• Title/Summary/Keyword: Screen model

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A study on Service Overlay Network functional model and scenario for community service in web-based N-screen environment (웹 기반 N-screen 환경에서 Community 서비스 제공을 위한 SONF 제어기능 모델 및 서비스 시나리오)

  • Yang, Jae-Shik;Chong, Il-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.1146-1149
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    • 2011
  • N-screen 은 여러 단말을 통한 콘텐츠 소비형 서비스로써 이용자 환경과 요구사항에 반응하여 연속성을 가지고 이용자가 원하는 단말을 통해 제공될 수 있다. 자신이 가지고 있는 다양한 단말만 아니라 인증을 거친 다른 사용자가 가진 단말에도 N-screen 을 제공할 수 있다. 서로 다른 서비스 이용자 간 N-screen 을 제공하기 위한 플랫폼으로써 웹 플랫폼을 이용할 수 있다. 웹은 N-screen 을 제공하기 위해 가장 우선시 되는 요구사항인 플랫폼의 통합을 이끌어 낼 수 있으며 서비스 플랫폼과 협업을 통해 서비스 이용자의 요구사항을 만족시키고 동시에 Community 융합을 통해 전혀 새로운 서비스로 제공될 수 있다. 이에 본 논문에서는 웹 기반 N-screen 환경에서 Community 서비스 제공을 위한 서비스 제어기능 모델을 제안하고 그에 따른 서비스 시나리오를 설명한다.

Extracting Flick Operator for Predicting Performance by GOMS Model in Small Touch Screen

  • Choi, Mikyung;Lee, Bong Geun;Oh, Hyungseok;Myung, Rohae
    • Journal of the Ergonomics Society of Korea
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    • v.32 no.2
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    • pp.179-187
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    • 2013
  • Objective: The purpose of this study is to extract GOMS manual operator, except for an experiment with participants. Background: The GOMS model has advantage of rapid modeling which is suitable for the environment of technology development which has a short life cycle products with a fast pace. The GOMS model was originally designed for desktop environment so that it is not adequate for implementing into the latest HCI environment such as small touch screen device. Therefore, this research proposed GOMS manual operator extraction methodology which is excluded experimental method. And flick Gesture was selected to explain application of proposed methodology to extract new operator. Method: Divide into start to final step of hand gesture needed to extract as an operator through gesture task analysis. Then apply the original GOMS operator to each similar step of gesture and modify the operator for implementation stage based on existing Fitts' law research. Steps that are required to move are modified based on the Fitts' law developed in touch screen device. Finally, new operator can be derived from using these stages and a validation experiment, performed to verify the validity of new operator and methodology by comparing human performance. Results: The average movement times of the participants' performance and the operator which is extracted in case study are not different significantly. Also the average of movement times of each type of view study is not different significantly. Conclusion: In conclusion, the result of the proposed methodology for extracting new operator is similar to the result of the experiment with their participants. Furthermore the GOMS model included the operator by the proposed methodology in this research could be applied successfully to predict the user's performance. Application: Using this methodology could be applied to develop new finger gesture in the touch screen. Also this proposed methodology could be applied to evaluate the usability of certain system rapidly including the new finger gesture performance.

Experimental and Numerical Analyses of Unsteady Tunnel Flow in Subway Equiped with Platform Screen Door System (스크린도어가 설치된 지하철에서 열차운행에 의한 비정상유동의 실험 및 수치적 해석)

  • Kim Jung-Yup;Kim Kwang-Yong
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.18 no.2
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    • pp.103-111
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    • 2006
  • To optimize the ventilation and smoke control systems in subway equipped with platform screen door, the technology to analyze the unsteady tunnel flow caused by running of train should be developed. The development of model experiment and numerical analysis technique with relation to unsteady flow of subway were presented. The pressure and air velocity changes in 1/20-scaling experiment unit were measured and results were comparied to those of 3-D unsteady numerical analysis applied with sharp interface method. The experimental and numerical results were quantitatively similar and it would be reasonable to apply sharp interface method to analyze the unsteady flow in subway equipped with platform screen door.

Numerical Study on Viscous Wakes of Two-Dimensional Screens Normal to the Uniform Stream (균일유동에 수직인 2차원 스크린 후류의 점성유동에 관한 수치적 연구)

  • 강신형;전우평
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.12 no.3
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    • pp.590-598
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    • 1988
  • Viscous flows through a screen normal to an uniform flow are numerically simulated. A .kappa.-.epsilon. model is adopted for evaluation of the Reynolds stresses. The existence of a screen is regarded as extra sources in the momentum equations. The amount of extra sources is related to the resistance coefficient and the refraction coefficient of the screen. Flows are numerically simulated for various resistance coefficients and heights of the screen and Reynolds numbers. The present method has been verified to reasonably simulate viscous wakes and shear layers of the screen, for which the inviscid theory is quite limitted. As the fluids approach the screen, the velocity is reduced and the pressure is raised to satisfy the Bernoulli equation. After passing the screen, the velocity shows its minimum value at the down-stream, but static pressure is slowly recovered. A detached separation-bubble from the screen appears as the resistance coefficient is increased to a certain level. Such results are qualitatively in agreement with limitted experimental data available. The turbulent kinetic energy shows its maximum value at further down stream and decrease thereafter.

System Design and Service Scenario for the Second Screen Service

  • Park, Joo Hyun;Lim, Soon-Bum
    • Journal of Multimedia Information System
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    • v.3 no.4
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    • pp.111-118
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    • 2016
  • Today, the proliferation of various mobile devices, such as smart phones and tablet PC, brought changes in the existing TV viewing behavior. People use smart devices as secondary device while watching TV. Researches on a wide range of services linked with second-screen devices around the smart TV in the home network have been actively conducted. While there exist several Web-related technologies for connections between devices, specialized techniques for a second screen service are quite insufficient. There are still some problems related to the display of contents from multiple devices and the efficient transfer of these contents. Considering the characteristics of broadcasting systems In this study, we focus on a second screen service that permits a dynamic transfer of contents by connecting a television (TV) with mobile devices. Here, we propose a second screen service model to enable the personalization of TV contents by combining the existing broadcasting and Web-related techniques.

Analysis on the Train-wind Pressure applied to Screen Door in Island-type Platform of Subway (지하철의 섬식 정거장에 설치된 스크린도어에 가해지는 열차풍압 해석)

  • Kim, Jung-Yup
    • 한국전산유체공학회:학술대회논문집
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    • 2008.03b
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    • pp.138-141
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    • 2008
  • The screen doors installed in the station of subway are subject to the train-wind pressure caused by the operation of trains. The train-wind pressure has to be correctly estimated for the design of safe structure of screen doors. As three-dimensional numerical flow analysis technology has been significantly developed, the analysis on the train-wind pressure with diverse variables such as train specifications, train speed, tunnel and station configurations, and blockage ratio can be effectively carried out with three-dimensional numerical method. In this study, computational analysis of train-induced wind in a subway tunnel employing the screen doors are carried out by using the three-dimensional numerical method with the model of the moving boundary for the run of trains. While the numerical analysis of train-wind pressure was applied on the one island-type station in the Seoul Subway Line 2, maximum pressure of 494 Pa was estimated on the screen door when two trains pass each other at the speed of 80km/h in the platform.

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Performance Comparison of Machine Learning Models to Detect Screen Use and Devices (스크린 사용 여부 및 사용 디바이스 감지를 위한 머신러닝 모델 성능 비교)

  • Hwang, Sangwon;Kim, Dongwoo;Lee, Juhwan;Kang, Seungwoo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.5
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    • pp.584-590
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    • 2020
  • Long-term use of digital screens in daily life can lead to computer vision syndrome including symptoms such as eye strain, dry eyes, and headaches. To prevent computer vision syndrome, it is important to limit screen usage time and take frequent breaks. There are a variety of applications that can help users know the screen usage time. However, these apps are limited because users see various screens such as desktops, laptops, and tablets as well as smartphone screens. In this paper, we propose and evaluate machine learning-based models that detect the screen device in use using color, IMU and lidar sensor data. Our evaluation shows that neural network-based models show relatively high F1 scores compared to traditional machine learning models. Among neural network-based models, the MLP and CNN-based models have higher scores than the LSTM-based model. The RF model shows the best result among the traditional machine learning models, followed by the SVM model.

Image and Observer Regions in 3D Displays

  • Saveljev, Vladimir
    • Journal of Information Display
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    • v.11 no.2
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    • pp.68-75
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    • 2010
  • The relation between light sources and screen cells is considered part of the theoretical model of an autostereoscopic 3D display. The geometry of the image and observer regions is presented, including the cases of single and multiple regions. The characteristic function is introduced. Formulas for the geometric parameters are obtained, including areas and angles. Special attention is drawn to the screen location. The method of transforming the formulas between regions is stated. For multiple regions, geometric dissimilarity was found. This allows the model to be applied in finding the geometric characteristics of multiview and integral-imaging 3D displays.

A Digital Carousel System based on CoAP for N-Screen Environment (N-스크린 환경을 위한 CoAP 기반 디지털 캐로절 시스템)

  • Ko, Eung-nam
    • Journal of Digital Contents Society
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    • v.17 no.1
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    • pp.59-63
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    • 2016
  • In this paper, we discuss a model for increasing reliability of data through N screen server and client model environment. Our Digital Carousel enables user to share media objects through media synchronization mechanism. We suggest the Digital Carousel system based on CoAP(Constrained Application Protocol) for N-Screen so that the users participated in collaborative work may refer shared media objects as the same view to others. With this sharing system, a group cooperating users can share applications data. This paper explained a performance analysis of a system with function comparison running on multimedia collaboration work based on CoAP and N screen techniques.

Compensation of Image Distortion on a Curved Screen using a Piecewise Planar Model (구간 평면 모델을 사용한 곡면 스크린 상의 영상 왜곡 보정)

  • Lee, Kyung-Mi;Lee, Byung-Uk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.3C
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    • pp.264-270
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    • 2010
  • Non-planar screens such as cylinder and sphere shaped screens are widely used for high-resolution immersive visualization environments. An existing method employs quadric matrix that maps an image onto a curved screen. However if the shape of the screen changes or moves, the quadric matrix will not be valid. In this paper, we assume that the screen is a quadric shape and the screen movement or change are relatively small. Then we propose to use a piecewise planar approximations for the screen to compensate for the geometric distortion on a non-planar screen. We demonstrate the effectiveness and efficiency of the proposed method through experiments.