• Title/Summary/Keyword: Screen Speed

Search Result 261, Processing Time 0.026 seconds

Soft Keyboard Interface Design for Mobile Device (모바일기기를 위한 소프트키보드 인터페이스 디자인)

  • Oh, Hyoung-Yong
    • The Journal of the Korea Contents Association
    • /
    • v.7 no.6
    • /
    • pp.79-88
    • /
    • 2007
  • As the mobile computers such as Personal Digital Assistants (PDAs) or Smart Phone has been widespread in our daily life, the demand of an extensive data input will gradually be increased. Consequently, many alternative soft keyboards have been proposed to satisfy this requirement. However none of them can provide an absolute solutions for that, the segregated guideline for keyboard arrangement and usage still cause much confusion to the user. Therefore, an integrated guideline is seriously required. In order to come up with the integrated guideline for Korean Soft keyboard GUI, the questionnaire and the experimental test compared with five soft keyboards were conducted in this study. As a result this paper presents five guidelines for improving an input speed of soft keyboard on the mobile computing; following familiarity for effective screen use, using a single key rather than grouping key, considering position of prediction word, considering prompt feedback, finally, considering optimized keyboard size.

Digital Signage with Motion Graphics (모션 그래픽스의 디지털 사이니지 적용)

  • Park, Daehyuk
    • Journal of Digital Convergence
    • /
    • v.18 no.2
    • /
    • pp.377-383
    • /
    • 2020
  • Digital signage is constantly being researched as new digital video platform to replace existing signage market. Traditionally, It conveys various information combining still images with text. Nowadays, it is rapidly exchanging to multi digital platform by high specificaton system, improvement of internet speed and advancement of video and audio compression technology with HTML5 technology. Not only a single wide-screen display but also the combination and adjustment of screens with setop box, OLED, media facades, and lase beam projectors are transformed into various forms to enable creative and diverse attempts for graphic designers. This study focuses on the application of motion graphics in rapidly evolving future platform - digital signage, and looking forward to help digital video content creator, researchers, and motion graphic designers.

Parallel Processing Method for Generating Elemental Images from Hexagonal Lens Array (육각형 렌즈 어레이로부터 요소영상을 생성하기 위한 병렬 처리 기법)

  • Kim, Do-Hyeong;Park, Chan;Jung, Ji-Sung;Kwon, Ki-Chul;Kim, Nam;Yoo, Kwan-Hee
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.6
    • /
    • pp.1-8
    • /
    • 2012
  • According that most integral imaging techniques have used rectangular lens array, this integrated distribution of light is recorded in the form of a rectangular grid. However, hexagonal lens array gives a more accurate approximation of ideal circular lens and provides higher pickup/display density than rectangular lens array[4]. Using the parallel processing technique in order to generate the elemental imaging for hexagonal lens array, each pixel that compose the elemental imaging should be determined to belong to the hexagonal lens. This process is output to the screen for every pixel in progress, and many computations are required. In this paper, we have proposed parallel processing method using an OpenCL to generate the elemental imaging for hexagonal lens array in 3D volume date. In the experimental result of proposed method show speed of 20~60 fps for hexagonal lens array of $20{\times}20$ sizes and input data of Male[$128{\times}256{\times}256$] volume data.

A Design and Implementation of Software Architecture for IPC in Vehicles Using Modeling Methodology (모델링 기법을 이용한 차량용 IPC 소프트웨어구조 설계 및 구현)

  • Song, Bong-Gi;Yu, Yun-Sik
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.7 no.6
    • /
    • pp.1567-1572
    • /
    • 2012
  • An IPC(instrument panel Cluster) is a useful device that provides driving information to the driver. The information includes the vehicle speed, RPM, mileage, etc. The traditional IPC has been mostly implemented with mechanical technique. According to increment of needs for the convenience of IPC by user, the IPC must provide graphical interface and efficient driving information. Also the user-friendly IPC is needed by drivers. Thus flexible and robust software structure and development methods are required in order to develop IPC. In this paper, we propose software architecture and design method for the IPC using modeling method. We use MVC model and UML to model software architecture because they have flexible and robust characteristics. We can develop the various forms of information screen by separating views from model by using state diagram and class diagram in UML. Through this, the cost saving and ease of maintenance can be expected. The development time and cost can be reduced by using proposed method.

A Design and Implementation of Software Architecture for IPC in Vehicles Using Modeling Methodology (모델링 기법을 이용한 차량용 IPC 소프트웨어구조 설계 및 구현)

  • Song, Bong-Gi;Yu, Yun-Sik
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.7 no.6
    • /
    • pp.1321-1326
    • /
    • 2012
  • An IPC(instrument panel Cluster) is a useful device that provides driving information to the driver. The information includes the vehicle speed, RPM, mileage, etc. The traditional IPC has been mostly implemented with mechanical technique. According to increment of needs for the convenience of IPC by user, the IPC must provide graphical interface and efficient driving information. Also the user-friendly IPC is needed by drivers. Thus flexible and robust software structure and development methods are required in order to develop IPC. In this paper, we propose software architecture and design method for the IPC using modeling method. We use MVC model and UML to model software architecture because they have flexible and robust characteristics. We can develop the various forms of information screen by separating views from model by using state diagram and class diagram in UML. Through this, the cost saving and ease of maintenance can be expected. The development time and cost can be reduced by using proposed method.

A Study on LED Motion Graphic Formative Image on TV Music Show (TV음악쇼 LED모션그래픽 조형이미지 구성 연구)

  • Oh, Hojun
    • Journal of Digital Contents Society
    • /
    • v.16 no.5
    • /
    • pp.823-834
    • /
    • 2015
  • This study analysed motion graphic formative image composition of TV LED backdrop to be used as background display for performers such as singers appeared on TV music show. Motion graphic LED images are comprised of various plane figures, and backdrop's design function as background screen has a goal to convey synesthesia and sensibility of visual elements. And this analyse classified sensibility concept about color, motion direction and speed to be elements of transmitting sensibility. As the analyse of graphic form among transmitting sensibility elements, this classified form type into its' applied elements, and studied how these elements' motion pattern and arrangement could be placed and replaced at song's four step composition, intro, verse, bridge, chorus part, and also characterized differences of backdrop design for male and female performers. As a case study, it included terrestial broadcasting TV song ranking shows targeted at teenagers. Because they carried out various motion design utilizations. Finally, this reasoned out mainly designing form type, its' applied elements, motion pattern and its' arrangements type division according to the song developing four steps.

XML-based Variable Data Publishing System with Dynamic Editing and Formatting Function (동적 편집과 포맷팅 기능을 갖는 XML 기반의 가변 데이터 출판 시스템)

  • Lim, Kwang-Taeg
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.11 no.11
    • /
    • pp.4583-4591
    • /
    • 2010
  • Existing XML-based variable data publishing, in which a user has to manually prepare and edit template rules, is rather difficult for general users to create documents. Especially when processing large variable XML documents such as manuals or technical documents, fast document formatting is required to provide fast response speed for editing, which the existing batch processing cannot provide. This paper proposes a variable data publishing system with dynamic editing and formatting function, which support fast formatting upon user's request for large volume documents as well as for template editing through interaction by displaying the result of template-based variable documents on WYSIWYG screen. Proposed system can be effectively used for creating customized documents with many variable data that can be changed according to individual characteristics such as individual, company or area; source documents, template documents and formatted documents adopt XML, XSLT and XPath standards suggested by W3C, which facilitates extension to web document processing system.

Influence of mobile phone texting on gait parameters during ramp ascent and descent

  • Kim, Hyunjin;Park, Jaemyoung;Cha, Jaeyun;Song, Chang-Ho
    • Physical Therapy Rehabilitation Science
    • /
    • v.3 no.1
    • /
    • pp.43-48
    • /
    • 2014
  • Objective: The purpose of this study was to examine the influences on gait features during mobile phone use while ramp walking. Design: Cross-sectional study. Methods: Thirty-three healthy adult subjects performed four walking conditions on an outside ramp with a 5 m length, 1.5 m width, and a $5^{\circ}$ angle. All participants were touch screen mobile phone users. Four walking conditions were used: 1) ramp ascent, 2) ramp descent, 3) texting during ramp ascent, and 4) texting during ramp descent. In conditions 3) and 4), subjects texted the words of "Aegukga"-the song of patriotism-while walking. Upon the signal of start, the subjects walked the ramp during texting. Gait parameters were measured at the length of 3 m excluding 1 m of the start and end of the total length. Each situation was repeated three times for each subject, and mean values were calculated. For gait examination, a gait analyzer was used (OptoGait). Results: Subjects ranged in age from 23 to 38 years (mean age, 27.73). Eighty-three percent of subjects in our study had experienced an accident during mobile phone use. Texting on a mobile phone while walking significantly decreased ramp gait, speed, cadence, stride length, step length, and single support (p<0.05) and significantly increased stride time, step time, gait cycle, and double support (p<0.05). There was a significant difference in cadence, step length, stride time, step time, and single support during ramp ascent and descent (p<0.05). Conclusions: Texting on a mobile phone while walking significantly decreased gait quality.

The Design and Implementation of AR Collaboration Service Platform for Technical Support in Industrial Sites (산업 현장의 기술 지원 AR 협업 서비스 플랫폼 설계 및 구현)

  • Han, Seongil;Lee, Daesik;You, Youngmo;Lee, Sangyoon
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.17 no.4
    • /
    • pp.1-11
    • /
    • 2021
  • In this paper, we explain the purpose of building a mobile app called "ARnetView" that can use the AR(augmented Reality)based calling function and AR based content creation function, and as well as an AR based data center that can share AR based video streaming and AR based contents on smartphones and tablet devices. For the AR(Augmented Reality) based data center implement, we have developed a mobile application and implemented a service system including an AR(augmented Reality) based calling function and AR based content production and AR based video streaming functions for real-time communication to connect a field technician and an expert so that the expert can see and discuss the situation in the field and technician and experts, they can draw digital annotation on mobile screen that accurately stick to 3D physical objects, allowing the expert to guide the technician step by step. In result, it provides a remote technical collaboration environment between field technician and expert. In addition, AR(Augmented Reality) collaboration service Platform was designed and implemented to increase work speed, efficiency, and utilization of advanced technicians, improve continuous productivity of equipment and facilities, maximize equipment and facility utilization, and strengthen industrial competitiveness. Therefore, through this, the AR collaboration service Platform can be applied to the industrial field, the medical field, and the entertainment/education field.

A deep learning-based approach for feeding behavior recognition of weanling pigs

  • Kim, MinJu;Choi, YoHan;Lee, Jeong-nam;Sa, SooJin;Cho, Hyun-chong
    • Journal of Animal Science and Technology
    • /
    • v.63 no.6
    • /
    • pp.1453-1463
    • /
    • 2021
  • Feeding is the most important behavior that represents the health and welfare of weanling pigs. The early detection of feed refusal is crucial for the control of disease in the initial stages and the detection of empty feeders for adding feed in a timely manner. This paper proposes a real-time technique for the detection and recognition of small pigs using a deep-leaning-based method. The proposed model focuses on detecting pigs on a feeder in a feeding position. Conventional methods detect pigs and then classify them into different behavior gestures. In contrast, in the proposed method, these two tasks are combined into a single process to detect only feeding behavior to increase the speed of detection. Considering the significant differences between pig behaviors at different sizes, adaptive adjustments are introduced into a you-only-look-once (YOLO) model, including an angle optimization strategy between the head and body for detecting a head in a feeder. According to experimental results, this method can detect the feeding behavior of pigs and screen non-feeding positions with 95.66%, 94.22%, and 96.56% average precision (AP) at an intersection over union (IoU) threshold of 0.5 for YOLOv3, YOLOv4, and an additional layer and with the proposed activation function, respectively. Drinking behavior was detected with 86.86%, 89.16%, and 86.41% AP at a 0.5 IoU threshold for YOLOv3, YOLOv4, and the proposed activation function, respectively. In terms of detection and classification, the results of our study demonstrate that the proposed method yields higher precision and recall compared to conventional methods.