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http://dx.doi.org/10.15207/JKCS.2019.10.5.279

A Case Study on the Game Behavior of Medical School Students  

Cha, Myeong-Hee (Social Welfare at Sogang University)
Sang, Chong-Ryel (Research Institute for Life and Culture, Sogang University)
Publication Information
Journal of the Korea Convergence Society / v.10, no.5, 2019 , pp. 279-286 More about this Journal
Abstract
The purpose of this study is to explore what causes medical college students to play games they will play and use them as academic foundation material. And lay a complex foundation for game addicts. To achieve this objective, an approach was taken as a method of exploratory case study. The participants in the study were recruited by their consent at the R meeting of the College of Medicine. Data collection was collected through a one-on-one interview with FGI. The data analysis was read repeatedly and classified into semantic units to derive the essential meaning. The study produced two essential topics and seven revealed topics. It is 'my job to play games' and 'know the importance of discrimination.'According to the analysis, the game behavior played by medical students was able to quit due to the self-efficacy experienced during the course of growth. When one's expectations were met and self-strengthened, one could see that self-control was possible through self-efficacy. It suggested that measures for sound game culture and complex strategy should be explored and measures to improve self-efficacy should be explored.
Keywords
Game Break; Self-Efficacy; Self-Strengthening; Exploratory Case Study; Convergence;
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Times Cited By KSCI : 1  (Citation Analysis)
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