• Title/Summary/Keyword: Senses

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Exploration of variables effecting on poor adolescents' self-resilience and self-esteem : Focusing on parents' child-rearing attitudes and the quality of peer and teacher relationships (빈곤가정 청소년의 자아탄력성 및 자아존중감에 영향을 미치는 변인 탐색 : 부모의 양육태도 및 또래.교사관계의 질을 중심으로)

  • Lim, Yang-Mi
    • Journal of Korean Home Economics Education Association
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    • v.25 no.2
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    • pp.147-167
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    • 2013
  • This study aimed to analyze the relative effects of parents' child-rearing attitudes and the quality of peer and teacher relationships on poor adolescents' self-resilience and self-esteem. The subjects were 639 1st grade middle school students from the firstly poor, the secondary poor, and the thirdly poor families who participated in the Korea Child Youth Panel Surveys(KCYPS). The data were analyzed with descriptive statistics and hierarchical regressions. The results of this study were as follows. Firstly, the poor adolescents' self-resilience were influenced by the quality of peer relationships, parents' child-rearing attitudes, and the quality of teacher relationships in order and the specific variables enhancing adolescents' self-resilience were communication between adolescents and peers, trust with peers, parents' love, reasonable explanation, supervision, and teacher-adolescents' friendly relationships. Secondly, the poor adolescents' self-esteem were influenced by parents' child-rearing attitudes, the quality of peer relationships, and the quality of teacher relationships in order and the specific variables enhancing adolescents' self-esteem were parents' love, supervision, inconsistency, senses of non-alienation among peers, communication between adolescents and peers, trust with peers, and teacher-adolescents' friendly relationships. Finally, the future directions of education welfare programs targeting poor adolescents were suggested on the basis of the results.

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Performance of an Efficient Backoff Retransmission Algorithm with a Proactive Jamming Scheme for Realtime transmission in Wireless LAN (재밍 기반의 재전송 방식을 사용한 무선 LAN에서의 효율적인 실시간 트래픽 전송 방안의 성능 분석)

  • Koo Do-Jung;Yoon Chong-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.2B
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    • pp.98-106
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    • 2006
  • In order to provide a realtime transmission over a wireless LAM, we here present a new jamming based retransmission mechanism. In a legacy wireless LAN system, all stations use the binary exponential backoff algorithm to avoid collisions among frames. It is well known that the backoff algorithm causes more collisions as the numbers of active stations increases. This makes transmission of real time traffic hard. In the proposed scheme, when each station senses collisions, it promptly allows to send a jamming signal during a unique jamming window period which is determined by its own channel access count database(CACDB). This jamming windows is chosen not to be overlapped each other by using of CACDB, and thus channel access of another station is prevented. Hereafter the station gets the ownership of the medium when the wireless medium becomes idle after sending the jamming signal and sensing carrier, and then sends frame in medium. In our proposal, repeating collisions is never happened. We here assume that real time traffic use a frame of fixed length in order to make the time for receiving its ACK frame same. Comparing the proposed jamming-based retransmission scheme with the the 802.11 and 802.11e MAC by simulation. one can find that the proposed scheme have advantages in terms of delay, average backoff time, and average number of collisions per frame. One can find that the proposed scheme might be practically applicable to several applications of realtime traffic transmission in wireless LAN systems.

Open Social Network vs Closed Social Network: A Theoretical Approach to the Effect of the Exclusiveness of the Network (연결망 vs 연줄망: 네트워크의 폐쇄성과 그 효과에 대한 이론적 접근)

  • Lee, Sam-Ho
    • KDI Journal of Economic Policy
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    • v.36 no.2
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    • pp.175-196
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    • 2014
  • This paper is a theoretical attempt to analyze and understand Yeonjulmang and Yeongyeolmang, which are terms for social networks with negative and positive connotation respectively in Korean Sociology. To do that, we analyze a social network where unilateral help are reciprocated. A social network in this context is a network where the past behaviors of its members are transmitted. With the information how the members behaved before, a social norm can emerge in the network, which facilitate the indirect reciprocation of unilateral help. In this norm, an agent's helping now will be rewarded by his being helped in the future. Since the reward happens in the future, this norm may not be sustained even if it is efficient. To sustain the reciprocation of the help, a norm can evolve to punish the violation of the norm more severely. If the punishment becomes too severe, the reciprocation of the help can be sustained even if it is not efficient any more in that the cost of help exceeds the benefit. If we allow the exit of the network, members have incentive to do it as belonging to the network is not beneficial any more. Then the social network may collapse. To avoid the collapse of the network, the exclusive norm, which exclude even mutually beneficial relationship with outsiders, may emerge. This can explain the emergence of Yeonjulmang, or a closed network, which is inefficient in double senses; 1) it may sustain inefficient reciprocation of help, and 2) the mutually beneficial relationship is excluded between an insider and an outsider of the network.

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A Study on the Design Method of Flowering Plants Used in the English White Gardens - Focusing on Sissinghurst, Barrington Court Built in the Early 20th Century - (영국 화이트 가든(White Garden)의 초화류 설계기법 - 20C 초반 작정된 시싱허스트, 배링턴 코트를 중심으로 -)

  • Park, Eun-Yeong
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.28 no.4
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    • pp.144-153
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    • 2010
  • In making gardens, garden designers establish a principle using specific colors, collect materials, and combine them with their own aesthetic senses. This study is design mothed through the species and characteristics of flowering plants used in the Barrington court created by Gertrude Jekyll and Sissinghurst's white garden created by Vita Sackville-West, both of which are the most renowned gardens that used the white color. The analysis of each individual plant used in the gardens will be based on the season, colors, shapes, plant heights and aromaticity. Through their gardens, how the flowering plants aesthetically united with each other in creating the white gardens will be reviewed. To represent the freshness of spring, Jekyll planted Campanula spp. and Lilium spp. in the garden. Vita Sackvill-West aims at the moonlight in a summer night and features Delphinium spp., Rosa mulliganii, and R. longicuspis. The color of the flowers is in white, varying from pure white, ivory and silver. To prevent monotony due to monocolor flowers, the forms of the flowers are intense. To make white flowers look better, the colors of leaves include light green, light gray and bright and greenish yellow. Overall, cool colors are used to give a mystique, coolness, cleanness and to produce an fascinating and plaintive atmosphere, getting joined with white flowers and reflected light in the night. The White Garden has made significance in the history of landscape architecture: it was the starting point of garden design through theme colors, based on the idea and technology of planting design methods that discover the potential of colors and withdraw limits. And it also made a significant contribution to the advancement of garden art with combinations by aesthetic principles.

A Study on the Relationship of Stereotypical Attitudes of Middle School Students toward Saeteomins (North Korean Refugees) to Knowledge of North Korea (중학생의 북한에 대한 지식과 새터민에 대한 고정관념의 관계에 대한 연구)

  • Yoon, Ok-Kyong
    • Journal of the Korean association of regional geographers
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    • v.15 no.6
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    • pp.820-833
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    • 2009
  • Multiculturalism in education are different from each countries, It is needed to practice multicultural education in many fields facing changes to multicultural society in Korea. This study demonstrates on the relationship of social friendliness and stereotypical attitudes toward Saeteomins (North Korean refugees) to the knowledge of North Korea. Saeteomins are special in the respect of linguistic and ethnic homogeneity of Korea. They have to adapt themselves to new circumstances like other immigrants from abroad. At the same time they have cultural senses of difference to live in a divided country in spite of ethnic homogeneity. It is important to get openminded attitudes to be receptive to cultural diversity in the respect of getting multicultural sensitivity. On account of a growing migration of Saeteomins family, Saeteomin students have difficulties in adapting to Korean society. This study focuses on the point of middle school (general) students' view to Saeteomin students, who have experiences to meet each other. There are three categories of contents knowledge, common sense of North Korea and social issues related to North Korea in this paper. All of them are significant to social friendliness and stereotypical attitudes toward Saeteomins to the knowledge of North Korea. That is important point to contents construction in curriculum about North Korea. This study is meaningful to find the potential to link contents knowledge of subject to multicultural education practice in the process of curriculum change especially in relation to the knowledge of North Korea in 2007.

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Space Design Expression Method According to the Analysis of the Characteristics of Movies - Focused on the Characteristics Expressive of the Illusionist - (영화의 특성 분석에 따른 공간디자인의 표현방법 - 환영성 표현 특성을 중심으로 -)

  • 송춘의
    • Archives of design research
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    • v.17 no.1
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    • pp.231-240
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    • 2004
  • Space design in the 21st century has been developed in connection with media more various than ever. In the age of image represented by popular culture, space design connected with media is based on post-reason thoughts constituting the post-modern society, and reflects polysemously and pluralistically changes in the society through the identification of art with life. The movie, which is an image perceived particularly sensibly and the most impractical simulated image among various illusionary media images composing the contemporary society, is growing rapidly in interrelation with various fields of art based on its peculiar nature, and its influence is getting more extensive. The movie manipulates mass society to create what does not exist and restore lost images into new realities through the reproduction of extremely realistic senses, and uses them in establishing virtual realities and creating illusionary images representing the age of simularc. The illusionary expression of the movie produces new meanings through disintegrating existing meanings and recombining them, and expresses popular culture from a position closest to our everyday life. Such an analytical attitude toward the illusionary movie reflecting our society can be a new approach to space design. The present study attempts to suggest the possibility of applying such an illusionary characteristic of the movie as a methodology of space design by utilizing the characteristic as a conceptual language of space design.

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Design of method to analyze UI structure of contents based on the Morphology (형태적 관점의 콘텐츠 UI구조 분석 방법 설계)

  • Yun, Bong Shik
    • Smart Media Journal
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    • v.8 no.4
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    • pp.58-63
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    • 2019
  • The growth of the mobile device market has changed the education market and led to the quantitative growth of various media education. In particular, smart devices, which have better interaction than existing PCs or consoles, can develop more user-friendly content, allowing various types of educational content and inducing changes in traditional education methods for consumers. Although many researchers recently suggest viable development methods or marketing elements of contents, development companies, and developers, until now, merely rely on the human senses. Therefore, it is necessary to study the actual user's smart-device based usability and experience environment. This study aims to propose an intuitive statistical processing method for analyzing the usability of game-type educational contents in terms of form, for popular games that have been released as a basis for analyzing the user experience environment. In particular, because the game industry has a sufficient number of similar examples, it is possible to conduct research based on big data and to use them for immediate decision-making between multiple co-developers through the analysis method proposed by the research. It is expected to become an analytical model that can communicate with other industries because it is effective in securing data sources.

Study on the Effects of Physical Slow Motion Exercises for the Enhancement of the Senses in Animating (애니메이팅 감각 증진을 위한 신체 서행동작(徐行動作:Slow motion) 체조효과 연구)

  • Rhim, Young-Kyu
    • Cartoon and Animation Studies
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    • s.25
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    • pp.41-63
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    • 2011
  • Many educational facilities have been formed due to the nation's revival policy in the animation industry since about 1995. Owed to the active financial support of the nation, the production industry rapidly vitalized, production technology rapidly advanced, and a large workforce is being passed on into society through educational institutions. The reality of many developing countries appearing to be putting emphasis on the industrialization of animation, similar to our country, is becoming a great pressure on us industrially. It is never easy to develop a certain field into a globally competitive industry in a short period of time. Our countermeasure, pursuant to these international circumstances, lies in innovation and creativity that has broken away from the existing methods of production, and mass production of high quality animation specialists. This paper is a new educational proposition for the consolidation of national competitiveness. Animating, the core of producing an animation, completely depends on the animator's artistic and technical ability. In order to supplement the existing methods of studying by theory and make up for the biggest weak point, which is the lack of "on the scene" learning contents, I propose incorporating movements based on frequently appearing characters in popular animations and acting them out slowly and including the "Slow Motion" kinetic effect, a way of enabling someone to learn and sense astrodynamic fundamental principles by oneself. It is a new method of learning movement, a plan made to achieve sensual performance gestures, and an improvement in direction for students who wish to become animators in the future.

Cranes(Grus japonensis) Adopted as a Traditional Factor in Landscaping and Gardening Culture (전통조경요소로써 도입된 학(鶴)과 원림문화)

  • Kim, Hai-Gyoung;So, Hyun-Su
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.30 no.3
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    • pp.57-67
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    • 2012
  • This study draws the following conclusions about the nature garden culture with crane that is a dynamic landscaping factor introduced into nature garden by analyzing the literatures on cranes written and landscapes painted in Chosun Dynasty. First, crane symbolizes such Buddhist, Taoist and Confucius media as appearance of Buddha, desire for Taoist hermit world and long life, and a solitary's life of proud loneliness. It has been recorded that crane was raised from the Three Nations Era till the Japanese occupation and Confucius scholars in Chosun Dynasty opened shows concerning crane or formed literature groups enjoying poems of it, and often using crane as their denial of going into government service. Second, in order to introduce crane to nature garden, people caught wild crane and made a fence and some kind of pond for their growth. In addition, crane was strictly managed by appointed slaves and they trained crane for dancing and then tended to allow a crane to play on the yard in terms of abstract meaning or got two cranes free in consideration of their ecology. Third, for more appreciation of crane and the expression of some symbolism matching for it, both plum and pine, which mean a solitary's life and long life respectively, were planted in nature garden. And, Confucius scholars in Chosun Dynasty also enjoyed their refined tastes with appreciation, napping, reading and playing the harp, accompanied by crane. As aforementioned, Confucius scholars in Chosun Dynasty did not only draw the meaning symbolized by cranes and write poems about such symbolic meaning, but also positively introduce crane into nature garden as a dynamic landscaping factor, so that they enjoyed synesthetic senses including looks, motions and sounds of cranes for their refined tastes.

Classification of Representative Emotions to Measure Emotions Expressed by Traditional Korean-style house (한국 전통가옥에서 느껴지는 감성 측정을 위한 대표 감성 분류)

  • Park, Eun Jung;Seo, Jong Hwan;Jeong, Sang Hoon
    • Smart Media Journal
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    • v.7 no.3
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    • pp.43-50
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    • 2018
  • Hanok (a traditional Korean-style house) has recently become a popular attraction for tourists all over the world. Jeonju Hanok Village, for example, attracted about 10 million visitors for 2 consecutive years. Observing Hanok's popularity, many local governments drew up plans to improve tourism dynamics by strengthening the advantages of Hanok. Emotionally rich experience is required to offer a greater satisfying experience that meets the demands of tourists. However, very few studies yet have addressed how to measure those emotions felt by users while experiencing Hanok. As an attempt to improve this situation, 182 emotional words were collected from earlier studies and classified into 33 groups with the Delphi method. Among the emotional words in each of the 33 groups, those of overlapping concepts on the characteristics of Hanok were re-grouped, and extracted the most appropriate 68 words. Additionally, a survey was conducted with 325 people who had experienced Hanok to gather 30-most representative emotions for measuring emotions felt from Hanok. The factor analysis of the 30 representative emotions resulted in classified 6 factors based on common features of emotional words: senses of aesthetics, happiness, novelty, ownership, balance and relaxation. The 30 representative emotions and six emotion categories found out by this study can help measure how much people feel certain emotions while experiencing hanoks. Further study will explore the degree of emotions hanok users feel about objects of hanok, such as roof materials and shapes, and body shapes.