• Title/Summary/Keyword: Sensibility ergonomics

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Classification of usability elements for the evaluation of the user interface of consumer electronic products (전자제품 휴먼 인터페이스 평가를 위한 사용편의성 요소의 체계적 분류)

  • 한수미;윤명환;한성호;곽지영;홍상우;박경수
    • Proceedings of the ESK Conference
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    • 1997.10a
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    • pp.372-375
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    • 1997
  • Classivication scheme of usability element for the evaluation of consumer electronic product was developed in this study. Using hierachical structuring and clustering methods, usability element of consumer products interface is developed both for the performance perspective and for the image/appeal perspective of a product. Perfoormance element included variables such as simplicity, directness, learn- ability, flexibility, user support and effectiveness. Image/Appeal element included variables such as sensibility, descriptive impression, evaluation of appeal, and attitude towards the product. The classifi- cation scheme developed in this study is found to be comprehensive and robust relative to other existing paradigms. They can be effectively used and applied for the usability evaluation of consumer electronic products.

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A study for the ergonomics shape-design method of advanced urban transit system (차세대 첨단 도시철도시스템의 인간공학적인 형상디자인 설계 방법에 관한 연구)

  • Park Sung-Hyuk;Yeo Min-Woo;Kim Gil-Dong;Oh Seh-Chan
    • Proceedings of the KSR Conference
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    • 2005.11a
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    • pp.928-934
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    • 2005
  • In this paper, we propose the ergonomic design method in shape design applicable for Advanced Urban Transit System. Human's sensitivity and User Interface of rolling stock investigated ergonomic studies of several type. The sensibility engineering design made approach of user center design in rolling stocks design. Therefore, we have application to properly of ergonomic design element in rolling stock design. we expert visual design and user interface help greatly in excellent rolling stock design.

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A Study on the Human Sensibility Ergonomic Design Supporting System (감성공학적 디자인 요소변환 지원 시스템의 설계에 관한 연구)

  • 한성배;양선모;정기원;김형범;박정호;이순요
    • Proceedings of the ESK Conference
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    • 1996.04a
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    • pp.129-135
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    • 1996
  • 본 논문은 제품을 설계하는데 있어서 고객의 감성을 구체적인 디자인 요소로 변환하는 감성공학적 디자인 요소변환 지원 시스템을 설계하는데 목적이 있다. 감성공학적 디자인 요소변환 지원 시스템은 감성 데이터 처리 서브시스템, 디자인 요소변환 서브시스템, 형상 데이터 처리 서브시스템 등 크게 세 가지의 서브시스템으로구성된다. 감성 데이터 처리 서브시스템은 고객의 제품에 대한 정성적 감성을 분석하여 디지인 요소와 상관성을 나타내기 위한 시스템으로서, 제품을 표현하는 감성어휘를 추출하고 이를 분석하여 디자인 요소로 변환할 수 있게 해주는 데이터베이스를 구축하는 것이다. 디자인 요소변 환 서브시스템은 고객이 원하는 제품의 이미지를 구체적인 디자인 요소와 연결하는 추론 시스템으로서 감성 데이터베이스에 저장되어 있는 어휘 중에서 고객이 선택한 감성어휘에 대해 퍼지 추론을 이용하 여 디자인 요소와의 연결관계를 형성하게 된다. 형상 데이터 처리 서브시스템은 제품의 아이템/카테고 리에 대한 형상을 데이터베이스로 가지고 있으며, 디자인 요소변환 서브시스템에의해선정된 제품정보와 데이터베이스를 연결하여고객이 원하는 제품이 구체적으로 어떠한 형상을 가지게 되는가를 보여주게 된다.

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An Emotional Communication System Using Emotion Recognition of Users (사용자의 감성인식을 통한 감성통신 시스템)

  • Cho, Myeon-gyun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.4
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    • pp.201-207
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    • 2011
  • This paper introduces a novel concept of 'Emotional Communication' for future smart phone. While traditional information based communication technologies focus on how to precisely transmit the content of message, emotional communication is intended to support and augment social relationship among people and to comfort the user to be happy. In this paper, we propose future communication services and core technologies which can estimate emotional desire of users and respond to the desire to be happy with connectedness and consolation from peoples. Firstly, we introduce emotion recognition techniques to estimate emotional desire of users. At second, the emotional responding services are categorized to four parts and the details are shown. Lastly we propose the process to implement emotional communication system and the main techniques to fulfill the system requirements for future smart-phone services.

A study on an application of 'Virtual Reality Therapy' concerning a technology of real-time interaction. (실시간 상호작용 기술의 '가상현실치료' 적용에 관한 연구)

  • Kim, Jeong-Hwan
    • Cartoon and Animation Studies
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    • s.22
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    • pp.81-97
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    • 2011
  • The technology of 'Virtual Reality' has placed in advanced tools for human beings' joy and anger together with sorrow and pleasure in our generation. It has recently tried in a variety ways to use as an implication for treatment in the field of Cognitive Psychology. Especially, it widely approaches to human in terms of that a sense of reality in a virtual world through the five senses should reinterpret the meaning of cognition in the real world. Based on this paradigm shift, it allows for new treatment using the technology of virtual reality. A typical example is a field of Therapy in order to overcome panic disorder. It has advantages that in particular development of flexible interaction technologies in a virtual space can lead patients to experience psychological environments rather than physical one. the interaction technology provides environments in which users' five senses can be actively stimulated, it is very useful that information from the experiences in the virtual world allows people to learn through real experiences by renewing potential energies, advantages of Virtual Reality Therapy can be customized treatment by depending on symptoms in patients with panic disorder and are capable of differentiate application for the cure at each stage. It is to treat by leading patients to get accustomed to environments and situations in real world through care process with each symptom and stage. It is helpful that based on A Human-Sensibility Ergonomics, technologies like immersive virtual reality equipment, force-relative feedback and stereophonic sound, and like stimulating the sense of smell make people to induce experiences by stimulating human's five senses. There are many advantages of immersion in virtual world in that the phenomenon such as challenge, interaction, reality, illusion, and cooperation is expanded. As an application for therapy by growing such augmented reality, virtual space and sharing of data through the Internet and also inexpensive its availability have recently expanded the base. There are other benefits of Virtual Reality Therapy offering active interaction environments for cognitive experience which can provide appropriately adjusted environments for patients who are hard to overcome the real situation because of phobia. In addition to that it is safe and economical and patients' confidentiality is assured. Moreover, due to the principles of applying real-time navigation the Virtual Reality Therapy makes modification and supplementation easier and also it can reduce cybersickness because of the supply of Lenticular allowing people to see stereoscopy without eyeglasses, which makes sense of presence clearer. On top of that due to the development of interactive technologies, it is becoming close to sense of reality similar to real world by leading users to navigate by themselves and to operate objects in a virtual space. This paper will therefore examine, although it is of limited, characteristics of application of virtual reality technology based on A Human-Sensibility Ergonomics used for treatment for a disorder. this paper will analyse a range of its application and problems and it will suggest the future possibilities.

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A Study on Changes in Human Sensibility Evoked by Imagination (상상으로 유발된 감성 변화에 관한 연구)

  • Chung, Soon-Cheol;Min, Byung-Chan;Jun, Kwang-Jin;Lee, Bong-Soo;Yi, Jeong-Han;Kim, Chul-Jung
    • Journal of the Ergonomics Society of Korea
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    • v.21 no.3
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    • pp.35-46
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    • 2002
  • In this study, emotion changes were induced by four imaginations- pleasantness, unpleasantness, arousal, relaxation and it was examined using subjective evaluation and analysis of the physiological signals of the central and autonomic nerve systems whether the intended emotions were appropriately achieved, and whether these emotion changes could be distinguished from the analysis of physiological signals. Each of the four imaginations was implemented on 32 subjects for 30 seconds, while that Electroencephalogram (EEG), Eelectrocardiogram (RSP) were measured, and a subjective evaluation was implemented following the completion of the measurement. The analysis of the subjective evaluation revealed that the subjects underwent the four clearly differentiated imaginations, and the pleasantness level was classified into four imagination stages, pleasantness>relaxation>arousal=comfort>unpleasantness, and arousal level was classified into four imagination stages in the order of arousal>unpleasantness${\approx}$pleasantness>comfort>relaxation. The analysis of the EEG revealed that three stages of pleasantness level, pleasantness>relaxation=arousal=comfort>unpleasantness were classified from the values of ${\alpha}/{\alpha}+{\beta}\;and\;{\beta}/{\alpha}+{\beta}$, and about tour distinguishable stages of arousal level were obtained from the autonomic nervous system responses following the order of arousal>unpleasantness${\approx}$pleasantness> comfort> relaxation. It was found that intended emotion could be induced from the imagination, and these induced emotion changes could be differentiated using the physiological signals of the EEG and autonomic nervous system.

Research of Body Pressure Distribution Change with the Use of BackJoy and Satisfaction of Human Sensibility

  • Kim, Kwangoh;Yoon, Jungmin;Ahn, Sungyong;Kim, Daseuran;Park, Peom
    • Journal of the Ergonomics Society of Korea
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    • v.33 no.1
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    • pp.59-68
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    • 2014
  • Objective: The aim of this study is to investigate the effect of BackJoy on how it effectively reduces the physical load generated in a posture in which the user sits, increases user's comfort and satisfaction, and maintains the correct posture. Background: Because of development of science and economic development, most office workers and students spend about 75% of their working time in chairs. However most of them have a poor posture. Method: This experiment conducted measurement using a pressure mat and surveyed to evaluate fatigue level, satisfaction and comfort of sit. The study is experimented 20 male and 14 female participants. The participants carried out four different types of tasks and each task took 20 minutes long. Results: In the case of experiment results before and after the use of BackJoy, average pressure, contact area and pressure per unit area appear to prove that using BackJoy is more effective. Conclusion: Through this study, the BackJoy's effects for the maintenance of good posture and loads that occur in the body are reduced. In the future study, there are some researches needed for various verifications using an EMG sensor that shows loads of vertebrae and we need to analyze each group of the participants by dividing them. Application: The evaluation method used in this study can be applied to evaluating ergonomic chairs.

Gender Differences in the Sensitivity and Displeasure Caused by the Vibration Stimuli Applied to the Forearm in Upper Limb Amputees

  • Kim, Sol Bi;Ko, Chang-Yong;Chang, Yun Hee;Kim, Gyoo Suk;Kim, Sin Ki
    • Journal of the Ergonomics Society of Korea
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    • v.32 no.4
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    • pp.355-361
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    • 2013
  • Objective: The aim of this study is to investigate the gender-differences in vibrotactile responses(sensitivity and displeasure) of residual forearm simulated by vibration stimulation in upper limb(trans-radial) amputees. Background: Several studies have reported that vibration stimulation using the haptic vibrator is one the most effective methods for delivering sensation to an amputees. However, few studies have reported the perception to haptic vibratory stimulus, particularly sensitivity and displeasure. Method: We set up a custom-made vibration stimulation system that included 6 actuators(3 medial parts and 3 lateral parts) and a graphical user interface(GUI)-based acquisition system to investigate changes in residual somatosensory sensibility and displeasure in the forearm of upper limb(trans-radial) amputees. Vibration actuators were attached at the 25%-point on the proximal forearm. Stimulation with 32Hz, 64Hz, or 149Hz of frequency was used for the sensitivity tests and with 32~257Hz of frequency was used for the discomfort experiments. The subjective responses were evaluated on a 10 point scale. Results: The results showed that vibrotactile sensory perception in male amputees were higher than that in female amputees. In male amputees, the response at lateral area of forearm was the most sensitive than medial area; but, female amputees showed similar sensitive areas. Subjects did not experience any discomfort during vibrotactile stimuli. Conclusion: Vibrotactile response in the amputees was dependent on gender as well as area stimulated by vibration. Application: The results might contribute to develop the vibrotactile feedback system for the amputees.

A Study for the Analysis of EEG Signals Evoked by Auditory Stimulus using Wavelet Transformations (Wavelet변환을 이용한 청각자극에 의해 유발되는 뇌파의 분석에 관한 연구)

  • Kim, J.H.;Yoo, I.H.;Shin, J.W.;Im, J.J.;Whang, M.C.;Kim, C.J.
    • Proceedings of the KOSOMBE Conference
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    • v.1996 no.11
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    • pp.233-236
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    • 1996
  • We are exposed to the various external stimuli input from the environment, which cause emotional changes based on the characteristics of the stimuli. Unfortunately, there are no quantitative results on relationship between human sensibility and the characteristics of physiological signals. The objective of this study was to quantify EEG signals evoked by auditory stimulation based on the assumption that the analysis of the variability on the characteristics of the EEG waveform may provide the significant information regarding changes in psychological states of the subject. The experiment was devised with seven experimental conditions, which are control and six different types of auditory stimulation. Twenty subjects were used to obtain EEGs while introducing auditory stimulation. Wavelet transformation was employed to analyze the EEG signals. The results showed that the reconstructed signals at the decomposition level revealed the different energy value on the EEG signals. Also, general patterns of EEG signals in rest state compare with negative and positive stimulus were found. This study could be extended to estabilish an algorithm which distinguishes psychophysiological states of the subjects exposed to the auditory stimulation.

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Design of Illuminating Car Seats based on Woven Fabric of Optical Fiber

  • Song, HaYoung;Cho, Hakyung
    • Science of Emotion and Sensibility
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    • v.17 no.1
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    • pp.29-38
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    • 2014
  • In recent days, according as ergonomics and aesthetic engineering are important factors in the product market, there is a demand to develop automobile seat and interior designs which are focused on sensitive elements such as aesthetic and comfort features in order to satisfy the sensitive needs of consumers. To meet such demands, car seats are turning into functional and sensitive products that reflect elements of function and entertainment. According to such trends, this research is aimed to develop the illuminating car seat fabric that serve such functions as recognizing and reacting to car environments, which includes sensing over-speed, open doors, and unfastened safety belts through the illuminating car seat fabrics by optical fiber. For this purpose, basic physical properties of optical fiber are analyzed, appropriate weaving and etching technologies are applied, and the woven fabric of optical fiber for car seats are illuminating depend upon car environments. Moreover, the applicable woven fabric of optical fiber is deduced after evaluating the physical properties (such as tensile strength, heatproof, anti-fouling, washable and combustible traits) for the appropriateness of applying the woven fabric of optical fiber to car seats. For this purpose, the woven fabric of optical fiber is covered according to car seat processes; the optical fiber applied to seats is composed that it may be connected to one end of the connector linked to a LED so that it may perform functions like sensing over-speed, open doors, and unfastened safety belts; the sensed signals are transmitted to the control part, and luminescent signals are transmitted to LED.