• Title/Summary/Keyword: Seamless World

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연결완전성 제고와 프라이버시 보호를 위한 유비쿼터스 상거래의 설계 방안

  • Lee, Gyeong-Jeon;Ju, Jeong-In
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2005.11a
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    • pp.157-162
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    • 2005
  • Seamlessness is the Keyword of U-Commerce Which may be defined as the commercial interaction among providers, consumers, products, and services, enabled and supported especially by the real-world seamless communication of each entity and object's digital information. However, the possibility of the seamless transactions increases the privacy risk of the entities involved. Therefore, the core issue of U-Commerce is how to promote seamless transactions while protecting the privacy. for the seamlessness, the role of incentive-emphasized business model is important since the seamlessness makes clear which economic entities contribute to a commercial transaction. Economic entities will reject the seamless transactions unless the sufficient incentives are given to them. In order to consider the privacy issue, we suggest an alternative U-Commerce architecture based on Hybrid P2P Model and Personal Information Base.

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Load Balancing in Seamless Game with MigAgent (MigAgent를 이용한 Seamless 게임에서의 부하 분산)

  • Kim, Beob-Kyun;Jang, Hang-Jin;You, Kang-Soo
    • Journal of Internet Computing and Services
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    • v.7 no.6
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    • pp.51-62
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    • 2006
  • The load of this kind of gores, which is heavier than that of any other precedent, and on enormous seamless virtual world characterize the MMORPG(Massively Multiplayer Online Role-Playing Game) genres. In this seamless environment, gamers can usually accept a set of independent spaces, which is being held by independent game servers, os a single big virtual world. Despite the efforts of some developers, gamers are suffered from huge message traffic which comes from the interaction between client and server and the interaction between fold sowers. In this paper, new gore server architecture using MigAgent is proposed which tries to reduce message traffic. Usually, message traffic reaches the climax when a PC(Player Character) is moving to other field server. MigAgent, designed in this thesis, tries to manage this kind of PCs and to ploy o role of user's agent to prepare for the unexpected situation. Improvement of this system is shown by the analysis of the effect of the size ratio of AOI (Area of Interest) and AC (Adjacent Cell).

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Degine of MigAgent System for Load Balancing in Seamless Game (Seamless Games 에서의 부하 분산을 위한 MigAgent 시스템 설계)

  • Won, Dong-Kee;Lee, Jeong-Jin;Hwang, Ho-Jeon;Doo, Gil-Su;Kim, Beob-Kyun;An, Dong-Un;Chung, Seung-Jong
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.466-468
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    • 2005
  • MMORPG enables thousands of players to play in an evolving virtual world at the same time over the internet. So, the load of this kind of games is heavier than that of any other precedents. One of load balancing methods is map-partition to divide the load of entire system which is vulnerable to delay message between clients and servers. In this paper, we propose a game architecture using MigAgent to help migration of player character between field servers and to reduce message traffic between clients and field servers.

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Design and Implementation of Next Generation Internet QoS Management System (차세대 인터넷 QoS 관리 시스템의 설계 및 구현)

  • Choe, Tae-Sang;Jeong, Yun-Hui;Son, Seung-Won
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.11S
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    • pp.3309-3319
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    • 1999
  • Seamless end-to-end Internet Quality of Service (QoS) management is very only because Internet Management is not well understood and practiced in the real world but because the nature of the Internet is hard to predict and manage. Secure transmission, transport reliability, ability to differentiate service qualities, QoS-based intelligent routing, QoS monitoring, and customer-oriented service management are essential technical huddles to be coped with. Despite of these difficulties, the Internet becomes the platform of choice for the next generation applications and services. without a solid management solution, it is not easy to deploy high quality commercial services. In this paper, we propose an architecture of seamless end-to-end Internet QoS Management System and describe the design principles and system components of our developing prototype system.

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Implementation of Ubiquitous Robot in a Networked Environment (네트워크 환경에서 유비쿼터스 로봇의 구현)

  • Kim Jong-Hwan;Lee Ju-Jang;Yang Hyun-Seng;Oh Yung-Hwan;Yoo Chang-Dong;Lee Jang-Myung;Lee Min-Cheol;Kim Myung-Seok;Lee Kang-Hee
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.12
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    • pp.1051-1061
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    • 2005
  • This paper proposes a ubiquitous robot, Ubibot, as an integration of three forms of robots: Software robot (Sobot), Embedded robot (Embot) and Mobile robot (Mobot). A Sobot is a virtual robot, which has the ability to move to any place or connect to any device through a network in order to overcome spatial limitations. It has the capacity to interpret the context and thus interact with the user. An Embot is embedded within the environment or within physical robots. It can recognize the locations of and authenticate the user or robot, and synthesize sensing information. Also it has the ability to deliver essential information to the user or other components of Ubibot by using various types of output devices. A Mobot provides integrated mobile service. In addition, Middleware intervenes different protocols between Sobot, Embot, and Mobot in order to incorporate them reliably. The services provided by Ubibot will be seamless, calm and context-aware based on the combination of these components. This paper presents the basic concepts and structure of Ubibot. A Sobot, called Rity, is introduced in order to investigate the usability of the proposed concepts. Rity is a 3D synthetic character which exists in the virtual world, has a unique IP address and interacts with human beings through Vision Embot, Sound Embot, Position Embot and Voice Embot. Rity is capable of moving into a Mobot and controlling its mobility. In doing so, Rity can express its behavior in the virtual world, for example, wondering or moving about in the real world. The experimental results demonstrate the feasibility of implementing a Ubibot in a networked environment.

A Study on Relationship between Element theory of Cecil Balmond and Virtual Circulation of Gilles Delueze (세실 발몽드의 요소이론과 들뢰즈의 잠재적순환론의 관계성 연구)

  • Lim, Ki-Taek
    • Korean Institute of Interior Design Journal
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    • v.22 no.1
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    • pp.124-131
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    • 2013
  • The innovative designer and structural engineer, Cecil Balmond is co-representative of Ove Arup and has been co-worked with world-famous architects and has been influenced so much on architectural thinking. These days he extended his career as an architect. Moreover, he has been noticed through a few publishing by his own architectural thinking. He is describing the World with his unique insight based on structural perspectives, which have much common grounds with that of Deulezian philosophy. It is especially valuable to study the relationship between his thinking of Interior-Exterior Ring and Deleuzian thinking of Virtual Circulation for understanding more clearly about structural and compositional principle how world is composed of. The Ring is circulationg from interior to exterior which is similar with Deleuzian concept that the Smooth and the Striated is circulationg mutually. Seamless flight line would be ceaseless creative virtual process to actuality.

Design and Implementation of Variable-Rate QPSK Demodulator from Data Flow Representation

  • Lee, Seung-Jun
    • Journal of Electrical Engineering and information Science
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    • v.3 no.2
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    • pp.139-144
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    • 1998
  • This paper describes the design of a variable rate QPSK demodulator for digital satellite TV system. This true variable-rate demodulator employs a unique architecture to realize an all digital synchronization and detection algorithm. Data-flow based design approach enabled a seamless transition from high level design optimization to physical layout. The demodulator has been integrated with Viterbi decoder, de-interleaver, and Ree-Solomon decoder to make a single chip Digital Video Broadcast (DVB) receiver. The receiver IC has been fabricated with a 0.5mm CMOS TLM process and proved fully functional in a real-world set-up.

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Innovation for Future

  • Koenig, Juergen
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.7-7
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    • 2009
  • This presentation will introduce Merck's investments for business to support the future market growth as "trendsetter contributor". As the world's oldest phamaceutical & chemical company, Merck has made the seamless investment for innovation. The investment for the new technologies is being continued for new LC materials, OLED material, organic electronic materials for flexible display, more environment friendly products of cell Etching Solutions to Solar Cell makers and variety of high-efficiency phosphors for LED applications. These investment portfolio is well in line with future business environment driving for eco-friendly, thin, fast, low power consumption."

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A Study of a Game User Oriented Load Balancing Scheme on MMORPG (MMORPG 서버를 위한 게임 사용자 중심의 부하 분산 기법에 관한 연구)

  • Choi, Jong-Gwan;Kim, Hye-Young;Woo, Won-Sik
    • Journal of Korea Game Society
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    • v.12 no.3
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    • pp.69-76
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    • 2012
  • At MMORPGs that has the numerous game users with many interactions at the same virtual world, massive loading that results in delays, resource shortages, and other such problems occur. To solve this, many developers devote research to load-balancing servers, yet due to steady and dynamic map divisions, such research is unreliable. This paper proposes a game user-oriented load balancing scheme for the load balancing of MMORPG servers. This scheme shows effectiveness at dealing with hot-spots and other gatherings of game users at specific servers compared to previous methods.

The Convergence of Web service by BPM (BPM을 이용한 웹서비스 융·복합 방안)

  • Im, Sang-mook;Jo, In-June
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.495-498
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    • 2009
  • In Ubiquitous computing environment, as the requirements of various services and combination of personal digital assistant are increasing, the standards and technologies have been developing all over the world. Also, ubiquitous government is planning to provide seamless service therefore, the demand is very high about infrastructure of service combination which connects various governmental systems. As a result, it is required that the Service-Oriented Architecture (SOA) and technical developments which combine various services, devices and terminal accepting to use seamless service convergence in ubiquitous computing environment. In this paper, I suggest to combine for a single web service to use Business Process Management (BPM). It can be expected to develop technologies efficiently and effectively by reusing web services, and reducing mistakes and faults of the development.

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