• Title/Summary/Keyword: Sensory Simulator

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A Study on the Development of Flight Simulator Training Device for the Prevention of Helicopter Flight Spatial Disorientation (헬리콥터 비행착각 예방을 위한 모의비행훈련장치 개발에 대한 연구)

  • Se-Hoon Yim
    • Journal of Advanced Navigation Technology
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    • v.27 no.2
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    • pp.155-161
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    • 2023
  • Vertigo refers to a state in which awareness related to the location, posture, movement, etc. of a helicopter is insufficient in space. It is easy to fall into flight illusion when flying in dense fog or night flight, and even if it has a wide field of view, it can be caused by visual causes such as cloud shapes, wind conditions, conditions of ground objects, and sensory causes such as changes in air posture or gravitational acceleration. The design and program of the motion system are studied that applied a six-axis motion system to a conventional commercial flight simulator program for pilot training, depending on the specificity of helicopter flight training that requires perception and sensitivity. Using the motion-based helicopter simulator produced in this study to train pilots, it is expected to have a positive effect in prevent of vertigo, where high performance could not be confirmed in the previously used visual-based simulation training device.

Performance Enhancement of an Obstacle Avoidance Algorithm using a Network Delay Compensationfor a Network-based Autonomous Mobile Robot (네트워크 기반 자율이동 로봇을 위한 시간지연 보상을 통한 장애물 회피 알고리즘의 성능 개선)

  • Kim, Joo-Min;Kim, Jin-Woo;Kim, Dae-Won
    • Proceedings of the KIEE Conference
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    • 2011.07a
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    • pp.1898-1899
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    • 2011
  • In this paper, we propose an obstacle avoidance algorithm for a network-based autonomous mobile robot. The obstacle avoidance algorithm is based on the VFH (Vector Field Histogram) algorithm and delay-compensative methods with the VFH algorithm are proposed for the network-based robot that is a unified system composed of distributed environmental sensors, mobile actuators, and the VFH controller. Firstly, the compensated readings of the sensors are used for building the polar histogram of the VFH algorithm. Secondly, a sensory fusion using the Kalman filter is proposed for the localization of the robot to compensate both the delay of the readings of an odometry sensor and the delay of the readings of the environmental sensors. The performance enhancements of the proposed obstacle avoidance algorithm from the viewpoint of efficient path generation and accurate goal positioning are also shown in this paper through some simulation experiments by the Marilou Robotics Studio Simulator.

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A Study on Obstacle Avoidance Technology of Autonomous Treveling Robot Based on Ultrasonic Sensor (초음파센서 기반 자율주행 로봇의 장애물 회피에 관한 연구)

  • Hwang, Won-Jun
    • Journal of the Korean Society of Industry Convergence
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    • v.18 no.1
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    • pp.30-36
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    • 2015
  • This paper presents the theoretical development of a complete navigation problem of a nonholonomic mobile robot by using ultrasonic sensors. To solve this problem, a new method to computer a fuzzy perception of the environment is presented, dealing with the uncertainties and imprecision from the sensory system and taking into account nonholonomic constranits of the robot. Fuzzy perception, fuzzy controller are applied, both in the design of each reactive behavior and solving the problem of behavior combination, to implement a fuzzy behavior-based control architecture. The performance of the proposed obstacle avoidance robot controller in order to determine the exact dynamic system modeling system that uncertainty is difficult for nomadic controlled robot direction angle by ultrasonic sensors throughout controlled performance tests. In additionally, this study is an in different ways than the self-driving simulator in the development of ultrasonci sensors and unmanned remote control techniques used by the self-driving robot controlled driving through an unmanned remote controlled unmanned realize the performance of factory antomation.

Postural Balance Rehabilitation using Virtual Reality Technology (가상현실기술을 이용한 자세균형재활훈련에 관한 연구)

  • Lee, J.S.;Jeong, J.S.;Kim, D.W.;Kim, N.G.
    • Proceedings of the KOSOMBE Conference
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    • v.1996 no.05
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    • pp.256-259
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    • 1996
  • In this paper, we proposed a new system for postural balance rehabilitation training. We used the cycle simulator using virtual reality technology as the sensory integration device. Our results showed that this system was effective postural balance rehabilitation training device and might be useful as the clinical equipment.

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Development of Sportainment Realistic Bike Simulator (스포테인먼트 실감 자전거 시뮬레이터 개발)

  • Youn, Jae-Hong;Choi, Hyo-Seung
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.10-18
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    • 2014
  • As the standard of living and leisure time of contemporary people is increasing, people who have interest not only in physical health activities but also in mental health activities are increasing. Also, people who have interest in sports activities, which include entertaining factors are gradually increasing. SporTainment is a compound of the words 'Sports' and 'Entertainment' and it possesses the meaning of doing sports and entertainment simultaneously. In addition, in the immersive media technology field, researches, which increase the feeling of existence and immersion through the stimulation of the consumer's emotional feedback technology, have been actively conducted. Such, emotional feedback technologies are based on fun and excitement and are activities, in which learning effects are included such as games, education, national defense etc. In addition, the emotional feedback technology is expanding in applied services, which maximize the feeling of existence and immersion of the consumers by adding reality effects in the virtual environment. In this research, the presence of the user was increased by developing a realistic bike simulation for the use of SporTainment, which combine emotional effects and reappearance devices in the bike simulation.

Quality Characteristics and Determining the Shelf Life of Red Pepper Yukwa (고추 유과의 저장 중 품질특성 변화 및 유통기한 설정)

  • Park, Jung-Mi;Yoo, Jin A;Kang, Hye-Jeong;Eom, Hyun-Ju;Kim, Sang Hee;Song, In Gyu;Yoon, Hyang-Sik
    • The Korean Journal of Food And Nutrition
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    • v.26 no.4
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    • pp.655-662
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    • 2013
  • This study was carried out to investigate the changes in the quality properties of red pepper Yukwa (red pepper liquid fermented with lactic acid bacteria was added to the Yukwa) during the storage period. To determine the shelf life of red pepper Yukwa, the rice Yukwa (control) and red pepper Yukwa were stored at 15, 25, and $35^{\circ}C$ for 70 days. Also, the quality properties of red pepper Yukwa, such as acid value, peroxide value, texture, color, and sensory evaluation were measured. Although the acid value of rice Yukwa and red pepper Yukwa increased during storage, the red pepper Yukwa showed a lower acid value score (1.09mg KOH/g) than that (1.19mg KOH/g) of the rice Yukwa. Nevertheless, these values did not exceed the guideline maximum values of 2.0 g KOH/g specified in the Korean Food Code. The peroxide values of samples had significantly increased after 42 days. Especially, the peroxide value scores for the rice Yukwa and red pepper Yukwa were the highest at 146.49 and 126.79 meq/kg at $35^{\circ}C$, respectively. Hardness and brittleness in textural properties increased up to 70 days. The sensory values for the red pepper Yukwa for overall acceptance, taste;texture and appearance were the highest. The results indicated that by using the 'Visual Shelf life Simulator for foods' of the Korea Food and Drug Administration (KFDA) the shelf life of red pepper Yukwa is estimated to be 274.78 days.

Simulation of the virtual mackerel behavior to the trawl gear (트롤 어구에 대한 가상 고등어의 반응 행동 시뮬레이션)

  • Lee, Gun-Ho;Lee, Chun-Woo;Kim, Young-Bong;He, Pingguo;Choe, Moo-Youl
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.44 no.1
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    • pp.10-19
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    • 2008
  • This paper focuses on the mackerel's visual ability and swimming capability, and aims to describe the behavior in capture and escape process by trawl. The visual sensory systems and reaction behavior based locomotory capability were analyzed and simulated. The ability of fish to see an object depends on the light intensity and the contrast and size of the object. Swimming endurance of the fish is dependent on the swimming speed and the size of the fish. Swimming speeds of the fish are simulated 3 types of the burst speed, the prolonged speed and the sustained speed according to the time they can maintain to swim. The herding and avoiding is typical reaction of the fish to the stimuli of trawl gear in the capture process. These basic behavior patterns of the virtual mackerel to the gear are simulated. This simulation will be helpful to understand the fishing processes and make high selectivity of fishing.

Adaptive Success Rate-based Sensor Relocation for IoT Applications

  • Kim, Moonseong;Lee, Woochan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.9
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    • pp.3120-3137
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    • 2021
  • Small-sized IoT wireless sensing devices can be deployed with small aircraft such as drones, and the deployment of mobile IoT devices can be relocated to suit data collection with efficient relocation algorithms. However, the terrain may not be able to predict its shape. Mobile IoT devices suitable for these terrains are hopping devices that can move with jumps. So far, most hopping sensor relocation studies have made the unrealistic assumption that all hopping devices know the overall state of the entire network and each device's current state. Recent work has proposed the most realistic distributed network environment-based relocation algorithms that do not require sharing all information simultaneously. However, since the shortest path-based algorithm performs communication and movement requests with terminals, it is not suitable for an area where the distribution of obstacles is uneven. The proposed scheme applies a simple Monte Carlo method based on relay nodes selection random variables that reflect the obstacle distribution's characteristics to choose the best relay node as reinforcement learning, not specific relay nodes. Using the relay node selection random variable could significantly reduce the generation of additional messages that occur to select the shortest path. This paper's additional contribution is that the world's first distributed environment-based relocation protocol is proposed reflecting real-world physical devices' characteristics through the OMNeT++ simulator. We also reconstruct the three days-long disaster environment, and performance evaluation has been performed by applying the proposed protocol to the simulated real-world environment.

A Study on Efficient Training Methods by Analyzing Differences inSpatial Disorientation Recovery according to Pilot Experience (조종사 경력별 공간정위상실(SD) 회복 차이 분석을 통한효율적인 훈련방안에 대한 연구)

  • Se-Jun Kim;Young-Jin Cho
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.31 no.2
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    • pp.18-24
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    • 2023
  • According to the results of a survey by Boeing, LOC-I (Loss of Control in Flight) was the highest in the number of deaths by fatality accident category in the past 10 years from 2012 to 2021, and the number of deaths worldwide due to LOC-I accidents was 757. It turned out to be the biggest cause of aircraft fatalities, with a figure close to twice the sum of UNK (Unknown or Undetermined), which is the 2nd place, and CFIT (Controlled Flight Into or Toward Terrain), which is the 3rd place. This study set six scenarios related to spatial disorientation that may occur during sensory-dependent flight targeting student pilots and instructor pilots at domestic designated specialized educational institutions using flight simulation training equipment, and in each scenario, the pilot's. The need for SDRT (Spatial Disorientation Recovery Training) is verified by analyzing the flight experience and recovery ability by qualification, and SDRT is repeatedly performed to verify and present the training cycle and time.

Evaluation Method of Slipperiness of Inclined Floors from a Viewpoint of Safety in Case of the Physically Handicapped Persons in Walking (신체장애자의 안전성 관점에서 경사로 바닥의 미끄럼 평가방법에 관한 기초적 연구)

  • Choi, Soo-Kyung
    • Journal of the Korea Institute of Building Construction
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    • v.9 no.5
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    • pp.145-153
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    • 2009
  • The purpose of this research is to compare and analyze the change that must be applied to the evaluation of the slipperiness of an inclined floor, when considering its use by the physically handicapped and by the able-bodied. For this study, a simulator that can reproduce the characteristics of the body sway of a physically handicapped person was developed through a comparative experiment between able-bodied people and people with hemiplegia. In addition, as cale for the evaluation of the slipperiness of flat floors and inclined floors was composed by the sensory test result targeting physically handicapped persons (able-bodied persons wore the body sway for the handicapped and ageing in the experiment) and the able-bodied. In terms of the evaluation of the slipperiness of an inclined floor, it was evaluated that it is safe when the C.S.R' (Coefficient of Slip Resistance) of a healthy person is over 0.30, while it was evaluated that it is dangerous when the C.S.R' of a physically handicapped person is over $0.45{\sim}0.50$. Concerning this difference, it is judged that the reason for this difference is that the walking mechanism differs between an able-bodied person and a physically handicapped person.