• 제목/요약/키워드: Sensory Experience

검색결과 262건 처리시간 0.029초

감각추구성향과 미디어 인게이지먼트가 1인 미디어 이용 만족도에 미치는 영향 (The Effect of Sensation Seeking and Media Engagement on Satisfaction with Personal Media Use)

  • 백승용;윤칠상;성열홍
    • 한국융합학회논문지
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    • 제12권8호
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    • pp.157-169
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    • 2021
  • 본 연구는 1인 미디어 이용 만족도를 개인의 심리특성 즉, 감각추구성향과 미디어 인게이지먼트 매개효과를 토대로 규명하고자 하였다. 연구가설을 검증한 결과는 다음과 같다. 먼저 감각추구성향 특성이 1인 미디어의 이용 만족도에 '스릴과 모험추구' 요인과 '경험추구' 요인이 유의미한 영향을 미치는 것으로 나타났다. 감각추구성향 특성이 미디어 인게이지먼트에는 '탈(脫)억제' 요인이 긍정적인 영향을 미치는 것으로 나타났고, 미디어 인게이지먼트가 1인 미디어 이용 만족도에는 긍정적으로 유의미한 영향을 미치는 것으로 나타났다. 끝으로 감각추구성향 특성이 미디어 인게이지먼트를 매개로 하여 1인 미디어 이용 만족도에 미치는 영향을 살펴보면 '스릴과 모험추구' 요인과 '경험추구' 요인 그리고 '탈(脫)억제' 요인이 통계적으로 유의미한 영향을 미치는 것으로 나타났다. 본 연구가 1인 미디어 제작 방향과 마케팅 전략을 수립하는 데 유용한 기초자료가 되기를 기대한다.

상호작용적 작품에서 놀이속성: 모리스 베나윤(Maurice Benayoun)의 작품을 중심으로 (Attributes of "Play" in Interactive Art: Interpreting Maurice Benayoun's Artworks)

  • 박연숙
    • 미술이론과 현장
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    • 제15호
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    • pp.83-109
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    • 2013
  • The study mainly discusses appreciation of interactive art works seen from the perspective of play attributes that make spectators glimpse the truth of things. The general studies of interactivity, as one of remarkable features in contemporary art, are regarding the relation between the effects of digital media and interactivity as well as video games. From the preceding discussion, I analyze the effects of the appreciating interactive art works which are focused on new sensory systems, the methods to intuit the essence of the art works. Based on the concept, as I investigate the play attributes found in the interactive art works, this study gives attention to the possibility that if the spectators can reach the inherent aspects of interactive art works, while interacting them. Thus to discuss the properties of the play, this article studies play concept of Johan Huizinga(1872-1945), psychologist and anthropologist and play theory of Hans Georg Gadamer(1900-2002) who considers play as a metaphor for art. As Huizinga thinks acting is the important attribute of play, Gadamer argues whenever the term 'play' is used, we should think about 'to-and tro movement' and the movement is absence of goal as well as endlessly renews through repetition. Then what we should pay attention to, seeing the essence of art and play as similar? That is, Gadamer claims, we can understand the truth of things through the play. To apply the play concept to the interactive art works, I research the works of Maurice Benayoun(1957 - ), French interactive artist. By employing interactivity, he attempts to extend and affect the experience of his art works to one of social phenomenon. Striving this, spectators can widen and deepen the breadth of their intuition and recognize the essence of art works. It is the interactive art works that can be the apex of the transformation of structure from the play to the art. The endless repetitive process of play, which is free creation-annihilation process, is similar with the interactive experience of spectators that is variable, de-centered, and multi-sensory. The pure action of the play lets us recognize, sense and accept the world and through the system of interactive art experience, we can expand the horizons of perception. Interactive art works with these play attributes are capable of playing the role that the spectators glimpse the truth of things and experience the world around them.

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학교 작업치료사의 근무 경험에 관한 현상학적 연구 (The Phenomenological Study on Work Experience of School-Based Occupational Therapists)

  • 배원진;정남해
    • 대한감각통합치료학회지
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    • 제20권2호
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    • pp.46-55
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    • 2022
  • 목적 : 본 연구의 목적은 학교 작업치료사의 근무 경험에 대한 의미를 탐색하는 것이다. 연구방법 : 본 연구는 현상학적 연구이다. 참여자는 학교 작업치료사 7명으로 모두 여성이고, 평균 근무경력은 5년이었다. 이들을 대상으로 학교 작업치료사로서의 근무 경험에 관하여 일대일 인터뷰를 진행하였고, 부가적인 인터뷰 내용 확인은 이메일을 활용하였다. 인터뷰 내용은 대상자의 동의를 얻어 녹음하였고, 연구자가 녹음을 여러 번 듣고 전사하여 Colaizzi 연구 방법에 따라 분석하였다. 결과 : 인터뷰 내용을 분석하여 2개의 주제와 10개의 하위 주제가 도출되었다. 주제로는 어려움과 희망이 도출되었다. 어려움에는 행정업무에 대한 부담, 물리적 환경 제약, 교사 또는 교직원의 인식 부족, 불안정한 고용, 학교에 근무하는 '의료기사' 작업치료사가 있었고, 희망에는 아동에 대한 사명감, 같은 목표를 가진 팀원, 학교 작업치료를 원하는 아동들, 교사의 만족, 작업치료발전에 대한 책임감이라는 하위 주제가 있었다. 결론 : 특수교육대상자에게 질적으로 향상된 학교 작업치료를 제공하기 위하여 학교 작업치료에 대한 제도적 개선과 정책적 지원이 마련되어야 한다.

촉지적 공간에서의 감성적 특성에 관한 연구 (A Study on the Sensibility Characteristics in Haptic Space)

  • 서보람;오영근
    • 한국실내디자인학회논문집
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    • 제22권5호
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    • pp.162-170
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    • 2013
  • Although vision has been considered as a top sensory organ in the Western culture until modern times, the significance of space experience that communicates with a body via complex perceptions has recently garnered attention. This study criticizes the limitations of a vision-centered space and has the goal of empirically examining the sensibility characteristics in a haptic space through post-structuralism views leading up to Gilles Deleuze's philosophical ideas. This study will explore the flow of senses from the philosophical and artistic standpoint and the sensibility characteristics in a haptic space by examining the theories on haptic perceptions in connection with a space. In order to test the existing theories and identify the differences in sensibilities depending on perceptual method, the sensibilities of participants were compared using SD method (Semantic Differential scale method) and a validity test was conducted using a statistical program SPSS. The research has revealed that the average sensitivity scale of complex haptic perception was higher than single perception that only relies on vision. In addition, there was a correlation between perceptual method based on various sensory organs and human sensitivities. This study is meaningful in that it can serve a foundation for empirical research on sensibility, since it has reexamined the relationship between space and participants and demonstrated and analyzed their sensitivities through an experiment.

Bidirectional Alarm Equipment for Protection for Trackside Worker using Bone-anchored Speaker

  • Hwang, Jong-Gyu;Jo, Hyun-Jeong
    • International Journal of Safety
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    • 제10권1호
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    • pp.36-40
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    • 2011
  • Personnel maintaining or repairing the railway tracks or signaling facilities around tracks may experience the sensory disorder when doing maintenance works at the trackside of railway for long time. In this case personnel maintaining at the trackside may collide with the train since they cannot recognize the approach of motor-car although it approaches to the vicinity of maintenance workplace because of the sensory block phenomenon occurred due to their long hours of continued monotonous maintenance work. In order to prevent such motor-car accidents that may occur because railway track workers are unable to recognize the approaching train, the safety alarm equipment is developed to make the approaching motor-car send radio signals and bidirectional detection mechanism between approaching train and trackside personnel. It shows the possibility of utilization in various forms of safety equipment for workers only to the safety helmet to be worn by the maintenance workers while using the configuration of transmitting/receiving sides. In the paper it is represented new alarm equipment, which is the bone-anchored speaker-based safety helmet to be worn by the maintenance workers.

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고단백 스낵과 비건 스낵에 대한 선택속성과 구매 행동 연구 (A study on the Selection Attributes and Purchasing Behavior of Protein Fortified Snack and Vegan Snack)

  • 박희란;조미숙
    • 한국식생활문화학회지
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    • 제36권4호
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    • pp.373-381
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    • 2021
  • The number of vegans has increased rapidly due to religious and ethical beliefs, environmental concerns, health, etc. Also, as interest in healthy and safe food increases, the demand for organic products or nutrition-enhanced products is increasing. Therefore, this study aimed to investigate the selection attributes and purchasing behavior for protein-fortified and vegan snacks. It is anticipated that the results would find use as basic data for developing protein-fortified snacks for vegans that can meet consumer needs and derive marketing strategies. A survey was conducted on 140 consumers. According to the analysis of their purchase behavior, the number of people who had purchased high-protein snacks and vegan snacks was higher than those who did not have prior experience. The reasons for the purchase of protein fortified snacks included 'meal replacement' at 'offline-convenient store/supermarket'. Vegan snacks were purchased for 'ethical beliefs, health, environment' at 'offline-vegan restaurant, bakery'. Both snacks showed above-normal preferences. However, it is necessary to improve taste and flavor when developing these products as these were the factors that negatively impacted the preferences. The attributes were factorized into the 'showing off factor', 'sensory factor', 'credence factor', and 'functional factor' and the 'sensory factor' was considered the most important.

Consciousness, Cognition and Neural Networks in the Brain: Advances and Perspectives in Neuroscience

  • Muhammad Saleem;Muhammad Hamid
    • International Journal of Computer Science & Network Security
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    • 제23권2호
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    • pp.47-54
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    • 2023
  • This article reviews recent advances and perspectives in neuroscience related to consciousness, cognition, and neural networks in the brain. The neural mechanisms underlying cognitive processes, such as perception, attention, memory, and decision-making, are explored. The article also examines how these processes give rise to our experience of consciousness. The implications of these findings for our understanding of the brain and its functions are presented, as well as potential applications of this knowledge in fields such as medicine, psychology, and artificial intelligence. Additionally, the article explores the concept of a quantum viewpoint concerning consciousness, cognition, and creativity and how incorporating DNA as a key element could reconcile classical and quantum perspectives on human behaviour, consciousness, and cognition, as explained by genomic psychological theory. Furthermore, the article explains how the human brain processes external stimuli through the sensory nervous system and how it can be simulated using an artificial neural network (ANN) consisting of one input layer, multiple hidden layers, and an output layer. The law of learning is also discussed, explaining how ANNs work and how the modification of weight values affects the output and input values. The article concludes with a discussion of future research directions in this field, highlighting the potential for further discoveries and advancements in our understanding of the brain and its functions.

Effect of Biophilic-Horticultural Education on Children's Multisensory Enhancement

  • Kwack, Hyeran;Chae, Meeyeoun
    • 인간식물환경학회지
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    • 제21권6호
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    • pp.501-514
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    • 2018
  • This study aimed to develop a program that can be linked to gardening education activities in elementary students' curriculums and creative experience learning courses, and to apply the developed program to 6th graders in an elementary school located in Seoul. Research was conducted in a large category called biophilia, which named the instinct of human nature and nature throughout the research. The curriculum revised in 2015 was selected for the purpose of the garden education program based on the objectives and contents of the unit, and for the purpose of the class. In the process of developing and implementing the program, experience properties and elements were divided into direct and indirect experience of nature, including shapes and forms found in nature, air, water, plants, weather, animals, and natural materials. The results showed that the biophilic horticultural education program was effective in promoting students' multi senses. In the case of the experimental group, all the multi-sensory areas showed statistically significant differences, especially in the area of environmental literacy, environmental effect and emotional balance including plant cultivation knowledge. There was a relatively smaller difference in the dietary effect area than other areas because of no directional dietary program was included in the developed program. As a result, first, it is expected that the data can be utilized on site as a program or place of activity for students in upper grades. Second, it will be necessary to develop a more diverse program using other biophilic elements that were not covered in this study in order to maximize the effects of biophilic education.

프로젝션맵핑 기반 영상 설치 미술의 시각적 표현 확장성 -사례 분석 및 작품 을 중심으로- (Extensibility of Visual Expression in Projection Mapping Installation Art; Focused on Examples and Projection Mapping Installation Artwork Domino)

  • 방빈주;임영훈;백준기
    • 한국융합학회논문지
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    • 제12권11호
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    • pp.207-220
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    • 2021
  • 최근 센서 경험을 위한 새로운 매체들의 발전은 프로젝션맵핑, 가상현실과 같은 비디오 설치 미술의 시각적 표현을 더욱 확장시키고 있다. 예술가들은 새로운 매체들들 통해 새로운 시각적 표현 기법을 개발하고 발전시킬 수 있다. 프로젝션맵핑 기술은 지속적으로 미디어아트 작품의 시각적 표현에 다양한 가능성을 부여하고 있다. 본 논문은 프로젝션맵핑 기술에 기반한 시각 표현이 인간의 감각 체험으로 전이되고 확장되는 과정을 연구하기 위해서, 매체가 갖는 '복제성,' '전파성,' '가상성' 그리고 '인터랙션'의 특징을 분석함으로써 시각적 표현을 정의하고 의미를 기술하였다. 작품 분석을 통해 '반복과 중첩,' '시뮬라이크롬과 은유,' '치환과 전환'의 시각적 표현 기법에 대해 분석하고, 프로젝션맵핑 작품인 에 적용함으로써 시각 표현 기법이 인간의 감각 체험으로 확장되는 과정을 연구하였다. 시각적 표현의 확장성 연구는 작품을 제작하는 예술가들이나 관람하는 관객들에게 작품의 의미를 전달하거나 해석하는데 필요한 핵심 요소이다.

디지털 학습자료에 대한 교육신경학적 이해와 교육적 시사점 (Education-neurological Understanding of Digital Learning Materials and Implications for Education)

  • 조주연;김미현
    • 정보교육학회논문지
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    • 제24권6호
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    • pp.539-550
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    • 2020
  • 이 연구는 뇌과학과 교육을 접목하는 교육신경학의 관점에 기초한 연구이다. 이 관점에 기초하여 디지털 학습자료 활용의 뇌과학적 근거를 확인함과 아울러 교육적 시사점을 도출하는 것을 연구의 목적으로 하였다. 이 연구에서 얻어진 결과를 결론으로 제시하면, 다음과 같다. 첫째, 디지털 학습자료를 통한 다양한 감각 자극은 다중감각신경, 상구 심층부 등을 거치며 협동적 정보처리를 가능하게 한다. 둘째, 디지털 학습자료로 인한 간접경험은 거울신경계를 거쳐 학습 내용을 생생하게 이해하도록 도와준다. 셋째, 디지털 학습자료들이 일으킨 긍정적인 감정은 도파민, 망상활성체계, 전두 선조체, 대뇌 피질 등의 기능을 활성화시켜 준다. 이 연구의 결과를 통해 제시되는 교육적 시사점은 다음과 같다. 첫째, 교사는 디지털 학습자료를 선정할 때 표현 양식, 학습 내용, 수업의 흐름 및 역기능 측면까지 고려해야 한다. 둘째, 수업 장면에 따라 다양한 디지털 학습자료를 호기심과 즐거움의 유발, 흥미와 노력의 유지, 학습한 내용에 대한 복습의 목적으로 사용하는 것은 수업 효과를 위해 바람직하다.