• 제목/요약/키워드: Self-Control Efficacy

검색결과 1,052건 처리시간 0.026초

범이론 모형을 적용한 고혈압 환자 약물순응 중재 프로그램 개발 및 적용 효과 (The Development and Effects of a Medication Adherence Intervention Program for Hypertensive Patients)

  • 김순옥
    • 지역사회간호학회지
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    • 제22권3호
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    • pp.342-354
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    • 2011
  • Purpose: This study was to estimate the effectiveness of an intervention program using the trans-theoretical model on the stages of change, the process of change, decisional balance, self-efficacy, the levels of medication adherence, and blood pressure difference. Methods: A similar experiment was conducted using a nonequivalent control group pre- and post-test design. The study subjects were 108 hypertensive patients. The program was administered to the experimental group while educational materials were given to the control group. Descriptive analysis, 2-test, t-test, and repeated measures ANOVA were used with SPSS 17.0 to analyze collected data. Results: After treatment with this program, the experimental group showed stage of change ($x^2=52.917$, p<.001), cognitive (F=13,528, p<.001), behavioral process of change (F=10.808, p<.001), benefits (F=5.569, p=.012), loss of medication adherence (F=15.661, p<.001), self-efficacy (F=5.407, p=.011), levels of medication adherence (F=51.442, p<.001). Conclusion: There was a significant improvement in the experimental group who participated in the TTM medication adherence intervention program. Given that this intervention program motivated and stimulated hypertensive patients to adhere to the prescribed medications, the TTM medication adherence intervention program is expected to be an effective and practical intervention method for health improvement.

여대생의 건강증진 생활양식 관련요인 (Factors related to Health Promoting Lifestyle in College women)

  • 성미혜
    • 한국학교보건학회지
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    • 제17권2호
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    • pp.97-105
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    • 2004
  • Purpose: This study was undertaken in order to examine the relationships of control, perceived health status, self-efficacy, social support, and demographic characteristics for a health promoting lifestyle in college women, and to determine the factors affecting a health promoting lifestyle of women in the early stage of adulthood. Method: There were 161 students from one university in K city. The instruments used for this study were a survey of general characteristics, a health promoting lifestyle (47 items), control (8 items), perceived health status (6 items), self-efficacy (17 items), and social support (18 items). The data analysis was done by use of mean, percentage, t-test, ANOVA, Pearson Correlation coefficients and stepwise regression with the SPSS Win (Version 10.0) program. Results: The results of this study are as follows : 1) The average item score for the health promoting lifestyle was low at 2.39. In the sub-categories, the highest degree of performance was interpersonal support (2.97), and the lowest degree was health responsibility (1.76). 2) In the relationship between social demographics and a health promoting lifestyle, there were significant differences in age, disease experience, and the family's disease experience. 3) Social support revealed only significant correlations with a health promoting lifestyle. 4) Social support was the highest factor that predicted a health promoting lifestyle in college women (15%). Social support, age and disease experience accounted for 20% in a health promoting lifestyle of college women.

청소년의 게임 과몰입 영향요인에 관한 연구 : 학교급(초·중·고)에 따른 차이를 중심으로 (A study on the determinants of game over-flow in adolescents : Focusing on differences according to the level of school)

  • 곽은아;최진호
    • 한국게임학회 논문지
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    • 제20권1호
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    • pp.33-46
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    • 2020
  • 이 연구는 청소년의 게임 과몰입에 영향을 미치는 요인들이 학교급(초·중·고)에 따라 어떠한 차이가 있는지 살펴보고자 했다. 이를 위해 한국콘텐츠진흥원의 게임이용자패널 데이터를 활용했으며, 내적요인(개인적 특성), 외적요인(환경적 특성), 게임이용 심리변인을 통합적으로 고려했다. 분석결과, 내적요인 중 고독감, 자기통제, 게임이용 심리변인 중 게임리더십, 게임규범성, 게임효능감은 모든 집단에서 공통적으로 게임 과몰입에 영향을 주었으며, 학교급에 따라 게임 과몰입에 영향을 주는 요인들이 차별적인 것으로 확인됐다. 이러한 결과는 청소년의 게임 과몰입에 관한 정책을 수립하거나 프로그램을 개발하는 데 도움을 줄 수 있을 것이다.

에이즈 예방 청소년 동료지도자 프로그램 평가 연구 (Effects of Peer Education Program for Prevention of AIDS for Middle School Students)

  • 손애리;권동석;최찬호
    • 보건교육건강증진학회지
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    • 제20권3호
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    • pp.281-299
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    • 2003
  • Even though the rate of infection of HIV is very low compared to other countries, data show a steady rise in HIV infection rates among young people in South Korea. A peer education program was provided to prevent the incidence of AIDS in young people. The program used peer leaders to provide AIDS related information and counseling for middle school students. Peer leaders received special training in AIDS related education and counseling to assist their friends. Peer leaders worked with their mends in one-to-one or small group settings. A pretest-posttest control design (six months after intervention) was used to evaluate the effects of the peer education program for prevention of AIDS. A post-intervention survey found that do you mean six months after the program or after six months of programs of peer program activities, the experimental groups(groups with peer educators) showed better knowledge, more positive attitudes, and less sexual activity when compared to control groups of non-participants(groups without peer educators). Peer leaders showed significant gains in knowledge about HIV transmission, more positive attitudes and self-efficacy not to engage in high-risk behaviors. Peer education was an effective tool for increasing knowledge, improving attitudes and self-efficacy, and encouraging appropriate behavior change.

웹 2.0 환경에서 사용자의 개인특성과 사회적 영향이 사이버 윤리성과 사용성에 미치는 영향 (The Effect of Users' Individual characteristics and Social Influence on Cyber Ethics and Usage in Web 2.0)

  • 문윤지
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2013년도 추계학술대회
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    • pp.563-565
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    • 2013
  • 사이버 윤리성의 문제는 기술적 접근이나 법적 접근으로 해결하기에는 한계가 있으므로 본 연구는 사이버 윤리성에 영향을 미치는 개인적 특성과 사회적 영향을 총체적으로 검토하고자 한다. 구체적으로 본 연구의 목적은 (1) 웹 2.0 환경에서 사용자의 개인적 특성(자기효능감, 통제의 소재)은 사이버 윤리성에 어떠한 영향을 미치는가, (2) 웹 2.0에 대한 사회전반적인 사회적 영향요인(주관적 규범, 이미지, 가시성)은 사이버 윤리성에 어떠한 영향을 미치는가, (3) 사용자의 인성(외향성, 내향성)에 따라 개인적 특성과 사회적 영향이 사이버 윤리성에 미치는 영향은 달라지는 가, 마지막으로 (4) 사용자의 사이버 윤리성은 사용자의 웹 2.0 서비스 참여형태(소비, 생산)에 어떠한 영향을 미치는 가이다.

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간호사를 위한 3S-BIS (Business Intelligence Systems) 교육 프로그램 효과 (Effects of 3S-BIS (3S Business Intelligence Systems) for Nurses)

  • 임지영;김주행;김슬기
    • 가정간호학회지
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    • 제30권3호
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    • pp.287-297
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    • 2023
  • Purpose: This study aimed to investigate the impact of the 3S-Smart, Simple & Speed Business Intelligence Systems(3S-BIS) program on various aspects including simulation design assessment, simulation education assessment, satisfaction among education participants, academic self-efficacy, entrepreneurship, and entrepreneurial competency for nurses. Method: This research was a non-equivalent control trial design study using two groups. 23 participants in experimental group, and 22 in the control group. Data were collected three intervals: before program, immediately after the program, four weeks later. Results: The experimental group showed significantly higher values across parameters, including simulation design assessment, simulation education assessment, satisfaction among education participants, academic self-efficacy, entrepreneurship, and entrepreneurial competency. Conclusion: The 3S-BIS program has shown a positive impact on improving nursing start-up competency. Applying 3S-BIS can be effectively used across all ranges of nurses and is recommended.

보호처분을 받은 비행청소년에 대한 해결중심 집단프로그램의 효과성 연구 (The Efficacy of Solution Focused Group Therapy Program with Juvenile Delinquency Under Probation)

  • 송성자;정문자
    • 한국사회복지학
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    • 제48권
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    • pp.302-332
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    • 2002
  • This study aimed at finding out the effectiveness of Solution-Focused Group Therapy Program in reducing delinquents' problematic behaviors and increasing their self-esteem, impulse control, communication with the parents and bettering their daily life habits. Thirty one male delinquents under probation from a Probation Center in Seoul were chosen and given a Solution-Focused Group Therapy for 30 hours. For a comparison purpose another 31 male delinquents were chosen from the same Center. To evaluate the effectiveness of the Program, items were selected and used from Rosenberg's Self-Esteem Scale. Youth Outcome Questionnaire Self Report 2.0, Brief Family Therapy Center-Child/Teen Solution Identification Scale. Participants' and parents' self-reports on participants' changes and session progress records were also used for qualitative evaluation. The results showed some positive changes in participants' self-esteem, self-control, communication style with parents, and daily life habits. No illegal act was reported after nine months upon this Program, which posits this type of Solution-Focused Group Therapy Program as a viable solution for the prevention and recidivism of juvernile crimes.

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중학생의 운동실천유무에 따른 관련변인 연구 (A Study on Variables Related to the Exercise Practice of Junior High School Students)

  • 박남희;박인숙;김남희
    • 부모자녀건강학회지
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    • 제11권1호
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    • pp.61-72
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    • 2008
  • This study is a descriptive research attempted to examine the exercise practice of junior high school students and figure out their changing process, decision-making balance, and self-efficacy according to the exercise practice so that they can be utilized as fundamental data for developing exercise intervention programs for junior high school students. The study subjects were students from five junior high schools in B City. Total 600 questionnaires were distributed, and 554 responded ones were analyzed. The collected data were analyzed using SPSS/Win 10.0. According to the results of analyzing the subjects with the exercise changing stage tool, exercise non-practice group including the precontemplation stage, contemplation stage, and preparation stage occupies 57.6% while the exercise practice group including the action stage and maintenance stage consists of 42.4%. And according to the results of discriminating analysis setting total 10 factors of transtheoretical model variables as predictive factors to predict each group based on whether they practice exercise or not, it was found out that the subordinate factors of the changing process, consciousness-raising (F=33.98, p=.000), self-cognitive decision (F=21.55, p=.000), contrary condition provision (F=84.67, p=.000), helping relationship (F=28.52, p=.000), reinforced thinking (F=14.15, p=.000), and stimulus control (F=54.64, p=.000), and the subordinate factors of the decision-making balance, beneficial factors (F=15.65, p= .000) and hindering factors (F=8.58, p=.004), and self-efficacy (F=78.60. p=.000) were significant predictive factors and discriminating variables. Based on the research findings above, it will be necessary to develop exercise intervention programs sufficiently reflecting the changing process, decision-making balance, and self-efficacy suitably for the subjects and make strategies to encourage their active participation and exercise maintenance, through verifying transtheoretical model variables according to whether the junior high school students practice exercise or not.

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일부 대학생들의 신종 감염병에 대한 예방인식의 분석 (Analysis on University Students' Prevention Awareness of EIDs)

  • 김승대
    • 한국산학기술학회논문지
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    • 제20권3호
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    • pp.447-454
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    • 2019
  • 이 연구의 목적은 일부 대학생들의 신종 감염병에 대한 예방인식을 조사 분석하여 향후 대학생들이 감염병 예방을 위한 올바른 실천행동을 형성하는데 정책의 기초자료로 사용되고자 한다. 경북 소재 일개 대학에서 2018년 4월 30일부터 5월 11일까지 자기기입식 설문지를 활용해 신종감염병에 대한 심각성, 민감성, 자기효능감, 예방행동의도를 조사 분석하였다. 일반적 특성 및 건강행태를 통제한 후 신종감염병의 예방행동의도에 영향을 미치는 요인을 조사 분석하여 살펴보니 최종 모형인 Model 2에서 첫째, 심각성이 높을수록 ${\beta}=.125$, 둘째, 자기효능감이 높을수록 ${\beta}=.709$만큼 예방행동의도가 점차 증가하였다. 하지만 셋째, 민감성은 유의한 영향을 전혀 미치지 않았다. 마지막으로 신종감염병 예방행동의도에 있어 이론 및 실제적으로 민감성도 중요하게 적용되어야 하는 요소인데 민감성이 영향을 미치는 요인이 아니었다는 것은 신종감염병의 이환에 대해 위험성이나 두려움이 낮아 질병안전에 대한 불감증이 존재하는 것으로 생각되어 보다 민감성을 높여줄 수 있는 질병예방 정책을 앞으로 마련해야 할 것으로 보인다.

의과대학생들의 게임행위에 관한 사례연구 (A Case Study on the Game Behavior of Medical School Students)

  • 차명희;상종열
    • 한국융합학회논문지
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    • 제10권5호
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    • pp.279-286
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    • 2019
  • 본 연구의 목적은 의과 대학생들이 탈 게임하는 요인이 무엇인지를 탐색하여 학문적인 기초자료와 게임의존으로 자신의 생활이 파괴되는 사람들에게 탈게임 할 수 있는 융 복합적인 토대를 마련하는 것이다. 이러한 목적을 달성하기 위하여 탐색적 사례연구 방법으로 접근하였다. 연구참여자는 Q의과 대학교의 R동아리에서 자발적 동의에 의해 모집되었으며 자료수집을 위하여 FGI와 1대1 심층면담으로 자료를 취합하였다. 자료의 분석은 반복하여 읽고 의미단위별로 분류하며 본질적 의미를 도출하였다. 연구결과 '게임을 해도 내 할일은 함', '분별력의 중요함을 인식'이라는 2개의 본질적 주제와 7개의 드러난 주제가 도출되었다. 분석결과, 의과 대학생들의 게임행위는 성장과정에서 체험된 자기효능감으로 인하여 탈게임이 가능하였다. 타인이나 자신이 정한 기대가 충족되어 자기강화로 보상이 되면, 자기효능감으로 작용하여 자기규제와 자기통제가 가능하다는 것을 알 수 있었다. 따라서 건전한 게임문화의 정착과 융 복합적 전략으로서의 게임을 활용하는 방안과 게임을 조절하는 기제로 작용한 자기효능감 향상 방안을 제언으로 제시하였다.