• 제목/요약/키워드: Screen Size

검색결과 621건 처리시간 0.029초

The Effects of Egocentric Distance and Screen Size on Virtual Presence: Implications for the Design of Virtual Reality Environments in Large- Screen Displays

  • LIM, Taehyeong;HAN, Insook;RYU, Jeeheon
    • Educational Technology International
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    • 제22권1호
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    • pp.1-21
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    • 2021
  • This study examined the effects of egocentric distance and screen size on learners' perceived virtual presence in a virtual reality environment with a large-screen display. Sixty-four undergraduate students participated in the study, which used a 3×2 randomized-block factorial design with repeated measures. Two independent variables were included: 1) egocentric distance, or the physical distance between the viewer's position and a screen display, and 2) screen size, or different screen heights with fixed width. Learners' perceived virtual presence, comprising involvement, spatial presence, and realness, was the dependent variable. Results showed that egocentric distance had significant effects on virtual presence, while screen size had none. A detailed discussion and implications are provided.

Multi-viewing zone screen for multiview 3-D displays

  • Son, Jung-Young;Smirnov, Vadim-V.;Chun, You-Seek
    • Journal of the Optical Society of Korea
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    • 제4권1호
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    • pp.62-65
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    • 2000
  • A new type of multi-viewing zone screen for multiview 3-D display is described. The screen is made by stacking a Fresnel lens and a reflective prism array plate. The screen performs both focusing and beam dividing functions and directs very narrow light beams to three viewing zones for three spectators. The results of experimental testing of the screen have demonstrated that current technology of Fresnel lens and prism grooves on PMMA(Ploymethyl Methacrylate) allows manufacture of screen having a pixel size of about 1-2 mm. This size is reasonable enough for a screen with dimensions about 1m size. Optical qualities of Fresnel lenses and grooved prism arrays achieve an angular resolution for the screen of several angular minutes.

스크린 망사의 견장과 오프닝의 변화 (The Opening Size Change for Screen Tension)

  • 정기영;강영립
    • 한국인쇄학회지
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    • 제28권1호
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    • pp.43-50
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    • 2010
  • The 200mesh screen was tensioned and fixed on a frame. When applied tension to 5N and 10N per unit area, a side length of opening of the screen was 163.223${\mu}m$ and 168.224${\mu}m$, respective. But side length not tensioned was 158.879${\mu}m$. We knew that a side length of opening of the screen rarely changes with tension applied to the screen. The appearances that a side length of opening of the screen expand little are due to a decreasing diameter of thread by means of tension. In a thickness measurement of screen, While the high density mesh screen that had a lot of knots that crossed a line of latitude and longitude per unit area appeared a higher numerical value, the low density mesh screen that had a few knots appeared a low numerical value.

The Experimental Investigations of the Big Size Holographic Screen in the Autostereoscopic Displays

  • Son, J. Y.;Choi, Y. J.;Bahn, J. E.;Bobrinev, V.-I.
    • Journal of the Optical Society of Korea
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    • 제5권2호
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    • pp.55-59
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    • 2001
  • Results of an experimental study of possible ways to extend the capabilities of a big size transmission type holographic screen are presented. Different approaches to the problem of making a big size screen have been considered and tested experimentally. Up to 60$\times$80 $\textrm{cm}^2$ screens have been recorded on a single photographic plate VRP-M. By attaching a mirror behind the screen, the reflection mode of operation has been obtained. In this arrangement some additional peculiarities appear in the screen, which can be used to extend the screen capabilities. The first possibility is to increase the screen size by mosaicking the subscreens in the reflection mode of operation. Screens of 120$\times$80 $\textrm{cm}^2$ and 180$\times$40 $\textrm{cm}^2$ have been obtained by proper alignment of 60$\times$40 $\textrm{cm}^2$ subscreens. The second possibility is to move the viewing Bone by rotation of the screen together with the mirror and thereby realize by the eye-tracking capability. Methods of increasing vertical size of the viewing zone have been considered. Along with the multi-exposure method, which was considered in previous papers, addition of the vertical diffuser with the optimized scattering angle has been tested experimentally. The vertical size of the viewing zone has been increased by up to 10-15 cm. Another method consists of usage of a diffraction grating with vertical dispersion to solve the same problem.

FM Screen을 이용한 高精細 스크린 인쇄에 관한 연구 (A study on the screen printing of high definition used FM screen)

  • 김기호;조가람;구철회
    • 한국인쇄학회지
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    • 제20권2호
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    • pp.31-43
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    • 2002
  • Screen printing is a stencil process whereby ink is transferred to the substrate through a stencil supported by a fine fabric mesh. Therefore screen had a tendency to distort and swell, as ink was deposited between the fibers, and were difficult to clean. The tow importance of stencil parameters that affect print quality are stencil thread diameter and the fabric thickness because of their influence on both ink deposit and print definition. Since screen printing inks can be formulated to adhere to almost any surface, and the printing process itself can be handled almost any substrate in a wide variety of shape, screen printing is a very versatile process. The small size pronting is reproduced image used screen printing because the surface of substrates is not suited at screen printing method. In screen printing, the need of high definition printing is gradually increasing according to developing special inks. A conventional haftone, so called AM screening, is simple and easy to implement, but the haftone dot patterns by using this method are not free for the moire fringe. This paper is used densitometry and image analysis to investigate relation with printing according to screen mesh, opening size and resolution of copy in image reproduction used FM screen. We had the good result of dot gain and tone reproduction on the screen printing of high definition using FM screen.

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스마트 미디어의 화면크기가 수용자의 평가와 프레즌스에 미치는 영향-TV다큐멘터리를 중심으로 (Effect of screen size of smart media on viewer's evaluation and presence -Focused on TV documentary)

  • 박덕춘
    • 디지털융복합연구
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    • 제12권1호
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    • pp.525-530
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    • 2014
  • 본 연구는 스마트 미디어를 통해 TV영상물을 시청할 때, 스마트 미디어의 화면 크기가 수용자들의 영상물 평가와 프레즌스에 어떤 영향을 미치는지 살펴본 실험 연구이다. 본 연구를 위하여 대학생 피험자들에게 TV 자연다큐멘터리를 화면의 크기가 다른 스마트 미디어를 통해 시청하게 하고, 설문조사를 통해 프로그램에 대한 평가와 프레즌를 조사, 분석하였다. 설문조사의 결과를 분석한 결과, 화면이 큰 스마트 미디어를 통해 영상물을 시청한 피험자들이 화면이 작은 스마트 미디어를 통해 시청한 피험자들보다 프로그램의 영상미에 관해 더 훌륭하다는 평가를 하였으며, 프레즌스를 더 크게 느낀 것으로 나타났다. 그러나 화면의 크기가 프로그램의 작품성에 미치는 영향은 발견되지 않았다. 본 연구를 통해 스마트 미디어를 통한 TV영상물 시청에 있어서, 화면의 크기가 수용자들의 프로그램의 영상미에 관한 평가와 프레즌스에 영향을 미치는 중요한 요인이라는 사실을 알 수 있었다.

Touch Screen Sensing Circuit with Rotating Auto-Zeroing Offset Cancellation

  • Won, Dong-Min;Kim, HyungWon
    • Journal of information and communication convergence engineering
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    • 제13권3호
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    • pp.189-196
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    • 2015
  • In this paper, we present a rotating auto-zeroing offset cancellation technique, which can improve the performance of touch screen sensing circuits. Our target touch screen detection method employs multiple continuous sine waves to achieve a high speed for large touch screens. While conventional auto-zeroing schemes cannot handle such continuous signals properly, the proposed scheme does not suffer from switching noise and provides effective offset cancellation for continuous signals. Experimental results show that the proposed technique improves the signal-to-noise ratio by 14 dB compared to a conventional offset cancellation scheme. For the realistic simulation results, we used Cadence SPECTRE with an accurate TSP model and noise source. We also applied an asymmetric device size (10% MOS size mismatch) to the OP Amp design in order to measure the effectiveness of offset cancellation. We implemented the proposed circuit as part of a touch screen controller system-on-chip by using a Magnachip/SK Hynix 0.18-µm complementary metal-oxide semiconductor (CMOS) process.

화면 활용과 사용자 입력을 위한 모바일 웹 사용자 인터페이스 패턴 (Mobile Web User Interface Patterns for Screen Usage and User Input)

  • 최종명;이영호;조용윤
    • 디지털산업정보학회논문지
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    • 제8권1호
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    • pp.183-190
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    • 2012
  • Mobile web applications are different from desktop web applications because of their small screen size and small user input devices. Therefore user interface designers have spent their effort and time to re-design the user interface of mobile web applications to meet these differences. In this paper, we introduce five user interface patterns for mobile web applications to reduce their effort and time. Two of them are for utilizing small screen size efficiently, and they are space overloading pattern and data filtering pattern. These patterns enable designers to reduce screen usage. The other three patterns - data suggestion pattern, input reuse pattern, and incremental data input pattern - are for helping users' data input on mobile devices. These three patterns enable users to reduce direct data input. Our work will help user interface designers develop mobile web interface to utilize screen space efficiently and get data with less errors and less efforts from users.

Screen Size를 고려한 최적 Menu Structure에 관한 연구 (A Study on the Navigation Menu Structure with Screen Size)

  • 김성민;최재호;정의승;최광수;전명훈;박준호;안정희
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 2부
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    • pp.380-385
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    • 2008
  • 자동차 환경에서 운전자가 주행 Workload라는 Main Task의 제약조건 하에서 Navigation의 효율적인 수행을 위해서는 Navigation에서 제공하는 기능들에 대한 빠른 이해가 필요하며, 이에 부합하는 Navigation Interface 설계를 위해 Navigation의 Screen Size의 제약 조건 하의 Menu Structure의 Width와 Depth 기반의 정보량의 수준과 이에 따른 Menu Structure Type의 연구가 중요한 Issue로 여겨지고 있다. 따라서 본 연구에서는 운전 상황과 유사한 환경을 구축하여 Navigation의 7인치와 4인치의 터치 스크린 기반의 Interface 환경에서 운전자에게 각각 다른 Menu Structure를 제시하고, 수행도와 선호도를 비교하였다.

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양안시차에 따른 다양한 3D 자극의 크기지각 예측함수 개발 (Screen Disparity and Size Perception Function of Various 3D Stimuli)

  • 박종진;이형철;김신우
    • 방송공학회논문지
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    • 제18권1호
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    • pp.66-76
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    • 2013
  • 최근 다양한 환경에서 사용할 수 있는 3D 디스플레이가 활발하게 보급되었으나, 3D 컨텐츠의 보급은 그에 미치지 못하고 있다. 3D 콘텐츠의 확산을 저지하는 원인으로 주로 언급되는 것은 시각 피로이지만, 그에 못지않게 영상 왜곡의 영향 역시 크다. 신윤호, 이형철, 김신우 (2012)는 앞선 연구에서 단순한 자극에 대한 크기 지각 왜곡 효과를 측정하고 화면 시차와 크기 지각 사이에 선형적 관계가 존재함을 보고하였다. 본 연구에서는 이에 더하여 정사각형, 자유 선, 입방체 등 다양한 자극 특성이 자극 크기 지각에 미치는 영향을 크기 맞추기 과제를 사용하여 측정하였다. 그 결과 앞선 연구의 결과와 마찬가지로 화면 시차에 따라 지각된 크기가 선형적으로 변화하는 것을 확인하였으며, 이러한 선형성은 대상의 종류와 무관하게 일관되게 관찰되었다. 화면시차와 크기지각의 관계를 시각도(visual angle)에 의한 크기변화 예측함수로 제시하였다. 이 함수를 사용하면 영상제작에서 특정 화면시차의 자극이 시청자에게 어떤 크기로 지각될 지를 미리 예측할 수 있어 매우 유용할 것으로 기대한다.