Processing (실시간 처리 기반의 모바일 클라이언트-서버 시스템 구현)

  • Joo, Hae-Jong;Hong, Bong-Wha
    • The Journal of Information Technology
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    • v.9 no.4
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    • pp.35-47
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    • 2006
  • Many researches are going on with regard to issues and problems related to mobile database systems, which are caused by the weak connectivity of wireless networks, the mobility and the portability of mobile clients. Mobile computing satisfies user's demands for convenience and performance to use information at any time and in any place, but it has many problems to be solved in the aspect of data management. The purpose of our study is to Implement Real-Time Mobile Query Processing System(MQPS) to solve problems related to database hoarding, the maintenance of shared dataconsistency and the optimization of logging, which are caused by the weak connectivity and disconnection of wireless networks inherent in mobile database systems under mobile client server environments. In addition, we proved the superiority of the proposed MQPS by comparing its performance to the C I S(Client-Intercept-Srever) model.

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A Design and Implementation of Remote Control Monitor Model based on Java Applet (자바 애플릿 기반 원격 제어 모니터 모델 설계 및 구현)

  • 이정배;이종희;윤석환
    • Journal of Korea Multimedia Society
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    • v.2 no.4
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    • pp.430-437
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    • 1999
  • In this paper, client/server model for remote conveyor control and monitoring system Is designed and implemented to simulate the product line of vehicles. The client system located at the monitoring office is using a web applet based system, and sends some commands to the server system which guards and controls the conveyer system. The commands is delivered to the server system, the driver software existing in the server controls the conveyer system directly.

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Multi Server Password Authenticated Key Exchange Using Attribute-Based Encryption (속성 기반 암호화 방식을 이용한 다중 서버 패스워드 인증 키 교환)

  • Park, Minkyung;Cho, Eunsang;Kwon, Ted Taekyoung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.8
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    • pp.1597-1605
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    • 2015
  • Password authenticated key exchange (PAKE) is a protocol that a client stores its password to a server, authenticates itself using its password and shares a session key with the server. In multi-server PAKE, a client splits its password and stores them to several servers separately. Unless all the servers are compromised, client's password will not be disclosed in the multi-server setting. In attribute-based encryption (ABE), a sender encrypts a message M using a set of attributes and then a receiver decrypts it using the same set of attributes. In this paper, we introduce multi-server PAKE protocol that utilizes a set of attributes of ABE as a client's password. In the protocol, the client and servers do not need to create additional public/private key pairs because the password is used as a set of public keys. Also, the client and the servers exchange only one round-trip message per server. The protocol is secure against dictionary attacks. We prove our system is secure in a proposed threat model. Finally we show feasibility through evaluating the execution time of the protocol.

Internet-based Real-Time Remote Monitoring System for High-Speed Machining Process (인터넷 기반 실시간 원격 고속가공 모니터링)

  • 이우영;최성주;김흥배
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.05a
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    • pp.952-955
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    • 2000
  • Nowadays, Internet is so popular that we can easily access the remote site to search information and to communicate remote site and users. People who want to make a collaborate working environment can use JAVA, CORBA, and other internet programming tools like a Perl/XML. The mechanist are try to make the environment fur collaboration within design/manufacturing, simulation, remote sensing through TCP/IP And many industries and research institutions are working towards the agile manufacturing. This paper describes an internet-based real-Time remote monitoring system. The system consists of a hardware setup and a software interface. The hardware setup consists of a machine and its data acquisition hardware, while the software interface incorporates the data acquisition software, the server program, and the client program. The server program acts as the main interface between the data acquisition system and the internet technology. The client program is to be distributed to the remote users who want to monitor the machining status. The system has been demonstrated and verified for an industrial High-Speed Machine (HSM) especially measuring cutting force and acoustic emission. To share the signal, we make the WWW server and display its value. The system has been found to be highly efficient, reliable and accurate.

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Asymmetric distributed multi server architecture for efficient method of client connection process at online game servers (온라인게임 서버에서의 효율적인 클라이언트 접속 처리를 위한 비대칭 분산형 다중 서버 구조)

  • Hwang Doh-Yeun;Lee Nam-Jae;Kwak Hoon-Sung
    • The KIPS Transactions:PartB
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    • v.12B no.4 s.100
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    • pp.459-464
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    • 2005
  • The online game system could be largely divided into two parts: servers and clients. Clients accesses to a game server and analyzes the packets transmitted from a server. A game server manages users information and database. U a game server allows a new client to access the server to execute a game, it should accept the access request of the new client maintaining the online connection of the existing users. In this paper, we compare Process method and Thread method within the multiple jobs process methods of a server. Then we propose an asymmetric distributed multi server architecture that is adequate to asymmetric distributed architecture that is widely applied to most game servers. The proposed asymmetric distributed multi server architecture includes login server, game server, communication server and database server to perform its own feature independently. Comparing its other architectures, it shows better performance economically and technically. Especially it improves the stability and expandability of a server.

Design and Implementation of Remote Procedure Call Resource Service System based on the XML Considering the Request Delegation between the Servers (서버 간 요청 위임을 고려한 XML 기반 RPC 자원 서비스 시스템 설계 및 구현)

  • 김정희;곽호영
    • Journal of Korea Multimedia Society
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    • v.6 no.6
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    • pp.1100-1110
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    • 2003
  • Design and implementation of remote procedure cail (RPC) resource service system based on the XML considering the request delegation between the servers are described for the resource application and efficient processing of distributed environment. For this purpose, the request information about several server, which would be used by client, is encoded into XML document based on XML-DOM and transferred to server. Server classifies the client requests using objects which can deal with the XMLL-DOM. For the request delegation between the servers, server saves the request result of client in XMLL-DOM structure without replying it immediately, and makes the client request delegated to another server in XML-DOM's request information. In addition, the resource repository are managed for resource transparency of distributed environment. As a result, resource application and processing efficiency are improved by reduction of response time caused by integration of RPC and XML-RPC services and request delegation between the servers. Extension of asynchronous and average blocking time of client were reduced and information of resource which can be used by client was offered.

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Positive Research of Client-Server Interlock System for m-PACS Rehalibitated Service in Wire less Mobile Environment (무선이동환경에서 m-PACS 재활지원 서비스를 위한 클라이언트-서버 연동시스템의 실증적연구)

  • Kim, Whi-Young;Choe, Jin-Yeong;Park, Seong-Jun;Kim, Jin-Yeong;Park, Seong-Jun;Kim, Hui-Je
    • Proceedings of the KIEE Conference
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    • 2006.07d
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    • pp.2169-2170
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    • 2006
  • J2ME service technology has advantage that can embody independent and, more soft system in DICOM 3.0 and medicine reflex administration server, client's OS that is medical treatment reflex standard in radio Internet. Also, intranet that do web basedspread, and develop by system that can alternate existent client-server structure rapidly. Specially, posibility of improvement is much because is connecting being limited in internet environment that medical equipment and information system of various kinds of machine are wire in medical institution and so on. Because do medical treatment reflex transmission module development applying DICOM technology and filtering techniques of "m-PACS Rehalibitated " in this research, existence, by interlock in radio usable Mobile reflex conversion system design and embody. That is, patient's information which is stored to various systems to be transmited and can give big help in medical examination and treatment to reflex client without being wooed doctor's interpretation result and so on in place through environment to be radish tentacle bar see

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A Recovery Technique Using Client-based Logging in Client/Server Environment

  • Park, Yong-Mun;Lee, Chan-Seob;Kim, Dong-Hyuk;Park, Eui-In
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.429-432
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    • 2002
  • The existing recovery technique using the logging technique in the client/sewer database system only administers the log as a whole in a server. This contains the logging record transmission cost on the transaction that is executed in each client potentially and increases network traffic. In this paper, the logging technique for redo-only log is suggested, which removes the redundant before-image and supports the client-based logging to eliminate the transmission cost of the logging record. Also, in case of a client crash, redo recovery through a backward client analysis log is performed in a self-recovering way. In case of a server crash, the after-image of the pages which needs recovery through simultaneous backward analysis log is only transmitted and redo recovery is done through the received after-image and backward analysis log. Also, we select the comparing model to estimate the performance about the proposed recovery technique. And we analyzed the redo and recovery time about the change of the number of client and the rate of updating operation.

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