• Title/Summary/Keyword: Server/Client

Search Result 1,840, Processing Time 0.028 seconds

A P2P-to-UPnP Proxy Gateway Architecture for Home Multimedia Content Distribution

  • Hu, Chih-Lin;Lin, Hsin-Cheng;Hsu, Yu-Feng;Hsieh, Bing-Jung
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.6 no.1
    • /
    • pp.406-425
    • /
    • 2012
  • Deploying advanced home networking technologies and modern home-networked devices in residential environments provides a playground for new home applications and services. Because home multimedia entertainment is among the most essential home applications, this paper presents an appealing home media content sharing scenario: home-networked devices can discover neighboring devices and share local media content, as well as enormous amounts of Internet media content in a convenient and networked manner. This ideal scenario differs from traditional usages that merely offer local media content and require tedious manual operations of connection setup and file transfer among various devices. To achieve this goal, this study proposes a proxy gateway architecture for home multimedia content distribution. The proposed architecture integrates several functional mechanisms, including UPnP-based device discovery, home gateway, Internet media provision, and in-home media content delivery. This design addresses several inherent limitations of device heterogeneity and network interoperability on home and public networks, and allows diverse home-networked devices to play media content in an identical and networked manner. Prototypical implementation of the proposed proxy gateway architecture develops a proof-of-concept software, integrating a BitTorrent peer-to-peer client, a UPnP protocol stack, and a UPnP AV media server, as well as media distribution and management components on the OSGi home gateway platform. Practical demonstration shows the proposed design and scenario realization, offering users an unlimited volume of media content for home multimedia entertainment.

Channel Transition Analysis of Smart HLS with Dynamic Single Buffering Scheme (동적 단일 버퍼링 기법을 적용한 스마트 HLS의 채널변경 분석)

  • Kim, Chong-il;Kang, Min-goo;Kim, Dong-hyun;Kim, In-ki;Han, Kyung-sik
    • Journal of Internet Computing and Services
    • /
    • v.17 no.6
    • /
    • pp.9-15
    • /
    • 2016
  • In this paper, we propose a smart HLS(HTTP Live Stream) platform with dynamic single buffering for the best transmission of adaptive video bit-rates. This smart HLS can optimizes the channel transition zapping-time with the monitoring of bandwidth between HLS server and OTT(Over The Top) client. This platform is designed through the control of video stream due to proper multi-bitrates and bandwidths. This proposed OTT can decode the live and VOD(Video On Demand) videos with the buffering of optimumal bitrate. And, the HLS can be cooperated with a smart OTT, and segmented for the m3u8 files of H.265 MPEG-2 TS(Transport Stream) videos. As a resullt, this single buffer based smart OTT can transmit optimal videos with the maximum data buffering according to the adaptive bit-rate depending on the network bandwidth efficiency and the decoded VOD video, too.

Optimization of a Double Patching Technique for True Video-on-Demand Services (True VoD 서비스를 위한 더블 패칭 기법의 최적화)

  • Ha, Sook-Jeong;Kim, Jin-Gyu
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.13 no.1
    • /
    • pp.46-56
    • /
    • 2008
  • Double Patching is a multicasting technique for a VoD system which has been proposed to provide a true VoD service by making clients share a long patching stream as well as a regular stream For subsequent short patching streams, the technique always makes the long patching stream have extra data that will be played back during a double period of a patching window. In this paper, we propose a technique, using the start time of the latest short patching stream, optimizes Double Patching by deleting the useless data included in the long patching stream when the patching window of the long patching stream closes. The mean requirement for the server's bandwidth to provide the true VoD service is used as a performance metric, and the effect of the request inter-arrival time, the size of the client's local buffer and the video length on the mean bandwidth requirement is evaluated. Performance evaluation result shows that the proposed technique optimizes Double Patching in all cases.

  • PDF

Implementation of an Android MIDI Player that Supports DRM for Musical Instrument Practice (DRM을 지원하는 악기 연습용 안드로이드 MIDI 재생기 구현)

  • Kim, Daseul;Kim, Seungha;Ko, Eunbyul;Ahn, Hyeyeong;Lee, Jongwoo
    • KIISE Transactions on Computing Practices
    • /
    • v.21 no.4
    • /
    • pp.275-282
    • /
    • 2015
  • The Musical Instrument Digital Interface (MIDI) file format is a typical format for dynamic music that can be used not only for playing, but also for supporting dynamic music activity, such as musical instrument practice. However, almost all of the existing MIDI applications focus only on the playing features. In this paper, therefore, we implement a MIDI file play application that supports various dynamic features such as part-play repeating certain sections that the user wants, tone and speed control while playing a MIDI file, downloading MIDI files from a server, and lastly Digital Rights Management (DRM). By supporting these features, we are confident that our MIDI application will help users who wish to practice musical instruments to do so conveniently, while effectively protecting the copyright of their purchased MIDI files.

A Study on Research Scheme for Peer-to-Peer Network Using Smart Network (스마트 네트워크 구조를 활용한 Peer-to-Peer 기반 콘텐츠 검색 기법 연구)

  • Kang, Mi-Young;Nam, Ji-Seung
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.3 no.2
    • /
    • pp.57-62
    • /
    • 2014
  • In order to provide real-time multimedia streaming service, a lot of system resources and network bandwidth required. Thus each computer is any computer other equivalent has the ability to act as a client and a server Peer-to-Peer(P2P) architecture with much interest. In this paper, techniques of P2P content that requires a user to efficiently retrieve the desired time in the streaming service have placed the focus of the research techniques. In a number present in the P2P contents, the user requests to find out the desired amount of time the content streaming services in order to provide seamless lookup latency contents search algorithm to minimize the study. P2P based smart network system and the structure of the super-node and the peer node is composed of super-gateway. Smart network system architecture proposed by performing a content search algorithm. The user requests a desired content, the service can be retrieved within the provided the flexibility.

A Study on the Development of RSS Reader Module Based on Ajax for Web 2.0 (웹 2.0을 위한 Ajax기반 RSS리더 모듈 개발에 관한 연구)

  • Kwon, Young-Jae;Kim, Cha-Jong
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.12 no.7
    • /
    • pp.1263-1270
    • /
    • 2008
  • Recently, it is increasing the interest in previous web and web 2.0 which mean differentiation. The previous system is typical Static web based on client and server model, while web 2.0 mean next generation web which web change and evolve fundamentally. In this paper, I suggest that the module on RSS reader available under web 2.0 standards. A currently used RSS feed do correct the part distortion which ran be possible resolve the encoding problem of Hanguel and third-world language. The suggested module is implemented using Ajax. I developed the module for the use of effective contents on web 2.0 through the DragBox module based on the programming on mobility of Ajax and the design and implementation of automatic update module of RSS feed.

The Design and Implementation of a Remotely-Sensed Image Processing System using Internet (인터넷 상에서의 원격탐사 영상처리 시스템의 설계와 구현)

  • 윤희상;김성환;신동석;이흥규
    • Korean Journal of Remote Sensing
    • /
    • v.13 no.1
    • /
    • pp.31-46
    • /
    • 1997
  • In recent years, as remotly-sensed image processing technologies have been improved and spread widely in the application areas, many new requirements for the image processing technologies have arisen. However, it is difficult and costly to access remotely-sensed image processing systems. Moreover, these systems have thier own processing facilities which are not easily accessible for general users. In this paper, those problems are challenged by adopting Internet as a universal information network for accessing remotly-sensed image DBMS and by allowing users to work remotely on the image processing. A remotly-sensed image processing system which can be accessed via Internet was designed and implemented. This system can be used to manipulate images over remote DBMS. The Illustra object-oriented relational DBMS with CGI(Common Gateway Interface) web interface was used in this project. The client consists of a WWW(World Wide Web) Netscap$e^{TM}$ browser, and the server consists of HTTPD(Web daemon), Illustra DBMS and Java modules in order to process the image being displayed. The developed system was tested on LAN environment and the service response time met the requirements.

Design and Implementation of a Multi-level Simulation Environment for WSN: Interoperation between an FPGA-based Sensor Node and a NS3 (FPGA 기반 센서 노드와 NS3 연동을 통한 다층 무선 센서 네트워크 모의 환경 설계 및 구현)

  • Seok, Moon Gi;Kim, Tag Gon;Park, Daejin
    • Journal of the Korea Society for Simulation
    • /
    • v.25 no.4
    • /
    • pp.43-52
    • /
    • 2016
  • Wireless sensor network (WSN) technology has been implemented using commercial off-the-shelf microcontrollers (MCUs), In this paper, we propose a simulation environment to realize the physical evaluation of FPGA-based node by considering vertically cross-layered WSN in terms of physical node device and network interconnection perspective. The proposed simulation framework emulates the physical FPGA-based sensor nodes to interoperate with the NS3 through the runtime infrastructure (RTI). For the emulation and interoperation of FPGA-based nodes, we extend a vendor-providing FPGA design tool from the host computer and a script to execute the interoperation procedures. The standalone NS-3 is also revised to perform interoperation through the RTI. To resolve the different time-advance mechanisms between the FPGA emulation and event-driven NS3 simulation, the pre-simulation technique is applied to the proposed environment. The proposed environment is applied to IEEE 802.15.4-based low-rate, wireless personal area network communication.

A Study of Risk Analysis Model on Web Software (웹 소프트웨어의 위험분석 모델에 관한 연구)

  • Kim, Jee-Hyun;Oh, Sung-Kyun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.11 no.3
    • /
    • pp.281-289
    • /
    • 2006
  • Even though software developing environment has been changing to Web basis very fast, there are just few studies of quality metric or estimation model for Web software. In this study after analyzing the correlation between the risk level and property of objects using linear regression, six middle sized industrial system has been used to propose the correlation model of size and Number of Classes(NOC), size and Number of Methods(NOM), complexity and NOC, and complexity and NOM. Among of six systems 5 systems(except S06) have high correlation between size(LOC) and NOM, and four systems(except S04 & S06) have high correlation between complexity and NOC / NOM. As Web software architecture with three sides of Server, Client and HTML, complexity of each sides has been compared, two system(S04, S06) has big differences of each sides compleity values and one system(S06) has very higher complexity value of HTML, So the risk level could be estimated through NOM to improve maintenance in case of that the system has no big differences of each sides complexity.

  • PDF

A mobile data caching synchronization strategy based on in-demand replacement priority (수요에 따른 교체 우선 순위 기반 모바일 데이터베이스 캐쉬 동기화 정책)

  • Zhao, Jinhua;Xia, Ying;Lee, Soon-Jo;Bae, Hae-Young
    • Journal of the Korea Society of Computer and Information
    • /
    • v.17 no.2
    • /
    • pp.13-21
    • /
    • 2012
  • Mobile data caching is usually used as an effective way to improve the speed of local transaction processing and reduce server load. In mobile database environment, due to its characters - low bandwidth, excessive latency and intermittent network, caching is especially crucial. A lot of mobile data caching strategies have been proposed to handle these problems over the last few years. However, with smart phone widely application these approaches cannot support vast data requirements efficiently. In this paper, to make full use of cache data, lower wireless transmission quantity and raise transaction success rate, we design a new mobile data caching synchronization strategy based on in-demand and replacement priority. We experimentally verify that our techniques significantly reduce quantity of wireless transmission and improve transaction success rate, especially when mobile client request a large amount of data.